Intro
Time goes by so fast that I want to press the pause button and rewind to the days that I first heard of Smogon. Those were the days when I used Mega Gallade and "crits every turn" Togekiss, and somehow still manage to get to top #100 in the Doubles OU Ladder. (What can I say? ¯\_(ツ)_/¯ ) And, thats right! At the time, I didn't even know that Pokemon was a competitive e-sport and got salty when losing to legendaries. It wasn't until Elise finally convinced me to use those Genies (Landorus-T and Thundurus-I) that I started to notice the true nature of the Doubles OU metagame.
As time went by, I soon joined the Smogon community. During my first week, I posted a shit Sand Team in the Sample Teams thread, revived a lot of dead threads, and perhaps gave some shit advises, too. Nevertheless, I got to admit the Viability-Rankings thread and the Teambuilding-Frameworks thread were especially helpful, and truly recommend that new players should take a look at them and other resources provided by the Doubles OU community. And once you're decent in the tier, you might as well participate in activities such as Teambuilding-Competition, Break-This-Team, and Whats-Their-Last to grasp an in-depth of analysis of what other players may think of the metagame. (Good job, guys!)
Now, time is growing is short, and Gen 6 is about to close. This team will perhaps be my last team ever (in this Gen), but I'm definitely excited about Sun & Moon, which is the theme behind this team. Anyways, the initial focus of building this team was to make good use of Sylveon and Cresselia, mons that I rarely use outside of THALK variants, thus I started by adding standard Mega Charizard Y. (Mega Charizard Y + Cresselia is a great core.) Next, I added Zapdos for a nice "Tail Room" effect and Landorus-T which is obviously the gem of the metagame. And last but not least, Aegislash was added to provide that valuable Wide Guard that Mega Charizard Y appreciates. Well, enjoy~
As time went by, I soon joined the Smogon community. During my first week, I posted a shit Sand Team in the Sample Teams thread, revived a lot of dead threads, and perhaps gave some shit advises, too. Nevertheless, I got to admit the Viability-Rankings thread and the Teambuilding-Frameworks thread were especially helpful, and truly recommend that new players should take a look at them and other resources provided by the Doubles OU community. And once you're decent in the tier, you might as well participate in activities such as Teambuilding-Competition, Break-This-Team, and Whats-Their-Last to grasp an in-depth of analysis of what other players may think of the metagame. (Good job, guys!)
Now, time is growing is short, and Gen 6 is about to close. This team will perhaps be my last team ever (in this Gen), but I'm definitely excited about Sun & Moon, which is the theme behind this team. Anyways, the initial focus of building this team was to make good use of Sylveon and Cresselia, mons that I rarely use outside of THALK variants, thus I started by adding standard Mega Charizard Y. (Mega Charizard Y + Cresselia is a great core.) Next, I added Zapdos for a nice "Tail Room" effect and Landorus-T which is obviously the gem of the metagame. And last but not least, Aegislash was added to provide that valuable Wide Guard that Mega Charizard Y appreciates. Well, enjoy~
The Team
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 64 Def / 88 SpA / 108 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Heat Wave
- Solar Beam
- Protect
- Hidden Power [Ground]
The Mega Pokemon of choice is Mega Charizard Y, an one mon Sun. This popular set allows Zard to have a fighting chance under TR/TW against mons that would usually threaten it; in order words, use Solar Beam to OHKO Mega Diancie and Terrakion. In addition, Mega Charizard Y is the team's best check to the popular AzuRachi (Azumarill + Jirachi) core. And of course, HP Ground is to eliminate walls such as Heatran, giving Zard a sense of continued momentum.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 164 Def / 88 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Protect
- Substitute
Ever heard of Sub Sylveon? Well, it's a terrifying force (if you can manage to gain a momentum). Unlike Aegislash and Cresselia, which completely ignores Amoonguss through the item Safety Goggles, Sylveon acts a Sub Bait. The idea is to continue using Calm Mind (obviously under Sub) until you can do significant amount of damage to both opposing mons. Surprisingly, its Sub survives Landorus-T's Rock Slide and its attack Hyper Voice actually hits Heatran hard! It is amazing that despite Gen 6's closing, the metagame is still changing.
Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Besides Sylveon, Aegislash is definitely another Dragon-slayer in the team, usually OHKO'ing Latios and Kyurem-B. In addition, it is perhaps the best pivot to common threats. These threats including Mega Kangaskhan, Amoonguss, Mega Diancie, and Landorus-T (but not on Earthquake). It's also worth mentioning that the current meta has taken a liken to CM (Calm Mind) Sylveon and CM Cresselia, which can amazingly wall the entire team if given the chance. And that is why Aegislash is in this team.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 168 HP / 124 Atk / 36 SpD / 180 Spe
Adamant Nature
- Earthquake
- Superpower
- U-turn
- Stone Edge
You can't go wrong with Landorus-T, especially since Landorus-T works so well with Mega Charizard Y. Of course, Landorus-T counters common threats and provides a valuable ability, Intimidate. Yet, in this case, AV (Assault Vest) Landorus-T was selected over Scarfed Landorus-T. The reasoning to this is because it can survive most threats that would usually eliminate it, select any moves at any given time, and function under TR/TW. As of result, AV Landorus-T provides a better synergy to the overall team.
Zapdos @ Sitrus Berry
Ability: Static
EVs: 252 HP / 36 Def / 80 SpA / 124 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Tailwind
Zapdos is perhaps the most consistent TW user. Unlike others, it has the capability to heal its (Hit Points) HP and remove its weaknesses. (Just don't use Roost on Earthquake.) In addition, Zapdos is a very handy mon in eliminating common Water types, Landorus-T, and opposing Zards. Another thing to note is that Static is a valuable ability, making opposing mons much slower and dropping the need to use TW. Usually, this mon is sent out during the end of TR, allowing the team to maintain its momentum.
Cresselia @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Trick Room
- Psychic
- Moonlight
Finally, the last mon in the team is Cresselia. Like Sylveon, CM Cresselia is a dangerous threat that can become an automatic win-con. It's purpose to provide consistent Trick Rooms, mainly for Zard and Sylveon. This particular set invested a lot in DEF since a Single CM is enough to make Cresselia a SPA wall. Not surprisingly, it has great synergy with Zard because Drought helps Cresselia to receive 2/3 of its HP back, not the usual 1/2. Besides that, Cresselia is pretty much a solid mon in the team.
Conclusion
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 64 Def / 88 SpA / 108 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Heat Wave
- Solar Beam
- Protect
- Hidden Power [Ground]
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 164 Def / 88 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Protect
- Substitute
Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 168 HP / 124 Atk / 36 SpD / 180 Spe
Adamant Nature
- Earthquake
- Superpower
- U-turn
- Stone Edge
Zapdos @ Sitrus Berry
Ability: Static
EVs: 252 HP / 36 Def / 80 SpA / 124 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Tailwind
Cresselia @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Trick Room
- Psychic
- Moonlight
Ability: Blaze
EVs: 248 HP / 64 Def / 88 SpA / 108 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Heat Wave
- Solar Beam
- Protect
- Hidden Power [Ground]
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 164 Def / 88 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Protect
- Substitute
Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 168 HP / 124 Atk / 36 SpD / 180 Spe
Adamant Nature
- Earthquake
- Superpower
- U-turn
- Stone Edge
Zapdos @ Sitrus Berry
Ability: Static
EVs: 252 HP / 36 Def / 80 SpA / 124 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Tailwind
Cresselia @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Trick Room
- Psychic
- Moonlight
http://replay.pokemonshowdown.com/doublesou-444877053
Perish Trap shouldn't be a problem in this team.
http://replay.pokemonshowdown.com/doublesou-444486312
This team has so much bulk that Azu shouldn't be a problem, even without Sun.
http://replay.pokemonshowdown.com/doublesou-442886550
CM Sylveon maintaining pressure.
http://replay.pokemonshowdown.com/doublesou-444281228
Weather Wars are nothing of concern.
Perish Trap shouldn't be a problem in this team.
http://replay.pokemonshowdown.com/doublesou-444486312
This team has so much bulk that Azu shouldn't be a problem, even without Sun.
http://replay.pokemonshowdown.com/doublesou-442886550
CM Sylveon maintaining pressure.
http://replay.pokemonshowdown.com/doublesou-444281228
Weather Wars are nothing of concern.
Other RMT: Wings-Of-Liberty-Sun-Team
~Thanks for the Good Times~
DOU Community
DOU Community
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