Hey reviews and readers, I'm Schmedly, and this is my 2nd (and successful) attempt at a Little Cup team. One day, I thought to myself: "LC is a fun tier. Let me make a team!" Alas, my original team was lackluster, and failed to get many wins. It was at this point that I decided to add two of my favorite Pokémon and change an item or two. And behold, wins came in. And so, without further adieu, here is:
Physical Walls
Physical walls can check half of my team, and the two walls shown are nasty for different reasons: Koffing because of Will-O-Wisp (the bane of Totodile's existence) and Munchlax for its recovery and pure lasting power.
Priority/Fast Pokémon
Though very few things can outspeed Scarf Electrike, there are some notable exceptions, like other Electrike, who can absorb my Volt Switch and force a switch, Abra, and priority users like Rattata can all hurt Electrike badly.
Super Starter Sweepers
The Team
Lizard-Lion (Totodile) (F) @ Eviolite
Ability: Sheer Force
Level: 5
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Ice Punch
- Waterfall
- Dragon Dance
The Team
Lizard-Lion (Totodile) (F) @ Eviolite
Ability: Sheer Force
Level: 5
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Ice Punch
- Waterfall
- Dragon Dance
Totodile is the undeniable star of my team, and carries the standard Dragon Dance set. This thing can decimate teams with ease; in addition, I have found suprisingly few Totodiles running around LC. As such, not many people know how to deal with Totodile, so they end up getting swept. 'Nuff said.
Bartholomew (Snivy) (M) @ Eviolite
Ability: Contrary
Level: 5
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 4 SpD / 252 SpA / 252 Spe
- Leaf Storm
- Synthesis
- Hidden Power [Fire]
- Glare
Totodile's partner in crime, Snivy is the special sweeper that balances Totodile's physical power. Another standard set, with Synthesis for recovery, Glare to cripple switch-ins, HP Fire for coverage, and Leaf Storm + Contrary to OHKO many Pokémon, including those that resist Leaf Storm.
Joey (Munchlax) (M) @ Eviolite
Ability: Thick Fat
Level: 5
EVs: 236 HP / 36 Def / 236 SpD
Careful Nature
- Curse
- Rest
- Body Slam
- Sleep Talk
One of the things my early team was lacking was an all-purpose wall, and Munchlax fits the bill. With Curse, Munchlax can stand up to such things as Pawniard's Brick Break and Elekid's Cross Chop, and then Rest it off. The other benefit of Curse is the fact that Body Slam becomes fiendishly strong, OHKOing the two Pokémon mentioned above. However, Munchlax is walled by Ghost-types, so if one switches in, I have to lose my stat boosts to bring in a check.
San Diego (Electrike) (M) @ Choice Scarf
Ability: Lightning Rod
Level: 5
Shiny: Yes
Timid Nature
IVs: 252 SpA / 4 SpD / 252 Spe
- Switcheroo
- Volt Switch
- Flamethrower
- Hidden Power [Grass]
I originally had a Choice Specs set on Electrike, but as a pivot, I found that with Choice Scarf, it could get practically guaranteed chip damage with Volt Switch and then bring in one of my sweepers for momentum, or act as a potent revenge killer with Volt Switch, and then bring in my Munchlax to wall almost anything that comes in as a response. Switcheroo is handy to cripple walls if they choose to set up, Flamethrower is for raw power, and HP Grass is for coverage, especially against Chinchou.
Trebuchet (Sandshrew) (M) @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 252 Atk / 128 Def / 128 Spe
Impish Nature
- Rapid Spin
- Knock Off
- Stealth Rock/Rock Tomb
- Earthquake
Sandshrew is my backup physical wall and is also hazard support thanks to Rapid Spin. It also carries Knock Off to heavily damage or OHKO spinblockers like Duskull and Yamask. I either run Stealth Rock for bonus hazards, or Rock Tomb for coverage and a better chance to move first.
Cotton Candy (Spinarak) (F) @ Eviolite
Ability: Insomnia
Level: 5
Shiny: Yes
EVs: 130 HP / 126 Def / 252 Spe
Adamant Nature
- Toxic Spikes
- Sticky Web
- Poison Jab
- Megahorn
Spinarak is my hazard setter and check to Fighting types. Sticky Web is handy for giving my sweepers a better chance to survive, Toxic Spikes is used to cripple walls, and Poison Jab + Megahorn are my STAB moves of choice, and can be quite strong. Poison Jab is also handy for its chance to poison.
Checks and Counters
Bartholomew (Snivy) (M) @ Eviolite
Ability: Contrary
Level: 5
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 4 SpD / 252 SpA / 252 Spe
- Leaf Storm
- Synthesis
- Hidden Power [Fire]
- Glare
Totodile's partner in crime, Snivy is the special sweeper that balances Totodile's physical power. Another standard set, with Synthesis for recovery, Glare to cripple switch-ins, HP Fire for coverage, and Leaf Storm + Contrary to OHKO many Pokémon, including those that resist Leaf Storm.
Joey (Munchlax) (M) @ Eviolite
Ability: Thick Fat
Level: 5
EVs: 236 HP / 36 Def / 236 SpD
Careful Nature
- Curse
- Rest
- Body Slam
- Sleep Talk
One of the things my early team was lacking was an all-purpose wall, and Munchlax fits the bill. With Curse, Munchlax can stand up to such things as Pawniard's Brick Break and Elekid's Cross Chop, and then Rest it off. The other benefit of Curse is the fact that Body Slam becomes fiendishly strong, OHKOing the two Pokémon mentioned above. However, Munchlax is walled by Ghost-types, so if one switches in, I have to lose my stat boosts to bring in a check.
San Diego (Electrike) (M) @ Choice Scarf
Ability: Lightning Rod
Level: 5
Shiny: Yes
Timid Nature
IVs: 252 SpA / 4 SpD / 252 Spe
- Switcheroo
- Volt Switch
- Flamethrower
- Hidden Power [Grass]
I originally had a Choice Specs set on Electrike, but as a pivot, I found that with Choice Scarf, it could get practically guaranteed chip damage with Volt Switch and then bring in one of my sweepers for momentum, or act as a potent revenge killer with Volt Switch, and then bring in my Munchlax to wall almost anything that comes in as a response. Switcheroo is handy to cripple walls if they choose to set up, Flamethrower is for raw power, and HP Grass is for coverage, especially against Chinchou.
Trebuchet (Sandshrew) (M) @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 252 Atk / 128 Def / 128 Spe
Impish Nature
- Rapid Spin
- Knock Off
- Stealth Rock/Rock Tomb
- Earthquake
Sandshrew is my backup physical wall and is also hazard support thanks to Rapid Spin. It also carries Knock Off to heavily damage or OHKO spinblockers like Duskull and Yamask. I either run Stealth Rock for bonus hazards, or Rock Tomb for coverage and a better chance to move first.
Cotton Candy (Spinarak) (F) @ Eviolite
Ability: Insomnia
Level: 5
Shiny: Yes
EVs: 130 HP / 126 Def / 252 Spe
Adamant Nature
- Toxic Spikes
- Sticky Web
- Poison Jab
- Megahorn
Spinarak is my hazard setter and check to Fighting types. Sticky Web is handy for giving my sweepers a better chance to survive, Toxic Spikes is used to cripple walls, and Poison Jab + Megahorn are my STAB moves of choice, and can be quite strong. Poison Jab is also handy for its chance to poison.
Checks and Counters
Physical Walls
Physical walls can check half of my team, and the two walls shown are nasty for different reasons: Koffing because of Will-O-Wisp (the bane of Totodile's existence) and Munchlax for its recovery and pure lasting power.
Priority/Fast Pokémon
Though very few things can outspeed Scarf Electrike, there are some notable exceptions, like other Electrike, who can absorb my Volt Switch and force a switch, Abra, and priority users like Rattata can all hurt Electrike badly.
Conclusion
Thanks for reading! Any and all reviews are highly appreciated. Have an excellent day!
Thanks for reading! Any and all reviews are highly appreciated. Have an excellent day!
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