The Next Best Thing - Sawk [Voting]

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skylight

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I'd have done this last night but I had to sleep early sooooooooooo! Anyway,

FLCL: 13
HotNCold: 10
Raseri: 5
Dat Blast: 1
JoshuaMunoz: 1
axa: 1

Super close, well, not really that close but yeah.

Next mon...
FIRE PONY
 

Rapidash @ Life Orb / Leftovers
Trait: Flash Fire
Evs: 252 Atk/ 4 Def/ 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Low Kick / Megahorn
- Will o Wisp

this set functions as both a lure and utilizes rapidash's ability to function as a hard hitting physical attacker. this set requires solid prediction but can be used effectively. expecting your opponenet to switch into a counter/check such as golem, regirock or golurk? burn em! the burn will wear down those counters/checks and effectively hinder their attacking power.
 

Rapidash @ Life Orb
Trait: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flame Charge
- Flare Blitz
- Low Kick
- Baton Pass

This set is utility like sweeper, just sweeping spamming Flare Blitz + Low Kick or outrunning opponent team via Flame Charge and spamming attacks and if is just weak uses Baton Pass or just to predict Sucker Punch or finally if your opponent send alomomola or another stuff that handle this Rapidash pretty well just uses Baton Pass to another mon to get the boost in Speed or a maybe Flash Fire boost too to get sweep another mon like Sawsbuck or Samurott.
 
Rapidash @ Life Orb
Trait: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Hypnosis
- Baton Pass
- Flare Blitz
- Wild Charge / Low Kick

Pretty fun Rapidash set. As an opponent goes into something like Alomomola or Seismitoad you can just Hypnosis, and if it misses, you can do it twice. Going for 2 Hypnosis is as reliable as Focus Blast I believe. Baton Pass provides momentum, while two attacks because Rapidash wants moves that can utilize its decent Attack stat. This set shakily can beat its checks and counters by sleeping it, so cool set imo.
 
Here I present my Sunny Day Rapidash set:
Rapidash (M) @ Life Orb​
Trait: Flash Fire​
EVs: 252 Spd / 252 Atk / 4 HP​
Jolly Nature​
-Sunny Day/Wild Charge​
- Morning Sun​
- Flare Blitz​
- Drill Run​
Rapidash has a great attack stat and equally good speed. It even has a good movepool. This set takes full advantage of it, which I use in my Sun team. With unresisted coverage(and when I say unresisted I mean unresisted), Rapidash can dent a lot of walls and outright KO other Pokemon, 2HKOing a large portion of the tier. If you need to set up the sun yourself(Which in my case, I don't) you can easily sacrifice a coverage move, since losing the water weakness and being able to devastate everything with Flare Blitz is worth it. Sun Boosted Flare Blitz tears through anything that takes even neutral damage. When up against a Pokemon that can't do much back, Rapidash can easily recover from the insane amounts of recoil using Morning Sun, which heals 66% during Sunny Day. The sun gives Rapidash some much needed resistance against water types, and with Wild Charge, it can take out common threats like Samurott, which ,unless it has a Life Orb, will get KO'd by Rapidash and fail to KO back. While a few physical walls can tank Rapidash moderately well, the team's synergy prevents them from getting away without being torn apart by Solar Power 'Zard. The only flaws in this set are the fact that if it doesn't get to use Morning sun, it dies really quickly.

All in all, Rapidash is a great mon which I don't see much. I see even less of it using its full potential. Have some damage calcs:

252 Atk Life Orb Rapidash Flare Blitz vs. 252 HP / 252+ Def Garbodor in sun: 263-309 (72.25 - 84.89%) -- guaranteed 2HKO
252 Atk Life Orb Rapidash Flare Blitz vs. 248 HP / 8 Def Mandibuzz in sun: 304-359 (71.86 - 84.86%) -- guaranteed 2HKO
252 Atk Life Orb Rapidash Flare Blitz vs. 248 HP / 164+ Def Eviolite Golbat in sun: 212-251 (60.05 - 71.1%) -- guaranteed 2HKO
252 Atk Life Orb Rapidash Wild Charge vs. 0 HP / 4 Def Samurott: 244-289 (73.71 - 87.31%) -- guaranteed 2HKO

On another note, Rapidash's basic appearence and stats are almost identical to Zebstrika. The difference is that Rapidash actually has something that can be considered a movepool.

EDIT: Added a few options to make it more self-relaint
 

WhiteDMist

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Here I present my Sunny Day Rapidash set:
Rapidash (M) @ Life Orb​
Trait: Flash Fire​
EVs: 252 Spd / 252 Atk / 4 HP​
Jolly Nature​
- Flare Blitz​
- Drill Run​
- Wild Charge​
- Morning Sun​
Rapidash has a great attack stat and equally good speed. It even has a good movepool. This set takes full advantage of it, which I use in my Sun team. With unresisted coverage(and when I say unresisted I mean unresisted), Rapidash can dent a lot of walls and outright KO other Pokemon, 2HKOing a large portion of the tier. Sun Boosted Flare Blitz tears through anything that takes even neutral damage. When up against a Pokemon that can't do much back, Rapidash can easily recover from the insane amounts of recoil using Morning Sun, which heals 66% during Sunny Day. The sun gives Rapidash some much needed resistance against water types, and with Wild Charge, it can take out common threats like Samurott, which ,unless it has a Life Orb, will get KO'd by Rapidash and fail to KO back. While a few physical walls can tank Rapidash moderately well, the team's synergy prevents them from getting away without being torn apart by Solar Power 'Zard. The only flaws in this set are the fact that if it doesn't get to use Morning sun, it dies really quickly.

All in all, Rapidash is a great mon which I don't see much. I see even less of it using its full potential. Have some damage calcs:

252 Atk Life Orb Rapidash Flare Blitz vs. 252 HP / 252+ Def Garbodor in sun: 263-309 (72.25 - 84.89%) -- guaranteed 2HKO
252 Atk Life Orb Rapidash Flare Blitz vs. 248 HP / 8 Def Mandibuzz in sun: 304-359 (71.86 - 84.86%) -- guaranteed 2HKO
252 Atk Life Orb Rapidash Flare Blitz vs. 248 HP / 164+ Def Eviolite Golbat in sun: 212-251 (60.05 - 71.1%) -- guaranteed 2HKO
252 Atk Life Orb Rapidash Wild Charge vs. 0 HP / 4 Def Samurott: 244-289 (73.71 - 87.31%) -- guaranteed 2HKO

On another note, Rapidash's basic appearence and stats are almost identical to Zebstrika. The difference is that Rapidash actually has something that can be considered a movepool.

But since your set doesn't include Sunny Day, it basically relies on being on a Sun team. It is also basically the standard Life Orb set, so it kind of kills the point of posting it here. The set on its own likes Sunny Day support of course, but requiring teammates doesn't make Rapidash that self-sufficient.
 
Well, if we're comparing Rapidash and Zebstrika, I guess we'll have to compare the 100/80 attacking stats and the movepool power differences and make a special attacking Rapidash!

Rapidash @ Life Orb​
Trait: Flash Fire​
EVs: 4 HP / 252 SpA /252 Spe​
Modest Nature​
- Overheat/Fire Blast​
- Solarbeam​
- HP Ice/Sunny Day​
- Morning Sun​


The EVs are pretty straightforward. Hit as hard as possible as quickly as possible. As specially as possible, which is most of the surprise factor here. A lot of Rapidash carry Solarbeam, but almost none max SpA to use it.​
252+ SpA Life Orb Rapidash SolarBeam vs. 252 HP / 4 SpD Alomomola: 499-590 (93.44 - 110.48%) -- 62.5% chance to OHKO (before hazards)​
as opposed to...​
252 Atk Life Orb Rapidash Wild Charge vs. 252 HP / 252+ Def Alomomola: 177-211 (33.14 - 39.51%) -- 15.82% chance to 3HKO​
4 SpA Life Orb Rapidash SolarBeam vs. 252 HP / 4 SpD Alomomola: 348-411 (65.16 - 76.96%) -- guaranteed 2HKO​
In the sunlight, Rapidash can do all sorts of stuff.​
252+ SpA Life Orb Rapidash Overheat vs. 172 HP / 0 SpD Golurk in sun: 426-503 (117.67 - 138.95%) -- guaranteed OHKO​
252+ SpA Life Orb Rapidash Fire Blast vs. 176 HP / 0 SpD Golurk in sun: 367-433 (101.1 - 119.28%) -- guaranteed OHKO​
252+ SpA Life Orb Rapidash SolarBeam vs. 176 HP / 0 SpD Golurk: 325-385 (89.53 - 106.06%) -- 37.5% chance to OHKO​
252+ SpA Life Orb Rapidash SolarBeam vs. 252 HP / 252+ SpD Seismitoad: 468-551 (113.04 - 133.09%) -- guaranteed OHKO​
252+ SpA Life Orb Rapidash SolarBeam vs. 248 HP / 0 SpD Solid Rock Carracosta: 573-678 (163.24 - 193.16%) -- guaranteed OHKO​
252+ SpA Life Orb Rapidash Overheat vs. 248 HP / 0 SpD Eviolite Golbat in sun: 298-352 (84.41 - 99.71%) -- guaranteed OHKO after Stealth Rock​
And of course, out of sun Overheat can still hit pretty hard. You might go for a Timid nature to outrun the +Spe base 95's, +Spe Swanna, Charizard, smashed Costa, and the +Spe Simians, but the drop in power is noticeable. The ability to beat that crucial base 95 is a good tradeoff.​
Overheat will stop you from directly sweeping, but it has the power that Rapidash needs. In the sunlight, it's almost as if it had more than 80 base SpA. Fire Blast is good if you want Rapidash to be a cleaner, and it hits pretty hard. Solarbeam is the reason for the set, since it's a 120 power grass move that can wipe away the water, ground, and rock types that normally plague fire types. Bulky water types quake in terror before it. Fire Blast can be used alongside Overheat over HP Ice when you don't need the extra bump in power and want to sweep, but HP Ice can take out the dragons who comprise the only resist between Fire and Grass, barring other Fire types. In the sun, Overheat generally does enough damage anyway to take out most of them. (Or at least if they've taken damage from rocks.) You can even OHKO other Rapidash with a Naive nature! Sunny Day lets Rapidash set up sun for itself, but allies to do that help tremendously. Morning Sun grants Rapidash a bit of recovery, which is useful if you get a shot. It helps with LO recoil and can extend Rapidash's lifespan against defensive Pokemon.​
I have actually used this set a few times to decent effect. It works a lot like LO Zebstrika, except a bit slower and with far more power thanks to its dual 120-BP moves. (Or 140/120.)​
 

watashi

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World Defender

Rapidash @ Leftovers
Trait: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Toxic
- Flare Blitz
- Morning Sun
- Wild Charge/Low Kick

toxic is a cool move to use on rapidash because it cripples a lot of its normal counters, such as alomomola and regirock. the rest of the moves are pretty standard. morning sun allows it to stall out scald alomomola. rapidash still sucks though
 

Rapidash @ Power Herb
Trait: Flash Fire
EVs: 136 Atk / 120 SAtk / 252 Spd
Hasty Nature
- Will-O-Wisp
- Flare Blitz
- SolarBeam
- Morning Sun/Wild Charge
is horse...this set is a really good lure for most of its checks and counters such as golem, regirock, carracosta, seismitoad, and alomomola, and it makes for an extremely good partner for other fire-types such as charizard and even normal-type physical attackers because most of the things this horse lures are general nuisances to all normal-types. i like this set a lot better than the onsite sunny day set because after you use sunny day, its really obvious that you are going to go for the solarbeam which makes it more predictable. also its really hard to set up a sunny day considering rapidash's frailty and this set can bluff a cb set or expert belt set and surprise them with a nice power herb solarbeam. the evs allow it to ohko max hp carracosta as well as ohko standard toad onsite after rock 100% of the time. you can use wild charge over morning sun to ko alomomola with a combo of solarbeam and wild charge after rocks. will o wisp is great to weaken things like regirock that will have trouble checking other pokemon after getting burned and taking a solarbeam to the dome and regirock cant ohko rapidash with stone edge after being burned. hasty cause allows it to take special attacks better such as ice beams. i dont like rapidash in general tho but is horse.
 
But since your set doesn't include Sunny Day, it basically relies on being on a Sun team. It is also basically the standard Life Orb set, so it kind of kills the point of posting it here. The set on its own likes Sunny Day support of course, but requiring teammates doesn't make Rapidash that self-sufficient.
Just because it doesn't have Sunny Day(Which you can easily sacrifice Wild Charge or Drill Run for, a Sunny Day STAB Flare Blitz does more than an SE Wild Charge/Drill Run) doesn't mean it's bad. I edited my set to include Sunny Day as an option. for more self-reliance.
Infernis said:
Well, if we're comparing Rapidash and Zebstrika, I guess we'll have to compare the 100/80 attacking stats and the movepool power differences and make a special attacking Rapidash!
Rapidash @ Life Orb​
Trait: Flash Fire​
EVs: 4 HP / 252 SpA /252 Spe​
Modest Nature​
- Overheat/Fire Blast​
- Solarbeam​
- HP Ice/Sunny Day​
- Morning Sun​
This set is pretty darn good and I like it a lot. A specially offensive sun Rapidash is something I had never thought of, and I just used it and it works just fine.
Just a quick note, in your damage calcs you were matching it up against physicall walls(bar seismitoad), which a specially offensive mon can tear through. Whereas I was calcing against physicall walls, which my set would have a harder time pushing through. Flare Blitz can annihalate Lickilicky, Munchlax and the like whereas Overheat and Fire Blast struggle to 3hko.
 
Well, that was sort of the point. It beats a lot of physical walls that physical Rapidash generally can't. With the prevalence of physical Rapidash, a lot of people would try to use a physical wall to cover it until you tip your hand. Just like Zebstrika, it simply will not break a special wall.

Well, I take that back. It can beat a few of them if it can bring the sun along. (Though Protect stalling will rapidly kill that hope.)

252+ SpA Life Orb Rapidash Overheat vs. 252 HP / 252+ SpD Eviolite Misdreavus in sun: 188-224 (58.02 - 69.13%) -- guaranteed 2HKO
252+ SpA Life Orb Rapidash Fire Blast vs. 252 HP / 252+ SpD Eviolite Misdreavus in sun: 164-192 (50.61 - 59.25%) -- guaranteed 2HKO

252+ SpA Life Orb Rapidash Overheat vs. 252 HP / 252+ SpD Lickilicky in sun: 265-312 (62.5 - 73.58%) -- guaranteed 2HKO
252+ SpA Life Orb Rapidash Fire Blast vs. 252 HP / 252+ SpD Lickilicky in sun: 227-269 (53.53 - 63.44%) -- guaranteed 2HKO

252+ SpA Life Orb Rapidash Overheat vs. 252 HP / 252+ SpD Eviolite Lairon in sun: 257-304 (79.32 - 93.82%) -- guaranteed 2HKO
252+ SpA Life Orb Rapidash Fire Blast vs. 252 HP / 252+ SpD Eviolite Lairon in sun: 220-259 (67.9 - 79.93%) -- guaranteed 2HKO

252+ SpA Life Orb Rapidash Overheat vs. 252 HP / 252 SpD Regice in sun: 335-398 (92.03 - 109.34%) -- 50% chance to OHKO
252+ SpA Life Orb Rapidash Fire Blast vs. 252 HP / 252 SpD Regice in sun: 289-343 (79.39 - 94.23%) -- guaranteed 2HKO

252+ SpA Life Orb Rapidash Overheat vs. 252 HP / 252+ SpD Probopass in sun: 192-227 (59.25 - 70.06%) -- guaranteed 2HKO
252+ SpA Life Orb Rapidash Fire Blast vs. 252 HP / 252+ SpD Probopass in sun: 165-195 (50.92 - 60.18%) -- 89.45% chance to 2HKO

252+ SpA Life Orb Rapidash Overheat vs. 252 HP / 252 SpD Bastiodon in sun: 224-265 (69.13 - 81.79%) -- guaranteed 2HKO
252+ SpA Life Orb Rapidash Overheat vs. 252 HP / 252+ SpD Bastiodon in sun: 204-242 (62.96 - 74.69%) -- guaranteed 2HKO

Outside of sun, Rapidash can't muster all that much power. If you manage to switch in on a special wall's Will-O-Wisp, like that of Misdreavus, you can actually deal some pretty ridiculous damage.

252+ SpA Life Orb Flash Fire Rapidash Overheat vs. 252 HP / 252+ SpD Eviolite Misdreavus in sun: 285-335 (87.96 - 103.39%) -- 25% chance to OHKO
 

Celever

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Quick set: Rapidash @ Passho Berry
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Sunny Day
- SolarBeam
- Fire Blast
- Morning Sun

A simple lure to the water types that would come in to try and wall him, most particularly Wartortle and Alomomola, who would also try to burn Rapidash with scald. It also counters almost every other common switch-in to Rapidash, such as Golem.
252+ SpA Rapidash SolarBeam vs. 252 HP / 4 SpD Eviolite Wartortle: 168-198 (52.17 - 61.49%) -- guaranteed 2HKO
252+ SpA Rapidash SolarBeam vs. 252 HP / 4 SpD Alomomola: 384-454 (71.91 - 85.01%) -- guaranteed 2HKO
252+ SpA Rapidash SolarBeam vs. 212 HP / 0 SpD Golem: 588-696 (166.1 - 196.61%) -- guaranteed OHKO (Didn't count sturdy but w/e)
And just for funsies: Missy.
252+ SpA Rapidash Fire Blast vs. 252 HP / 252 SpD Eviolite Misdreavus: 93-109 (28.7 - 33.64%) -- 0.24% chance to 3HKO (In other words 3HKO after rocks)
_____________________________________________________________________________________________________
4 SpA Misdreavus Shadow Ball vs. 4 HP / 0 SpD Rapidash: 91-108 (33.45 - 39.7%) -- guaranteed 3HKO
0 SpA Wartortle Scald vs. 4 HP / 0 SpD Passho Berry Rapidash: 73-87 (26.83 - 31.98%) -- guaranteed 4HKO
0 SpA Alomomola Scald vs. 4 HP / 0 SpD Passho Berry Rapidash: 51-61 (18.75 - 22.42%) -- possible 5HKO
(We all know how Golem turns out, but he's KO'd if he switches in anyways.)

Just quick, but anyway, good set imo, although I would say that.
 
Well, that was sort of the point. It beats a lot of physical walls that physical Rapidash generally can't. With the prevalence of physical Rapidash, a lot of people would try to use a physical wall to cover it until you tip your hand. Just like Zebstrika, it simply will not break a special wall.

Well, I take that back. It can beat a few of them if it can bring the sun along. (Though Protect stalling will rapidly kill that hope.)
Protect stalling kills everybodys hopes and dreams. With the sun on our sides, Rapidash is apparently a true NU powerhouse. As I mentioned in my first thread, the physical set can put aside several physical walls and even major offensive threats that think Rapidash is an easy kill.
 

Shuckleking87

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Rapidash @ Choice Scarf
Trait: Flash Fire
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Flare Blitz
- Wild Charge
- Low Kick
- Toxic/Will-o-wisp

Rapidash is fast enough, so why not choice scarf? Outspeeds scarf 95's and non scarfed scolipede, which is huge. Also outspeeds Charizard and simisear, though they run special sets. Flare blitz is strong (with dat chance at burn), but degrades health fast. Wild charge to touch water. Low kick to hit rock. Toxic to give annoyance to alomomola and other physical walls.
 

WhiteDMist

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Just because it doesn't have Sunny Day(Which you can easily sacrifice Wild Charge or Drill Run for, a Sunny Day STAB Flare Blitz does more than an SE Wild Charge/Drill Run) doesn't mean it's bad. I edited my set to include Sunny Day as an option. for more self-reliance.

I never said it was a bad set (it's the standard set for a reason). I'm just saying that you couldn't really call it a Sunny Day set without including Sunny Day in the set itself. I also have to point out that without Sunny Day as the first slash, if not its own moveslot, then it is the same as the on-site set. After all, ALL Rapidash sets enjoy Sunny Day support in one way or another. Oh, and you are right about Flare Blitz in the Sun against neutral opponents, but the point of those moves is merely to hit the types that resist Flare Blitz. Anyways, I won't complain as long as Sunny Day is the first slash at least.:toast:
 
Rapidash @ Choice Band
Trait: Flash Fire
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Flare Blitz
- Wild Charge
- Low Kick
- Sleep Talk

Choice Band Rapidash is the most consistent and effective way to use Rapidash in NU. It is the strongest reliable physical Fire-type, due to having a much higher attack stat than Charizard. This set takes Rapidash's 2nd most common item, and adds a special twist to the final move. Sleep Talk allows Rapidash to absorb sleep from Jynx and Grass-types. It doesn't counter ScarfJynx if it chooses Psychic, but does a great job at absorbing its other moves. Sleep Talk also allows Rapidash to switch into Vileplume and anything running Sleep Powder. The 4th move on Rapidash is generally utility anyways, and Sleep Talk allows it to function like an NU Entei or Emboar, just without priority and weaker. Flare Blitz still hits like a truck though. Wild Charge hits Zard which is cool, and Low Kick hits all the rock-types so it doesn't auto lose :)

pls dont let FLCL win pls
 

Rapidash@Life Orb
Trait: Flash Fire
EVs: 252 Atk/224 SpA/28 Spd
Nature: Hasty
- Flare Blitz
- Solarbeam
- Drill Run
- Fire Blast

Usually, Rapidash is walled by high defense mons and cannot beat mons like Tangela(who it fails to OHKO while Tangela 2HKOes post SR, meaning Rapidash will die after LO recoil and Flare Blitz recoil).
The EV spread is in order to 2HKO Alomomola post SR(guaranteed)
With Fire Blast, that changes. Fire Blast gives Rapidash a way to get past high def walls without all that recoil. With Sun support, Fire Blast becomes a deadly tool vs mons like Tangela and Armaldo, etc.
Fire Blast allows Rapidash to beat out it's physical counters by means of special attacks(although the set needs sun support to perform well).
E.g. Armaldo
224 SpA Life Orb Rapidash Fire Blast vs. 252 HP / 4 SpD Armaldo in sun: 321-380 (90.67 - 107.34%) -- guaranteed OHKO after Stealth Rock
252 Atk Life Orb Rapidash Flare Blitz vs. 252 HP / 252+ Def Armaldo in sun: 230-270 (64.97 - 76.27%) -- 12.5% chance to OHKO after Stealth Rock
 

skylight

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Rapidash@Life Orb
Trait: Flash Fire
EVs: 252 Atk/224 SpA/28 Spd
Nature: Hasty
- Flare Blitz
- Wild Charge
- Drill Run
- Fire Blast

Usually, Rapidash is walled by high defense mons and cannot beat mons like Tangela(who it fails to OHKO while Tangela 2HKOes post SR, meaning Rapidash will die after LO recoil and Flare Blitz recoil).
The EV spread is in order to 2HKO Alomomola post SR(guaranteed)
With Fire Blast, that changes. Fire Blast gives Rapidash a way to get past high def walls without all that recoil. With Sun support, Fire Blast becomes a deadly tool vs mons like Alomomola(actually doing more than Wild Charge in sun):
224 SpA Life Orb Rapidash Fire Blast vs. 252 HP / 4 SpD Alomomola in sun: 250-295 (46.81 - 55.24%) -- guaranteed 2HKO after Stealth Rock
Fire Blast allows Rapidash to beat out it's physical counters by means of special attacks(although the set needs sun support to perform well).
Why run two Fire-type attacks when you could easily run;

252+ SpA Life Orb Rapidash SolarBeam vs. 252 HP / 4 SpD Alomomola: 499-590 (93.44 - 110.48%) -- 62.5% chance to OHKO

or even...

252 SpA Life Orb Rapidash SolarBeam vs. 252 HP / 4 SpD Alomomola: 455-538 (85.2 - 100.74%) -- 6.25% chance to OHKO

or even...

4 SpA Life Orb Rapidash SolarBeam vs. 252 HP / 4 SpD Alomomola: 348-411 (65.16 - 76.96%) -- guaranteed 2HKO

All of which do more to Alomomola in sun without being unnecessarily mixed. I mean sure it makes sense to bring up Fire Blast versus Tangela (although Tangela can't actually switch into it so that's not really a major issue and Rapidash dies quickly without recovery anyway) but versus Alomomola it makes little sense when you have access to SolarBeam in the sun, and if you want your set to actually get any votes you should make a more convincing argument than what you have (since really, SolarBeam.)
 

All of which do more to Alomomola in sun without being unnecessarily mixed. I mean sure it makes sense to bring up Fire Blast versus Tangela (although Tangela can't actually switch into it so that's not really a major issue and Rapidash dies quickly without recovery anyway) but versus Alomomola it makes little sense when you have access to SolarBeam in the sun, and if you want your set to actually get any votes you should make a more convincing argument than what you have (since really, SolarBeam.)
Apologies, I completely forgot about Solarbeam!
I edited the set to remove Wild Charge for Solarbeam(seeing as Solarbeam hits Seismitoad while Wild Charge just doesn't, and the EVs in SpA also help beat out Samurott:
224 SpA Life Orb Rapidash SolarBeam vs. 0 HP / 0 SpD Samurott: 322-380 (97.28 - 114.8%) -- guaranteed OHKO after Stealth Rock
As compared to:
252 Atk Life Orb Rapidash Wild Charge vs. 0 HP / 4 Def Samurott: 244-289 (73.71 - 87.31%) -- guaranteed 2HKO after Stealth Rock
So Solarbeam, Flare Blitz, Fire Blast and Drill Run provide enough mixed coverage for the set to work in sun.
Thanks once again Vivillion for your help on the set!
 
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