Psychic really has fallen since the first generation games. From almighty it stumbled to a type with three weakness, one of which is actually immune to it. However, it continues to be a very respectable type with a decent supply of legendary pokémon and a nice array of options. In short, I wanted to make a team centered on one of my favourite types.
All help is appreciated.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Fire Blast
- Scald
Slowbro is the physical stall mon of this team. Thanks to its respectabkle bulk and good Defense stat it can absorb physical attacks and Leftovers, Slack Off and Regenerator garantee its recovery. This team is a bit reliant on speed so Thunde Wave is the status move of choice to deal with this conundrum. Fire Blast is a Bug, Grass, Ice and Steel counter and Scald is a deent damaging move with a chance to cripple by burn.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Counter
- Psycho Boost
Deoxys is, generally speaking, the lead of this team. Taunt will stop other the opponent's lead from setting up their entry hazard of choice and buffing up and allow Deoxys to use Stealth Rock comfortably. I chose to use Counter in combination with Focus Sash to extract the maximum damage out of physical attacks and Psycho Boost is a nice
goodbyhe present. Of course, prediction is needed and I am not too good on it and even with it, Deoxys is very frail.
Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Ice Punch
- Zen Headbutt
- High Jump Kick
Medicham is a strange pick. I chose it because I appreciate its high attack boosted by Pure Power. High Jump Kick and Zen Headbutt are stabs that certainly benefit from it. However, Medicham has two problems: it is very frail and somewhat slow. I attempted to correct this deficiency by giving it a Choice Scarf that allowed it to get some surprise attacks that supressed counter-attacks. Bullet Punch and Ice Punch are coverage options.
Victini @ Assault Vest
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 SpA
Lonely Nature
- Grass Knot
- Bolt Strike
- Searing Shot
- V-create
Victini is an all-purpose attacker. Since it is somewhat frail when totally dedicated to attack I chose to increase its HP and giving it an Assault Vest to boost its stayong power. Grass Knot covers its Rock and Ground-type weakness. Bolt Strike covers its Water weakness and its Flying type pretty well. Searing Shot is the neutral attack since it has 100% accuracy and 100 power and V-create is reserved for when the increased damage is needed.
Latios @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Roost
- Defog
- Psyshock
- Outrage
Latios is the team's Defog user. Since it has access to Roost it can safely use a Life Orb to boost its attacks. I chose Psychock and Outrage since they are STABS and can be used repeatedly without lowering its stats (unlike Draco Meteor) and deal a nice amount of damage.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Thunder Punch
- Zen Headbutt
- Meteor Mash
Metagross is here to stop the Fairies. Thanks to its type, bulk and Assault Vest, it can perform the job very well. Meteor Mash is a nice stab and Bullet Punch is a STAB and priority move. Thunder Punch is a nice help agains the occasional Skarmory and Flying-type. Zen Headbutt is another nice physical move. Clear Body is the superior options to Light Metal.
All help is appreciated.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Fire Blast
- Scald
Slowbro is the physical stall mon of this team. Thanks to its respectabkle bulk and good Defense stat it can absorb physical attacks and Leftovers, Slack Off and Regenerator garantee its recovery. This team is a bit reliant on speed so Thunde Wave is the status move of choice to deal with this conundrum. Fire Blast is a Bug, Grass, Ice and Steel counter and Scald is a deent damaging move with a chance to cripple by burn.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Counter
- Psycho Boost
Deoxys is, generally speaking, the lead of this team. Taunt will stop other the opponent's lead from setting up their entry hazard of choice and buffing up and allow Deoxys to use Stealth Rock comfortably. I chose to use Counter in combination with Focus Sash to extract the maximum damage out of physical attacks and Psycho Boost is a nice
goodbyhe present. Of course, prediction is needed and I am not too good on it and even with it, Deoxys is very frail.
Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Ice Punch
- Zen Headbutt
- High Jump Kick
Medicham is a strange pick. I chose it because I appreciate its high attack boosted by Pure Power. High Jump Kick and Zen Headbutt are stabs that certainly benefit from it. However, Medicham has two problems: it is very frail and somewhat slow. I attempted to correct this deficiency by giving it a Choice Scarf that allowed it to get some surprise attacks that supressed counter-attacks. Bullet Punch and Ice Punch are coverage options.
Victini @ Assault Vest
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 SpA
Lonely Nature
- Grass Knot
- Bolt Strike
- Searing Shot
- V-create
Victini is an all-purpose attacker. Since it is somewhat frail when totally dedicated to attack I chose to increase its HP and giving it an Assault Vest to boost its stayong power. Grass Knot covers its Rock and Ground-type weakness. Bolt Strike covers its Water weakness and its Flying type pretty well. Searing Shot is the neutral attack since it has 100% accuracy and 100 power and V-create is reserved for when the increased damage is needed.
Latios @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Roost
- Defog
- Psyshock
- Outrage
Latios is the team's Defog user. Since it has access to Roost it can safely use a Life Orb to boost its attacks. I chose Psychock and Outrage since they are STABS and can be used repeatedly without lowering its stats (unlike Draco Meteor) and deal a nice amount of damage.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Thunder Punch
- Zen Headbutt
- Meteor Mash
Metagross is here to stop the Fairies. Thanks to its type, bulk and Assault Vest, it can perform the job very well. Meteor Mash is a nice stab and Bullet Punch is a STAB and priority move. Thunder Punch is a nice help agains the occasional Skarmory and Flying-type. Zen Headbutt is another nice physical move. Clear Body is the superior options to Light Metal.