Valmanway
My jimmies remain unrustled
Approved by DTC
I personally think that this metagame would be a rather interesting one, since a Pokemon can use any move that it's weak to. To be more precise, if a Pokemon is weak to a type, it can use any move of that type, even if the move is a status move. For example, Ferrothorn is weak to Fire-type moves, so in super-effectivemons, Ferrothorn has access to Will-O-Wisp. So one way of looking at this is that the more weaknesses you have, the more options you have, so previously bad defensive types, such as Grass and Ice, have plenty of options to use. This also adds a bit of balance to Pokemon with a bad typing, so they turn a bad typing into an advantage.
Hidden abilities are released in this metagame, and Pokemon with hidden abilities obtained in B/W2 are allowed to use tutor moves.
Exceptions: Abilities that would patch up a weakness or make you immune to a type you're weak to don't prevent you from using moves of that type or those types. For example, Rotom-W has Levitate, but is still weak to Ground, so he can still use Ground-type moves, and Mega Venusaur has Thick Fat, but is technically still weak to Fire and Ice, so she can still use Fire- and Ice-type moves. For Mega Evolutions, the rule applies to the Pokemon before it Mega Evolves, so you can't use anything like Land's Wrath Mega Charizard X or Geomancy Mega Ampharos. Freeze-Dry will not be available to Water-types. Pokemon with Dry Skin don't get Fire-type moves unless their typing makes them weak. If a Pokemon's pre-evolution is weak to a type, but the final evolution isn't anymore, then it's allowed to use moves of that type, such as Charizard using Land's Wrath since Charmander is weak to Ground. Form changing does not allow the use of various moves, so Rotom-W doesn't get Steam Eruption even though Rotom-H is weak to Water, Shaymin-L can't learn Stealth Rock even though Shaymin-S is weak to Rock, and so forth.
Notable Buffs:
Magnezone can now use Earth Power, Blue Flare, Aura Sphere, and Secret Sword.
Weavile can now use Close Combat, High Jump Kick, U-turn, Sacred Fire, Flare Blitz, Gear Grind, and Play Rough.
Charizard can now use Thunderbolt, Power Gem, Bolt Strike, Stealth Rock, and Crabhammer.
Mamoswine can now use Power Whip, Spore, Close Combat, High Jump Kick, Crabhammer, Shift Gear, Sacred Fire, and Flare Blitz.
Latios can now use Tail Glow, Dark Void, Night Daze, and Spacial Rend.
Aerodactyl can now use Head Smash, Bolt Strike, Volt Tackle, Ice Punch, Icicle Crash, and Crabhammer.
Mawile can now use Earthquake, Sacred Fire, and Flare Blitz.
Espeon can now use Dark Void, Sticky Web, Switcheroo, and Tail Glow.
Tyranitar can now use Heal Order, Spore, Shift Gear, Play Rough, Infestation, High Jump Kick, Crabhammer, and Sticky Web.
Here are a few sets that I feel would really stand out:
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Brave Bird
- Bolt Strike
- Crabhammer
With the addition of Bolt Strike and Crabhammer, they can allow Talonflame to hit Rotom-W and Tyranitar, two of the previously best counters to Talonflame, for a great deal of damage, respectively. In fact, if they switch in, they will likely be 2HKOed, making Talonflame a fearsome sweeper. This also means there are no longer any perfect counters, since Tyranitar and Heatran get 2HKOed by Crabhammer, and the same thing happens to Rotom-W with Bolt Strike after Stealth Rock damage, though physically defensive sets avoid 2HKOs.
Espeon @ Focus Sash / Leftovers
Ability: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Psychic / Psyshock
- Dark Void / Taunt
- Tail Glow
- Baton Pass / Taunt
This would be a terrifying set for Espeon to run, though may or may not be banned. Espeon can put something to sleep with Dark Void, set up with Tail Glow, and Baton Pass to a teammate, and allow them to sweep. This would be an excellent anti-lead set that can easily gain momentum the first turn or two. Having Taunt also further prevents leads from being as effective.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge / Crunch
- Close Combat / High Jump Kick
- Shift Gear
- Spore / Gear Grind
Mega Tyranitar has always been a great sweeper, but with Spore providing opportunities to set up, Shift Gear basically being a rich man's Dragon Dance, and Close Combat or High Jump Kick demolishing Steel-types, Mega Tyranitar can easily bring the pain. Gear Grind is a way of handling certain Fairy-types if you lack Stone Edge, such as Togekiss, Mega Gardevoir, and Sylveon.
These are just a few examples of what could come. Through discussion and battle experience, we can try finding normally bad Pokemon and possibly turning them into gold. Pokemon that are normally outclassed by another could find their own niche over any of their competition. For example, Donphan can set himself apart from Gliscor and Landorus-T by having access to Grass-type moves, such as Spore, Synthesis, and Aromatherapy. And even if you don't play it to be serious, it can just be a fun experience as a whole. I always laugh whenever I think of a Parasect using Flare Blitz.
Notable moves that you get if weak to its typing:
Grass: Power Whip, Horn Leech, Spore, Stun Spore, Synthesis, Aromatherapy, Seed Flare, Spiky Shield, and Leaf Storm.
Fire: Flare Blitz, Sacred Fire, Fiery Dance, Eruption, Blue Flare, Fusion Flare, Will-O-Wisp, and V-Create.
Water: Aqua Jet, Steam Eruption, Crabhammer, Water Spout, Hydro Pump, and Scald.
Electric: Bolt Strike, Volt Tackle, Discharge, Fusion Bolt, Thunderbolt, Thunder, Volt Switch, Thunder Wave, and Nuzzle.
Rock: Head Smash, Diamond Storm, Power Gem, Rock Polish, and Stealth Rock.
Ground: Earthquake, Earth Power, Bonemerang, and Spikes.
Ice: Avalanche, Glaciate, Haze, Ice Beam, Ice Shard, and Icicle Crash.
Fighting: Close Combat, Aura Sphere, Focus Blast, Bulk Up, Sacred Sword, Secret Sword, High Jump Kick, Mach Punch, Vacuum Wave, Drain Punch, and Seismic Toss.
Bug: Bug Buzz, Megahorn, Quiver Dance, Defend Order, Heal Order, Attack Order, Sticky Web, Tail Glow, and U-turn.
Poison: Gunk Shot, Sludge Wave, Acid Spray, Gastro Acid, Clear Smog, Coil, and Toxic Spikes.
Flying: Brave Bird, Aeroblast, Tailwind, Defog, Roost, Oblivion Wing, and Acrobatics.
Ghost: Shadow Force, Shadow Ball, Hex, Night Shade, Curse, Shadow Sneak, and Destiny Bond.
Dark: Night Daze, Sucker Punch, Dark Void, Snatch, Switcheroo, Parting Shot, Nasty Plot, Knock Off, and Pursuit.
Psychic: Psystrike, Hyperspace Hole, Calm Mind, Zen Headbutt, Cosmic Power, Guard Split, Healing Wish, Reflect, Light Screen, Lunar Dance, Trick Room, Power Trick, Power Split, Psycho Boost, Psycho Shift, and Trick.
Steel: Iron Head, Flash Cannon, Gear Grind, Bullet Punch, Gyro Ball, King's Shield, Metal Burst, and Shift Gear.
Dragon: Dragon Dance, Dual Chop, and Spacial Rend.
Fairy: Play Rough, Light of Ruin, Moonblast, Draining Kiss, Geomancy, and Moonlight.
Nothing is weak to Normal, so despite being the offensive type with the most moves, Normal-type moves will fail to participate, otherwise, there would have been a plethora of options one could have chosen.
Top Threats:
Coming Soon
I personally think that this metagame would be a rather interesting one, since a Pokemon can use any move that it's weak to. To be more precise, if a Pokemon is weak to a type, it can use any move of that type, even if the move is a status move. For example, Ferrothorn is weak to Fire-type moves, so in super-effectivemons, Ferrothorn has access to Will-O-Wisp. So one way of looking at this is that the more weaknesses you have, the more options you have, so previously bad defensive types, such as Grass and Ice, have plenty of options to use. This also adds a bit of balance to Pokemon with a bad typing, so they turn a bad typing into an advantage.
Hidden abilities are released in this metagame, and Pokemon with hidden abilities obtained in B/W2 are allowed to use tutor moves.
Exceptions: Abilities that would patch up a weakness or make you immune to a type you're weak to don't prevent you from using moves of that type or those types. For example, Rotom-W has Levitate, but is still weak to Ground, so he can still use Ground-type moves, and Mega Venusaur has Thick Fat, but is technically still weak to Fire and Ice, so she can still use Fire- and Ice-type moves. For Mega Evolutions, the rule applies to the Pokemon before it Mega Evolves, so you can't use anything like Land's Wrath Mega Charizard X or Geomancy Mega Ampharos. Freeze-Dry will not be available to Water-types. Pokemon with Dry Skin don't get Fire-type moves unless their typing makes them weak. If a Pokemon's pre-evolution is weak to a type, but the final evolution isn't anymore, then it's allowed to use moves of that type, such as Charizard using Land's Wrath since Charmander is weak to Ground. Form changing does not allow the use of various moves, so Rotom-W doesn't get Steam Eruption even though Rotom-H is weak to Water, Shaymin-L can't learn Stealth Rock even though Shaymin-S is weak to Rock, and so forth.
Notable Buffs:
Magnezone can now use Earth Power, Blue Flare, Aura Sphere, and Secret Sword.
Weavile can now use Close Combat, High Jump Kick, U-turn, Sacred Fire, Flare Blitz, Gear Grind, and Play Rough.
Charizard can now use Thunderbolt, Power Gem, Bolt Strike, Stealth Rock, and Crabhammer.
Mamoswine can now use Power Whip, Spore, Close Combat, High Jump Kick, Crabhammer, Shift Gear, Sacred Fire, and Flare Blitz.
Latios can now use Tail Glow, Dark Void, Night Daze, and Spacial Rend.
Aerodactyl can now use Head Smash, Bolt Strike, Volt Tackle, Ice Punch, Icicle Crash, and Crabhammer.
Mawile can now use Earthquake, Sacred Fire, and Flare Blitz.
Espeon can now use Dark Void, Sticky Web, Switcheroo, and Tail Glow.
Tyranitar can now use Heal Order, Spore, Shift Gear, Play Rough, Infestation, High Jump Kick, Crabhammer, and Sticky Web.
Here are a few sets that I feel would really stand out:
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Brave Bird
- Bolt Strike
- Crabhammer
With the addition of Bolt Strike and Crabhammer, they can allow Talonflame to hit Rotom-W and Tyranitar, two of the previously best counters to Talonflame, for a great deal of damage, respectively. In fact, if they switch in, they will likely be 2HKOed, making Talonflame a fearsome sweeper. This also means there are no longer any perfect counters, since Tyranitar and Heatran get 2HKOed by Crabhammer, and the same thing happens to Rotom-W with Bolt Strike after Stealth Rock damage, though physically defensive sets avoid 2HKOs.
Espeon @ Focus Sash / Leftovers
Ability: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Psychic / Psyshock
- Dark Void / Taunt
- Tail Glow
- Baton Pass / Taunt
This would be a terrifying set for Espeon to run, though may or may not be banned. Espeon can put something to sleep with Dark Void, set up with Tail Glow, and Baton Pass to a teammate, and allow them to sweep. This would be an excellent anti-lead set that can easily gain momentum the first turn or two. Having Taunt also further prevents leads from being as effective.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge / Crunch
- Close Combat / High Jump Kick
- Shift Gear
- Spore / Gear Grind
Mega Tyranitar has always been a great sweeper, but with Spore providing opportunities to set up, Shift Gear basically being a rich man's Dragon Dance, and Close Combat or High Jump Kick demolishing Steel-types, Mega Tyranitar can easily bring the pain. Gear Grind is a way of handling certain Fairy-types if you lack Stone Edge, such as Togekiss, Mega Gardevoir, and Sylveon.
These are just a few examples of what could come. Through discussion and battle experience, we can try finding normally bad Pokemon and possibly turning them into gold. Pokemon that are normally outclassed by another could find their own niche over any of their competition. For example, Donphan can set himself apart from Gliscor and Landorus-T by having access to Grass-type moves, such as Spore, Synthesis, and Aromatherapy. And even if you don't play it to be serious, it can just be a fun experience as a whole. I always laugh whenever I think of a Parasect using Flare Blitz.
Notable moves that you get if weak to its typing:
Grass: Power Whip, Horn Leech, Spore, Stun Spore, Synthesis, Aromatherapy, Seed Flare, Spiky Shield, and Leaf Storm.
Fire: Flare Blitz, Sacred Fire, Fiery Dance, Eruption, Blue Flare, Fusion Flare, Will-O-Wisp, and V-Create.
Water: Aqua Jet, Steam Eruption, Crabhammer, Water Spout, Hydro Pump, and Scald.
Electric: Bolt Strike, Volt Tackle, Discharge, Fusion Bolt, Thunderbolt, Thunder, Volt Switch, Thunder Wave, and Nuzzle.
Rock: Head Smash, Diamond Storm, Power Gem, Rock Polish, and Stealth Rock.
Ground: Earthquake, Earth Power, Bonemerang, and Spikes.
Ice: Avalanche, Glaciate, Haze, Ice Beam, Ice Shard, and Icicle Crash.
Fighting: Close Combat, Aura Sphere, Focus Blast, Bulk Up, Sacred Sword, Secret Sword, High Jump Kick, Mach Punch, Vacuum Wave, Drain Punch, and Seismic Toss.
Bug: Bug Buzz, Megahorn, Quiver Dance, Defend Order, Heal Order, Attack Order, Sticky Web, Tail Glow, and U-turn.
Poison: Gunk Shot, Sludge Wave, Acid Spray, Gastro Acid, Clear Smog, Coil, and Toxic Spikes.
Flying: Brave Bird, Aeroblast, Tailwind, Defog, Roost, Oblivion Wing, and Acrobatics.
Ghost: Shadow Force, Shadow Ball, Hex, Night Shade, Curse, Shadow Sneak, and Destiny Bond.
Dark: Night Daze, Sucker Punch, Dark Void, Snatch, Switcheroo, Parting Shot, Nasty Plot, Knock Off, and Pursuit.
Psychic: Psystrike, Hyperspace Hole, Calm Mind, Zen Headbutt, Cosmic Power, Guard Split, Healing Wish, Reflect, Light Screen, Lunar Dance, Trick Room, Power Trick, Power Split, Psycho Boost, Psycho Shift, and Trick.
Steel: Iron Head, Flash Cannon, Gear Grind, Bullet Punch, Gyro Ball, King's Shield, Metal Burst, and Shift Gear.
Dragon: Dragon Dance, Dual Chop, and Spacial Rend.
Fairy: Play Rough, Light of Ruin, Moonblast, Draining Kiss, Geomancy, and Moonlight.
Nothing is weak to Normal, so despite being the offensive type with the most moves, Normal-type moves will fail to participate, otherwise, there would have been a plethora of options one could have chosen.
Top Threats:
Coming Soon
Last edited: