So the stats spread reports that are up in the moveset stats right now aren't very useful:
They give the most common spreads in terms of EVs, but
With your feedback I'd like to design the spread reports for the next era.
Here's what I have in mind:
Code:
+----------------------------------------+
| Spreads |
| Jolly:0/252/0/0/4/252 12.496% |
| Impish:248/0/244/0/8/8 7.238% |
| Impish:248/0/252/0/8/0 7.042% |
| Adamant:0/252/0/0/4/252 6.483% |
| Jolly:0/252/4/0/0/252 5.319% |
| Adamant:0/252/4/0/0/252 3.368% |
| Other 58.053% |
+----------------------------------------+
- Extremely similar spreads (where do you put the 4 spare EVs?) get counted separately
- It's pretty common for "Other" to be upwards of 50% (meaning it's more likely than not that your opponent's Pokémon's spread isn't listed)
- It doesn't account for IVs (less relevant with bottle caps, but still)
- You've got to plug the values into a calculator to get the stuff you REALLY want, like speed tier.
With your feedback I'd like to design the spread reports for the next era.
Here's what I have in mind:
- Reports by stat value, not EV spread. Easily get to speed tiers or attack value, and don't have to worry that IVs aren't being taken into account
- Separate reports for each stat -- It's more important to know how often a Pokemon runs max attack than it is to know how often it runs max attack + max speed. The exception is Def / SpD, which get multiplied by HP to get physical / special "bulk." Not clear if there's enough demand for an HP report (fixed damage moves / wish seems pretty niche)
- Instead of listing most common values, bin the data, e.g., "75% of Pokemon have SpA greater than or equal to 236." The bin ranges would be determined based on the usual important spread values (0 EVs hindering nature, 252 EVs neutral nature, 252 EVs boosting nature, e.g.), plus any "magic numbers," like speed tiers.
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