With the creation of Gen V, Ferrothorn was pretty easily noticed and pegged as a potentially influential force in the new metagame. It stood out, along with others, and it made it seem like stall should be pretty effective once the metagame stabilized, or at least once the right things were banned (mostly Shaymin-S with its ability to ignore being at a disadvantage through flinch hax and Deoxys-A for... yeah). Of course, this new metagame appears to have remained at a pretty rapid pace, but the implementation of Aldaron's solution to the Drizzle-Swift Swim problem may help slow it down some more. Nonetheless, I have found stall to be fairly effective, and the reason for it not being so dominant isn't because of Excadrill, or even Reuniclus (Conkeldurr is a little more of a problem with its benefit from being statused). Rather, what I have found to be the biggest threat to stall so far is Zoroark. Illusion never ceases to screw with me, and it can hit like a ton of bricks. Another possible issue with stall is that now there have finally become so many threats that it just can't possibly handle all of them, an issue I have noticed through making change after change to the team to the point that I almost became too exhausted to continue editing it. I am certainly not above making recommended changes to my team as it is now, as it seems likely that there are some things I have overlooked. I am confident that there is still a potential OU metagame where stall can dominate, but there are still too many threatening Pokemon in OU for stall to have a firm grip on it right now.
And so, I present Team Relax, an effort to relax the pace of this new metagame:
I had to switch this team up so much that I am going to leave out the team-building process, or at least for now.
And so, I present Team Relax, an effort to relax the pace of this new metagame:
I had to switch this team up so much that I am going to leave out the team-building process, or at least for now.
Closer Look:
Spiritomb@Leftovers
Ability: Pressure
252 HP / 12 Atk / 244 Def
Impish (+Def, -SpA)
Spiritomb isn't necessarily my lead, with the team preview and whatnot, but it is a fair deal of the time to Protect against Taunts, burn physical leads, Taunt Spikers, and Pursuit to use against Azelf and Deoxys-S. Oh, and those 12 Atk EVs are thrown in to do something like ensure a 2HKO on Gengar with Leftovers and SR up with Pursuit, I believe.
With its fairly average defenses and lack of significant resistances, it is hard for me to lean on it very much for anything other than the Fighting immunity. It does make handling Machamp easier due to the fact that very few of them run Guts, as it is really pretty easy to bait it into a DynamicPunch. It really is probably my least favorite member, but it is so crucial because of how valuable Taunt is that I'm not sure how I could really replace it.
Skarmory@Shed Shell
Ability: Sturdy
252 HP / 252 Def / 4 Spe
Impish (+Def, -SpA)
As this is my only phazer, I do feel like a have some problems phazing some special threats (most notably CM Jirachi). I would absolutely love to have something like Roar on Latias or some other way to phaze special attackers, but all of Latias' moves are essential. I suppose changing Skarmory's EVs to be more specially biased, but when I have to deal with Conkeldurr and Fighting legendary trio, that ridiculous Defense is needed.
Ferrothorn@Shed Shell
Ability: Steel Thorns/Iron Barbs/whatever it's called
252 HP / 88 Def / 168 SpD
Careful nature (+SpD, -SpA)
I just copied the EVs given in the analysis and haven't really given much thought to it, but it seems likely that if I had really tried to have a better spread for Ferrothorn on this team I probably could have found one. With Skarmory, I feel like I could probably run less Defense and more Special Defense, but Steel Thorns is so useful in taking down some threats that I feel like I can't.
Being so good in so many ways, Ferrothorn is actually one of the two Pokemon that has been on the team the entire time. I would certainly like to not replace it, but I am open to changing what it does because of how I need to change the rest of the team.
Tentacruel@Leftovers
Ability: Liquid Ooze
252 HP / 64 Def / 172 SpD / 20 Spe
Calm nature (+SpD, -Atk)
I have one more Speed point than was listed in the analysis to get the jump on things like Magnezone and things that try to outspeed neutral base 70s by one point. Tentacruel generally handles generic special threats, and while I would like for its Poison typing to be more useful against the overly numerous powerful Fighting types, it just wasn't made to take physical hits. It can also take hits from Latios if I fear HP Fire being used in search of a Steel-type.
Lanturn@Leftovers
Ability: Volt Absorb
40 HP / 160 Def / 56 SpA / 252 SpD
Calm nature (+SpD, -Atk)
Those Special Attack EVs were thrown there, I am pretty sure, to ensure a 2HKO on some kind of Skarmory. I think. I don't remember exactly, but then the rest of the spread is copied from the old UU Gen IV analysis when it had to deal with Chansey, as it does now. It gets 401 HP to deal with Seismic Toss, basically, and then the defensive EVs are pretty obvious. I am open to someone who has a better EV spread for Lanturn, though.
Latias@Shed Shell
Ability: Levitate
252 HP / 64 Def / 192 Spe
Timid nature (+Spe, -Atk)
Charm, by the way, is extremely useful, and mostly because Latias resists the ever-so-powerful Fighting type. The fighting legendaries are so much less menacing at -2 Attack, and they're easier for Skarmory to wall at that point, as well. It also helps to get Spiritomb in to burn them and make them so much worse.
As I have said already, I would absolutely love to have Roar on Latias, but I can't find a moveslot to put it in. I am not going to have a non-attacking Latias, because it always receives Latios Specs/Scarf and uses it to it to its own advantage. I can't get rid of Wish because it heals the other four Pokes that don't have their own recovery, as well as Latias. And lastly, I can't get rid of Protect because it lets me scout what Tyranitar and Scizor are going to try to do to me when they inevitably come in.
Latias also serves as a way to take down non-Scarfed/boosted Dragons if I can get in safely. The Speed EVs outspeed all Garchomps, and all Modest Latios. I'm including calcs for Latias against all Dragons, mostly for my sake:
Neutral max HP/120 SpD Garchomp - 50.48% - 60.00%
Neutral 4 HP/min SpD Garchomp - 67.04% - 79.33%
Hindering min HP/min SpD Dragonite - 73.07% - 86.07%
Neutral min HP/min SpD Dragonite - 65.63% - 78.02%
Neutral max HP/min SpD Dragonite - 54.92% - 65.28%
Beneficial 244 HP/max SpD Dragonite - 39.58% - 47.40%
Beneficial 244 HP/88 SpD Dragonite - 45.83% - 54.69%
Neutral 4 HP/min SpD Salamence - 76.51% - 90.36%
Hindering min HP/min SpD Salamence - 84.94% - 100.00%
Neutral 4 HP/min SpD Latios - 64.24% - 76.16%
Neutral 4 HP/min SpD Latias - 55.81% - 66.45%
Neutral max HP/min SpD Latias - 46.15% - 54.95%
Neutral 4 HP/min SpD Haxorus - 95.92% - 112.93%
Neutral 4 HP/min SpD Druddigon - 77.70% - 91.89%
Neutral 4 HP/min SpD Hydreigon - 70.55% - 83.44%
Neutral 64 HP/min SpD Hydreigon - 67.45% - 79.77%
Hindering min HP/min SpD Kyurem - 64.96% - 77.24%
Neutral min HP/min SpD Kyurem - 58.82% - 69.57%
And so there it is. My threat list is more comprehensive, and shows what the issues are more specifically. I understand that big changes will probably have to be made, if any are at all, because changing one Pokemon typically changes the entire synergy of the team. I have been relatively successful with this team, but nothing spectacular. I feel that this is one of my better teams because of the dedication I took towards improving it, but now I rely on Smogon to take the next steps. And thanks to Arkeis for the pics.
Spiritomb@Leftovers
Ability: Pressure
252 HP / 12 Atk / 244 Def
Impish (+Def, -SpA)
- Protect
- Will-o-Wisp
- Taunt
- Pursuit
Spiritomb isn't necessarily my lead, with the team preview and whatnot, but it is a fair deal of the time to Protect against Taunts, burn physical leads, Taunt Spikers, and Pursuit to use against Azelf and Deoxys-S. Oh, and those 12 Atk EVs are thrown in to do something like ensure a 2HKO on Gengar with Leftovers and SR up with Pursuit, I believe.
With its fairly average defenses and lack of significant resistances, it is hard for me to lean on it very much for anything other than the Fighting immunity. It does make handling Machamp easier due to the fact that very few of them run Guts, as it is really pretty easy to bait it into a DynamicPunch. It really is probably my least favorite member, but it is so crucial because of how valuable Taunt is that I'm not sure how I could really replace it.
Skarmory@Shed Shell
Ability: Sturdy
252 HP / 252 Def / 4 Spe
Impish (+Def, -SpA)
- Spikes
- Whirlwind
- Brave Bird
- Roost
As this is my only phazer, I do feel like a have some problems phazing some special threats (most notably CM Jirachi). I would absolutely love to have something like Roar on Latias or some other way to phaze special attackers, but all of Latias' moves are essential. I suppose changing Skarmory's EVs to be more specially biased, but when I have to deal with Conkeldurr and Fighting legendary trio, that ridiculous Defense is needed.
Ferrothorn@Shed Shell
Ability: Steel Thorns/Iron Barbs/whatever it's called
252 HP / 88 Def / 168 SpD
Careful nature (+SpD, -SpA)
- Protect
- Leech Seed
- Power Whip
- Stealth Rock
I just copied the EVs given in the analysis and haven't really given much thought to it, but it seems likely that if I had really tried to have a better spread for Ferrothorn on this team I probably could have found one. With Skarmory, I feel like I could probably run less Defense and more Special Defense, but Steel Thorns is so useful in taking down some threats that I feel like I can't.
Being so good in so many ways, Ferrothorn is actually one of the two Pokemon that has been on the team the entire time. I would certainly like to not replace it, but I am open to changing what it does because of how I need to change the rest of the team.
Tentacruel@Leftovers
Ability: Liquid Ooze
252 HP / 64 Def / 172 SpD / 20 Spe
Calm nature (+SpD, -Atk)
- Protect
- Toxic Spikes
- Rapid Spin
- Boiling Water
I have one more Speed point than was listed in the analysis to get the jump on things like Magnezone and things that try to outspeed neutral base 70s by one point. Tentacruel generally handles generic special threats, and while I would like for its Poison typing to be more useful against the overly numerous powerful Fighting types, it just wasn't made to take physical hits. It can also take hits from Latios if I fear HP Fire being used in search of a Steel-type.
Lanturn@Leftovers
Ability: Volt Absorb
40 HP / 160 Def / 56 SpA / 252 SpD
Calm nature (+SpD, -Atk)
- Heal Bell
- Toxic
- Discharge/Thunderbolt
- Surf
Those Special Attack EVs were thrown there, I am pretty sure, to ensure a 2HKO on some kind of Skarmory. I think. I don't remember exactly, but then the rest of the spread is copied from the old UU Gen IV analysis when it had to deal with Chansey, as it does now. It gets 401 HP to deal with Seismic Toss, basically, and then the defensive EVs are pretty obvious. I am open to someone who has a better EV spread for Lanturn, though.
Latias@Shed Shell
Ability: Levitate
252 HP / 64 Def / 192 Spe
Timid nature (+Spe, -Atk)
- Protect
- Wish
- Charm
- Dragon Pulse
Charm, by the way, is extremely useful, and mostly because Latias resists the ever-so-powerful Fighting type. The fighting legendaries are so much less menacing at -2 Attack, and they're easier for Skarmory to wall at that point, as well. It also helps to get Spiritomb in to burn them and make them so much worse.
As I have said already, I would absolutely love to have Roar on Latias, but I can't find a moveslot to put it in. I am not going to have a non-attacking Latias, because it always receives Latios Specs/Scarf and uses it to it to its own advantage. I can't get rid of Wish because it heals the other four Pokes that don't have their own recovery, as well as Latias. And lastly, I can't get rid of Protect because it lets me scout what Tyranitar and Scizor are going to try to do to me when they inevitably come in.
Latias also serves as a way to take down non-Scarfed/boosted Dragons if I can get in safely. The Speed EVs outspeed all Garchomps, and all Modest Latios. I'm including calcs for Latias against all Dragons, mostly for my sake:
Neutral max HP/120 SpD Garchomp - 50.48% - 60.00%
Neutral 4 HP/min SpD Garchomp - 67.04% - 79.33%
Hindering min HP/min SpD Dragonite - 73.07% - 86.07%
Neutral min HP/min SpD Dragonite - 65.63% - 78.02%
Neutral max HP/min SpD Dragonite - 54.92% - 65.28%
Beneficial 244 HP/max SpD Dragonite - 39.58% - 47.40%
Beneficial 244 HP/88 SpD Dragonite - 45.83% - 54.69%
Neutral 4 HP/min SpD Salamence - 76.51% - 90.36%
Hindering min HP/min SpD Salamence - 84.94% - 100.00%
Neutral 4 HP/min SpD Latios - 64.24% - 76.16%
Neutral 4 HP/min SpD Latias - 55.81% - 66.45%
Neutral max HP/min SpD Latias - 46.15% - 54.95%
Neutral 4 HP/min SpD Haxorus - 95.92% - 112.93%
Neutral 4 HP/min SpD Druddigon - 77.70% - 91.89%
Neutral 4 HP/min SpD Hydreigon - 70.55% - 83.44%
Neutral 64 HP/min SpD Hydreigon - 67.45% - 79.77%
Hindering min HP/min SpD Kyurem - 64.96% - 77.24%
Neutral min HP/min SpD Kyurem - 58.82% - 69.57%
And so there it is. My threat list is more comprehensive, and shows what the issues are more specifically. I understand that big changes will probably have to be made, if any are at all, because changing one Pokemon typically changes the entire synergy of the team. I have been relatively successful with this team, but nothing spectacular. I feel that this is one of my better teams because of the dedication I took towards improving it, but now I rely on Smogon to take the next steps. And thanks to Arkeis for the pics.