Hey guys, I picked up LC after realizing that it was a really really fun tier. So I fiddled around with the sample teams for a while, and finally tried to do some teambuilding(which usually I'm bad at), and I did alright. I peaked somewhere around 1350s(not that good I know). Pls don't be harsh >.<
Ah-Boo-Rah (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
Shiny: Yes
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Protect
- Hidden Power [Fighting]
I needed a good Psychic-type, and Abra fits in really well. It’s high SpA and Speed allows to kill a majority of LC threats, and will always take one hit before going down because of focus sash. Protect is to block things like Fake Out from the likes of Mienfoo and Aipom, and the rest of the moves are mainly just coverage.
The Night Tickler (Chinchou) @ Berry Juice
Ability: Volt Absorb
Level: 5
Shiny: Yes
EVs: 76 HP / 212 Def / 152 SpA
Bold Nature
- Volt Switch
- Scald
- Hidden Power [Ground]
- Thunderbolt
Chinchou acts as a nice check to stuff like Carvahna, Fletching, and other pretty threatening physical sweepers. It also provides a bunch of momentum for my team simply by spamming Volt Switch, tanking hits, and hitting back with reasonable damage with Scald/Thunderbolt. HP Ground is for Magnemite, but I chose Scald over Hydro Pump for the burn chance.
Zakir the Indian (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 236 Atk / 8 SpD / 196 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
My main late-game sweeper and general win condition, Pawniard can basically OHKO most pokemon that don’t resist it with a +2 Sucker Punch. Pawniard comes in after all it’s checks have been removed, and it can sweep very easily. The set is just standard SD Pawniard, and it’s able to set up on a lot of things in LC.
Kawaii~ (Ponyta) @ Eviolite
Ability: Flame Body
Level: 5
Shiny: Yes
EVs: 240 Def / 200 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Wild Charge
- Will-O-Wisp
Ponyta can take a couple hits pretty well, and can recover with a really fast Morning Sun. Even though I didn’t invest any EVs in Atk, Flare Blitz still hits really hard and can kill 2HKO or even OHKO a lot of pokes. Ponyta acts as deterrent for things that are frail and hit hard, as Ponyta reaches the godly 19 Speed tier.
0 Atk Ponyta Flare Blitz vs. 0 HP / 0 Def Aipom: 16-21 (72.7 - 95.4%) -- guaranteed 2HKO
0 Atk Ponyta Flare Blitz vs. 0 HP / 0 Def Abra: 25-30 (131.5 - 157.8%) -- guaranteed OHKO
New Sweater (Cottonee) @ Eviolite
Ability: Prankster
Level: 5
Shiny: Yes
EVs: 116 HP / 162 Def / 162 SpD
Bold Nature
- Encore
- Giga Drain
- Taunt
- Knock Off
Cottonee usually acts as my lead, against things like shell smashers and hazard setters, as priority taunt shuts them down very quickly. Considering that all LC shell smashers bar Dwebble are have a 2x weakness or more to Giga Drain, Cottonee can taunt them and proceed to try and KO them with Giga Drain, which also helps Cottonee stay alive and prolong the annoyance. Encore is for things like Fake Out Aipom, and most setup sweepers so that another one of my pokes can come in and take them out.
Choice Specs (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 236 Atk / 204 Spe
Adamant Nature
- Rapid Spin
- Stealth Rock
- Rock Slide
- Earthquake
Drilbur is my SR setter, rapid spinner, and check to Fletchling if Chinchou is dead(faints?). Rock Slide and Earthquake form pretty much neutral coverage on a majority of LC and SR is to screw over Fire-types and Flying-types. I am debating whether or not to trade out Rapid Spins/SR for something like Swords Dance, but I’m really not too sure.
Ah-Boo-Rah (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
Shiny: Yes
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Protect
- Hidden Power [Fighting]
I needed a good Psychic-type, and Abra fits in really well. It’s high SpA and Speed allows to kill a majority of LC threats, and will always take one hit before going down because of focus sash. Protect is to block things like Fake Out from the likes of Mienfoo and Aipom, and the rest of the moves are mainly just coverage.
The Night Tickler (Chinchou) @ Berry Juice
Ability: Volt Absorb
Level: 5
Shiny: Yes
EVs: 76 HP / 212 Def / 152 SpA
Bold Nature
- Volt Switch
- Scald
- Hidden Power [Ground]
- Thunderbolt
Chinchou acts as a nice check to stuff like Carvahna, Fletching, and other pretty threatening physical sweepers. It also provides a bunch of momentum for my team simply by spamming Volt Switch, tanking hits, and hitting back with reasonable damage with Scald/Thunderbolt. HP Ground is for Magnemite, but I chose Scald over Hydro Pump for the burn chance.
Zakir the Indian (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 236 Atk / 8 SpD / 196 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
My main late-game sweeper and general win condition, Pawniard can basically OHKO most pokemon that don’t resist it with a +2 Sucker Punch. Pawniard comes in after all it’s checks have been removed, and it can sweep very easily. The set is just standard SD Pawniard, and it’s able to set up on a lot of things in LC.
Kawaii~ (Ponyta) @ Eviolite
Ability: Flame Body
Level: 5
Shiny: Yes
EVs: 240 Def / 200 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Wild Charge
- Will-O-Wisp
Ponyta can take a couple hits pretty well, and can recover with a really fast Morning Sun. Even though I didn’t invest any EVs in Atk, Flare Blitz still hits really hard and can kill 2HKO or even OHKO a lot of pokes. Ponyta acts as deterrent for things that are frail and hit hard, as Ponyta reaches the godly 19 Speed tier.
0 Atk Ponyta Flare Blitz vs. 0 HP / 0 Def Aipom: 16-21 (72.7 - 95.4%) -- guaranteed 2HKO
0 Atk Ponyta Flare Blitz vs. 0 HP / 0 Def Abra: 25-30 (131.5 - 157.8%) -- guaranteed OHKO
New Sweater (Cottonee) @ Eviolite
Ability: Prankster
Level: 5
Shiny: Yes
EVs: 116 HP / 162 Def / 162 SpD
Bold Nature
- Encore
- Giga Drain
- Taunt
- Knock Off
Cottonee usually acts as my lead, against things like shell smashers and hazard setters, as priority taunt shuts them down very quickly. Considering that all LC shell smashers bar Dwebble are have a 2x weakness or more to Giga Drain, Cottonee can taunt them and proceed to try and KO them with Giga Drain, which also helps Cottonee stay alive and prolong the annoyance. Encore is for things like Fake Out Aipom, and most setup sweepers so that another one of my pokes can come in and take them out.
Choice Specs (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 236 Atk / 204 Spe
Adamant Nature
- Rapid Spin
- Stealth Rock
- Rock Slide
- Earthquake
Drilbur is my SR setter, rapid spinner, and check to Fletchling if Chinchou is dead(faints?). Rock Slide and Earthquake form pretty much neutral coverage on a majority of LC and SR is to screw over Fire-types and Flying-types. I am debating whether or not to trade out Rapid Spins/SR for something like Swords Dance, but I’m really not too sure.