Hello yung memers of monotype, you may know me, EricSaysHi as a cteamer but i can also build generic ass teams pretty well! I made this team for battle of the types 2 on origin. kudos to ArkenCiel and SaNeski for their help testing and using this team! scpinion to get put on mono site :]
Sheer Memes SS
Eric's Sharpenis (Sharpedo) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Crunch
- Hydro Pump
- Protect
- Ice Fang
Sharpedo Mega, the love of my life. Psychic running around in monotype is a huge threat, at +2 speed sharpedo can 2hko slowbro (watch out for the twave lol) and ohko every other common psychic pokemon
Eric's Sample Toed (Politoed) @ Eject Button
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Toxic
- Perish Song
- Rest
Obvious rain bringer, eject button to switch in on the weak u-turn to get 5 turns of kingdra/ludi/seis. Perish song to help with clefable, toxic to cripple lati@s/kyurem black and other stall type mons that love to switch in on toed. Rest is used over coverage moves such as ice beam or encore to help with longevity in battles where you need to set up rain alot. it also helps in the pp stall games that we all know and love.
Ticken (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Hydro Pump
- Ice Beam
- Rain Dance
Rain Sweeper, Decimates ground, opposing water and great coverage vs flying and other common types. Also secondary rain dancer in case something happens to toed *cough bad predictions*
Sea Whorse (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Surf
- Dragon Pulse
- Ice Beam
- Hidden Power [Fire]
2nd Special Swift Swimmer, all I have to say is POWER, modest specs in the rain surf is ultra powerful and even through resists it can motor through teams. Surf over hydro because missing sucks! Pulse over draco so i can sweep without having to switch out. Ice beam for coverage and HP Fire (seems kind of redundant on a rain team) 2hkos ferrothorn and otherwise this team gets destroyed by it if power whip.
Neski (Seismitoad) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Earthquake
- Knock Off
- Scald
Rocker, electric immunity both a must for any swift swim mono, Mixed is used to maximize seis' moveset. EQ to hit steel types and electric mons for SE damage and stab. Knock off to hound psychic. Scald for burns and stab, covers skarmory (also surprise factor of mixed helps in matchups where i just want to fish for damage) I am hasty over a + attacking nature because otherwise scarf 108's like terrakion and keldeo spoil my fun in the rain and "meme" me. 271 x 2 = 542 (Seis hasty speed). 247 x 2 = 494 (Seis regular speed nature) then you have scarf terrakion/keldeo at 346 x 1.5 = 519 (108 scarf speed)
The + speed nature is necessary and I don't miss the power shift as it still can easily do its job (set up rocks and knock off stuff :D)
Retarded Bunny (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Superpower
- Knock Off
POWERHOUSE adamant band destroys dark and superpower is an answer to ferrothorn :D. Banded jet can 2hko every fire type except for torkoal in regular weather. Knock off for coverage. Play rough for stab. Azumarill allows me to have a draco switch-in and powerful priority.
For all you team stealers out there (looking at you ace and half of dethroner's bitches who steal a classic team and try to change it to make it "worse", you know who you are. Like the dolphindude14 wannabe.
Sheer Memes SS
Eric's Sharpenis (Sharpedo) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Crunch
- Hydro Pump
- Protect
- Ice Fang
Sharpedo Mega, the love of my life. Psychic running around in monotype is a huge threat, at +2 speed sharpedo can 2hko slowbro (watch out for the twave lol) and ohko every other common psychic pokemon
Eric's Sample Toed (Politoed) @ Eject Button
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Toxic
- Perish Song
- Rest
Obvious rain bringer, eject button to switch in on the weak u-turn to get 5 turns of kingdra/ludi/seis. Perish song to help with clefable, toxic to cripple lati@s/kyurem black and other stall type mons that love to switch in on toed. Rest is used over coverage moves such as ice beam or encore to help with longevity in battles where you need to set up rain alot. it also helps in the pp stall games that we all know and love.
Ticken (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Hydro Pump
- Ice Beam
- Rain Dance
Rain Sweeper, Decimates ground, opposing water and great coverage vs flying and other common types. Also secondary rain dancer in case something happens to toed *cough bad predictions*
Sea Whorse (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Surf
- Dragon Pulse
- Ice Beam
- Hidden Power [Fire]
2nd Special Swift Swimmer, all I have to say is POWER, modest specs in the rain surf is ultra powerful and even through resists it can motor through teams. Surf over hydro because missing sucks! Pulse over draco so i can sweep without having to switch out. Ice beam for coverage and HP Fire (seems kind of redundant on a rain team) 2hkos ferrothorn and otherwise this team gets destroyed by it if power whip.
Neski (Seismitoad) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Earthquake
- Knock Off
- Scald
Rocker, electric immunity both a must for any swift swim mono, Mixed is used to maximize seis' moveset. EQ to hit steel types and electric mons for SE damage and stab. Knock off to hound psychic. Scald for burns and stab, covers skarmory (also surprise factor of mixed helps in matchups where i just want to fish for damage) I am hasty over a + attacking nature because otherwise scarf 108's like terrakion and keldeo spoil my fun in the rain and "meme" me. 271 x 2 = 542 (Seis hasty speed). 247 x 2 = 494 (Seis regular speed nature) then you have scarf terrakion/keldeo at 346 x 1.5 = 519 (108 scarf speed)
The + speed nature is necessary and I don't miss the power shift as it still can easily do its job (set up rocks and knock off stuff :D)
Retarded Bunny (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Superpower
- Knock Off
POWERHOUSE adamant band destroys dark and superpower is an answer to ferrothorn :D. Banded jet can 2hko every fire type except for torkoal in regular weather. Knock off for coverage. Play rough for stab. Azumarill allows me to have a draco switch-in and powerful priority.
Ferrothorn: With support can absolutely destroy the team
Ludicolo can hurt it if played correctly as giga drain 2hkos 6/6 mons.
Breloom is a bitch to deal with as bullet seed 1 shots every single mon I have, try to sack something that outspeeds it early on to bring down to sash then play from there.
Rotom-Wash threatens my team as i cannot OHKO it and when it burns me on every mon it can be a problem.
Mega Venusaur is the normal anti water pokemon and i can only kill it with a crunch from mega pedo + a dragon pulse from kingdra.
Mega Pinsir and Mega Heracross, can destroy my team if i do not out predict them on their SD (Pinsir) or Coverage move (Hera)
Ludicolo can hurt it if played correctly as giga drain 2hkos 6/6 mons.
Breloom is a bitch to deal with as bullet seed 1 shots every single mon I have, try to sack something that outspeeds it early on to bring down to sash then play from there.
Mega Venusaur is the normal anti water pokemon and i can only kill it with a crunch from mega pedo + a dragon pulse from kingdra.
Mega Pinsir and Mega Heracross, can destroy my team if i do not out predict them on their SD (Pinsir) or Coverage move (Hera)
http://replay.pokemonshowdown.com/origin-monotype-176746 (Ground can be harder than you think)
http://replay.pokemonshowdown.com/origin-monotype-170679 (Shows why hasty seis is needed :[)
http://replay.pokemonshowdown.com/monotype-330507859 (picking apart fairy)
http://replay.pokemonshowdown.com/monotype-330510567 (vs memeish dragon, luck cant hurt)
http://replay.pokemonshowdown.com/origin-monotype-170679 (Shows why hasty seis is needed :[)
http://replay.pokemonshowdown.com/monotype-330507859 (picking apart fairy)
http://replay.pokemonshowdown.com/monotype-330510567 (vs memeish dragon, luck cant hurt)
For all you team stealers out there (looking at you ace and half of dethroner's bitches who steal a classic team and try to change it to make it "worse", you know who you are. Like the dolphindude14 wannabe.
Eric's Sharpenis (Sharpedo) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Crunch
- Hydro Pump
- Protect
- Ice Fang
Eric's Sample Toed (Politoed) @ Eject Button
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Toxic
- Perish Song
- Rest
Ticken (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Hydro Pump
- Ice Beam
- Rain Dance
Sea Whorse (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Surf
- Dragon Pulse
- Ice Beam
- Hidden Power [Fire]
Neski (Seismitoad) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Earthquake
- Knock Off
- Scald
Retarded Bunny (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Superpower
- Knock Off
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Crunch
- Hydro Pump
- Protect
- Ice Fang
Eric's Sample Toed (Politoed) @ Eject Button
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Toxic
- Perish Song
- Rest
Ticken (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Hydro Pump
- Ice Beam
- Rain Dance
Sea Whorse (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Surf
- Dragon Pulse
- Ice Beam
- Hidden Power [Fire]
Neski (Seismitoad) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Earthquake
- Knock Off
- Scald
Retarded Bunny (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Superpower
- Knock Off
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