Hey, so this is my second RMT. I've been away for a while because I've been playing smash bros and working, but I decided to play mons again. As usual, I felt the need to use Lucario, my favorite mon, on my new team. The goal of this team is to cripple my opponent's team enough for Lucario to sweep. I've had some success in the ladder; it's definitely a good offensive team (has a bulky offense feel), but I feel like it could be better. Like I said, I've been away and I know the meta has changed, so there may be glaring issues to fix. Anyway, here's the team:
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Close Combat
- Extreme Speed
- Iron Tail
- Swords Dance
Despite being UU, Lucario is definitely viable and a fearsome sweeper/wallbreaker if played right. He can OHKO so many things after just one swords dance, which is usually not so hard to set up. If my opponent lost his Lando, Mew, or Slowbro already, this thing will sweep their entire team 90% of the time. Besides being a great sweeper, this thing can break walls very reliably. It OHKO's Chansey/Heatran with CC and Clef with Iron Tail without a boost, and if boosted, the only thing that doesnt die to this is a full health Lando (which is rare because people love switching it in) or a Slowbro. Watch and laugh as Ferrothorn, Skarmory, Garchomp, Rotom, etc. all die to STAB Close Combat. Besides that, this thing is there to check dark types and pick off weakened sweepers with Espeed. It also beats most Scizor 1v1. Adamant for more power, but sometimes I wish it had more speed to beat Jolly Driller and such. Justified is nice to get a boost from a Knock off if I decide to switch it in, but I usually prefer keeping Life Orb.
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Roost
- Ancient Power
Lucario appreciates picking off weakened teams, and I thought no mon is better at weakening opposing teams than Zard-Y. Resisting doesn't mean not dying when Fire Blast 2HKO's everything except Heatran and Chansey, which Lucario kills anyway. Definitely a threat to any team, and a great wallbreaker. Solarbeam destroys all water types and Garchomp. Roost for longevity. Finally, I used to run EQ to catch Heatran on the switch, but I found that this team appreciates Bulky Talonflame and opposing Zard gone or weakened more (Lucario, Rotom, and Landorus can all deal with Tran just fine). Also, TTar is not a problem for Lucario at all, so I really dont mind him. Modest nature for power and 2HKOs. EV spread allows to outspeed Pinsir before Mega evolving, and a little bit of extra bulk.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Standard Defensive Landorus-T is great for this team because of Intimidate, Rocks, U-turn, and Rocky Helmet. The goal of this pokemon is to set up rocks, provide switches, and wear down physical sweepers so that priority moves can pick them off. Not much else to say, everyone knows why this pokemon is so good haha. I feel like its checks are covered by the rest of my team, but its hard to deal with coverage Ice moves from Mega Medicham and such.
Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Bisharp is amazing in tandem with Lucario, who appreciates its Pursuit trapping and Knock-offing power. I used to run standard black glasses, but Although the extra power was nice, I felt like I needed more bulk to reliably switch into Lati and check fairy types better. This thing can easily tank Moonblasts and Hyper Voices from the strongest fairies and retaliate with Iron Head. Keep in mind that the goal of this tea is to weaken opposing teams enough for Lucario to sweep, and this thing has enough punch to do hat fine. Other than that, its there to spam Knock-Off and weaken or kill sweepers with sucker punch. Defiant is nice to keep rocks up and scare Intimidaters. EV's are standard for AV.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom is a great pivot that checks/walls some of Lucario's greatest threats including Landorus, Scarf Chomp, Keldeo, and Fighting type megas. WIll-o-Wisp can cripples opposing Pokemon, Volt Switch creates a nice VoltTurn core with Lando, and Hydro Pump is a nice way to hit ground type Pokemon hard. Fairly standard, but very useful and supportive. I don't remember off the top of my head what the EV's do (deals with Azu maybe?), and I'd actually like to change them to something more up to date.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Because I run Mega Charizard as my main wallbreaker, a hazard remover was highly necessary. Defog is reliable, and Lucario doesn't mind dealing with +2 Bisharp if push comes to shove. Life Orb ensures that I hit hard, and dropping Dracos is a nice way to kill something when fairies are gone. Psyshock helps deal with Amoongus, Mega Venusaur, Keldeo, and Conkeldurr, which all give Lucario trouble. Finally I chose Latias over Latios because I needed more bulk to deal with Thundurus and other special attackers, and Healing Wish allows me to be more reckless. I've been thinking about running a Latios with Memento lately, but this would change the overall feel of the team to a more Hyper Offensive playstyle. What do you think???
Here are a few known threats to my team, I notice the trend is speedy and powerful pokemon:
-Mega Lopunny: This thing is fast, hits hard, and deals with all of my bulky Pokemon because of its coverage. Ice Punch kills Landorus. I hate this thing.
-Mega Medicham: Almost the same as Mega Lopunny, except it actually OHKOs Rotom. However, Latias can deal with it if I sack something.
-Thundurus: The problem with this thing is it hits hard, and has priority thunder wave. My only reliable checks at full health are Latias and Bisharp, which my team does not appreciate being worn down or thunder waved. I hate when people lead with it.
-Mega Manectric: Same as Thundurus, but not as strong. Bisharp loves Intimidate, but most people have a counter to that.
-Weavile: Its fast and hits hard, annoying to deal with. Most Pokemon can take a hit at full health, but flinch chance from Icicle Crash is annoying. It weakens my team and forces me to play more careful.
-Breloom: Spore. Just spore.
-Luck: Ive fluctuated from 1700's to 1400's and back on the ladder just based on luck... Fire Miss, Stone Miss, Hydro Miss, Will o Miss, Iron Miss, Draco Miss... As well as opposing flinches, burns, and crits. I feel like landing these hits is sooo important for this team, especially when dealing with stuff like Sub Mega Heracross or Mega Sableye. Honestly, its annoying how much Luck is needed to win, but I dont wanna give up the extra power. Its part of the game, but I fell like it can be improved.
Feel free to comment the good, the bad, and the ugly, as well as make suggestions. Thanks!
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Close Combat
- Extreme Speed
- Iron Tail
- Swords Dance
Despite being UU, Lucario is definitely viable and a fearsome sweeper/wallbreaker if played right. He can OHKO so many things after just one swords dance, which is usually not so hard to set up. If my opponent lost his Lando, Mew, or Slowbro already, this thing will sweep their entire team 90% of the time. Besides being a great sweeper, this thing can break walls very reliably. It OHKO's Chansey/Heatran with CC and Clef with Iron Tail without a boost, and if boosted, the only thing that doesnt die to this is a full health Lando (which is rare because people love switching it in) or a Slowbro. Watch and laugh as Ferrothorn, Skarmory, Garchomp, Rotom, etc. all die to STAB Close Combat. Besides that, this thing is there to check dark types and pick off weakened sweepers with Espeed. It also beats most Scizor 1v1. Adamant for more power, but sometimes I wish it had more speed to beat Jolly Driller and such. Justified is nice to get a boost from a Knock off if I decide to switch it in, but I usually prefer keeping Life Orb.
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Roost
- Ancient Power
Lucario appreciates picking off weakened teams, and I thought no mon is better at weakening opposing teams than Zard-Y. Resisting doesn't mean not dying when Fire Blast 2HKO's everything except Heatran and Chansey, which Lucario kills anyway. Definitely a threat to any team, and a great wallbreaker. Solarbeam destroys all water types and Garchomp. Roost for longevity. Finally, I used to run EQ to catch Heatran on the switch, but I found that this team appreciates Bulky Talonflame and opposing Zard gone or weakened more (Lucario, Rotom, and Landorus can all deal with Tran just fine). Also, TTar is not a problem for Lucario at all, so I really dont mind him. Modest nature for power and 2HKOs. EV spread allows to outspeed Pinsir before Mega evolving, and a little bit of extra bulk.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Standard Defensive Landorus-T is great for this team because of Intimidate, Rocks, U-turn, and Rocky Helmet. The goal of this pokemon is to set up rocks, provide switches, and wear down physical sweepers so that priority moves can pick them off. Not much else to say, everyone knows why this pokemon is so good haha. I feel like its checks are covered by the rest of my team, but its hard to deal with coverage Ice moves from Mega Medicham and such.
Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Bisharp is amazing in tandem with Lucario, who appreciates its Pursuit trapping and Knock-offing power. I used to run standard black glasses, but Although the extra power was nice, I felt like I needed more bulk to reliably switch into Lati and check fairy types better. This thing can easily tank Moonblasts and Hyper Voices from the strongest fairies and retaliate with Iron Head. Keep in mind that the goal of this tea is to weaken opposing teams enough for Lucario to sweep, and this thing has enough punch to do hat fine. Other than that, its there to spam Knock-Off and weaken or kill sweepers with sucker punch. Defiant is nice to keep rocks up and scare Intimidaters. EV's are standard for AV.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom is a great pivot that checks/walls some of Lucario's greatest threats including Landorus, Scarf Chomp, Keldeo, and Fighting type megas. WIll-o-Wisp can cripples opposing Pokemon, Volt Switch creates a nice VoltTurn core with Lando, and Hydro Pump is a nice way to hit ground type Pokemon hard. Fairly standard, but very useful and supportive. I don't remember off the top of my head what the EV's do (deals with Azu maybe?), and I'd actually like to change them to something more up to date.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Because I run Mega Charizard as my main wallbreaker, a hazard remover was highly necessary. Defog is reliable, and Lucario doesn't mind dealing with +2 Bisharp if push comes to shove. Life Orb ensures that I hit hard, and dropping Dracos is a nice way to kill something when fairies are gone. Psyshock helps deal with Amoongus, Mega Venusaur, Keldeo, and Conkeldurr, which all give Lucario trouble. Finally I chose Latias over Latios because I needed more bulk to deal with Thundurus and other special attackers, and Healing Wish allows me to be more reckless. I've been thinking about running a Latios with Memento lately, but this would change the overall feel of the team to a more Hyper Offensive playstyle. What do you think???
Here are a few known threats to my team, I notice the trend is speedy and powerful pokemon:
-Mega Lopunny: This thing is fast, hits hard, and deals with all of my bulky Pokemon because of its coverage. Ice Punch kills Landorus. I hate this thing.
-Mega Medicham: Almost the same as Mega Lopunny, except it actually OHKOs Rotom. However, Latias can deal with it if I sack something.
-Thundurus: The problem with this thing is it hits hard, and has priority thunder wave. My only reliable checks at full health are Latias and Bisharp, which my team does not appreciate being worn down or thunder waved. I hate when people lead with it.
-Mega Manectric: Same as Thundurus, but not as strong. Bisharp loves Intimidate, but most people have a counter to that.
-Weavile: Its fast and hits hard, annoying to deal with. Most Pokemon can take a hit at full health, but flinch chance from Icicle Crash is annoying. It weakens my team and forces me to play more careful.
-Breloom: Spore. Just spore.
-Luck: Ive fluctuated from 1700's to 1400's and back on the ladder just based on luck... Fire Miss, Stone Miss, Hydro Miss, Will o Miss, Iron Miss, Draco Miss... As well as opposing flinches, burns, and crits. I feel like landing these hits is sooo important for this team, especially when dealing with stuff like Sub Mega Heracross or Mega Sableye. Honestly, its annoying how much Luck is needed to win, but I dont wanna give up the extra power. Its part of the game, but I fell like it can be improved.
Feel free to comment the good, the bad, and the ugly, as well as make suggestions. Thanks!
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