Groudon, while commonly seen as a physical sweeper, is one of the most prominent physical-based walls to be seen in the Uber metagame. With a gargantuan base Defense stat of 140, not 150 and an excellent base HP stat of 100, Groudon is capable of taking a multitude of hits from a variety of physical attackers with ease. With access to Stealth Rock, Groudon can serve as a lead and set up an entry hazard, greatly benefiting its teammates.
also no mention of rapid spinners in uuStall is one of the three main styles of play in competitive battling. Alongside ‘balanced’ and ‘offensive’ play, both of which use direct damage to defeat the opponent most of the time, stall uses residual damage to defeat opponents. This damage can come in the form of two categories: weather (usually in the form of hail or sandstorm), and entry hazards (Stealth Rock, Spikes, and Toxic Spikes). The majority of Pokémon on teams of this nature have very good defenses, and they using use these defenses to switch between each other to build up residual damage, by forcing opponents to switch, as well as adding to the various forms of residual damage.
mistake from when a c/p from the groudon set was made. will change.It looks really good Vashta, great job. One thing I saw wrong was that in the example Ubers team, Giritina-O's item is Leftovers, but the only item it can hold is the Platinum Orb.
never heard of quick stall in ou, and hardly in uu, but only in ubers; mild stall seems more popular, but i'll change the aggressive stall referencesWow. A hell of a lot of stuff in there, but this guide is excellent. Just a few things:
There isn't an UU section for the rapid spinners (below Starmie for OU and Forretress for Ubers).
The names for aggressive and mild stall should be changed to heavy and quick stall respectively. The latter names are more commonly used than the former names.
Also,
k.remove
add
also no mention of rapid spinners in uu
Stall-Based Balanced = Semi-Stall..Can I do the HTML for this guide when it's ready? I'd like to start doing HTML for Smogon to contribute. Also, this is a very nice guide Vashta, and it's very thorough and well-written. I only skimmed it, but did you include a section for semi-stall? I know it's a universal guide, but semi-stall is part of stall, so you might want to include something along those lines. Overall a very good article.
Finally!
I skimmed through the guide, and noticed two small things. First, don't use --, use ―. Second, you should use " instead of '. For example, 'Spikers' should be "Spikers". If I have enough time, I might grammar check the whole thing later on.
Keep up the good work.
2. Wearing and weakening down foes...
"Whereas stall utilizes residual damage."whereas stall uses residual damage to defeat opponents.
"This damage can come in the form of either weather (usually in the form of hail or sandstorm), or entry hazards (Stealth Rock, Spikes, and Toxic Spikes)."This damage can come in the form of two categories: weather (usually in the form of hail or sandstorm), and entry hazards (Stealth Rock, Spikes, and Toxic Spikes).
"Most of the Pokemon being used have solid defenses that allows them to force switches, building up residual damage."The majority of Pokémon on teams of this nature have very good defenses and use these defenses to switch between each other to build-up residual damage, by forcing opponents to switch, as well as adding to the various forms of residual damage.
"because residual damage may not be the best way to handle said threat."because residual damage may not be the best way to handle a specific threat.
I think you can safely omit "themselves".Tactics in stall mainly centralize around entry hazards themselves
one's ability to analyse an opponent's style of play and team through systematic switches
"one is able to make informed decisions that can be the basis for future moves"one is able to make informed decisions that can be the basis for other moves made throughout the course of the match
"which will ultimately give one the upper-hand in a match."this will ultimately give one the upper-hand in a match.
Something I feel can be omitted.(thus preserving any present hazards on the field)
"Two" not "to".Though there may be to variations of stall
"as this determines the potential success or failure of a hopeful stall-based team."as it is this that determines the potential success or failure of a hopeful stall-based team.
"revenge-based stall usually relies on entry hazards and bulk between Pokémon to accumulate damage throughout the main stages of the game, until a certain revenge killer is able to switch-in and KO any remaining Pokémon without the need to set-up."revenge-based stall usually relies on entry hazards and bulk between Pokémon to accumulate damage throughout the main stages of a game until a certain revenge killer is able to switch-in and KO remaining Pokémon without the need to set-up with any stat-up moves or the like.
"These types of stall-based balanced teams often have some form of mid-game stat-up sweeper to accompany their entry hazards hastening the amount of damage incurred by the opposition,"These types of stall-based balanced teams often have some form of mid-game stat-up sweeper to accompany entry hazards when increasing the damage of incurred damage to the opposition,
"adding to the pressure opposing teams have when attempting to counter-attack."adding to the pressure these opposing teams have when attempting to counter-attack.
"any chance they may have of hindering a potential late-game sweep."any chance they may have of defeating a potential late-game sweeping threat.
"A revenge killer may be included within the team to support the late-game sweeper and help cover-up any weaknesses that may prevent the team from succeeding in battle"To support the selected sweeper, a revenge killer may be included within the team to support the late-game sweeper and cover-up any weaknesses that may endanger any chance of a team succeeding in battle
"(similarly to how mid-game sweepers support revenge killers in revenge-based stall)."(similarly to mid-game sweepers supporting revenge killers in revenge-based stall).
Feel free to remove "as such".that they are more centralized around specific types of Pokémon themselves and not entry hazards as such.
"As a whole, teams of this nature are usually faster than normal stall teams as they attempt to set-up as soon as possible to add to the opponent's pressure."As a whole, teams of this nature are usually faster than normal stall teams due to their fast-paceness as they attempt to set-up as soon as possible to add to the opponent's pressure.
"which, in turn, frees-up time for the home side, giving it more time to fully establish itself in battle."this frees-up time for the home side, enabling it the time needed to fully establish itself in battle.
Most stall Pokémon have solid defenses that allows them to force switches and build up residual damage. (Makes the sentence clearer. Can't tell if it's allow or allows. Not too sure on it, but you never said what "these" meant. We can assume, but still)Most of these Pokémon have solid defenses that allows them to force switches, building up residual damage.
Change "From" to "Through"From scouting, one is able to
Remove boldedThere are two main categories of stall: heavy and mild stall
Stall teams often bore people due to the length of time it takes to wear down opponents through minimal direct damage; however, with stall-based balanced, this is not always the case, as this type of team does utilize entry hazards, like heavy stall, but doesn't purely focus on this aspect. (I'm not happy with this, probably you can build on this one)A lot of the time, stall teams bore people due to the length of time that it takes to wear down opponents with minimal use of direct assaults; however, with stall-based balanced, this is not always the case, as these types of teams do utilize entry hazards, like heavy stall, but don't purely focus on this aspect.
When making a stall team, one should always remember the team's goal:When making a stall team, one should always remember the goal for the team:
One should never go ahead and create a team with any random Pokémon that counters certain Pokémon, and serves no other purpose, nor succeeds in the role it could have potentially satisfied by another, but should have a rough idea of how the team will function and then include Pokémon based on how they adhere to the initial team outline and maintain good synergy between other Pokémon on the team.
This confused me, had to reread it, try:The following list outlines basic "roles" and "responsibilities" that could be incorporated into a stall team through a Pokémon's use of certain moves and includes a description of how they can be used on these types of teams.
We had/have a section about "mixed walls" saved from an earlier version of this article, but it was deemed unnecessary as very few Pokémon could do this successfully, bar the likes of Cresselia, for example. Your example, Bronzong, is one of which isn't exactly the most reliable, just to clarify.Maybe you should have a section for mixed walls, like Bronzong, even though they may be used on more balaced teams to fill multiple roles?
Let’s change this up a bit:Spinblocker mention said:Giratina-O is no slouch in the offensive department either; it can attack from either side of the spectrum with a powerful STAB Dragon Pulse and Shadow Ball on the special side, or STAB Outrage on the physical side. Giratina-O is an amazing stall breaker, as it is immune to Toxic Spikes and Spikes, and can use Calm Mind too boost its marvelous Special Attack stat, and use Substitute to block status, ready to sweep. When Giratina-O comes onto the field, it can proceed set up a Substitute, blocking any attempts stall teams have to Thunder Wave, Toxic, and Burn, Giratina-O. It can then proceed to Calm Mind and potentially sweep. With a fantastic base 120 Attack and Special Attack stat, combined with a monstrous 150 base HP and base 100 in both Defense and Special Defense, Giratina-O makes for an excellent Pokémon to use on Uber stall teams.
Stall Team said:Every stall team needs something to block Rapid Spin, and Giratina-O was the prime candidate. Giratina-O has the ever elusive immunity to the item-removing effects of Trick and Knock Off, as the only item Giratina-O can hold is Griseous Orb, also known as Platinum Orb. This allows Giratina-O to switch into a predicted Trick from a Choice item user, and use the time to set up, making it a great asset to an Uber stall team. Dragon Pulse is the primary STAB move of this set, only resisted by Steel-types not named Dialga. Dragon Pulse OHKOes both Rayquaza and Palkia, and has a 90% chance of 2HKOing max HP/no Special Defense Groudon. Shadow Ball helps against the Pokemon who resist Dragon Pulse, such as Metagross, while helping against Lugia as well.