TABLE OF CONTENTS:
1. INTRODUCTION
2. PROOF OF PEAK
3. TEAM + DESCRIPTION
4. TEAM BUILDING PROCESS
5. TEAM USAGE TIPS
6. THREAT LIST
7. IMPORTABLE
8. FINAL WORDS
1 - INTRODUCTION
Hello! I am Pinkacross, a teambuilder and member of the smogon community. Like many others, I was disappointed with the Gen 8 metagame, particularly surrounding the limited teambuilding. It seemed as though bulky teams or HO was the only functional playstyle, countless Corviknights and Clefables everywhere. This team is an exception. A creative, yet also successful team that shows that unique pokemon can be viable too. Keep trying to build creative teams, folks. With the new DLC out, teambuilding opportunities will flourish. Enjoy!
2 - PROOF OF PEAK
3 - TEAM + DESCRIPTION
Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Calm Mind
- Mystical Fire
- Draining Kiss
Hatterene is our first Trick Room setter, and a possible wincon. For the purposes of this Hatterene, bulk is more important than offense, which is the reason for the maximum defense investment. Magic Bounce is a great ability that allows us to annoy pokemon like Seismitoad, Ferrothorn (we take around 20% from Gyro Ball) and Hippowdon. Hatterene can take 1 hit from almost any pokemon in the tier, making it good for setting Trick Room in a pinch, particularly against offensive teams. Mystical Fire and Draining Kiss are both more important than Psychic (which mainly only hits Toxapex) since this team thrives off of Toxapex. Every time a Toxapex switches in, we get up a Future Sight with Reuniclus, so Psychic is not needed.
NOTABLE CALCS:
252 Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 252+ Def Hatterene: 204-240 (64.1 - 75.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Bisharp Iron Head vs. 252 HP / 252+ Def Hatterene: 210-248 (66 - 77.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Guts Conkeldurr Facade (140 BP) vs. 252 HP / 252+ Def Hatterene: 198-233 (62.2 - 73.2%) -- guaranteed 2HKO after Leftovers recovery
Reuniclus @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Future Sight
- Knock Off
- Psychic
Reuniclus is possibly the most important pokemon on this team. Against defensive teams, Reuniclus’ main role is setting up Future Sights and Knocking Off items. When facing offensive or HO teams, it’s purpose is typically to set Trick Room and possibly sweep with Psychic. This multi-purpose pokemon is what makes the team possible. Future Sight is very helpful for setting up into Dracovish and Rotom. Using Future Sight and then switching into Rotom-Heat is a devastating combination. Rotom can use Overheat on the same turn that Future Sight hits, which for many teams means losing a pokemon. The same applies to Dracovish with Fishious Rend, most notably allowing Dracovish to KO Toxapex in a single turn. Fishious Rend + Future Sight + Another Fishious Rend next turn also kills Ferrothorn. Please note that Future Sight hits before Wish activates. Future Sight also CANNOT be protected or baneful bunkered. This may help you kill a Clefable.
NOTABLE CALCS:
252+ SpA Reuniclus Future Sight vs. 252 HP / 4 SpD Toxapex: 308-366 (101.3 - 120.3%) -- guaranteed OHKO
252+ SpA Reuniclus Future Sight vs. 252 HP / 4 SpD Seismitoad: 264-312 (63.7 - 75.3%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Reuniclus Future Sight vs. 252 HP / 4 SpD Ferrothorn: 92-108 (26.1 - 30.6%) -- 3.7% chance to 4HKO after Leftovers recovery
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 112 HP / 252 Atk / 4 SpD / 140 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Crunch
- Rest
Dracovish is the main offensive pressure of this team, and it offers fantastic instant power. When paired with a Reuniclus Future Sight, all typical checks to this pokemon fall easily. Most games, Fishious Rend will be all that you need to click. However, Outrage is a good coverage move that can damage Seismitoad greatly (OHKOing with the addition of a Future Sight) and Crunch helps as an extra coverage move that does not lock Dracovish in. Rest is on this set for bulky teams and stall. If Dracovish is burned, poisoned or paralyzed somehow, you can Rest off this status condition, burn 2 sleep turns on passive pokemon, and you’re back in action. Note that it is often better to have 0 turns of sleep left than to be awake, since you are immune to status when switching in. The EV spread is designed to outspeed all bulky pokemon (such as Mandibuzz and anything slower) while still being slower than anything on an HO team, such as Bisharp, Cloyster, and other Dracovish. This allows Dracovish to be a monster under Trick Room when facing offensive builds, and still a speedy menace against stall.
NOTABLE CALCS:
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (170 BP) vs. 252 HP / 252+ Def Ferrothorn: 158-186 (44.8 - 52.8%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (170 BP) vs. 252 HP / 252+ Def Toxapex: 141-167 (46.3 - 54.9%) -- 10.9% chance to 2HKO after Black Sludge recovery
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Defog
- Toxic
Rotom is a support pokemon on this team, and it functions as out-of Trick Room speed control. Rotom ensures that we don’t lose to pokemon such as Kyurem and Togekiss, while also providing removal and momentum via Volt Switch. Rotom is also a great abuser of Future Sight. On the turn that Future Sight hits, Rotom can Overheat+Future Sight to deal a massive amount of damage to Corviknight, and OHKO Hippowdon, Toxapex, and Ferrothorn. If you suspect a Hydreigon, Mandibuzz, or Seismitoad switch in, you can use Toxic.
NOTABLE CALCS:
8 SpA Rotom-Heat Overheat vs. 252 HP / 208+ SpD Corviknight: 246-290 (61.5 - 72.5%) -- guaranteed 2HKO after Leftovers recovery
Umbreon @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Yawn
- Foul Play
Umbreon is a fantastic support pokemon for the team. It’s use of Yawn + Protect + Foul Play makes it exceptional against HO teams. Wish is helpful for keeping other pokemon (typically Rotom and Hatterene) healthy. Umbreon also serves as a check to Excadrill and Bisharp. To more reliably check these pokemon that are otherwise extremely threatening to the team, Umbreon has Inner Focus. This means it cannot be flinched by Iron Head. This also allows it to consistently check Jirachi (though it is much less threatening.) Inner Focus also lets Umbreon use Yawn on non-substitute Togekiss, without fear of a flinch. Finally, Umbreon can sweep against HO teams with Foul Play if Trick Room is up. Umbreon can also wall Zeraora if needed, but it should not recklessly be switched in.
NOTABLE CALCS:
+2 252 Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 252+ Def Umbreon: 228-268 (58 - 68.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Umbreon Foul Play vs. 0 HP / 4 Def Excadrill: 480-565 (132.9 - 156.5%) -- guaranteed OHKO
+4 252+ Atk Bisharp Iron Head vs. 248 HP / 252+ Def Umbreon: 282-333 (71.7 - 84.7%) -- guaranteed 2HKO after Leftovers recovery
+4 252+ Atk Umbreon Foul Play vs. 0 HP / 4 Def Bisharp: 246-291 (90.7 - 107.3%) -- 43.8% chance to OHKO
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Baneful Bunker
It’s a Toxapex. You know him, you love him. He walls stuff. Dracovish check, Toxics some sweepers like Mimikyu, Terrakion, DD Dragapult. That’s about all there is to say. Toxapex can wear down Conkeldurr with a Recover + Baneful Bunker. Also, if things go poorly against a very passive team, you can swap between Toxapex and Reuniclus until turn 1000 (or until they offer a tie.)
NOTABLE CALCS:
252+ Atk Guts Conkeldurr Facade (140 BP) vs. 252 HP / 252+ Def Toxapex: 141-167 (46.3 - 54.9%) -- 10.5% chance to 2HKO after Black Sludge recovery
4 - TEAM BUILDING PROCESS
I started out with the core of Reuniclus + Dracovish. I knew that Future Sight + Dracovish was extremely powerful against bulky teams, and TR Dracovish would be great against HO.
I added a Toxapex, knowing I would need a Dracovish check, and Toxapex stops a very large amount of sweepers.
I added a Clefable to help bring in Dracovish with teleport, and provide wish support.
I added a Rotom as a defoger, and a check to Togekiss. Rotom also seemed a good choice since it abused Future Sight, and provided good speed outside of Trick Room.
Rotom alone (without recovery) seemed like insufficient hazard control. I added Hatterene to have a wincon, and help with hazards. I also needed another Trick Room setter for Dracovish to go ham.
I realized my team completely lost to Excadrill and Bisharp, so I added an Umbreon. It ended up working far better than Clefable.
5 - TEAM USAGE TIPS
This is not an easy team to use. It is not stall nor a simple HO. Here are a few tips to help you play:
- Use Future Sight → Switch into Rotom / Dracovish → Fishious Rend/ Overheat
- Don’t let Rotom get too low, especially if the opponent has a Kyurem or Togekiss. Try to use Umbreon’s Wish to keep it healthy.
- Against bulkier, slow teams, it is often better to never use Trick Room. On the flip side, against HO and offensive teams, Trick Room will probably be vitally important to victory.
- Hatterene is often a wincon late-game. In the team preview, you may see a Corviknight that turns out to be Iron Head, and discredit Hatterene as a sweeper. However, it may turn out that the Corviknight gets burned or weakened to the point where Hatterene can win.
- Be aware. Pokemon drop around Dracovish, and for every fainted pokemon on the opponent’s team, new opportunities arise. Umbreon, Toxapex, or Dracovish may simply win at some point, don’t be afraid to sack previously important mons to get into that position.
- Practice. With time, the team will make more sense to you. :)
6 - THREAT LIST
These two Calm Mind users can literally 6-0. Try to get a Knock Off or a Toxic on Primarina to negate its health. Clefable is far worse. You have to get in Dracovish. One method is to swap in Umbreon, Yawn + Protect, then swap in the Vish. You can also run Gastro Acid over Baneful Bunker on Toxapex, this will cause Clefable to take toxic damage. Gastro Acid Toxapex is also helpful for taking away Conkeldurr’s Guts ability, heavily weakening Cloyster, and much more.
Bisharp is not extremely threatening, but it can destroy you if you don’t know how to deal with it. If a Bisharp comes in, swap in Umbreon, use Yawn + Protect, and then Foul Play. This will defeat consistently. If you suspect they will swap out, replace Protect with Wish. Bisharp has a 37% chance to 2HKO. Note that against some HO teams, Umbreon is bulky enough that you can Wish up on several of their sweepers.
The only threatening set is NP + 3 attacks. This Hydreigon has trouble coming in on the team. Reuniclus can Trick Room and switch, Hatterene OHKOs with Draining Kiss, Toxapex can Toxic, as can Rotom Heat, Umbreon can Yawn, and Dracovish nearly OHKOs with Fishious Rend. However, if this Hydreigon sets up, let the least useful mon take a Draco and then go Hatterene.
7 - IMPORTABLE
Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Calm Mind
- Mystical Fire
- Draining Kiss
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Defog
- Toxic
Umbreon @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Yawn
- Foul Play
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Baneful Bunker
Reuniclus @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Future Sight
- Knock Off
- Psychic
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 112 HP / 252 Atk / 4 SpD / 140 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Crunch
- Rest
8 - FINAL WORDS
Thank you to those who read this far. Great luck with the team! If you see me (Pinkacross) on showdown, feel free to give me teambuilding ideas, as I love elevating unique ideas into top ranking teams. :)
P.S.
If Dracovish gets banned, make Toxapex Gastro Acid over Bunker and make Dracovish into CB Crawdaunt.
UPDATE ( Some requested that I add replays, here are a few:)
1. Facing a typical balance team: https://replay.pokemonshowdown.com/gen8ou-1105826510
2. Using Future Sight to take take down Clefable: https://replay.pokemonshowdown.com/gen8ou-1105819532
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