Ray Jay
"Jump first, ask questions later, oui oui!"
Murkrow has long been a shady Pokemon in LC. In DPP, it was considered broken and banned before it even got Brave Bird in Platinum. In BW, it was also banned, but re-introduced to the metagame in February along with Misdreavus and Gligar. Many players still share concerns over Murkrow in today's metagame due to its fantastic movepool, stat spread, and even STABs, to an extent.
This thread will serve as discussion for whether or not Murkrow is truly "broken" in today's metagame. Please note that the council has decided to put this thread up not because we think Murkrow is banworthy right this instant, but because we think it deserves a closer look.
After the discussion and inspection period (which will last just under a month) here is finished, the council members will have a vote. For current council members, please refer here. Should a council member resign or be removed during this suspect period, a stand-in voting council member will be chosen based on thoughtful participation in this thread and the community in general.
Things to Consider:
- What aspects of Murkrow are relatively "balanced" when compared to other Pokemon? What parts are not?
- With some Flying-type resistances now having pseudo reliable recovery, such as Chinchou with Rest / Heal Bell and Eviolite Archen with Roost, is Murkrow as big of a threat as it once was?
- Does Murkrow suffer enough from 4 move-slot syndrome to keep it from being a "broken" late game sweeper?
- Does Murkrow rely enough on team support (Rapid Spin, hazards) that an effective Murkrow is a sign of an effective team rather than an overpowered Pokemon?
- Are Murkrow's different sets truly varied enough that it beats its typical counters to one set by running another (think AcroBat Gligar and Baton Pass Gligar)?
- What is Murkrow's role in checking Misdreavus? Would Misdreavus be broken in a Murkrow-less metagame?