Signups The Legend Gauntlet T2: Tapu Lele (End: Aug 9th)

TMan87

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:sv/tapu-lele: The Legend Gauntlet: Tier 2 legendaries :sv/tapu-lele:

Powerful Pokémon are stirring, sensing their brethren submitting to powerful Trainers. Their lust for battle is reignited, but their pride prompts them to refuse the unworthy...


Spotlight Focus
:sv/tapu-lele:
Prerequisite: 1 of Tapu Bulu, Tapu Koko, or Tapu Fini
Royal Avenue
Unlike the other islands, Akala does not have a dedicated meadow, but instead a bustling street where beautiful pink flowers are tended to. Their perfume is almost overpowering, and it really makes you want to… lay down… and don’t do anything for a bit… Just a little bit… Even the Oricorio feasting on their nectar feel a bit more sluggish than they would normally be.

  • Pokémon on each team always have Truant
  • Pokémon cannot attempt Chill
  • Psychic-type moves and moves tagged #Dance have their EN cost halved (rounded up)
  • When sending out a Pokémon for the first time, a Trainer can declare up to three moves tagged #Dance.
    • The Pokémon sent out adds the declared moves to their movepool for the duration of the game
  • If this arena is selected during a game other than the last of the gauntlet: at the end of the game, if the challenger defeated their opponent, increase the Energy of each Pokémon that participated in this game by 60 instead of using the normal rule
Codifications
Camouflage: Psychic
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Battle Royal Dome
Right next to the Avenue is the hot spot for Trainers willing to experience a peculiar battle format in heated arenas with a crowd cheering them on. If you're lucky, you might even catch a glimpse of the famous Royal Mask, whose identity is definitely a mystery. Maybe flashy moves will attract him?

  • When selecting this arena, and when the player who didn’t select this arena sends out, respectively: each player selects a mode between Normal, Super, Hyper and Master. The selected mode then applies to the whole game. If a different game plays on this arena, all modes become available again
    • If the player selected Super: their consumable items get triggered twice, instead of once, when their trigger condition is met, but their Hidden Ability is locked
    • If the player selected Hyper: their opponent’s Pokémon’s Abilities are ignored, but their four core stats’ stages are raised by two (2) for three (3) turns on sendout
    • If the player selected Master: their Pokémon’s four core ranks are multiplied by one and a half, rounded up, but their opponent’s Pokémon can equip up to two items
  • After an attacker is dealt damage by their own attack, the defender takes that much damage
Codifications
Camouflage: Fighting
Nature Power: Aura Sphere
Secret Power: Causes paralysis
===================
Ruins of Life
The ruins where Tapu Lele supposedly rests have some peculiar atmosphere to them. Ethereal voices whose words you can almost make out, silhouettes you can see from the corner of your eye that disappear if you try to look at them, seemingly fluctuating architecture… Nothing here is reality as you know it.
  • The battle starts with permanent Psychic Terrain
  • When Trick Room is in play: The priorities of moves are reversed (eg. Revenge now hits at priority +4, and Feint hits at priority -2)
    • Moves that grant Protection are unaffected
    • Note that this effect makes charge moves fail
  • When Wonder Room is in play: The Attack rank of each Pokémon is swapped with their Special Attack rank
  • When Magic Room is in play: The Abilities of all Pokémon are ignored
  • At the end of each round: randomly select one of Trick Room, Magic Room, and Wonder Room. The selected effect applies for the duration of the next round
    • Selecting an effect while it is already active does not discard the effect
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lower Defense by one stage
===================
Paniola Ranch
This small ranch hosts a nursery, and several Breeders would be more than happy to teach you how to take better care of your Pokémon. They can be a bit overwhelming, but they want nothing more than your happiness and that of your Pokémon. Look at all they can offer you!

  • At the start of battle, each Trainer gets 4 Nursery Tokens. Those Tokens can be used in battle in orders using the following Commands:
    • Token (Milk): The Active Pokémon heals 20 HP (this is not a recovery)
    • Token (Ether): The Active Pokémon heals 25 EN
    • Token (Refresh): Discard all Major and Minor Status from the Active Pokémon
    • Token (Repel): The Active Pokémon gains Evasive against contact actions for three (3) turns
    • Token (Mushroom): Apply the unique status granted by Powder to the defender for their next three (3) turns
      • The unique status is not discarded when the defender uses a Fire-type move
    • Token (Stone): The four core stats of both Active Pokémon become 0 for four (4) turns
    • Token (Charge): Grants a unique status to the Active Pokémon for their next two (2) turns:
      • While the user is acting: The effects of the Decoys of other Pokemon are ignored; also, the effects of other teams' Screens are ignored.
      • While attacking a target with Protection with an attack that does not bypass Protection: determine the damage the target would have taken without Protection, then, deal 25% of that damage to the target
    • Token (Adrenaline): Grants a unique status to the Active Pokémon for its next six (6) turns:
      • Effects of moves or status cannot prevent the user from attempting moves
  • Token Commands cannot be used in Result Clauses
Codifications
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes paralysis
===================
Hano Beach
Hano Beach is peaceful… but it’s also the turf of Pyukumuku, so be wary not to step on- Okay, well, be wary not to do it again. They don’t take kindly to- Or you could not listen to me at all, that’s fine. Whatever.
  • When a Pokémon is sent out: this Pokémon is inflicted with the unique statuses granted by Soak and Gastro Acid for their next three (3) turns
  • After a pokemon executes an attack that has the Body Combo class, that attacker takes damage equal to the total damage that attack dealt
  • At the end of the round: Discard all Major Status from Active Pokémon, then, Active Pokémon heal 12 HP per status discarded
Codifications
Camouflage: Water
Nature Power: Earth Power
Secret Power: Lower Attack by one stage

This thread is to sign up for tier 2 TLGs!
But why would we need to make another thread? Isn't it just TLG but with legendary Pokémon deemed stronger than tier 3?
And to this I answer:

No.

The battle format changes. In your pursuit of your target, you will find opponents determined to stop you! Don't let them!

Challenge Details: Putting the "Gauntlet" back into TLG
  • A gauntlet is a composition of two games. A gauntlet is won if the challenger wins both games.
  • The player signing up to pursue the legendary Pokémon is designated as "challenger", and other players as "opponents"
  • Format is B4P2 for the challenger, B2P2 for the opponents
  • The games progress like so:
    • Game 1:
      - The challenger picks an arena out of the set of five, sends out, and equips
      - The opponent sends out, equips, and orders
      - The challenger orders

    • Game 2:
      - The opponent picks an arena out of the set of five, sends out, and equips
      - The challenger sends out, equips, and orders
      - The opponent orders
  • The challenger's party is not healed between games. Major status, HP, and EN are carried to a second game
  • The challenger's backpack is restored between games
Game
B4P2 vs B2P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7 (challenger) | 5 (opponent)
Switch: OK
Technique Control: 2 (note that you cannot use two of the same Advanced Technique in a game)
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.

As a reminder, here are the tiebreaker rules:
  • KOing an opponent through a self-KO move or Destiny Bond grants them the win
  • KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
  • KOing an opponent then taking recoil that KOes you too grants you the win
Signups Details
  • The challenger signs up for the legendary they aim for, providing proof they meet the prerequisites for the gauntlet (by linking the TLG thread where they won the favor of the prerequisite legendary Pokémon), and providing a link to their T2 TLG thread
    • To note that this variation of TLG is hosted in one thread per challenger, similarly to how Realgam Tower handles it
    • However, T2 and T3 TLGs are separate and you can be running both at the same time
  • Then, two players can sign up to become the opponents
    • Opponents must sign up for the earliest challenge, aside from their own
    • Opponents do not need to fulfill the prerequisite to sign ups, unlike challengers
  • A referee can choose to ref the challenge as soon as it is posted, without having to wait for the opponents to sign up
    • Referees are to always prioritize the earliest run
  • When all the participants have signed up, each sends in their team and backpack to the ref
    • Notably, a ref should not begin a gauntlet before both opponents have sent in
  • To sign up, please use the following format:
TMan87 (Tapu Lele) vs ??? and ??? [Ref: ???]

General advice:

To challengers:
  • Prepare wisely! This is a grueling battle where no punches are pulled, so you will have to plan ahead. Examining arenas and how they could be used against you is important.
  • Bringing items to negate ways opponents can impede you can go a long way to help you win. Ways to restore EN and HP or remove harmful statuses can give you an extra edge!
  • Some things are going to stay out of your control, so flexibility is going to be a boon in both teambuilding and individual Pokémon. You might want to play defense the first match and offense after that. Find a sustainable playstyle!
To opponents:
  • Be ruthless! Your aim is to abuse everything the challenger does to gain an edge!
  • Coordinating with fellow opponents in DMs is fully allowed. Try to teambuild together to cover as many of the challenger's options as possible!
  • The goal of the first opponent should likely not to win the match, but to hinder the challenger as much as possible so the second opponent has breathing room to finish them off. Locking a challenger out of future options is already a huge burden on their strategy.
  • The second opponent has free reign over the arena, which can skew a match heavily. Make full use of that!
 
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TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Costs and Rewards
  • Signing up costs 4 JC for the challenger, 2 JC for the opponents
  • Challengers get 3 RC and 2 TC per (game they fought in - 1). This means that the challenger can walk out of the gauntlet with no reward if they were defeated in the first game
  • A challenger that wins the gauntlet gets the associated Legendary Pokémon at Level 3
  • Opponents get 3 RC and 2 TCper game they fought in
    • If they defeat the challenger, those rewards are doubled
  • Referees get 4 JC and 3 RC per game
 
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Reffing Gemini Taurus' Gauntlet

Queue:
TheEver (Tapu Lele) vs Gemini Taurus and ??? [Ref: Maxim]
Gemini Taurus (Tapu Lele) vs ??? and ??? [Ref: Pratik2007]
 

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