So I've always had a more offensive leaning in my teams. This is my attempt to make a more viable UU team, since the ones in the past had a good deal of issues with high-rated mons. So here's a better setup with adaptations from the last few teams I ran.
![](http://pldh.net/media/pokemon/gen6/xy-animated/474.gif)
Spartan-A239 (Porygon-Z) @ Choice Specs
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Trick
- Dark Pulse
- Ice Beam
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Trick
- Dark Pulse
- Ice Beam
This is a more or less typical Porygon-Z. Max Speed with Timid to get a leg up on slower things, trick to cripple stallteams. Mostly Blissey, Umbreon, and Chesnaught because they all annoy me. Dark Pulse to hit Ghosts where Tri fails, and Ice Beam because dragons. There's not much to Porygon-Z, really, just more of a suicide lead and wallbreaker.
![](http://pldh.net/media/pokemon/gen6/xy-animated/244.gif)
Spartan-A259 (Entei) @ Flame Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Iron Head
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Iron Head
This is where I used to run Arcanine, but Entei is just doing so much better. It might not be as bulky, but it's still pretty quick anyways. I tried running Jolly, but sadly I can't because of whatever move makes it prohibited. Sacred Fire with Flame Plate to make it look like it's banded, lure some unsuspecting sap in, then slam it with Stone Edge or Iron Head. Former works well on opposing Enteis or Flying types, Iron Head for Fairies, the occasional Rock or Ice-type that wants to switch in. And ESpeed to just drop something with low health quick.
![](http://pldh.net/media/pokemon/gen6/xy-animated/251.gif)
Spartan-B320 (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 124 Def / 160 SpA / 96 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Recover
Ability: Natural Cure
EVs: 124 Def / 160 SpA / 96 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Recover
Celebi didn't change from the last RMT in terms of moves, and the EVs barely changed too. This is essentially a 'I'm going to drain your health and there's nothing you can do about it' set. It's reasonably bulky and can take most shots, though it's typing hates U-Turns. Nasty Plot to jump on the switch-ins and get a psychic off in the next turn at full health. If it's low, Recover to boost itself back to health. Of course there's Natural Cure, too.
![](http://pldh.net/media/pokemon/gen6/xy-animated-shiny/612.gif)
Spartan-A052 (Haxorus) (M) @ Choice Band
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 36 SpD / 220 Spe
Jolly Nature
- Earthquake
- Outrage
- Dragon Claw
- Poison Jab
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 36 SpD / 220 Spe
Jolly Nature
- Earthquake
- Outrage
- Dragon Claw
- Poison Jab
Haxorus is a fun little dragon to use, mostly because it's so quick. EVs are the on-site suggested, but it patches up the bad SpD while leaving a decent bit of speed. Earthquake and Outrage are given, two pretty powerful moves that hit next to everything together. Dragon Claw for spammable things without the lock-in, and Poison Jab to hit Fairies. I deal with them enough, and it gets to be a pain when you have to chip off health.
![](http://pldh.net/media/pokemon/gen6/xy-animated/448.gif)
Spartan-B312 (Lucario) (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- ExtremeSpeed
- Iron Tail
- Close Combat
- Swords Dance
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- ExtremeSpeed
- Iron Tail
- Close Combat
- Swords Dance
Typical Lucario set. Espeed for priority, Iron Tail to hit fairies/other things that like resisting the former. Close Combat because Stab is good on this big guy, and Swords Dance because if I get this thing off on a switch, there is next to nothing that will say 'please hit me again'. It'll probably be dead by then.
![](http://pldh.net/media/pokemon/gen6/xy-animated/245.gif)
Spartan-A266 (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Scald
- Ice Beam
- Calm Mind
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Scald
- Ice Beam
- Calm Mind
Max health + Max SpA Tailwind Cune. I know it's an oddity, but I actually like using this because it patches up it's own bad speed and helps slower members speed up and has a chance with CM up to actually do decent damage to almost anything. It might not OHKO, but it'll come back for more if you punch it a few times and it's the only really decent thing for a tank on here.
That's it, I might make a few changes later.
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