Trevenant is a very interesting Pokemon, and I saw potential in its moveset, so I wanted to try out a kind of novelty team with it. It's been receiving pretty mixed results so far, so I wanted to try and get some advice maximize its effectiveness.Pablo (Smeargle) (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Sticky Web
- Stealth Rock
- Spore
- Taunt This is a standard hazard-setting Smeargle, filling the same role it usually does on teams. Sticky Web and Stealth Rock both punish opponents for trying to switch out of Trevenant's Leech Seed, while Spore and Taunt fill their usual roles. Sticky Web also helps Trevenant in that, while it's usually too slow for even Sticky Web to make a difference, it allows it to set up Substitutes faster than less speedy threats such as Magearna.
Explodicus (Charizard) (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Air Slash
- Roost Charizard sets up sunlight to allow Trevenant's Harvest to activate every turn, essentially giving it free Substitutes as long as the sun is out. It also destroys the Grass-types immune to Trevenant's Leech Seed, carrying Air Slash over Focus Blast to let it hit Mega Venusaur effectively.
FunFruit (Trevenant) (M) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 244 HP / 12 Atk / 252 SpD
Careful Nature
- Horn Leech
- Will-O-Wisp
- Leech Seed
- Substitute The center around which I built this team; it seeks to stay in the game as long as possible by hiding behind Substitutes, draining health from opponents, and repeatedly harvesting Sitrus Berries. Will-O-Wisp allows it to take physical attacks better. It also blocks Rapid Spin, allowing hazards to stay up longer.
Basil (Bisharp) (M) @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance Here mainly to punish Defog users, so as to try and keep hazards up as long as possible. It also takes care of threats to Trevenant such as most Ghost-types or Psychics carrying Shadow Ball.
Marina (Tentacruel) (F) @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 236 Def / 8 SpA / 16 Spe
Timid Nature
- Rapid Spin
- Scald
- Toxic Spikes
- Haze
My hazard remover, as this team is seriously bothered by hazards. It also sets up Toxic Spikes, punishing switching further, and Haze can prevent setup sweepers from causing too much trouble.
Treble (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell
The team's cleric, mainly there to take care of status and to heal teammates with Wish. It also effectively handles Mega Sableye, which this team is otherwise horrified of, and Unaware lets it handle setup sweepers.
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Sticky Web
- Stealth Rock
- Spore
- Taunt This is a standard hazard-setting Smeargle, filling the same role it usually does on teams. Sticky Web and Stealth Rock both punish opponents for trying to switch out of Trevenant's Leech Seed, while Spore and Taunt fill their usual roles. Sticky Web also helps Trevenant in that, while it's usually too slow for even Sticky Web to make a difference, it allows it to set up Substitutes faster than less speedy threats such as Magearna.
Explodicus (Charizard) (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Air Slash
- Roost Charizard sets up sunlight to allow Trevenant's Harvest to activate every turn, essentially giving it free Substitutes as long as the sun is out. It also destroys the Grass-types immune to Trevenant's Leech Seed, carrying Air Slash over Focus Blast to let it hit Mega Venusaur effectively.
FunFruit (Trevenant) (M) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 244 HP / 12 Atk / 252 SpD
Careful Nature
- Horn Leech
- Will-O-Wisp
- Leech Seed
- Substitute The center around which I built this team; it seeks to stay in the game as long as possible by hiding behind Substitutes, draining health from opponents, and repeatedly harvesting Sitrus Berries. Will-O-Wisp allows it to take physical attacks better. It also blocks Rapid Spin, allowing hazards to stay up longer.
Basil (Bisharp) (M) @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance Here mainly to punish Defog users, so as to try and keep hazards up as long as possible. It also takes care of threats to Trevenant such as most Ghost-types or Psychics carrying Shadow Ball.
Marina (Tentacruel) (F) @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 236 Def / 8 SpA / 16 Spe
Timid Nature
- Rapid Spin
- Scald
- Toxic Spikes
- Haze
My hazard remover, as this team is seriously bothered by hazards. It also sets up Toxic Spikes, punishing switching further, and Haze can prevent setup sweepers from causing too much trouble.
Treble (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell
The team's cleric, mainly there to take care of status and to heal teammates with Wish. It also effectively handles Mega Sableye, which this team is otherwise horrified of, and Unaware lets it handle setup sweepers.