(First Smogon Post)
Celebi @ Weakness Policy
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Baton Pass
- Swords Dance
- Seed Bomb
- Sucker Punch
I decided to build a team around celebi as it can pass a sd boost, or a weakness policy boost (maybe both) to a wide range of mons to sweep. Sucker Punch and Seed Bomb in case for some reason I can't baton pass. With a boost seed bomb hits hard, and sucker punch is an unexpected move that can get some damage off before dying. Max defense to take knock off's and u-turn's.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Sharpedo can cover most of celebi's weaknesses pretty well, but with its low defenses that doesn't matter much. The main reason I picked sharpedo, is because it is a huge threat in UU, and with the ability speed boost before mega evolving, it would appreciate an SD or Weakness Policy boost greatly. With strong jaw and STAB crunch it rips through most teams.
Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Bug Buzz
- Air Slash
- Giga Drain
- Protect
Yanmega, another dangerous pokemon with speed boost, appreciates the special attack part of celebi's weakness policy. Even without celebi when equipped with a life orb, it's a great lategame cleaner. Yanmega also provides a much needed bug resist.
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Scald
- Toxic
- Stealth Rock
- Defog
Empoleon provides a rock resist as well as a ton of others, but most importantly it gets rid of rocks for yanmega. Stealth rocks are there in case I get the chance to set them up, and max special defense to have something to take hits for celebi.
Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Grass]
- Extrasensory
- Volt Switch
Raikou provides a decent wallbreaker as well as a backup option if the baton passing fails. Provides a much needed resistance to electric attacks. Standard set with volt switch tbolt.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick
To be completely honest, I didn't know what to put for my last slot. Chandelure gives me a fighting immunity which is helpful for this team, and of course scarfers are always nice. I'm not running timid as I feel the extra boost in power is needed.
Thanks for reading! Feel free to use this team if you think it's actually good!
Celebi @ Weakness Policy
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Baton Pass
- Swords Dance
- Seed Bomb
- Sucker Punch
I decided to build a team around celebi as it can pass a sd boost, or a weakness policy boost (maybe both) to a wide range of mons to sweep. Sucker Punch and Seed Bomb in case for some reason I can't baton pass. With a boost seed bomb hits hard, and sucker punch is an unexpected move that can get some damage off before dying. Max defense to take knock off's and u-turn's.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Sharpedo can cover most of celebi's weaknesses pretty well, but with its low defenses that doesn't matter much. The main reason I picked sharpedo, is because it is a huge threat in UU, and with the ability speed boost before mega evolving, it would appreciate an SD or Weakness Policy boost greatly. With strong jaw and STAB crunch it rips through most teams.
Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Bug Buzz
- Air Slash
- Giga Drain
- Protect
Yanmega, another dangerous pokemon with speed boost, appreciates the special attack part of celebi's weakness policy. Even without celebi when equipped with a life orb, it's a great lategame cleaner. Yanmega also provides a much needed bug resist.
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Scald
- Toxic
- Stealth Rock
- Defog
Empoleon provides a rock resist as well as a ton of others, but most importantly it gets rid of rocks for yanmega. Stealth rocks are there in case I get the chance to set them up, and max special defense to have something to take hits for celebi.
Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Grass]
- Extrasensory
- Volt Switch
Raikou provides a decent wallbreaker as well as a backup option if the baton passing fails. Provides a much needed resistance to electric attacks. Standard set with volt switch tbolt.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick
To be completely honest, I didn't know what to put for my last slot. Chandelure gives me a fighting immunity which is helpful for this team, and of course scarfers are always nice. I'm not running timid as I feel the extra boost in power is needed.
Thanks for reading! Feel free to use this team if you think it's actually good!