XY Doubles Trick The brick(peaked #30)

BPC

"Silence is the best answer to a stupid question"
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Hi everyone, I am creating this rmt of my team, peaked 30, defeated some top players on the ladder too, no screenshot of the peak though. :(



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Aromatisse @ leftovers Aroma Veil Relaxed 252 HP, 128 Def, 128 Sp def(the defensive EVs may actually be slightly different from this but not much.)

Trick Room Heal Pulse Moonblast Protect/Light screen

Sets trick room and supports with heal pulse. Also can do decent damage with Moonblast if needed. Protect is the obvious staple doubles move though light screen is a alternative I am considering Aroma veil eliminates the need for mental herb because it prevents taunt and other such moves.
Steel-types. Pokemon like Scizor, Skarmory, Aegislash, Excadrill, or Mawile can easily switch in and set up.
Poison-types, such as Venusaur, Roserade, and Gengar. They can KO with STAB Sludge Bombs and only fear the odd Psychic attack.


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Mawhile @ Mawhilite Intimidate/huge power Brave 252 HP 252 ATK 4 SP DEF

Play Rough Iron Head Rock slide/Sucker Punch Protect

Trick room sweeper, Also provides intimidate support when coming in. Play rough and Iron head are the STABs. Can't really decide on the coverage move. Sucker punch has priority...but rock slide hits both enemies and can flinch. Plus super effective on fire types which mawhile isn't exactly a fan off...
Fire and Ground types are the best checks and counters due to Mawile's pitiful 50 Speed. There really is no shortage of OU that can learn EQ or some type of fire move and unless Mawile uses Sucker Punch it will always take damage first. On that note, Sucker Punch can also involve the opponent outplaying Mawile and creating a sweep threat or giving free turns to set up entry hazards.

Mega Mawile can make a decent lead Pokemon with
it's strong defensive typing and decent bulk. It can then hit hard with it's STABs or Swords Dance to hit harder later. If not you need to bait out Mawile's two threat types to leave the opponent with no real answer. Doubles could be where Mawile really shines due to Trick Room, turning its low Spd into an advantage allowing it to run rampant with it's Huge Power Atk Stat and strong STABS on the opposing team.

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Reuniclus @ Life orb Magic guard Quiet 252 HP 252 SP ATK 4 Def

Trick room Psychic Focus Blast protect.

A specially sweeper, backup Trick roomer, destroys the balance of a team completely.
This set allows you to switch in, set up Trick Room and start sweeping. Psychic is your main STAB taking out bulky Fighting Types like Roobpushin. Shadow Ball and Focus Blast give this set unresisted coverage ,taking out Ghost and Dark Types respectively. This set is best to use if you are trying to Support the team and Sweep.

The choice between Psychic and Psycho Shock depends on your team. Psychic helps you take out Hippodown and Roopushin better whilst Psycho Shock hurts Blissey and Snorlax a lot. The EV's and Nature maximise your Speed and Special Attack in Trick Room
while increasing your Bulk to set it up.

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Rhyperior @ Chople berry/muscle band Solid rock Brave 252 HP 252 ATK 4 Sp def

Rock Slide/ Earthquake/Megahorn/ Protect

Monster Attack and excellent coverage.
Impressive HP and defense.
common weaknesses, both water and grass which are 4x super effective.
bad sp.def although it is slightly compensated when Rhyperior is used in sandstorm.
Solid Rock is a excellent ability, especially for a Pokemon with so many common type weaknesses.

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Eelektross @ Sitrus berry Levitate Quiet 252 HP 252 SP ATK 4 SP DEF
Discharge Flamethrower Grass knot Protect

Thunderbolt is Eelektross's main STAB attack, and will maim just about everything it touches after an Acid Spray. Flamethrower destroys bulky Grass- and Steel-types, particularly Ferrothorn, and Grass Knot deals with Ground-types. Hidden Power Ice is a usable alternative if you are worried about losing coverage on Dragon-types, particularly Haxorus, who is a big threat to you otherwise. However, it has fairly redundant coverage with Flamethrower and Thunderbolt, and this combined with its relatively low Base Power tends to make it not worth using.
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Conkledurr @ flame orb/toxic orb Guts Brave 252 HP 252 ATK 4 SP def

Mach Punch Drain Punch Rock Slide Detect

Mach punch provides some priority. Drain punch keeps him alive. Rock slide is his spread and coverage move. Detect allows flame orb to activate and detect has the useful quirk of not being affected by pretty much any thing that uses imprison while fulfilling protects role.

Please take your time to read this rmt and rate or comment. :]
 
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