Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Calm Mind
Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Protect
- Wish
- Heal Bell
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 128 HP / 172 Atk / 4 SpD / 204 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Defog
an old core i used to use a lot on balance teams, but it still works wonders. suicune gives you a strong wincon and defensive pivot, crobat gives you hazard control and an answer to the myriad of fighting types in uu (even with hera gone, mienshao and machamp are huge threats) and umbreon marries them perfectly by providing heal bell and wish support and having fantastic defensive synergy with the two. pair this core with a wallbreaking stealth rock user, a scarfer, and a set up sweeper that can break stall, and you have a pretty strong balanced team right there.
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Ampharos @ Ampharosite
Ability: Static
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Dragon Pulse
- Heal Bell
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 112 Def / 148 SpD (I run a lot of SpDef cause scary Nidos but tbh you're kinda weak to a well-played Krook with this spread so it's up to you)
Calm Nature
- Scald
- Wish
- Protect
- Baton Pass
Gligar @ Eviolite
Ability: Immunity / Hyper Cutter
EVs: 252 HP / 4 Atk / 252 SpD (jk run a lot of creep imo)
Careful Nature
- Stealth Rock / Defog
- Earthquake
- U-turn
- Roost
Basically this is a 3-mon pivot core that has been popping up a lot on the ladder recently (variants are PhDef M-Amph + SpDef Gligar / PhDef Vap + SpDef Gligar on more offensive teams) that gives BO / Semi Stall / VoltTurn a flexible defensive core adapted to the rather offensive nature of the meta rn. All three pokemons have teh momemtum moves and between them cover a lot of the usual utility (basically you still need SR OR hazard removal - I personally find myself using Defog Gligar on these cores a lot more because the only spinner / defogger you really synergize with are Blasters and Empoleon), including a reliable Volt Switch switch-in which I find über important currently, while providing checks to a good portion of the meta. Keep in mind you can play this defensive core very aggressively with teh momentum moves so apparent big threats like LO Shao, the increasingly popular Kyurem, SubCM HP Ice Kou, DD Haxorus, etc can't just whack you around like they normally would.
I find this kind of dynamic core sweet because of the advantageous match-up against both offense and those switch-heavy pink teams ala Bob the bro, very nice to ladder consistently with :)
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Ampharos @ Ampharosite
Ability: Static
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Rest
- Sleep Talk
- Volt Switch
- Dragon Pulse
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Fire Punch
- U-turn
Crobat
Ability: Infiltrator
EVs: 72 HP / 252 Atk / 8 SpD / 176 Spe
Jolly Nature
- Acrobatics
- Roost
- Defog
- U-turn
Ok so this is a pretty cool core I've been using as of late. It's a useful VoltTurn core that can easily grab you momentum while also checking many threats in UU. Jirachi and Ampharos have some pretty great synergy and complement each other well (offensively too, to an extent), while Crobat covers their Ground weakness and can remove hazards so you take less damage when you switch (which should be often considering the fact that it's a VoltTurn core). I like to use the itemless set for Crobat because it can switch into Knock Off more easily for Jirachi and allows it to use Acrobatics so its not worn down by recoil. This fits best on bulky offense and balanced VoltTurn teams because it can keep momentum up and allow you to wear down the opponent's team or bring a sweeper easily. So yeah fun core to play with.