Introduction
Hai people, this is my LC team. This team is a rather offensive team that tries to counter the whole LC metagame. I made a threat list and no poké poses a real threat to it, so it's solid. It's a team that is based on setup + direct attacks to damage, but also being able to take hits. In other words, it's bulky offense =P
A Closer View
Chinchou (F) @ Choice Scarf
Trait: Volt Absorb
EVs: 52 Def / 228 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Hidden Power [Fire]
- Volt Change
Chinchou is the lead. It has a respectable 16 special attack and a fast 24 speed (after scarf). Not only that, she has excellent coverage. Thunderbolt is the reliable STAB, given its perfect accuracy and good power. Hydro Pump is the secondary STAB and it's much more powerful, but its accuracy might cost you many games =(. Hidden Power Fire is there because the no. 1 Chinchou's switch in is tesshiido, who is 4x weak to fire. Volt Change is the escape button, and it's great for scouting.
Tesshiido (M) @ Evolution Stone
Trait: Iron Barbs
EVs: 164 HP / 188 Def / 148 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Bullet Seed
- Leech Seed
- Protect
Bronzor used to have this spot. But then, a shell smashing clamperl raped my team, so I decided to go with tesshiido > bronzor, and it worked pretty well. Anyways, Stealth Rock is much worse than spikes on tesshiido, but since no one on my team can lay it, it's put here. Bullet Seed is an attacking option, so that this isn't completely trolled by substitute/taunt. Leech Seed is a healing way, since walls need their health and Protect scouts for choiced attacks, wastes a leech seed turn, etc.
Dokkora (M) @ Evolution Stone
Trait: Guts
EVs: 76 HP / 196 Atk / 156 Def / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Bulk Up
- Payback
- Mach Punch
Dokkora is cute. Not only cute, it has 21 defense, being able to take even a +1 Zen Headbutt from Zuruggu. It also has an awesome 18 attack or 27 if it switches into status. Drain Punch is mandatory STAB and it can heal dokkora with the blood of those who it kills. Bulk Up is a deadly setup move, making dokkora's attack going to high levels as well as its defenses. Payback has awesome coverage hitting ghosts that switch into dokkora's drain punch. Mach Punch is a priority to pick off weakened foes.
Misdreavus (F) @ Life Orb
Trait: Levitate
EVs: 236 SAtk / 240 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt
The Special attacker of the team. Dude, this girl is BROKEN. For LC standards, it has like 90/90/90/130/130/130 stats. BROKEN. Nasty Plot sends her special attack to sky-high levels. Shadow Ball is a freaking powerful move factoring STAB, and, at +2, it hits like hell. Hidden Power Fighting rounds off the coverage by hitting everything that resists ghost for at least neutral. Thunderbolt is mainly a filler, but it dents stuff like bulky waters, Murkrow and Baruchai. Anyways, BROKEN!
Clamperl (M) @ Evolution Stone
Trait: Shell Armor
EVs: 240 SAtk / 80 SDef / 184 Spd
Timid Nature (+Spd, -Atk)
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]
Another BROKEN. This little dude hits 26 speed and 32 sp.atk after shell smash, and, with evolution stone, it retains its physical bulk even after a Shell Smash, which is used here because it's arguably the best setup move. Surf is a reliable STAB and it will be denting everything barring dragons/grasses/waters, which are hit by Ice Beam and Hidden Power Grass respectively.
Zuruggu (M) @ Evolution Stone
Trait: Earthquake Spiral
EVs: 68 HP / 156 Atk / 36 Def / 36 SDef / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
The final BROKENness. This guy cleans up what shellder/missy/dokkora/chinchou left. Having defenses superior to non-evolution stone Bronzor, this dude will easily find time to set up Dragon Dances. After +1, nothing unscarfed can outspeed it, and its goes to 25, and then 34, and then rising as it kills other n00bs. Yeah, I chose overconfidence over shed skin. Sure, being para'd or WoW'd ruins its sweep, but shed skin isn't reliable and I'm careful to avoid status. Crunch is actually its best move, since it's more powerful than drain punch and has perfect accuracy. Drain Punch has no drawbacks (not counting its relatively weak power) and has almost perfect coverage with crunch. Not only that, it also keeps zuruggu healthy. Ice Punch is the filler move used to hit gligar, who isn't even 2HKOed by a +2 Crunch IIRC.
Conclusion
Bulky offense is the best playstyle on 5th gen OU, so it is on LC. You should play more LC too, it's cool =D
Hai people, this is my LC team. This team is a rather offensive team that tries to counter the whole LC metagame. I made a threat list and no poké poses a real threat to it, so it's solid. It's a team that is based on setup + direct attacks to damage, but also being able to take hits. In other words, it's bulky offense =P
At a Glance
A Closer View
Chinchou (F) @ Choice Scarf
Trait: Volt Absorb
EVs: 52 Def / 228 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Hidden Power [Fire]
- Volt Change
Chinchou is the lead. It has a respectable 16 special attack and a fast 24 speed (after scarf). Not only that, she has excellent coverage. Thunderbolt is the reliable STAB, given its perfect accuracy and good power. Hydro Pump is the secondary STAB and it's much more powerful, but its accuracy might cost you many games =(. Hidden Power Fire is there because the no. 1 Chinchou's switch in is tesshiido, who is 4x weak to fire. Volt Change is the escape button, and it's great for scouting.
Tesshiido (M) @ Evolution Stone
Trait: Iron Barbs
EVs: 164 HP / 188 Def / 148 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Bullet Seed
- Leech Seed
- Protect
Bronzor used to have this spot. But then, a shell smashing clamperl raped my team, so I decided to go with tesshiido > bronzor, and it worked pretty well. Anyways, Stealth Rock is much worse than spikes on tesshiido, but since no one on my team can lay it, it's put here. Bullet Seed is an attacking option, so that this isn't completely trolled by substitute/taunt. Leech Seed is a healing way, since walls need their health and Protect scouts for choiced attacks, wastes a leech seed turn, etc.
Dokkora (M) @ Evolution Stone
Trait: Guts
EVs: 76 HP / 196 Atk / 156 Def / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Bulk Up
- Payback
- Mach Punch
Dokkora is cute. Not only cute, it has 21 defense, being able to take even a +1 Zen Headbutt from Zuruggu. It also has an awesome 18 attack or 27 if it switches into status. Drain Punch is mandatory STAB and it can heal dokkora with the blood of those who it kills. Bulk Up is a deadly setup move, making dokkora's attack going to high levels as well as its defenses. Payback has awesome coverage hitting ghosts that switch into dokkora's drain punch. Mach Punch is a priority to pick off weakened foes.
Misdreavus (F) @ Life Orb
Trait: Levitate
EVs: 236 SAtk / 240 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt
The Special attacker of the team. Dude, this girl is BROKEN. For LC standards, it has like 90/90/90/130/130/130 stats. BROKEN. Nasty Plot sends her special attack to sky-high levels. Shadow Ball is a freaking powerful move factoring STAB, and, at +2, it hits like hell. Hidden Power Fighting rounds off the coverage by hitting everything that resists ghost for at least neutral. Thunderbolt is mainly a filler, but it dents stuff like bulky waters, Murkrow and Baruchai. Anyways, BROKEN!
Clamperl (M) @ Evolution Stone
Trait: Shell Armor
EVs: 240 SAtk / 80 SDef / 184 Spd
Timid Nature (+Spd, -Atk)
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]
Another BROKEN. This little dude hits 26 speed and 32 sp.atk after shell smash, and, with evolution stone, it retains its physical bulk even after a Shell Smash, which is used here because it's arguably the best setup move. Surf is a reliable STAB and it will be denting everything barring dragons/grasses/waters, which are hit by Ice Beam and Hidden Power Grass respectively.
Zuruggu (M) @ Evolution Stone
Trait: Earthquake Spiral
EVs: 68 HP / 156 Atk / 36 Def / 36 SDef / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
The final BROKENness. This guy cleans up what shellder/missy/dokkora/chinchou left. Having defenses superior to non-evolution stone Bronzor, this dude will easily find time to set up Dragon Dances. After +1, nothing unscarfed can outspeed it, and its goes to 25, and then 34, and then rising as it kills other n00bs. Yeah, I chose overconfidence over shed skin. Sure, being para'd or WoW'd ruins its sweep, but shed skin isn't reliable and I'm careful to avoid status. Crunch is actually its best move, since it's more powerful than drain punch and has perfect accuracy. Drain Punch has no drawbacks (not counting its relatively weak power) and has almost perfect coverage with crunch. Not only that, it also keeps zuruggu healthy. Ice Punch is the filler move used to hit gligar, who isn't even 2HKOed by a +2 Crunch IIRC.
Conclusion
Bulky offense is the best playstyle on 5th gen OU, so it is on LC. You should play more LC too, it's cool =D
One Last Look