Translating move/ability/item names

Eevee has updated with the Japanese names of all moves/items/abilities/locations; I started working translating (or more accurately, romanising; I don't know Japanese) some of the names.
Moves (??? means I can't figure out a word):
468 Claw Sharpen
469 Wide Guard
470 Guard Share
471 Power Share
472 Wonder Room
473 Psycho Shock
474 Venom Shock
475 Body Purge
476 Rage Powder
477 Telekinesis
478 Magic Room
479
480
481
482
483
484 Heavy Bomber
485 Synchro Noise
486 Eleci Ball
487
488 Nitro Charge
489
490 Ankle Sweep
491 Acid Bomb
492 Trickery
493 Simple Beam
494
495
496
497 Echo Voice
498
499 Clear Smog
500 Assist Power
501 Fast Guard
502 Side Change
503 Boiling Water
504
505 Heal Pulse
506
507 Free Fall
508 Gear Change
509
510
511 Stall
512 Acrobat
513 Mirror Type
514 Retaliation
515 Desperation
516 Gift Pass
517 Purgatory
518 Water Oath
519 Fire Oath
520 Grass Oath
521 Volt Change
522 Bug Resistance
523 Ground Levelling
524 Freezing Breath
525 Dragon Tail
526 Ancient Building
527 Eleci Net
528 Wild Volt
529 Drill Liner
530 Double Chop
531 Heart Stamp
532 Wood Horn
533 Sacred Sword
534 Shell Blade
535 Heat Stamp
536 Grass Mixer
537 Heart Roller
538 Cotton Guard
539 Night Burst
540 Psycho Break
541 Sweep Slap
542
543 Afro Break
544 Gear Saucer
545 Flame Bomb
546 Techno Buster
547 Ancient Song
548 Flesh Sword
549 Frozen World
550 Lightning
551 Blue Fire
552 Fire Dance
553 Freeze Bolt
554 Cold Flare
555 Back Out
556 Icicle Polish
557 V-Generate
558 Cross Flame
559 Cross Thunder
 

Jibaku

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Off the top of my head:

468 = Claw Sharpen
475 = Body Purge?
476: Rage Powder (x_x)
485: Synchro Noise
490: Low Kick????? (Ankle Sweep?) *This one has the same case with JP Meteor Mash, where the romanization matches the english name of a move
492: Trickery
497: Echo Voice
505: Heal Pulse (ITS NOT HEAL BEAM GUYS)
532: Wood Horn
533: Sacred Sword (o_O)
537: Heart Roller
545: Flame Bomb (or Flame Platform, Flame Sphere, w/e. I'm sticking with Flame Bomb)
551: Blue Fire
552: Fire Dance
555: Back Out
558: Cross Flame (not Cross Fire)



541 Sweep ???
suiipubinta = Sweep Slap

554 Cold ???
kooruofurea = Cold Flare
 
Thanks; updated. Going to work on ability names next.

Would it be worth doing Pokémon (e.g. Rankurusu -> Ranculus, like Chiramii -> Chillarmy), or not?
 
Does anyone know when do the pokemons and the attacks/abilities have english names? They generally came when the game is out in America/Europe or some time before?

EDIT: Also, can anyone translate M542? Special 120 BP Flying attack. pidgey/pidgeotto/pidgeot, dragonite, taillow/swellow, erufuun, koaruhii/swanna, urugamosu, torunerosu learn it
 

Zystral

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556 - Icicle Polish
549 - Frozen World / Freezing World
548 - Skin Sword (Flesh Cutter?)
547 - Ancient Song
526 - Ancient Building / Construction
524 - Freezing Breath
523 - Ground Levelling (o_0)
517 - PURGATORY (oshit)
515 - Desperation
514 - Retaliation
511 - Stall

doing my part
 
It's interesting that Techo-Buster seems like it's going to be the signature move of Genosect (#649 Bug/Steel), and it's just a weaker form of Judgment.
 
517 - PURGATORY (oshit)
Don't worry too much about Purgatory, it's just that Fire attack that has 100 BP, 50 Acc, and always inflicts a Burn.

Edit: I'm gonna start matching the effects with the moves with the romanizations to make everything easier to find.
 
Eevee has updated with the Japanese names of all moves/items/abilities/locations; I started working translating (or more accurately, romanising; I don't know Japanese) some of the names.
Moves (??? means I can't figure out a word):
468 Claw Sharpen
469 Wide Guard
470 Guard Share
471 Power Share
472 Wonder Room
473 Psycho Shock
474 Venom Shock
475 Body Purge
476 Rage Powder
477 Telekinesis
478 Magic Room
479
480
481
482
483
484 Heavy Bomber
485 Synchro Noise
486 Eleci Ball
487
488 Nitro Charge
489
490 Ankle Sweep
491 Acid Bomb
492 Trickery
493 Simple Beam
494
495
496
497 Echo Voice
498
499 Clear Smog
500 Assist Power
501 Fast Guard
502 Side Change
503 Boiling Water
504
505 Heal Pulse
506
507 Free Fall
508 Gear Change
509
510
511
512 Acrobat
513 Mirror Type
514
515
516 Gift Pass
517
518 Water Oath
519 Fire Oath
520 Grass Oath
521 Volt Change
522 Bug Resistance
523
524
525 Dragon Tail
526
527 Eleci Net
528 Wild Volt
529 Drill Liner
530 Double Chop
531 Heart Stamp
532 Wood Horn
533 Sacred Sword
534 Shell Blade
535 Heat Stamp
536 Grass Mixer
537 Heart Roller
538 Cotton Guard
539 Night Burst
540 Psycho Break
541 Sweep Slap
542
543 Afro Break
544 Gear Saucer
545 Flame Bomb
546 Techno Buster
547
548
549
550 Lightning
551 Blue Fire
552 Fire Dance
553 Freeze Bolt
554 Cold Flare
555 Back Out
556
557 V-Generate
558 Cross Flame
559 Cross Thunder
Nooo! That's probably the 180 BP Fire move only for the Fire/Psychic legendary, Victinti... :(
 
Nooo! That's probably the 180 BP Fire move only for the Fire/Psychic legendary, Victinti... :(
Did you mean to quote me? I looked it up on Wichu's move database in the other thread and it matches exactly to the Fire move with 100 BP and 50 Acc and I'm pretty sure someone determined it always causes a Burn.

Speaking of that move database, I put the names of the attacks onto them so we can refer to them with easy to remember names instead of things like [M515].

Claw Sharpen: Other Dark PP: 15 Power: --- / Accuracy: --- Effect: [E115]
Wide Guard: Other Rock PP: 10 Power: --- / Accuracy: --- Effect: [E116]
Guard Share: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [E117]
Power Share: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [E118]
Wonder Room: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [E119]
Psycho Shock: Special Psychic PP: 10 Power: 80 / Accuracy: 100 Effect: [E11A]
Venom Shock: Special Poison PP: 10 Power: 65 / Accuracy: 100 Effect: [E11B]
Body Purge: Other Steel PP: 15 Power: --- / Accuracy: --- Effect: [E11C]
Rage Power: Other Bug PP: 20 Power: --- / Accuracy: --- Effect: Whenever an opposing PokÈmon uses an attack with a target of "single non-user" or "single opposing PokÈmon" this round and there is a Pokemon at the position of this attack's user, it is directed to the Pokemon at the position of this attack's user instead of to any other non-user of that attack. Remains effective even if user is replaced. Priority level 3.
Telekinesis: Other Psychic PP: 15 Power: --- / Accuracy: --- Effect: [E11D]
Magic Room: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [E11E]
[M479]: Physical Rock PP: 15 Power: 50 / Accuracy: 100 Effect: [E11F] (100%)
[M480]: Physical Fighting PP: 10 Power: 40 / Accuracy: 100 Effect: [E120]
[M481]: Special Fire PP: 15 Power: 70 / Accuracy: 100 Effect: [E121]
[M482]: Special Poison PP: 10 Power: 95 / Accuracy: 100 Effect: May poison opponent. (10%)
[M483]: Other Bug PP: 20 Power: --- / Accuracy: --- Effect: [E122]
Heavy Bomber: Physical Steel PP: 10 Power: --- / Accuracy: 100 Effect: [E123]
Synchro Noise: Special Psychic PP: 15 Power: 70 / Accuracy: 100 Effect: [E124]
Eleci Ball: Special Electric PP: 10 Power: --- / Accuracy: 100 Effect: [E125]
[M487]: Other Water PP: 20 Power: --- / Accuracy: 100 Effect: [E126]
Nitro Charge: Physical Fire PP: 20 Power: 50 / Accuracy: 100 Effect: [E127]
[M489]: Other Poison PP: 20 Power: --- / Accuracy: --- Effect: [E142]
Ankle Sweep: Physical Fighting PP: 20 Power: 60 / Accuracy: 100 Effect: Decreases opponent's Speed by 1 stage.
Acid Bomb: Special Poison PP: 20 Power: 40 / Accuracy: 100 Effect: [E128]
Trickery: Physical Dark PP: 15 Power: 95 / Accuracy: 100 Effect: [E129]
Simple Beam: Other Normal PP: 15 Power: --- / Accuracy: 100 Effect: [E12A]
[M494]: Other Normal PP: 15 Power: --- / Accuracy: 100 Effect: [E12B]
[M495]: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [E12C]
[M496]: Special Normal PP: 15 Power: 60 / Accuracy: 100 Effect: [E12D]
Echo Voice: Special Normal PP: 15 Power: 40 / Accuracy: 100 Effect: [E12E]
[M498]: Physical Normal PP: 20 Power: 70 / Accuracy: 100 Effect: [E12F]
Clear Smog: Special Poison PP: 15 Power: 50 / Accuracy: --- Effect: [E130]
Assist Power: Special Psychic PP: 10 Power: 20 / Accuracy: 100 Effect: [E131]
Fast Guard: Other Fighting PP: 15 Power: --- / Accuracy: --- Effect: [E132]
Side Change: Other Psychic PP: 15 Power: --- / Accuracy: --- Effect: [E133]
Boiling Water: Special Water PP: 15 Power: 80 / Accuracy: 100 Effect: May burn opponent. (30%)
[M504]: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [E134]
Heal Pulse: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [E135]
[M506]: Special Ghost PP: 10 Power: 50 / Accuracy: 100 Effect: [E136]
Free Fall: Physical Flying PP: 10 Power: 60 / Accuracy: 100 Effect: [E137]
Gear Change: Other Steel PP: 10 Power: --- / Accuracy: --- Effect: [E138]
[M509]: Physical Fighting PP: 10 Power: 60 / Accuracy: 90 Effect: [E139]
[M510]: Special Fire PP: 15 Power: 30 / Accuracy: 100 Effect: [E13A]
Stall: Other Dark PP: 15 Power: --- / Accuracy: 100 Effect: [E13B]
Acrobat: Physical Flying PP: 15 Power: 55 / Accuracy: 100 Effect: [E13D]
Mirror Type: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [E13E]
Retaliation: Physical Normal PP: 5 Power: 70 / Accuracy: 100 Effect: [E13F]
Desperation: Special Fighting PP: 5 Power: --- / Accuracy: 100 Effect: [E140]
Gift Pass: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [E143]
Purgatory: Special Fire PP: 5 Power: 100 / Accuracy: 50 Effect: May burn opponent. (100%)
Water Oath: Special Water PP: 10 Power: 50 / Accuracy: 100 Effect: [E144]
Fire Oath: Special Fire PP: 10 Power: 50 / Accuracy: 100 Effect: [E145]
Grass Oath: Special Grass PP: 10 Power: 50 / Accuracy: 100 Effect: [E146]
Volt Change: Special Electric PP: 20 Power: 70 / Accuracy: 100 Effect: After this attack is used, if this attack is successful, if user has at least 1 HP, and if user's party has at least one non-active PokÈmon and the opposing Pokemon's party has at least one unfainted PokÈmon that isn't an egg, this attack causes the user to switch even if it cannot switch. (The new PokÈmon becomes active immediately. Effect of Destiny Bond and Grudge takes precedence over this attack's effect.)
Bug Resistance: Special Bug PP: 20 Power: 30 / Accuracy: 100 Effect: May decrease opponent's Special Attack by 1 stage.
Ground Leveling: Physical Ground PP: 20 Power: 60 / Accuracy: 100 Effect: May decrease opponent's Speed by 1 stage.
Freezing Breath: Special Ice PP: 10 Power: 40 / Accuracy: 90 Effect: [E120] (100%)
Dragon Tail: Physical Dragon PP: 10 Power: 60 / Accuracy: 90 Effect: [E139]
Ancient Construction: Other Normal PP: 30 Power: --- / Accuracy: --- Effect: [E147]
Eleci Net: Special Electric PP: 15 Power: 55 / Accuracy: 95 Effect: Decreases opponent's Speed by 1 stage.
Wild Volt: Physical Electric PP: 15 Power: 90 / Accuracy: 100 Effect: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Drill Liner: Physical Ground PP: 10 Power: 80 / Accuracy: 95 Effect: Good chance for a critical hit.
Double Chop: Physical Dragon PP: 15 Power: 40 / Accuracy: 90 Effect: Strikes twice.
Heart Stamp: Physical Psychic PP: 25 Power: 60 / Accuracy: 100 Effect: May cause opponent to flinch.
Wood Horn: Physical Grass PP: 10 Power: 75 / Accuracy: 100 Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.
Sacred Sword: Physical Fighting PP: 20 Power: 90 / Accuracy: 100 Effect: [E12F]
Shell Blade: Physical Water PP: 10 Power: 75 / Accuracy: 95 Effect: May decrease opponent's Defense by 1 stage.
Heat Stamp: Physical Fire PP: 10 Power: --- / Accuracy: 100 Effect: [E123]
Grass Mixer: Special Grass PP: 10 Power: 65 / Accuracy: 90 Effect: May decrease opponent's Accuracy by 1 stage.
Heart Roller: Physical Bug PP: 20 Power: 65 / Accuracy: 100 Effect: May cause opponent to flinch. Power is doubled if Minimize is in effect for opponent.
Cotton Guard: Other Grass PP: 10 Power: --- / Accuracy: --- Effect: [E148]
Night Burst: Special Dark PP: 10 Power: 85 / Accuracy: 95 Effect: May decrease opponent's Accuracy by 1 stage.
Psycho Break: Special Psychic PP: 10 Power: 100 / Accuracy: 100 Effect: [E11A]
Sweep Slap: Physical Normal PP: 10 Power: 25 / Accuracy: 85 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.
[M542]: Special Flying PP: 10 Power: 120 / Accuracy: 70 Effect: [E151] (30%)
Afro Break: Physical Normal PP: 15 Power: 120 / Accuracy: 100 Effect: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Gear Saucer: Physical Steel PP: 15 Power: 50 / Accuracy: 85 Effect: Strikes twice.
Flame Bomb/Platform: Special Fire PP: 5 Power: 100 / Accuracy: 100 Effect: May burn opponent. (30%)
Techno Buster: Special Normal PP: 5 Power: 85 / Accuracy: 100 Effect: If user is holding a Plate, this attack's type depends on the Plate held.
Ancient Song: Special Normal PP: 10 Power: 75 / Accuracy: 100 Effect: [E149] (10%)
Skin Sword: Special Fighting PP: 10 Power: 85 / Accuracy: 100 Effect: [E11A]
Frozen World: Special Ice PP: 10 Power: 65 / Accuracy: 95 Effect: [E14A]
Lightning: Physical Electric PP: 5 Power: 130 / Accuracy: 85 Effect: May paralyze opponent. (20%)
Blue Fire: Special Fire PP: 5 Power: 130 / Accuracy: 85 Effect: May burn opponent. (20%)
Fire Dance: Special Fire PP: 10 Power: 80 / Accuracy: 100 Effect: May increase user's Special Attack by 1 stage.
Freeze Bolt: Physical Ice PP: 5 Power: 140 / Accuracy: 90 Effect: [E14B] (30%)
Cold Flare: Special Ice PP: 5 Power: 140 / Accuracy: 90 Effect: [E14C] (30%)
Back Out: Special Dark PP: 15 Power: 55 / Accuracy: 95 Effect: May decrease opponent's Special Attack by 1 stage.
Icicle Polish: Physical Ice PP: 10 Power: 85 / Accuracy: 90 Effect: May cause opponent to flinch.
V-Generate: Physical Fire PP: 5 Power: 180 / Accuracy: 95 Effect: [E14E]
Cross Flame: Special Fire PP: 5 Power: 100 / Accuracy: 100 Effect: [E14F]
Cross Thunder: Physical Electric PP: 5 Power: 100 / Accuracy: 100 Effect: [E150]
 

TheMaskedNitpicker

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By process of elimination, M487 must be Soak, the move we saw Mamanbou use in footage weeks ago. It changes the target's type to Water.

We also know that M489 is Coil, the snakes-only move that raises Attack, Defense, and Accuracy.

Which of these attack is Troll, one of the TMs we've been seeing? Is it the same as 'Stall'? EDIT: No, it can't be because Stall is a separate TM. Hmm...

EDIT: M479 has been translated as Strike Down, the move that sends flying targets to the ground.

EDIT: M495 is After You or 'You First', as Serebii has translated it.

EDIT: Also, which of these attacks is the 'Smooth Over' TM that we've been seeing?

EDIT: M504 is learned by Pokémon with shells. It roughly translated to 'Shell Tear/Violate/Defeat/Smash', although based on its effect, I'd been calling it 'Emerge' in my Pokédex. It raises the user's Attack, SpAtk, and Speed at the cost of Defense and SpDef. I wonder if it can be used more than once?

EDIT: M506 is Evil Eye, the Ghost-type attack that doubles in power if the target has a status ailment.

EDIT: M510 is Incinerate, or 'Complete Burn', as Serebii has translated it. It burns up the targets' berries.

EDIT: M483 is 'Robe of the Butterfly', but I'm calling it Gossamer for space reasons.

EDIT: M482 is Sludge Wave.

EDIT: I cannot translate M509. Only Poliwrath and Negeki learn it and it makes the opponent switch out. A judo throw, perhaps?

EDIT: Likewise I can't translate M496. Based on the Pokémon that learn it, I think it's sound-based. It becomes more powerful the more of your Pokémon that know the move. I've been calling in 'Harmonize'.
 
Alright finally managed to log in, I've been compiling a TM list using the data we have and I may be able to help a little.

I'm pretty sure Smooth Over is Ground Leveling. They have a similar meaning and the TM is given to you by Yakon, which would indicate it's a ground move.

Troll is almost certainly M496. It's Type and PP matches up with the Otamaru screenshot, the effect matches with the literal definition of the name and it would also make sense that almost everyone learns it, if it's a move you need multiple Pokemon using.

526 should be Cheer Up, as we already know Cheer Up raises Attack and Special Attack and there aren't any other moves with that effect listed.

And I have one question:

Could Sludge Wave possibly be the Hydro Wave move listed as a TM? That's the only one I'm not 100% sure at this point, and once I get it I pretty much have everything figured out.
 

Mario With Lasers

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Nooo! That's probably the 180 BP Fire move only for the Fire/Psychic legendary, Victinti... :(
Hmmm. I recall reading somewhere (Serebii, I guess) Victini would have a signature move, but it was revealed to be learned "in a different way".


I guess we found it.
 

TheMaskedNitpicker

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M537 should be Hard Roller, not 'Heart Roller'.

EDIT:
Alright finally managed to log in, I've been compiling a TM list using the data we have and I may be able to help a little.

I'm pretty sure Smooth Over is Ground Leveling. They have a similar meaning and the TM is given to you by Yakon, which would indicate it's a ground move.

Troll is almost certainly M496. It's Type and PP matches up with the Otamaru screenshot, the effect matches with the literal definition of the name and it would also make sense that almost everyone learns it, if it's a move you need multiple Pokemon using.

526 should be Cheer Up, as we already know Cheer Up raises Attack and Special Attack and there aren't any other moves with that effect listed.

And I have one question:

Could Sludge Wave possibly be the Hydro Wave move listed as a TM? That's the only one I'm not 100% sure at this point, and once I get it I pretty much have everything figured out.
Thanks for the info on Smooth Over and Troll! I think 'Hydro Wave' is actually Sludge Wave. The japanese word for sludge is 'hedoro', which somebody must have thought meant 'hydro'.
 
Decided to help out on the nearly complete Ability list. Anything that is bolded was translated by me.

[124] Bad Company: Contact attack may steal opponent's item
[125] Encourage: Additional effects of moves on opponents do not occur. Power of those moves boosted.
[126] Contrarian: Effect of Stat Boosts/Drops reversed
[127] Anxiety: Opponent cannot consume Berries
[128] Competitive Spirit: Attack raised by 2 whenever it's reduced by 1 (such as by Intimidate)
[129] Weak-kneed: Stats halved when HP below 50%
[130] Cursed Body: When the user faints, the move that KOed them may be disabled.
[131] Healing Heart: Partners cannot suffer status afflictions.
[132] Friend Guard
[133] Broken Armor: When the user is hit with a physical attack, their defense lowers and speed increases
[134] Heavy Armor: Weight increased
[135] Light Armor: Weight reduced
[136] Multi-Scales: Takes less damage from attacks when HP is full
[137] Poison Panic: Attack boosted when poisoned
[138] Fire Alarm: Powered up when Burned
[139] Harvester: Can recycle a berry automatically
[140] Telepathy: Immune to damage from partner's moves like Earthquake/Explosion
[141] Erratic: Random Stat Boosted when entering battle
[142] Dustproof: Immune to damage from Hail/Sandstorm
[143] Poison Skin: Chance to poison upon when hit with Contact Moves.
[144] Regeneration: The user recovers 1/3 of HP when they switch out.
[145] Pidgeon Heart: Defense cannot be lowered
[146] Sand Throw: Speed doubled in Sandstorm
[147] Miracle Skin: Chance of not getting affected by Status ailments
[148] Analyse: Moves are powered-up when you move after the target
[149] Illusion: Takes on the appearence of another Pokémon in the party.
[150] Jack of all trades: Power of non-STAB moves increased
[151] Slip Through: Attacks ignore Reflect and Light Screen.
[152] Mummy: Contact attacks replace attacker's ability with Mummy
[153] Overconfidence: Attack boosted after KOing an opponent.
[154] Justice Heart: Dark Attacks do no damage and boost attack.
[155] Wariness: Evasion boosted against attacks that have already been used against it.
[156] Magic Mirror: Chance to reflect Status Ailments
[157] Herbivore: Grass attacks do no damage and boost attack.
[158] Mischievous Heart: Chance of priority with status ailment moves.
[159] Sand Power: Ground/Rock/Steel attacks do more damage in a Sandstorm
[160] Iron Barbs: Clone of Rough Skin
[161] Daruma mode: Becomes psychic and blue and defensive when HP below 50%
[162] Victory Star: Accuracy of self and partners increased.
[163] Turboblaze: Same as Mold Breaker
[164] Teravoltage: Same as Mold Breaker

Only 141 is in need of translating now.

Friend Guard, Iron Barbs, and Miracle Skin: all need descriptions translated(I would do it, but I don't know the locations of their descriptions).

EDIT: added name to 141 and description to Iron Barbs and Miracle Skin. Friend Guard needs translation.
 
Awesome, thanks.

This pretty much completes the list, there's one or two I could still be wrong on but I'm pretty certain I have them all:

TM 01 - Claw Sharpen - Raises user's Attack and Accuracy - Dark Type.
TM 03 - Psycho Shock - 80 BP - 100% Accuracy - Special - Psychic Type - Causes Physical Damage.
TM 09 - Venom Shock - 65 BP- 100% Accuracy - Special - Poison Type - BP doubles if the opponent is Poisoned.
TM 19 - Telekinesis - Makes target easier to hit for 3 turns - Psychic Type.
TM 23 - Strike Down - 50 BP - 100% Accuracy - Physical - Rock Type - Flying/Levitating opponents fall to the ground.
TM 34 - Sludge Wave - 95 BP - 100% Accuracy - Special - Poison Type - May poison opponent, hits everyone in Doubles/Triples.
TM 43 - Nitro Charge - 50 BP - 100% Accuracy - Physical - Fire Type - May raise user's Speed.
TM 47 - Ankle Sweep - 60 BP - 100% Accuracy - Physical - Fighting Type - Lowers opponent's Speed.
TM 48 - Troll - 60 BP - 100% Accuracy - Special - Normal Type - Power increases when allies also use Troll.
TM 49 - Echo Voice - 40 BP - 100% Accuracy - Special - Normal Type - Damage increases every turn.
TM 51 - Side Change - Switches positions with an ally - Psychic Type.
TM 55 - Boiling Water - 80 BP - 100% Accuracy - Special - Water Type - 30% chance of causing Burn.
TM 58 - Freefall - 60 BP- 100% Accuracy - Physical - Flying Type - Carries opponent in to the air and drops them on the next turn.
TM 59 - Incinerate - 30 BP - 100% Accuracy - Special - Fire Type - Destroys the opponent's Berry.
TM 60 - Stall - Causes the target to move last - Dark Type.
TM 62 - Acrobat - 55 BP - 100% Accuracy - Physical - Flying Type - Power doubles if the opponent has no held item. Can hit at any range in Triples.
TM 67 - Get Even - 70 BP - 100% Accuracy - Physical - Normal Type - Power increases if an ally was KOed the previous turn.
TM 72 - Volt Change - 70 BP - 100% Accuracy - Special - Electric Type - User switches out after attacking.
TM 76 - Bug Resistance - 30 BP - 100% Accuracy - Special - Bug Type - May lower target's Special Attack, hits multiple targets in Doubles/Triples.
TM 78 - Ground Leveling - 60 BP - 100% Accuracy - Physical - Ground Type - Lowers the opponent's speed.
TM 79 - Ice Breath - 40 BP - 100% Accuracy - Special - Ice Type - Always gets a Critical Hit.
TM 82 - Dragon Tail - 60 BP - 90% Accuracy - Physical - Dragon Type - Always strikes last, but forces the target to switch out.
TM 83 - Cheer Up - Raises user's Attack and Special Attack - Normal Type.
TM 93 - Wild Volt - 90 BP - 100% Accuracy - Physical - Electric - User takes 1/4 recoil damage.
TM 95 - Back Out - 55 BP - 95% Accuracy - Physical - Dark Type - Lowers opponent's Special Attack.
 
I'm wondering if:

[137] ???: Attack boosted when poisoned
[138] ???: Powered up when Burned
Can be translated as Poisoned Delusion and Burned Delusion?

EDIT: Actually, I screwed up a bit, XD. Perhaps it's Poisoned Rampage, and Burned Rampage.
 
A few of the abilities were filled in by Howabe on Gamefaqs yesterday:

Cursed Body: When the user faints, the move that KOed them may be disabled.
Analyse: Moves are powered up when you attack after the target.
Poison Skin: Poisons on contact. Not sure if there's any difference from Poison Point.
Broken Armor: When the user is hit with a physical attack, their defense lowers and speed increases.
Regeneration: The user recovers HP when they switch out.

Magic Mirror may actually reflect status moves, but that one doesn't seem quite as certain yet. So it could still have the Psycho Shift effect.
 
A few of the abilities were filled in by Howabe on Gamefaqs yesterday:

Cursed Body: When the user faints, the move that KOed them may be disabled.
Analyse: Moves are powered up when you attack after the target.
Poison Skin: Poisons on contact. Not sure if there's any difference from Poison Point.
Broken Armor: When the user is hit with a physical attack, their defense lowers and speed increases.
Regeneration: The user recovers HP when they switch out.

Magic Mirror may actually reflect status moves, but that one doesn't seem quite as certain yet. So it could still have the Psycho Shift effect.
I'll add those in and edit the effects of Magic Mirror now...
 
Code:
468  Sharpen Claws      Tsume Togi        つめとぎ
469  Wide Guard         Waido Gaado       ワイドガード
470  Guard Share        Gaado Shea        ガードシェア
471  Power Share        Pawaa Shea        パワーシェア
472  Wonder Room        Wandaa Ruumu      ワンダールーム
473  Psycho Shock       Saiko Shokku      サイコショック
474  Venom Shock        Benomu Shokku     ベノムショック
475  Body Purge         Bodi Paaji        ボディパージ
476  Rage Powder        Ikari no Kona     いかりのこな
477  Telekinesis        Terekineshisu     テレキネシス
478  Magic Room         Majikku Ruumu     マジックルーム
479  Knock Down         Uchiotosu         うちおとす
480  Mountain Storm     Yamaarashi        やまあらし
481  Flame Burst        Hajikeru Honoo    はじけるほのお
482  Sludge Wave        Hedoro Weebu      ヘドロウェーブ
483  Butterfly Dance    Chou no Mai       ちょうのまい
484  Heavy Bomber       Hebii Bonbaa      ヘビーボンバー
485  Synchro Noise      Shinkuro Noizu    シンクロノイズ
486  Elec Ball          Ereki Booru       エレキボール
487  Water Soak         Mizubitashi       みずびたし
488  Nitro Charge       Nitoro Chaaji     ニトロチャージ
489  Winding Coil       Toguro wo Maku    とぐろをまく
490  Low Kick           Roo Kikku         ローキック
491  Acid Bomb          Ashiddo Bomu      アシッドボム
492  Counterfeit        Ikasama           イカサマ
493  Simple Beam        Shinpuru Biimu    シンプルビーム
494  Assemble Crew      Nakama Dzukuri    なかまづくり
495  After You          Osakini Douzo     おさきにどうぞ
496  Trolling           Rinshou           りんしょう
497  Echo Voice         Ekoo Boisu        エコーボイス
498  Payment Plan       Nashikuzushi      なしくずし
499  Clear Smog         Kuria Sumoggu     クリアスモッグ
500  Assist Power       Ashisuto Pawaa    アシストパワー
501  Fast Guard         Fasuto Gaado      ファストガード
502  Side Change        Saido Chenji      サイドチェンジ
503  Boiling Water      Nettou            ねっとう
504  Shell Crack        Kara wo Yaburu    からをやぶる
505  Healing Surge      Iyashi no Hadou   いやしのはどう
506  Evil Eye           Tatarime          たたりめ
507  Freefall           Furiifooru        フリーフォール
508  Gear Change        Gia Chenji        ギアチェンジ
509  Overhead Throw     Tomoenage         ともえなげ
510  Scorching          Yakitsukusu       やきつくす
511  Postpone           Sakiokuri         さきおくり
512  Acrobat            Akurobatto        アクロバット
513  Mirror Type        Miraa Taipu       ミラータイプ
514  Revenge            Katakiuchi        かたきうち
515  Life and Death     Inochigake        いのちがけ
516  Gift Pass          Gifuto Pasu       ギフトパス
517  Purgatory          Rengoku           れんごく
518  Water Boundary     Mizu no Chikai    みずのちかい
519  Flame Boundary     Honoo no Chikai   ほのおのちかい
520  Grass Boundary     Kusa no Chikai    くさのちかい
521  Volt Change        Boruto Chenji     ボルトチェンジ
522  Bug Resistance     Mushi no Teikou   むしのていこう
523  Ground Leveling    Jinarashi         じならし
524  Ice Breath         Koori no Ibuki    こおりのいぶき
525  Dragon Tail        Doragon Teeru     ドラゴンテール
526  Trembling Rise     Furui Tateru      ふるいたてる
527  Elec Net           Ereki Netto       エレキネット
528  Wild Bolt          Wairudo Boruto    ワイルドボルト
529  Drill Liner        Foriru Rainaa     ドリルライナー
530  Double Chop        Daburu Choppu     ダブルチョップ
531  Heart Stamp        Haato Sutanpu     ハートスタンプ
532  Wood Horn          Uddo Hoon         ウッドホーン
533  Sacred Sword       Seinaru Tsurugi   せいなるつるぎ
534  Shell Blade        Sheru Bureedo     シェルブレード
535  Heat Stamp         Hiito Sutanpu     ヒートスタンプ
536  Grass Mixer        Gurasu Mikisaa    グラスミキサー
537  Hard Roller        Haado Rooraa      ハードローラー
538  Cotton Guard       Kotton Gaado      コットンガード
539  Night Burst        Naito Baasuto     ナイトバースト
540  Psycho Break       Saiko Bureiku     サイコブレイク
541  Sweep Slap         Suiipu Binta      スイープビンタ
542  Windstorm          Boufuu            ぼうふう
543  Afro Break         Afuro Bureiku     アフロブレイク
544  Gear Saucer        Gia Soosaa        ギアソーサー
545  Flame Shot         Kaendan           かえんだん
546  Techno Buster      Tekuno Basutaa    テクノバスター
547  Ancient Song       Inishie no Uta    いにしえのうた
548  Divine Sword       Shinpi no Tsurugi しんぴのつるぎ
549  Frozen World       Kogoeru Sekai     こごえるせかい
550  Lightning Strike   Raigeki           らいげき
551  Blue Flame         Aoi Honoo         あおいほのお
552  Flame Dance        Honoo no Mai      ほのおのまい
553  Freeze Bolt        Furiizu Boruto    フリーズボルト
554  Cold Flare         Koorudo Furea     コールドフレア
555  Bark Out           Baaku Auto        バークアウト
556  Icicle Drop        Tsurara Otoshi    つららおとし
557  V-Generate         Vjenereeto        Vジェネレート
558  Cross Flame        Kurosu Fureimu    クロスフレイム
559  Cross Thunder      Kurosu Sandaa     クロスサンダー
Also,

Ability 137: Poison Rampage
Ability 138: Burn Rampage
Ability 141: Erratic

Enjoy.
 

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