Orphic
perhaps
citro and BrandonBeast (is he banned won't let me tag ;_;)
Sorry for the wait, I went on holiday for a while, here you go:
Okay so I know you requested Moxie, but Moxie really has no benefits over Mold Breaker on SD Pinsir, so I've gone with Mold Breaker. Standard max/max spread and edqequake coverage, no Quick Attack because it's piss weak unfortunately :/ I chose Rhydon to partner Pinsir, it gives the team a fire check as well as a check to fast offensive mons like Archeops and Tauros that trouble Pinsir due to it's speed disadvantage. I went with double dance Rhydon after some deliberation over whether Rhydon or Prinplup should have rocks, and double dance Rhydon is so good right now and benefits Pinsir more by taking out it's checks. Next was ferroseed, at this point I needed a water check and ferroseed is pretty reliable at that. The set is standard, I also felt like spikes stack would help Pinsir out a lot. At this point I struggled a bit with Xatu, Giga Drain Xatu nailed Rhydon and Heat Wave/Air Slash or just Twave meant Pinsir didn't have a great matchup either, plus, the team was looking really slow, so I chose Archeops. Archeops provided a secondary fire check as well as a way of punching holes in my opponents team and keeping up offensive pressure, which is really key given the slow nature of the rest of the team. Next I chose Mesprit, I needed a revenge killer and something that could potentially clutch the game late on. Scarf Healing Wish Mesprit is one of my favorites for this role, it has great coverage, giving me a way of beating Quagsire I didn't have before, as well as Signal Beam for Malamar if I lose Pinsir. Healing Wish can make or break a game late game, it's just awesome. Finally, there's Prinplup, a more reliable form of hazard control besides taunt on Archeops, and my Stealth Rocks. Standard set again, prinplup provides a third fire check, and another water check, and also a decent Rhydon check which looked to be trouble for the team. Hope you enjoy guys
Sorry for the wait, I went on holiday for a while, here you go:
Pinsir @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- X-Scissor
- Stone Edge
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Polish
- Rock Blast
- Earthquake
- Swords Dance
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 148 Def / 112 SpD
Relaxed Nature
- Spikes
- Gyro Ball
- Leech Seed
- Protect
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Taunt
- Roost
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Energy Ball
- Signal Beam
- Healing Wish
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Defog
- Toxic
- Stealth Rock
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- X-Scissor
- Stone Edge
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Polish
- Rock Blast
- Earthquake
- Swords Dance
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 148 Def / 112 SpD
Relaxed Nature
- Spikes
- Gyro Ball
- Leech Seed
- Protect
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Taunt
- Roost
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Energy Ball
- Signal Beam
- Healing Wish
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Defog
- Toxic
- Stealth Rock
Okay so I know you requested Moxie, but Moxie really has no benefits over Mold Breaker on SD Pinsir, so I've gone with Mold Breaker. Standard max/max spread and edqequake coverage, no Quick Attack because it's piss weak unfortunately :/ I chose Rhydon to partner Pinsir, it gives the team a fire check as well as a check to fast offensive mons like Archeops and Tauros that trouble Pinsir due to it's speed disadvantage. I went with double dance Rhydon after some deliberation over whether Rhydon or Prinplup should have rocks, and double dance Rhydon is so good right now and benefits Pinsir more by taking out it's checks. Next was ferroseed, at this point I needed a water check and ferroseed is pretty reliable at that. The set is standard, I also felt like spikes stack would help Pinsir out a lot. At this point I struggled a bit with Xatu, Giga Drain Xatu nailed Rhydon and Heat Wave/Air Slash or just Twave meant Pinsir didn't have a great matchup either, plus, the team was looking really slow, so I chose Archeops. Archeops provided a secondary fire check as well as a way of punching holes in my opponents team and keeping up offensive pressure, which is really key given the slow nature of the rest of the team. Next I chose Mesprit, I needed a revenge killer and something that could potentially clutch the game late on. Scarf Healing Wish Mesprit is one of my favorites for this role, it has great coverage, giving me a way of beating Quagsire I didn't have before, as well as Signal Beam for Malamar if I lose Pinsir. Healing Wish can make or break a game late game, it's just awesome. Finally, there's Prinplup, a more reliable form of hazard control besides taunt on Archeops, and my Stealth Rocks. Standard set again, prinplup provides a third fire check, and another water check, and also a decent Rhydon check which looked to be trouble for the team. Hope you enjoy guys