zorbees
Chwa for no reason!
First of all, the playerlist. I want to apologize for everyone who didn't make it. I tried to prioritize watchers of the TV show, people who joined the IRC channel, and players whom I know to be reliable.
Still in:
UncleSam
Blazade
Eliminated (in order of elimination):
Isa
General Spoon
BLINGAS
LightWolf
Thetwinmasters
internet
U-Turn Out
Flyhn
ButteredToast
Da Letter El
idiotfrommars
This round's main match will be called Point Scales.
All players inventory will currently have the following items (I'm not going to PM them because they are all the same):
1 Garnet
Card: 1
Card: 2
Card: 3
Card: 4
Card: 5
The first playing phase will end Saturday, January 16th at 9:00 PM EST.
Still in:
UncleSam
Blazade
Eliminated (in order of elimination):
Isa
General Spoon
BLINGAS
LightWolf
Thetwinmasters
internet
U-Turn Out
Flyhn
ButteredToast
Da Letter El
idiotfrommars
1. Game Basics:
-There will be 13 players in the game.
-Each round will have a Main Match and a Death Match. The Main Match determines the winner(s) and elimination candidate(s) of the round. The Death Match will pit 2 players against each other to determine who is eliminated.
-The Main Match will be a test of the players’ wit, tactics, cooperation, social skills, etc.
-The Death Match will be a one-on-one test of the players’ wit, tactics, cooperation, etc. Often times, the players not in the Death Match will still play a role in determining the winner of the Death Match.
-The winners of the Main Match will each receive a Token of Life. Players with a Token of Life cannot be chosen to participate in the Death Match. A sole winner will receive 2 Tokens of Life, and will have to give one to another player.
-The loser of the Main Match will be the elimination candidate of the round. This player will pick a player without a Token of Life to participate against in the Death Match.
2. Garnets:
-Garnets are the game currency of The Genius Game. Each player will begin the game with 1 Garnet.
-Garnets may be obtained during the Main Match, usually by winning, or sometimes via other means. The Main Match post will describe how to obtain Garnets during that Main Match.
-Garnets may be spent during the Main Match to obtain certain advantages. The Main Match post will describe how and for what to spend Garnets during that Main Match.
-The player who wins a Death Match will receive the Garnets held by the loser of the Death Match.
-Garnets may be given or traded to other players.
-After each Main Match and Death Match, each player’s Garnet count will be made public.
3. Inventory:
-Each player will have an inventory during the course of The Genius Game to hold all of their items, as well as their Garnets.
-At any time in the game, you may PM the host “Give/Take/Trade/Show [item/Garnets] to/from <user> (for [item/Garnets])”. Giving the item will remove the item or Garnets from your inventory and add the item or Garnets to the target’s inventory, as long as the other player Takes it from you. Trading will give the item or Garnets to the target in exchange for an item or Garnets from the target, as long as both players have the same trade agreement. Showing the item or Garnets will give the target confirmation from the host that the user is holding the item or Garnets.
-Most if not all items will only be held during the specific Main Match that they apply to, and will leave the inventory after that Main Match ends.
4. Winning the Game:
-The last player remaining in the game will be The Genius Game Champion.
-The players eliminated prior to the Final Match will still have something to do, so you may want to pay attention as the game goes on.
5. Various Other Rules:
-Activity will be very important to this game. If you are anticipating a period of inactivity, please let the host know. I’d prefer not to sub people in a game like this.
-IRC will be very important to this game. It will greatly help in streamlining the game and making it easier to communicate. If you cannot be at least somewhat active on IRC, you may have trouble in the game, and I would recommend not signing up.
-I will accept actions, etc, over IRC. The official game channel is #GeniusGame on synirc. However, note that there is a small chance that I may miss your action should you send it over IRC. If I do not respond, I likely missed your action.
-You may not quote/paste any information from the host. The Show Item command allows you to confirm certain things, but some host information will only be confirmed to the player it was originally given to.
-No deadtalking.
-I retain the right to prevent you from “gaming the system”. This will only be used in extreme measures.
-No anonymous nicks will be allowed for the purposes of this game. No impersonating as well.
-There will (hopefully) be a postgame, so any insight I have into the thoughts of the players will help.
-There will be 13 players in the game.
-Each round will have a Main Match and a Death Match. The Main Match determines the winner(s) and elimination candidate(s) of the round. The Death Match will pit 2 players against each other to determine who is eliminated.
-The Main Match will be a test of the players’ wit, tactics, cooperation, social skills, etc.
-The Death Match will be a one-on-one test of the players’ wit, tactics, cooperation, etc. Often times, the players not in the Death Match will still play a role in determining the winner of the Death Match.
-The winners of the Main Match will each receive a Token of Life. Players with a Token of Life cannot be chosen to participate in the Death Match. A sole winner will receive 2 Tokens of Life, and will have to give one to another player.
-The loser of the Main Match will be the elimination candidate of the round. This player will pick a player without a Token of Life to participate against in the Death Match.
2. Garnets:
-Garnets are the game currency of The Genius Game. Each player will begin the game with 1 Garnet.
-Garnets may be obtained during the Main Match, usually by winning, or sometimes via other means. The Main Match post will describe how to obtain Garnets during that Main Match.
-Garnets may be spent during the Main Match to obtain certain advantages. The Main Match post will describe how and for what to spend Garnets during that Main Match.
-The player who wins a Death Match will receive the Garnets held by the loser of the Death Match.
-Garnets may be given or traded to other players.
-After each Main Match and Death Match, each player’s Garnet count will be made public.
3. Inventory:
-Each player will have an inventory during the course of The Genius Game to hold all of their items, as well as their Garnets.
-At any time in the game, you may PM the host “Give/Take/Trade/Show [item/Garnets] to/from <user> (for [item/Garnets])”. Giving the item will remove the item or Garnets from your inventory and add the item or Garnets to the target’s inventory, as long as the other player Takes it from you. Trading will give the item or Garnets to the target in exchange for an item or Garnets from the target, as long as both players have the same trade agreement. Showing the item or Garnets will give the target confirmation from the host that the user is holding the item or Garnets.
-Most if not all items will only be held during the specific Main Match that they apply to, and will leave the inventory after that Main Match ends.
4. Winning the Game:
-The last player remaining in the game will be The Genius Game Champion.
-The players eliminated prior to the Final Match will still have something to do, so you may want to pay attention as the game goes on.
5. Various Other Rules:
-Activity will be very important to this game. If you are anticipating a period of inactivity, please let the host know. I’d prefer not to sub people in a game like this.
-IRC will be very important to this game. It will greatly help in streamlining the game and making it easier to communicate. If you cannot be at least somewhat active on IRC, you may have trouble in the game, and I would recommend not signing up.
-I will accept actions, etc, over IRC. The official game channel is #GeniusGame on synirc. However, note that there is a small chance that I may miss your action should you send it over IRC. If I do not respond, I likely missed your action.
-You may not quote/paste any information from the host. The Show Item command allows you to confirm certain things, but some host information will only be confirmed to the player it was originally given to.
-No deadtalking.
-I retain the right to prevent you from “gaming the system”. This will only be used in extreme measures.
-No anonymous nicks will be allowed for the purposes of this game. No impersonating as well.
-There will (hopefully) be a postgame, so any insight I have into the thoughts of the players will help.
This round's main match will be called Point Scales.
At the start of the game, each player will be given 5 cards, one of each number from 1 to 5. Players are allowed to trade cards, but cannot give or take them.
Each round, each player will play one card facedown by PMing me "round X - play #".
At the end of the round, each player will gain points equal to the number of the card that they played. However, players who played the most common card of the round will not receive points for the round. If multiple cards tie for most common, all of them will be worth 0 points.
At the end of each round, it will be publicly revealed which players received 0 points. Each player will also know their own score after the end of each round.
One time in the first four rounds, each player will be allowed to use a card swap to alter the playing field. After all the cards are submitted for the round, there will be a card swap phase, where players who wish to use a card swap must do so publicly. When using a card swap, a player must post in the thread in bold "Card Swap <user>", then PM me "Card Swap #". The player who used the card swap will play the PMed card for his target, and add his target's previously played card to his inventory.
The player(s) with the highest score after all 5 rounds will be the winner(s), and the player(s) with the lowest score will be the elimination candidate(s). Additionally, players will earn 1 garnet for every 5 points they scored, rounded down.
Timetable (times are approximate):
Playing Phase: 24 hours
Card Swap Phase: will end 12 hours after the most recent card swap (to prevent stealthing), with a minimum of 24 hours.
The first Playing Phase will be 48 hours.
Each round, each player will play one card facedown by PMing me "round X - play #".
At the end of the round, each player will gain points equal to the number of the card that they played. However, players who played the most common card of the round will not receive points for the round. If multiple cards tie for most common, all of them will be worth 0 points.
At the end of each round, it will be publicly revealed which players received 0 points. Each player will also know their own score after the end of each round.
One time in the first four rounds, each player will be allowed to use a card swap to alter the playing field. After all the cards are submitted for the round, there will be a card swap phase, where players who wish to use a card swap must do so publicly. When using a card swap, a player must post in the thread in bold "Card Swap <user>", then PM me "Card Swap #". The player who used the card swap will play the PMed card for his target, and add his target's previously played card to his inventory.
The player(s) with the highest score after all 5 rounds will be the winner(s), and the player(s) with the lowest score will be the elimination candidate(s). Additionally, players will earn 1 garnet for every 5 points they scored, rounded down.
Timetable (times are approximate):
Playing Phase: 24 hours
Card Swap Phase: will end 12 hours after the most recent card swap (to prevent stealthing), with a minimum of 24 hours.
The first Playing Phase will be 48 hours.
All players inventory will currently have the following items (I'm not going to PM them because they are all the same):
1 Garnet
Card: 1
Card: 2
Card: 3
Card: 4
Card: 5
The first playing phase will end Saturday, January 16th at 9:00 PM EST.
Last edited: