TKO - A SERIOUS OU competitive mono-type team.

TKO!

At a glance:


So I wanted to make a SERIOUS OU team using a mono-type team. I experimented with fire and water but HATED the fact that you pretty much HAVE to use Ninetales and Politoad for weather boosters on those type of teams. I really hate how much weather there is, so this team is great because besides ghost types, nothing can "wall" this team as most wall-type Pokemon don't like taking punches to the face! The team makeup also allows to make a hyper offensive team that can all but IGNORE hazards as they do 6% (Stealth Rock) to 4/6 pokes. Here is how the team makeup started:


The team started with another team having huge success with lead Breloom and Salac-Sub-Dance Terrakion. 2 Fighting types that worked really well together and had good synergy seemed like a great place to start. This team loves Ferrothorn because he is so common and countered by EVERY one of my Pokemon. Basically the opponent starts with 4v6 (see Breloom also below)


I had great success in the past with Moxie-Scarf Heracross so I decided to throw him on the team. This did NOT disappoint. I'll explain more below but this guy is AMAZING! Synergy on the other hand worked decently well with Terrakion but shared the x4 weakness to fighting AND fire AND psychic with Breloom. Well, not much I can do about Flying in a Mono-Fighting group but lets see about the others...


Keldeo Resolution fits in just great! He resist fire which helps out Heracross and Breloom, and hits special defense instead of physical. I'll definitely need at least 2 special attacks and at least Keldeo doesn't HAVE to run Focus Miss (Blast). I really hate Focus Miss but it's one of the only special fighting moves... Onto my next special sweeper:


Yes Infernape. He's kind of in a rough spot. He has decent synergy (Save flying of course) with the rest of the squad, and he could run a mixed set, but for now I am running a Focus Sash, pure special attacking set. Seems to catch many opponents off guard as I have 2 Focus Sash pokes. I'm debating changing to life orb but the focus sash has saved me many times from Tornadus-T.


I opted to go for a bulky Conkledurr with Ice Punch. Helps Infernape with the Dragons, can heal itself up with Drain Bunch to offset the Flame Orb he is carrying. Worked decently well but honestly was acting more as a sacrifice for the others most of the time so I decided to change it up a bit...


Hitmonlee. I has seen this guy wreck faces in other games, and also fail miserably, so I was a little leery. However the Normal Gem Fake Out plus Unburden combo is really really sick. Hitmonlee is my answer to Sun teams as it can KO Ninetales after the fake out AND out speeds Venasaur. I have to be REALLY careful though because he is my ONLY answer to Venasaur save Infernapes Focus Sash. (which requires me to sack something else to get him in at full HP) If rocks are up Venasaur screws me completely. This was working well until I started facing more Toxicroaks. That guy really just wrecks this team nearly single-handedly... I kept wondering what to do when I realized... He's 4x weak to Psychic.


While Terrakion hurt to get rid of, it really helped overall I would say. Enter Gallade. 1 Psycho Cut will OHKO Toxicroak no matter the EVs. Gallade runs a Choice Scarf which is almost a must since he has such low speed. It's worked VERY well so far and he even counters some other common ghost type walls. (Gengar with Psycho Cut and Jellicent with Leaf Blade) The team feels great now. The only weak link I would venture to say would be infernape. But the fire power from Fire Blast and blaze with focus sash all but annihilates anything without rain in effect. Here's an in-depth look at the team:

Descriptions:



Breloom @ Focus Sash
Trait: Technician
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance

Ah Breloom. Easily one of the best Pokemon in OU. He's got great attack but that really isn't where lead Breloom shines. It's getting rid of 1 of their Pokemon with 1 move. Focus Sash Breloom Fears Nothing save Cloyster. HOWEVER, he's faster or at LEAST speed ties all variants save choice scarf (which you NEVER see) so I usually just spore them too! Breloom can be a GREAT counter to their flying type. It easily counters a Skarmory hoping to 1HKO with Brave Bird, after which Skarm is asleep and Breloom starts swords dancing. If lucky on the sleep turns it can actually 2HKO Skarm with 2 boosts.

Breloom counters any lead save Taunt versions of Deoxys-D. But I'm happy with a Pokemon that has only 1 counter. And even then, might as well try and spore turn 1, if it works then cool, if I get taunted, then just start using Bullet seed. Breloom can 2HKO Deoxys with Bullet Seed if he gets lucky rolls. Also if I stay at 100% health, then the battle is 4v5 once Breloom kills Deoxys and spores the next Pokemon. Heck if he's lucky enough he can sleep one and kill another before it goes down. Thus making it 3v5. Yeah the hazards will hurt if there are spikes and rock, but hopefully the massive numbers in my favor will make up for it. (And have in the past)



Hitmonlee @ Normal Gem
Trait: Unburden
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Fake Out
- High Jump Kick
- Earthquake
- Blaze Kick

I never really liked Hitmonlee, until I played him! His combo super well on 90% of the OU tier. He has only a few counters being Gengar, Jellicent, Latios/Latias, Dragonite, Salamence. Yes these counters are all very prevalent and can be pretty scary, but I have a few counters that can stop them in their tracks pretty well. As for Hitmonlee, for the rest of the tier beware. I opted to use Earthquake over Stone Edge due to accuracy and coverage, though that is the filler move that I am wondering if Stone Edge would be a better fit, but the accuracy leads much to be desired.

Hitmonlee leads if Breloom just would not be a good idea. (Which is almost never) Mainly against Sand/Sun teams as he can proceed to wreck most everything standard single-handedly. Eat your heart out Stoutland in the sand, I outspeed and OHKO you. Oh and Venasaur doesn't like a boosted Blaze Kick to the face in the sun. Also a OHKO. Hitmonlee destroys Sun teams. Ninetales usually comes out seeing as I have no weather inducer, just to take a 30% Fake out and get nothing done, then either eat the Earthquake and die, or swap out and if the other poke gets 2H or OHKOed, then Hitmonlee still has the advantage.

High Jump Kick is risky yet high reward move. As long as the opponent doesn't have protect, it deals massive damage coming from a 130 base attack and Adamant Nature. Nature need not be changed because all double speed pokes, (Stoutland and Venasaur mainly) have base 80 vs 87 and always (At least from what I've seen) run a +attacking nature. (Satk in Venusaur's case) They don't really fear any scarfers once they are in the Sun/Sand, so why put extra into Speed? This gives Hitmonlee the edge. He also loves to Blaze Kick Genesect in the face, a OHKO.



Gallade @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Psycho Cut
- Close Combat
- Leaf Blade
- Ice Punch

Oh Gallade... We all WANT to play you, but your speed is just too slow. He has a niche in this team being able to count a few threats that nearly completely wall the team. Gallade is saved specifically to counter Gengar, Jellicent, and most importantly Toxicroak, who destroys this team nearly single-handedly in the rain. If it weren't for rain, Toxicroak wouldn't nearly be as scary. But lets face it, weather is EVERYWHERE and highly annoying. So even though I'm sure some of you are going to say that Gallade is a bad fit, I don't think there is another Fighting type that counters the above threats, which really hurt this team in the hands of any good players.

Gallade also does surprisingly well against the Dragons and slew of super-ice-weak Pokemon that plague the OU tier. Gallade can OHKO any super ice weak pokemon save Physically defensive Gliscor (who is 2HKOed easily) and Landorus-T (due to intimidate) But handles the more common Sheer Force Landorus with ease, as well as all the double weak dragons.

Leaf Blade is common but will handle any Rotoms (who usually spec special defense) and all the Water/Ground types with ease. It's also one of my only answers to Jellicent, who can be a real pain otherwise. (Though Scald can still be an issue as Gallade can't ever 1HKO Jellicent, but with his high SDef will also never be OHKOed even by Shadow Ball. (Bar crit hax) Just remember, don't hit Gallade with a dark attack with justified or you will regret it! He only takes neutral damage and gets a 50% damage boost!



Infernape @ Focus Sash
Trait: Blaze
EVs: 252 SAtk / 252 Spe / 4 HP
Timid Nature
- Focus Miss (Blast)
- Fire Blast
- Grass Knot
- Hidden Power (Ice)

Infernape is easily my weakest link on the team, but finds his niche in the Focus Sash/Fire Blast/Blaze combo. There aren't that many things that can take a boosted Fire Blast with STAB save resists. Plus he also suits the team as the second Special attack fighting type and answer to the dragons. Infernape will naturally out speed all dragons save scarfed Latios, whom Heracross takes out the non-scarfed versions with ease.

Infernape would be a wall killer... But 4x fire doesn't matter too much save being a safer way to kill Ferrothorn or Metagross then Blaze Kick from Hitmonlee. And most Genesects are scarfed anyway and will just U-turn out. (Which is fine because it does almost no damage to Infernape who x4 resists bug) Infernape can be good, but he can't really help with Focus Blast because it ALWAYS misses when you need it to hit.
Other then the obvious, he still is a really good addition to the team. He can out speed many Pokemon and KO with powerful Fire attacks. The rain severly dampers this guys even slight attempts to sweep. Although sometimes you just NEED someone who can hit Sdef instead of psysical, and that's where Infernape can shine. Maybe a mixed set with an emphasis on Satk would be the answer?




Keldeo(Resolution) @ Life Orb
Trait: Justified
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Surf
- Secret Sword
- Calm Mind
- Taunt

So Keldeo is really great, especially in the rain, which is 90% of the teams I fight anyways. After one Calm Mind and life orb, he can sweep entire teams if they are unprepared. Just watch out for Jellicent as it COMPLETELY walls this guy. Taunt for setup sweepers, allowing me to setup myself, and Sweep. The debate between Life Orb and Leftovers is a good one, but Life Orb seems to make those 2HKOs into OHKOs so I've kept it.

I know this move set needs help so I am all ears to any suggestions! Keldeo is a staple on this team due to it's water typing, many resists, and the ability to hit SAtk instead of attack is great on a team where 4/6 are physical attacks. Luckily for this team, fighting moves are the way to get through steel walls. :) Secret Sword DOES hit Physical, but just the fact that it's not Focus Miss makes it fine. Plus I don't know many walls who can take a +1 Secret sword AND Surf, most being 2HKOed by the combo.

Keldeo will team up with Infernape to sponge Will-O-Wisp, but Keldeo does one better and sponges Scalds and their burns as well. After 1 Calm Mind, it only takes about 20% life from a Scald in the rain. (But as he is walled by Jellicent... This doesn't help much)



Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Night Slash

Heracross! This Poke is the glue that makes this team work. I went Adamanet because lets face it, he's not out speeding anything base 80 that would also be scarfed anyway. With Moxie he can become a MONSTER. He is my late-game sweeper. He's got pretty dang good resistances for his typing and can knock the socks off of most everything that's weakened at this point with either Close Combat or Megahorn. After 2 Moxie boosts things start getting OHKOed even if they resist one of the 2 attacks.

Night Slash for coverage if Gallade goes down I NEED something to kill those pesky ghost types. Stone Edge is also coverage in case there are flying types still running around. Heracross has decent defensive stats so usually needing a 2HKO isn't that big of a deal when he's locked into a resisted move of some flavor.

The only thing Heracross really fears is Intimidate and Burns, Which basically take him out completely. If he's gotten a moxie boost already, then Intimidate isn't as big of a deal, but still highly annoying.

At a glance:


As you can see this team can be HIGHLY effective. It's only true weakness in OU is 1-2 Pokemon at most. The rest just don't have the offensive presence to do much. This team usually wins about 75-80% of the time. Which for a Mono-type team I would say is pretty good. This team has a long way to go to being perfect, but please suggest! Remember it's a Mono-Fighting Team so replacements HAVE to be a fighting type!

Thanks for reading! Be sure to leave a comment/rate, and if you don't have any suggestions, be sure to luvdisc if you love fighting types!
 

Joeyboy

Has got the gift of gab
is a Team Rater Alumnusis a Smogon Media Contributor Alumnus
I'll bite, cause Fighting-types rule :)

So first thing I wanna recommend is replace Gallade with Medicham! The set I suggest is:

Medicham @ Choice Scarf
Trait: Pure Power
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Hi Jump Kick
- Ice Punch
- Psycho Cut
- Trick / Thunder Punch


So Medicham plays very similar to Gallade, except trades some bulk for that Pure Power! Which your team is all about. If Jellicent is a problem, which it may be, use Thunder Punch. But the thing is, Medicham nor Gallade really help you against Toxicroak because it can just get a sub up and Sucker Punch, and then switch out. Your Psychic/Fighting-type won't take those Sucker Punchs well. So I propose you change your Keldeo to something like:

Keldeo-Resolution @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Calm Mind
- Surf
- Secret Sword
- Hidden Power [Psychic]


Now I would whole heartily agree with anyone that 99 times out of 100 HP Psychic Keldeo is a wash, but if your team really does have such a big Toxicroak weakness as you say, this little gimmick will provide you with all the 'Croak killing power you need. Keldeo is huge Toxicroak set up bait and your opponents will more often than not, do just that; which is when you smash them with HP Psychic. I'd agree that this is a gimmick, but sometimes they're good things, either way try it out.

Also I recommend Life Orb on Infernape. Focus Sash Breloom is fine, since its a lead, but hazards will break Infernape's Sash in most games since you have no way to stop or rid your side of hazards.

Fight On!
 
I'll bite, cause Fighting-types rule :)

So first thing I wanna recommend is replace Gallade with Medicham! The set I suggest is:

Medicham @ Choice Scarf
Trait: Pure Power
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Hi Jump Kick
- Ice Punch
- Psycho Cut
- Trick / Thunder Punch


So Medicham plays very similar to Gallade, except trades some bulk for that Pure Power! Which your team is all about. If Jellicent is a problem, which it may be, use Thunder Punch. But the thing is, Medicham nor Gallade really help you against Toxicroak because it can just get a sub up and Sucker Punch, and then switch out. Your Psychic/Fighting-type won't take those Sucker Punchs well. So I propose you change your Keldeo to something like:

Keldeo-Resolution @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Calm Mind
- Surf
- Secret Sword
- Hidden Power [Psychic]


Now I would whole heartily agree with anyone that 99 times out of 100 HP Psychic Keldeo is a wash, but if your team really does have such a big Toxicroak weakness as you say, this little gimmick will provide you with all the 'Croak killing power you need. Keldeo is huge Toxicroak set up bait and your opponents will more often than not, do just that; which is when you smash them with HP Psychic. I'd agree that this is a gimmick, but sometimes they're good things, either way try it out.

Also I recommend Life Orb on Infernape. Focus Sash Breloom is fine, since its a lead, but hazards will break Infernape's Sash in most games since you have no way to stop or rid your side of hazards.

Fight On!
Thanks for the tips. I guess my guestion about Medicham vs Gallade is just that they seem pretty much the same. does pure power base 60 attack actually give him more damage then Gallades base 125 attack? if not then the special defense on Gallade wins out. ill run HP psychic on Keldeo for sure and see how it goes.
 
...does pure power base 60 attack actually give him more damage then Gallades base 125 attack? if not then the special defense on Gallade wins out. ill run HP psychic on Keldeo for sure and see how it goes.
Boy howdy does it! Here's the math; Gallade with max Attack and Adamant reaches a pretty good 383 Attack stat. Medicham with the same reaches 240, which Pure Power then doubles to 480, so it's a near 100 point difference. Even if Medicham is Jolly, it reaches 219 Atk before Pure Power, and 438 after.

But I love Gallade in general too much to recommend replacement...
 
Boy howdy does it! Here's the math; Gallade with max Attack and Adamant reaches a pretty good 383 Attack stat. Medicham with the same reaches 240, which Pure Power then doubles to 480, so it's a near 100 point difference. Even if Medicham is Jolly, it reaches 219 Atk before Pure Power, and 438 after.

But I love Gallade in general too much to recommend replacement...
Nice! Any other thoughts on the team?
 
Nice! Any other thoughts on the team?
Acrobatics Gliscor and Multiscale Dragonite will stomp all over your team. Rain Dance Tornadus-I and T and Thundurus-T will as well, due to Hurricane. Heracross is Choice Scarfed, but Stone Edge won't 0TK Gliscor or Dragonite. To me, it seems as if you're really skeptical about Infernape. To me, his Fire support doesn't really benefit your team in any way except for killing Ferrothorn, but then again, Ferrothorn is usually a lead, so you're probably gonna Spore it with Breloom anyway.

If I may suggest a replacement:

Lucario @ Life Orb/Choice Scarf
Trait: Justified/Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance / Crunch / Bullet Punch
- Close Combat
- ExtremeSpeed / Drain Punch
- Ice Punch

The thing that makes Lucario a great addition to your team is that he resists the "Trio", Multiscale Dragonite, and Acrobatics Gliscor, who could otherwise cripple your entire team. Then he can bite back with an even more powerful Ice Punch than Infernape's Hidden Power Ice, especially if its Life Orb boosted. Whoever you choose to replace, or if you even decide to include Lucario on your team at all, you'll need a way to resist said counters. And I feel that Lucario makes a perfect fit to resist those counters while keeping your mono team theme.
 

Reymedy

ne craint personne
is a Top Tutor Alumnusis a Tournament Director Alumnusis a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnus
You need this neutral to Flying pokemon :\

Infernape isn't doing his job, and yes Focus Sash won't work.
So to be brief here is what I'd try :

Lucario @ Life Orb
4 HP / 252 Atk / 252 Spe
Adamant
-Sword Dance
-Close Combat
-Bullet Punch
-Extreme Speed

I don't like the other variants with Ice Punch, you'll get walled and killed by Gliscor anyway I mean. But the double Priority is really cool.

And over Gallade.
Hi psychic moves !

Scrafty @ Leftovers
252 HP / 4 Atk / 252 SpD
Careful
- Bulk Up
- Rest
- Drain Punch
- Crunch

These are just "ideas", I don't really have much clue on this type of team, but if you feel short of ideas...


*Change your Keldeo for a Scarf set imo.
 
I really don't think a monotype team can be all that competitive in the ou scene. First off having 2 sashers means that hazards ruin you. Although sash loom is godly from first hand experience, all it takes is rocks and a scarf lati to destroy this team. Flying types force you to use the unreliable stone edge, and after hit online dies moxie menace sweeps you too. Dragonite even has extreme speed to demolish hitmonlee, so it potentially sweeps your team by itself. I can't really make any pointers as to how you can change the team without changing the entirety of it but maybe try scarf terrakion and scrafty over 2 current members (preferably gallade and heracross)
It's true that flying gives me issues but since nearly all my pokes resist stealth rock hazards aren't really an issue.

Acrobatics Gliscor and Multiscale Dragonite will stomp all over your team. Rain Dance Tornadus-I and T and Thundurus-T will as well, due to Hurricane. Heracross is Choice Scarfed, but Stone Edge won't 0TK Gliscor or Dragonite. To me, it seems as if you're really skeptical about Infernape. To me, his Fire support doesn't really benefit your team in any way except for killing Ferrothorn, but then again, Ferrothorn is usually a lead, so you're probably gonna Spore it with Breloom anyway.

If I may suggest a replacement:

Lucario @ Life Orb/Choice Scarf
Trait: Justified/Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance / Crunch / Bullet Punch
- Close Combat
- ExtremeSpeed / Drain Punch
- Ice Punch

The thing that makes Lucario a great addition to your team is that he resists the "Trio", Multiscale Dragonite, and Acrobatics Gliscor, who could otherwise cripple your entire team. Then he can bite back with an even more powerful Ice Punch than Infernape's Hidden Power Ice, especially if its Life Orb boosted. Whoever you choose to replace, or if you even decide to include Lucario on your team at all, you'll need a way to resist said counters. And I feel that Lucario makes a perfect fit to resist those counters while keeping your mono team theme.
I will definitely try out Lucario! Thanks for the rate!
 
I've been running monofighting in OU every since Gen IV. My team has 3 of the 6 on yours, which are Breloom, Gallade, and Keldeo-R. Since you seem to know their benefits, I'll tell you why I run the other 3 instead of the three you chose. I have experimented with every single fully-evolved fighting type at one point in monofighting. Right now, I'm at 1504 in current OU with my team (which I know isn't too high), but I don't play every day, either.

Machamp @Focus Sash (or Lum Berry)
Trait: No Guard
-Bullet Punch
-Ice Punch (or Stone Edge)
-Dynamic Punch
-Payback

Machamp is still the ultimate anti-lead with 100% confusion stab Dynamic Punch at the ready. Focus Sash vs Lum Berry is the hardest decision. He can take a Psychic from anything and counter with Payback (and Bullet Punch on the next turn) with Focus Sash. Lum Berry helps him beat Burn and Sleep. I started using monofighting just because of my love for Machamp, and he's the only Pokemon on the team that has never been replaced. Ice Punch and Stone Edge both hit Dragonite leads pretty hard, but Ice Punch does better against Gliscor.

Lucario @Life Orb
Trait: Inner Focus
-Extremespeed
-Bullet Punch
-Swords Dance
-Close Combat (or Ice Punch)

I really don't like Lucario, and he brings a weakness to Fire, Fighting and Ground that can be annoying, but he's the best priority attacker in the tier (aside from maybe Breloom), and a SD boosted Extremespeed can be extremely useful against a lot of Pokemon that resist fighting. He's basically a revenge killer that can set up on people who switch too often. He's also great to go to when the opponent starts throwing out Toxic Spikes, since it'll usually result in a chance for a free SD.

Scrafty @Lum Berry
Trait: Moxie
-Dragon Dance
-Drain Punch
-Ice Punch
-Crunch

In my opinion as someone who has utilized almost every single fighting type in all of competitive battling, Scrafty is actually the best. His sweeping potential is unmatched with this set. Sure, a weakness to Fighting is a problem, but that's why you can always switch out when needed. After a DD, he's faster than most of the tier. There are many, many times that I am able to get off two, though, since everyone tries to burn or sleep him so often.


I would highly recommend trying out one or two of these guys in your team at some point. Monofighting is the best non-weather monotype in OU right now. I'm glad to see someone else putting it to good use!
 

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