UU Teambuilding

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Gorebyss

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 4 HP / 252 Spd / 252 Spa
Timid Nature
- Hydro Pump
- Shell Smash
- Baton Pass
- Substitute/Ice Beam

Role: Special Sweeper, Support

What it does: Gorebyss gives lots of scary boosts to offensive pokemon that are better then it is maybe once a match, then you either win the game instantly or blow a huge hole in your opponent's team for the rest of your pokemon to clean up. Hydro pump is just in case you can't pass safely and you see the opportunity to kill something (e.g., a swampert switches in as you boost +2 252 SpA Gorebyss Hydro Pump vs. 252 HP / 0 SpD Swampert: 357-421 (88.3 - 104.2%) -- 62.5% chance to OHKO after Stealth Rock), Shell Smash gives you ridiculous boosts to pass, Baton Pass gives those boosts to something scary, Ice beam gives you a little bit of coverage against grass and dragon types if none of your sweepers can deal with them at +2 +2 offensive stats (hint: they probably can) and substitute gives your sweepers a little protection against priority if your opponent gives your gorebyss a free turn.

Good Teammates: Gorebyss really appreciates Screens support as well as stealth rock, so something like lead dual screens Azelf is a great partner for it, letting it set up much easier. It also appreciates having something to pass to, especially something with decent bulk or useful immunities. Hydreigon is a great fit, having an excellent mixed movepool (fuck blissey), 2 great immunities in psychic and ground, and several useful resistances due to its dragon typing. Nidoking is also useful due to having a nice electric immunity, and a good mixed movepool. Honestly it shouldn't be too hard to find something in the uu metagame that sweeps teams at +2 +2.

What Counters it: Pokemon with Haze and the bulk to live a hit from gorebyss at +2 like Amoongus can switch in for free and haze away its accumulated boosts when it passes. Bulky pokemon with roar or whirlwind can also stop it from passing like roar suicune, although the list of phasers that actually live a +2 hydro pump is depressingly small. Specs noivern can KO it through screens if it's the sub variant, although if it's ice beam noivern dies if it switches in.

Mostly the best way to deal with gorebyss is good ol' fashioned offensive pressure, which can stop it from getting a free turn in which to smash.
 
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Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 252 Spd / 4 Spa
Timid Nature
- Spikes
- Destiny Bond
- Taunt
- Ice Beam/Thunder Wave/Icy Wind

Role: Hazard Setter, Lead

What it does: Froslass sets up a shit ton of spikes, then destiny bonds on something to kill it while blocking defog with taunt and rapid spin with its super neat ghost typing. Spikes are because they're a really good hazard and literally the entire point of the set, destiny bond makes it so you're playing 5-5 down with hazards only on their side of the field, Taunt stops hazards and defog attempts as well as most opposing taunts because you're fast as fuck, while ice beam is useful just in case you misplay against an opposing pokemon that has taunt and is also weak to ice beam like uh... noivern? Thunder wave is for some speed control against the fast threats that will try and stop your spikes, while icy wind is to slow down things like mega-aero to let you get an extra layer of spikes and some damage off.

Good Teammates:
Pokemon that can stop spinners or defoggers once froslass is gone like sableye are greatly appreciated. Anything that takes advantage of the spikes that froslass sets also appreciates its support, like sharpedo. Froslass really fits best on hyper offensive teams that enjoy the opponent's walls being worn down by spikes and can offensively pressure the opponent's rapid spinners and defoggers to prevent hazard removal.

What Counters it: Slow pokemon with priority or a slow volt switch/u-turn into a faster pokemon can prevent froslass from getting more than 1 layer, and pokemon that can break froslass's sash in one turn and kill it like cloyster can too. The only way to prevent it from getting even 1 layer is with an even faster taunt user like Azelf or with bad pokemon like beat up ambipom or cinccino.

If you can cancel out the opponent's momentum you can usually sneak in a defog or a rapid spin, which negates the effect froslass has on the battle. Also birds don't give a fuck about spikes, so I guess you could just use a lot of birds.
 

Ununhexium

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Alomomola Leftovers
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 SpD
Bold Nature
- Wish
- Protect
- Scald
- Toxic

Role: Physical wall, Pivot

What it does: Alomomola is a very physically bulky pivot and wall. Using its extremely high HP and decent Defense, Alomomola can take almost any physical hit thrown at it. Wish is an excellent move for supporting teammates and healing itself. Alomomola is also one of the two, and the only UU viable, Pokemon to have access to the Wish + Regenerator combination, allowing it to heal itself as it passes a wish to its teammate. Protect turns Wish into reliable recovery and also helps scout your opponent's moveset. Scald keeps Alomomola from becoming complete bait for Taunt users and also has a cool 30% chance to burn physical attackers. Toxic can cripple any switch-ins and is good for putting sweepers on a timer.

Good teammates: Bulky Grass-types make good partners as they have very good synergy with Alomomola. Amoonguss in particular has good synergy and has access to Regenerator, forming an effective Regenerator core with Alomomola. Pokemon that appreciate Alomomola's large wishes also make good teammates. For example, Mega Ampharos has no reliable recovery, so being able to receive large wishes is much appreciated. Even frail sweepers appreciate the power of Alomomola's wishes. Finally, Alomomola appreciates the support of Pokemon that can remove opposing Grass-types (as they annoy Alomomola), so Entei, Arcanine, Victini, Darmanitan, Honchkrow, and Crobat all make good teammates (they also resist Grass).

What counters it: Powerful special attackers can play off of Alomomola's low Special Defense despite its incredible HP. Electric-types are usually specially based and have super effective STAB moves, so they can handle Alomomola with ease. Heliolisk deserves a special mention as it is immune to Water due to Dry Skin. Grass-types can handle Alomomola as they resist Scald, can hit Alomomola super effectively, and many are immune to Toxic or have Natural Cure. Toxicroak is a hard counter as it is immune to Scald thanks to Dry Skin and is immune to Toxic.

WHAT NOT TO USE

Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Rapid Spin
- Earth Power
- Toxic

Role: Hazard Remover / Hazard Setter

What it does: Gets you bullied Claydol is a bulky spinner and hazard setter, but it has a lot of faults. While it has good bulk, it has no way of getting past spinblockers outside of Toxic. Also, spinblockers have super effective STAB moves, making it even harder for Claydol.

What counters it: Almost any Ghost-type is good against Claydol as it blocks its spin and can hit back with super effective STAB moves. Also, Dark-types have very little trouble as they can use their STAB Knock Off to hit it hard super effectively while also removing Claydol's Leftovers, its single form of recovery. Substitute, especially Flying-types, have little trouble with Claydol as Substitute blocks Toxic and Claydol has very little offensive presence.

Additional info: Don't use Claydol
 
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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
Role: Physical Wall, Tank, Late-game Cleaner

What it does: Calm Mind Slowbro is relatively more offensively inclined than its tanking set. However with the same physically defensive spread, it still has about the same effectiveness as a tank, even better because of the stat boosts that Calm Mind gives. Now despite what the stat increases in special Attack suggest, it isn't necessarily built to flat-out sweep teams. The basic premise of this set gives more emphasis to its boosted Special Defense, in that it turns Slowbro into a hard-hitting, mixed tank. All these things considered though, it can easily be delegated to late-game cleaning duty once its counters are disposed. For the moves, Scald is there as a reliable STAB but more to it is for that nifty 30% burn chance. Psyshock is chosen as a secondary STAB which enables it to ensure a victory in Calm Mind wars. And to complete the set, Slack Off provides a great means of recovery to increase its survivability and staying power while it sets up.

Good Teammates: Roserade and Amoonguss are great partners for Slowbro. The former offers greater utility in Spikes and Aromatherapy and on the hand Amoonguss, forms a resilient Regenerator core with Slowbro. Going to a more offensive route of pairing, lures that can get rid off bulky waters like Swampert and Milotic are great support as well. Victini can take on the role with Grass Knot, Thunderbolt, and Bolt Strike at its disposal. It can also take out Slowbro's usual counters and checks in Shaymin and Heracross.

What Counters It: Hard-hitting special attackers packing SE moves are a general hindrance to Slowbro. Shaymin is a stand out, being able to shake off any stray Scald burns with Natural Cure and proceed to OHKO with Seed Flare. Hydreigon is also worth a mention, coming into its STABs with impunity and threating with either a Dark Pulse or a high powered Draco Meteor.
 
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Victini @ Life Orb
Ability: Victory Star
EVs: 4 Atk / 252 SpA / 252 Spd
Hasty Nature
- V-create
- Blue Flare
- Grass Knot
- Psychic

Role: Wallbreaker

What it does: Victini can make a good lure, bluffing a Choice item that it usually carries; unlike its Choice Band and Scarf sets, it can still wallbreak a large amount of Pokemon, however it uses coverage rather than sheer power that the aformentioned sets bring. V-create hits the same Pokemon it hits with the other set, however it has the freedom to switch moves rather than spamming it until it's forced to switch. Blue Flare serves as main STAB that, while having less power than V-Create, can be used as a spammable move without V-Create's drawbacks. Grass Knot hits Pokemon trying to switch in on a V-Create, such as Swampert, Suicune, and Slowbro. Psychic can also hit a lot of threats pretty hard, while having no drawbacks barring the Dark immunity.

Good Teammates: Physical late-game sweepers such as Krookodile and Mienshao, have a much easier time cleaning without Pokemon like Florges on the field, as well as Hydreigon, who is completely walled by Florges unless carrying the somewhat unreliable Iron Tail. Defog and Rapid Spin support from Pokemon such as Mega Blastoise, Starmie, Mew, and Crobat. Pokemon that can tank Knock Offs, such as Florges and Aromatisse, also make good partners.

What Counters It: Uh... Mega Houndoom, Snorlax, and Goodra can take all of Victini's hits with ease, and threaten them out with their powerful attacks. Common scarfers, such as Chandelure and Hydreigon can all RK Victini with their STAB moves. Honchkrow and Mega Absol can all play mindgames with Victini, making it hard for it to both switch out and attack due to their access to Sucker Punch and Pursuit.
 

Victini @ Life Orb
Ability: Victory Star
EVs: 4 Atk / 252 SpA / 252 Spd
Hasty Nature
- V-create
- Blue Flare
- Grass Knot
- Psychic

Role: Wallbreaker

What it does: Victini can make a good lure, bluffing a Choice item that it usually carries; unlike its Choice Band and Scarf sets, it can still wallbreak a large amount of Pokemon, however it uses coverage rather than sheer power that the aformentioned sets bring. V-create hits the same Pokemon it hits with the other set, however it has the freedom to switch moves rather than spamming it until it's forced to switch. Blue Flare serves as main STAB that, while having less power than V-Create, can be used as a spammable move without V-Create's drawbacks. Grass Knot hits Pokemon trying to switch in on a V-Create, such as Swampert, Suicune, and Slowbro. Psychic can also hit a lot of threats pretty hard, while having no drawbacks barring the Dark immunity.

Good Teammates: Physical late-game sweepers such as Krookodile and Mienshao, have a much easier time cleaning without Pokemon like Florges on the field, as well as Hydreigon, who is completely walled by Florges unless carrying the somewhat unreliable Iron Tail. Defog and Rapid Spin support from Pokemon such as Mega Blastoise, Starmie, Mew, and Crobat. Pokemon that can tank Knock Offs, such as Florges and Aromatisse, also make good partners.

What Counters It: Uh... Mega Houndoom, Snorlax, and Goodra can take all of Victini's hits with ease, and threaten them out with their powerful attacks. Common scarfers, such as Chandelure and Hydreigon can all RK Victini with their STAB moves. Honchkrow and Mega Absol can all play mindgames with Victini, making it hard for it to both switch out and attack due to their access to Sucker Punch and Pursuit.
Think it might be worth mentioning Psyshock over Psychic because the ability to hit Snorlax pretty damn hard is great. I used Victini a lot last gen, and Psyshock was generally used over Psychic because if you didn't wanna spam V-Create or miss Blue Flare missing, Psyshock was/is a reliable option for Lax, Roserade, etc
 

dingbat

snek
is a Top Tiering Contributor Alumnus
As a high ladderer, you'd hope that this shitmon never appears in team preview but... I ACTUALLY FACED A DUSCLOPS LITERALLY 5 BATTLES AGO OML STOP USING IT

Do not use this:


Dusclops @ Eviolite
Ability: Frisk, I guess?
EVs: 252 HP, 252 Def, 4 SpD*
Bold Nature*
-Night Shade
-Will-o-Wisp
-Pain Split
-Curse/Confuse Ray
*I'm not sure if Calm nature and a swap in Def/SpD EVs is any better, but I don't give a flying fuck.

Role: Mixed Wall

What it does: It tanks hits like it's nobody's business. Even strong Super-effective moves fail to OHKO this thing, and you can proceed to, I guess, annoy your opponent with status moves and stuff like that.

Good teammates: Umbreon is probably the best teammate for Dusclops as it can easily tank the Dark/Ghost-type attacks thrown at Dusclops and give it Wish/Heal Bell support while Dusclops in turn can neuter the Bug/Fighting-type moves thrown at Umbreon.

What counters it: Too many things. Taunt users like Sableye renders Dusclops as dead weight, since it cannot really hit back hard at all. Knock Off/Damaging statuses also severely hamper Dusclops' ability to fulfill its role as it relies heavily on the Eviolite to sustain its bulk and it has basically no recovery other than Rest and the often-inconsistent Pain Split. In addition, Fire-types, especially Chandelure, can absorb Will-o-Wisps that Dusclops attempts and proceed to crumble it to oblivion with its strong moves. Those are just a few things that can effectively ruin Dusclops, but any half-decent player (that could be an overstatement) should have ways to easily dispatch Dusclops, regardless of how little attention he/she pays to it.

Additional Info: Use a different Ghost-type Pokemon, like Sableye or even Cofagrigus; Dusclops simply has no business in this UU metagame and is an utter waste of one of your teamslots.
 
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Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly/Hasty
Outrage
Earthquake
U-Turn
Fire Blast/Defog

Role: Revenge Killer, Physical Sweeper, and Late-game Cleaner

What It Does:
Outrage allows Flygon to fire off powerful STAB attacks at its opponents, inflicting more damage than Dragon Claw. Earthquake is a powerful, highly accurate STAB attack that can be used to hit the bulky Steel types of the tier, such as Mega Aggron. U-Turn gains/maintains momentum, can be used to scout for specific moves or sets on opposing pokemon, and allows easy switches into pokes better suited for the situation. Fire Blast helps deal with physically defensive or levitating Steel types. Defog is a good move to use in a pinch, a quick way to clear the field of entry hazards before biting the bullet. Flygon is meant to scout out the opponent’s moves, while revenge killing wounded pokes. Max speed and attack EV’s for the most speed and attack, respectively, and 4 SpD for it's special weaknesses. Jolly nature to outspeed Scarfed Hydreigon, or Hasty to outspeed Scarfed Hydreigon, if you run Fire Blast. One of the best revenge killers in the tier, with great spammable moves like Earthquake and Outrage, the latter of which you're locked into anyway. With a good 100 base Attack, you don't lose much by running a scarf.

Good Teammates: Heavy hitting pokemon like Arcanine, Mega Absol, and Hydreigon help weaken pokemon so Flygon can clean up. Hazard setters like Forretress can whittle down the opponent to the point of sweeping, and also covers Flygon's weaknesses. Pokemon with Volt Switch (Mega Ampharos, Rotom Heat, etc.), to create a VoltTurn core. Wallbreakers like Infernape and Mienshao help making Flygon's job easier of cleaning up by weakening the pokemon that give Flygon a problem in the tier.

What Counters It: Everything Ice-related (Shard, Beam, etc.) will hurt a lot and most likely KO you back. Physically defensive Fairy types such as Florges and Aromatisse, also Bronzong shuts Flygon down with immunities to Dragon and Ground, respectively. Bulky water types, like Slowbro, Swampert, and Suicune can bulk out Flygon's moves and possibly retaliate with a supereffective Ice move.

Any Additional Info: You can opt to run fire punch over Fire blast to make Flygon a pure physical revenge killer but the power is far less. Stone Edge can be run as well but its not necessary as it outclassed by fire blast in terms of coverage.
 

Ununhexium

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Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Bug Buzz
- Air Slash
- Giga Drain

Role: Late-game cleaner

What it does: Despite its RU status, Yanmega makes for an effective late-game cleaner in UU. Its access to Speed Boost and good Special Attack allow Yanmega to clean up weakened teams, especially when given hazard support. Protect is an obvious move for a Speed Boost cleaner as it lets it grab a free boost. Bug Buzz is Yanmega's most powerful STAB move. Air Slash is a cool secondary STAB move with a 30% chance to cause a flinch; which can come in handy sometimes. Giga Drain is used to hit opposing Water- and Rock-types, but the recovery granted by it can be helpful to recover Life Orb damage. A Life Orb is the chosen item as it grants a noticeable power boost and enables Yanmega to switch moves.

Good teammates: Yanmega appreciates the support of Pokemon that can break down opposing special walls as well as Pokemon that can set entry hazards. Likewise, a lead such as Froslass is appreciated. Also, as Yanmega likes special walls removed, a wallbreaker such as Choice Band Heracross is appreciated, though it cannot break through Florges without a bit of prior weakening. Also, as Yanmega is 4x weak to Stealth Rock, a Defogger or spinner is helpful.

What counters it: Bulky Electric- and Steel-types have little trouble handling Yanmega. Mega Ampharos OHKOes with Thunderbolt without any Special Attack investment and has enough bulk to take any attack Yanmega has. Hailing from RU, Magneton makes an excellent counter as it resists every move on this set and can OHKO back with a powerful STAB Thunderbolt.
 

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Draco Meteor
- Air Slash
- Switcheroo / U-turn
- Flamethrower / Focus Blast

Role: Late-game cleaner, hit and run Draco Meteor abuser (wasn't too sure of the name of this but w/e). Pivot, Revenge killer

What It Does: Noivern's main use is to come in and hit something with a Specs Draco Meteor. With it's already decent 94 Special Attack, it can OHKO things like Nidoking with Draco. Of course, this all comes at a cost: Noivern is almost forced to switch out due to the Special Attack drop from Draco Meteor. It also has the ability to clean up late game. With Air Slash it can easily pick off the opponent's Pokemon, perhaps even get lucky with that flinch chance that can be abused with its high speed. But that isn't all Noivern's useful for. With its high Speed it has the ability to revenge kill, or it can Switcheroo its Specs away onto something that might not appreciate it as much, or even U-turn, acting as a pivot and providing momentum for your team. Being one of the fastest Pokemon in the tier without a Choice Scarf certainly has its advantages, and Noivern only proves this further with its damage-dealing capabilities, but also its talent at being a pivot - something that most Pokemon can pull off.

Good Teammates: General Defog / Rapid Spin support is appreciated for Noivern with its glaring weakness to Stealth Rock, but in particular Steel-types, such as Jirachi or Forretress, go well with Noivern as not only do they have excellent type synergy with Noivern, but the former can set up hazards, aiding Noivern, and the latter can not only set up hazards but can also provide Rapid Spin support. Both of these Pokemon, as well as Mienshao, Crobat and Raikou form a VoltTurn core with Noivern.

What Counters It: Special Walls in general can prevent Noivern from doing its job, but in particular Pokemon like Porygon2, Florges, Snorlax, and Umbreon pose a threat. Each respective Pokemon has access to recovery and can stall Noivern out. It is particularly problematic if they switch-in on Noivern's Draco Meteor, as Noivern will have to switch out, leaving a free turn for these Pokemon to heal as needed. Porygon2 and Florges can hit Noivern with Ice Beam and Moonblast respectively; Snorlax and Umbreon, however, do not have as many options, but they can still wear Noivern down with Toxic or their respective attacks. Bulky Steel-types (namely Specially Defensive Jirachi and Assault Vest Metagross) take neutral damage from Focus Blast, can take Flamethrower reasonable well, and hit Noivern with Ice Punch or Meteor Mash. Other Fairy-types, like Aromatisse, can be problematic for Noivern.

Any Additional Info: Noivern can be used as an Anti-lead of some sort with Taunt, (which is easily abused with its high Speed). Tailwind and Boomburst are usable too.
 
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Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Shadow Ball
- Trick
- Memento

Role: Revenge Killer

What it does: This thing serves as one of the best answers to Infernape and non-Crunch Lucario in the tier. While outsped by max speed Mega Aerodactyl, a somewhat common sight, Chandelure does large amounts of damage to the unresisted tier, having great coverage in Fire Blast and Shadow Ball. Trick can be used to cripple common switch-ins to Chandelure, such as Blissey and Swampert. Memento is a surprisingly good move, giving free switch-ins to Pokemon such as Lucario and Celebi, letting them set up with ease.

Good Teammates: Pokemon that appreciate having their hard checks weakened, such as the aformentioned Lucario and Celebi make good partners, letting them set up and clean. Hazard support and removal are appreciated as well; Forretress makes a great partner, setting up and removing hazards as well as luring in Fire attacks.

What counters it: Hydreigon and Mega Houndoom are great answers to Chandelure, resisting both STABs, and in Megadog's case, having an immunity to Trick as well as setting up on it freely. Mega Aerodactyl is a great check, outspeeding Chandelure and OHKOing it with Stone Edge and/or one of its various coverage moves.



Absol-Mega @ Absolite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Superpower

Role: Physical Sweeper

What it does: Absol is one of the best physical sweepers in the tier, due to its massive 150 Base attack, as well as its good speed, tying with the likes of Starmie, Raikou, Azelf, and Ambipom. It can also deflect hazards and status thrown at it. This makes it a great answer to Froslass and Azelf, although forcing the latter to explode. Knock Off is a powerful and reliable STAB attack, crippling Pokemon dependent on their item. Sucker Punch is necessary on nearly any Absol set, as it prevents it from being revenged by scarfers while sweeping. Superpower hits opposing Dark types, as well as Steel types for super-effective damage, like Krookodile and Empoleon.

Good Teammates: Hazard setters support Absol immensely, like Forretress, who sets up on Absol's common switch-ins, such as Florges and Mega Aggron. Nidoking is a great partner, as it can switch in on Fairy-types and threaten them out, while it makes a good lure for Psychic types for Absol to KO.

What Counters it: Florges and Aromatisse are hard counters to non-Iron Tail variants, as they resist both Absol's STAB and its coverage move. Mega Aggron can tank all of Absol's attacks, and easily KO it with a STAB Heavy Slam. Pokemon that are scarfed and resist Sucker Punch can check Mega Absol, such as Heracross, Infernape, and Hydreigon.



Roserade @ Life Orb
Ability: Technician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Spikes / Toxic Spikes
- Sludge Bomb
- Hidden Power [Fire]

Role: Hazard Setter

What it does: Stacks entry hazards to pressure the opponent while having good offensive presence. Giga Drain is a fairly powerful STAB move, and prevents Roserade from being worn down due to Life Orb recoil. The types of Spikes you use depend on the general playstyle of your team; offensive teams should be running Spikes to wear down checks and counters to Roserade and its partners, while Toxic Spikes should be used on a balance team. Sludge Bomb lets Roserade hit Florges, as well as opposing Grass-types trying to switch into a Giga Drain. Hidden Power Fire is solely for Forretress, who clears away Roserade's hazards.

Good Teammates: Ghost-types, such as Chandelure and Jellicent make good partners as they can spinblock Pokemon trying to clear their hazards. Pokemon that can take care of Defoggers, such as Mega Aerodactyl and Raikou also work, as they can beat Crobat 1 on 1. Pokemon that have trouble getting past bulky waters like Darmanitan and Mega Houndoom also make good partners, as they can also take care of Roserade's answers without having to worry about the Water-types.

What Counters it: Crobat is a hard counter to Roserade, as it can take all of its attacks with ease, clean its hazards, and threaten it out with a STAB Brave Bird. Mega Aggron can tank an HP Fire relatively well, and can threaten it out with its STAB Heavy Slam. Fire types such as Chandelure, Victini, and Darmanitan all threaten out Roserade, however they can get worn down fairly fast due to Spikes.


Magneton @ Choice Specs
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]

Role: Wallbreaker

What it does: Having decent speed, outrunnning the likes of defensive Arcanine and uninvested Base 100s, Magneton forces a lot of switches due to its powerful STAB combination, high special attack, and access to Analytic. Thunderbolt and Flash Cannon serve as the main STAB moves, hitting a large portion of the tier for neutral coverage. Volt Switch provides momentum while dealing only a bit less damage then Thunderbolt. Hidden Power Grass is used to hit Water/Ground types, such as Swampert and Gastrodon.

Good Teammates: Pokemon that can form a Volt-turn core pair nicely with Magneton, such as Crobat, who checks most of the Fighting-types that trouble Magneton, as well as Mienshao and Hydreigon, who can wear down each others counters and threaten them out due to their amazing offensive synergy. Bulky Water types, such as Swampert, are good partners for Magneton, as they can switch into the Fire-types that trouble Magneton.

What counters it: Snorlax and Specially Defensive Hippowdon can switch into Magneton's attacks with little impunity, and can either set up on it or force it out with an Earthquake. Rotom-H is a hard answer to Magneton, resisting both STABs and HP Grass, and OHKOing it with a STAB OVerheat. Swampert and Gastrodon resist both STABs and threaten it with an Earthquake or Earth Power respectively, however they must be wary of HP Grass.
 
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Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SDef
Calm Nature
-Moonblast
-Wish
-Protect
-Aromatherapy / Toxic

Role: Mixed Wall and Cleric Support

What It Does: Moonblast is Florges's STAB attack, which threaten many prominent threats in the tier such as Hydreigon, Mienshao, Honchkrow, Mega Absol, and Heracross. Moonblast prevents it from being total Taunt bait. Wish is Florges's only means of recovery, and it can be used to heal its teammates as well. Protect guarantees Wish recovery, as well as letting Florges scout the opponent's next move, and gain some recovery from Leftovers. Aromatherapy removes status from the team, and increases its longevity if it were to get burned or poisoned. However, Toxic can be used as it puts a timer on walls and deadly sweepers. The given EV spread maximizes bulk and allows Florges to check Honchkrow more efficiently by avoiding the OHKO from Brave Bird. Leftovers provide passive recovery, slightly increasing Florges's longevity. A Bold nature is preferred to further increase Florges's Defense; however, a Calm nature can be used to increase Florges's special bulk. Switch into things Florges can easily wall, such as Hydreigon, but use Protect to scout a Choice locked move or super effective move, in Hydreigon's case, Iron Tail. Use Wish and Aromatherapy sparingly, as against more defensive teams they can be very valuable. Using Toxic on predicted switches is nice as well. Finally 4 Speed EV are used to outspeed other Florges and get off a faster wish, moonblast, toxic, or aromatherapy.

Good Teammates: Florges very easily fits on defensive or balanced teams that are not weak to Poison- or Steel-types. Specially defensive Mew makes a good partner, checking Nidoqueen and Nidoking. In addition, Ground-types such as Krookodile make excellent partners as they can remove the Poison- and Steel-types that trouble Florges. Steel-types such as Jirachi and Forretress make good teammates as they too can take the Poison- and Steel-type moves aimed at Florges; the former can benefit from Aromatherapy, and can check Nidoking, while the latter can set up entry hazards on opposing Steel-types. Slowbro and Suicune can handle Fire-types such as Darmanitan and Entei that try to switch into Moonblast, while Mega Aerodactyl also makes a good partner, taking out the Fire-type Pokemon that threaten Florges. Pokemon that are also wore down by recoil moves such as Darmanitan and Infernape apperciate the wish support that Florges brings.

What Counters It: Poison-types such as Nidoking, Crobat, and Roserade resist Moonblast and can hit Florges hard with their super effective STAB moves. Crobat in particular can Taunt Florges and cripple it. Steel-type Pokemon such as Forretress and Jirachi resist Moonblast and are immune to Toxic. The former can set up entry hazards, while the latter can use Iron Head. Fire-types such as Victini, Darmanitan, and Entei resist Florges's STAB attack, and can force it out with their respective STAB moves. Bulky Water-types such as Suicune and Slowking can easily switch into Moonblast and set up Calm Mind alongside Florges, the former having the Pressure ability and Rest, while the latter fears Toxic but has Psyshock to hit Florges's poor Defense stat. Taunt users such as Azelf stop Florges in its tracks and render it setup bait. Phazing moves such as Whirlwind and Roar prevent Florges from healing with Wish, as they go through Protect in XY.

Any Additional Info: A 252 HP / 4 Def / 252 SpD with a Calm nature can be used to allow Florges to check and counter many special attackers in the tier, but leaves it vulnerable to dangerous physical threats in the tier such as Honchkrow, Infernape, Darmanitan, and Victini among the highly used.
 
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Just a reminder to all that you're doing a great job, but try to look at what has already been covered/what hasn't and find mons to include in those spots. For example, we have very few 'what not to use' mons and missing a lot of spots like Walls, tanks, hazard setters/removers so let's focus on getting more of them than revenge killers and wallbreakers which we already have plenty for atm.
 


Forretress @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def/ 4 Atk
0 Spe IVs
Relaxed Nature
- Spikes
- Rapid Spin
- Gyro Ball
- Volt Switch

Role: Physical Wall, Spinner, Spiker,

What It Does: Forretress is an interesting Pokemon. It has access to three hazards: Stealth Rock, Spikes, and Toxic Spikes. In addition, Forretress learns Rapid Spin. What does this mean for you? If you only have 1 slot left on your team, if you lack hazards and a way to get rid of hazards, Forretress is a mon for you.

With many abundant Stealth Rockers in UU, such as Swampert, Donphan, and Hippowdon, Forretress has a niche as being able set up Spikes/Toxic Spikes while being able to rapid spin. The reason why Spikes are chosen over T-Spikes is due to the ease of removing Toxic Spikes via having a poison type pokemon enter the field (if it's grounded).

With the abundance of Defoggers in UU, namely Mew, many teams lack a spin blocker, which means spinning with Forretress isn't too difficult. Even if the enemy has a spin blocker, volt switching on the predicted switch is a great way to nab momentum for free. Gyro Ball is the STAB of choice since with a Relaxed Nature, 0 IV's in Speed, and having low speed in general, Gyro Ball will be able to hit mons such as Heracross, Florges, and Crobat for decent damage.

Forretress also has great typing and physical bulk. Quad resisting Grass, being neutral to flying and fighting is great. It is easily able to come in on Scarfed Hera's CC and things of that sort. Because of its low speed, one can easily volt switch to bring in another mon safely. This somewhat alleviates the issue of forretress being set up bait for things such as SD Lucario. If Lucario SD's on Forry, it can Volt Switch into a counter, such as Cobalion.

Forretress also has Sturdy and Overcoat. Sturdy is generally better, being able to have a pseudo-sash whenever it is at full. Overcoat is useful for walling most Roserade and such.

Good Teammates: A water type + special wall. Examples of good teammates would be Suicine + Umbreon. Forretress can set up hazards for Suicine, and Suicine can take on the 4x fire types that threaten Forry. Umbreon can take on special hitters, such as Hydrei.

What Counters It: Magnet Pull Magneton, Fire Types, Special Attackers, very strong physical attackers.

Any Additional Info: I run specially defensive Forry if paired up with something like Swampert, to 4x resist the Grass types that Swampert is weak to. Forry can't fit on every team. Hyper Offensive teams have a hard time utilizing Forry to its full potential since it is so slow. Stall Teams love Forry, and usually, for bulky offensive teams, Forry is the glue that holds it together. If 2 teams with Forry are at it, generally, the person to lose the first Forretress will lose.

Watch out for stray HP fires ;-;
 
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chimpact

fire nation
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Past SPL Champion


4th gen classic imo js
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 80 Def / 252 HP / 176 Spd
Bold Nature
- Calm Mind
- Wish
- Psyshock
- Thunderbolt

Role: Support / Late game cleaner

What It Does: With great 100 stats all around Jirachi can take and dish damage really well. With a defensive EV spread, CM, and wish it has great survivability. Wish with maximum hp investment supports its teammates very well, healing over 50% most of the time. You can set up on quite a few pokemon like Forretress, Blissey, florges (any pokemon with weak damage output). Depending on the matchup, Jirachi can 6-0 Stall by itself.

this particular spread ensures you outspeed adamant lucario and 2hko it with psyshock. An alternate spread of 252 / 240 / 16 can be used to outspeed neutral base 70 pokemon and increase your physical defenses substantially.

What Counters It: Krookodile , healthy fire types, Dugtrio revenges it

Good Teammates: Bulky waters to absorb fire moves, megapokemon that can take knock offs. defensivemega aero can do both!
 

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Encore
- Stun Spore
- U-Turn / Memento
- Taunt / Moonblast / Leech Seed

Role: Support

What it does: Whimsicott has the makings of an excellent supporter for the team. It is one of the few viable users of Prankster bringing with it an abundant supply of support moves to take advantage of. Encore is great in giving free turns for Whimsicott and its teammates to set up, as well as disrupting dangerous boosting sweepers. Due to Whimsicott's ability to force switches, it makes for a great paralysis spreader which helps relatively slower offensive threats such as Nidoking to attack more efficiently. U-turn gives it the ability to scout and send in a Pokemon safely after the foe has been paralyzed successfully. On the other hand, Memento is another good option to bring in a set-up sweeper besides Encore. The last slot is dependent to your team's needs. Taunt prevents set-ups notably hazards, boosts, and cleric shenanigans. Moonblast provides a way to hit Pokemon that it could check. Lastly, Leech seed can be used to increase Whimsicott's longevity as do to its teammates.

Looking at its stats, its defenses leave a lot to be desired for a supporter. But since it has Prankster, you can forgo investing to its speed and instead maximize its defenses making it deceptively bulky. And now going into XY, Whimsicott was granted the auspicious Fairy typing adding useful resistances to Fighting and Dark, as well as an immunity to Dragon. This in combination with its decent physical bulk, it can check a variety of Pokemon from the aforementioned types such as Mienshao, Krookodile, Flygon, and Hydreigon.

What counters it: Exploiting its common weaknesses and mediocre defenses are a basic way to discourage it to set-up. However, Pokemon looking to take on Whimsicott must be wary of Stun Spore as most of them would not appreciate it otherwise. Also, with Prankster and Whimsicott's somewhat hit-and-run nature, it is difficult to stop it from doing its job once it enters the field safely. As a general rule of thumb, any Pokemon that isn't hurt by its moves renders most of its plans fruitless. They can then either ultimately KO Whimsicott or force Whimsicott out. Grass-type Pokemon in particular, laugh off at almost anything Whimsicott throws at them due to their invulnerability to Stun Spore and Leech Seed. Roserade and Shaymin are great examples which besides being immune to any status it may have, they also pack an SE move that can KO it.

Good Teammates
: Set-up sweepers such as Infernape, Kingdra and Lucario appreciates the support that Whimsicott gives -Encore, Stun Spore, Memento and Taunt- as they create opportunities for them to come in and attempt a sweep. Grass-types hinder Whimsicott's job so Pokemon who can dispose them are welcomed. Heracross and Victini come to mind, resisting Grass moves and hitting back hard with their respective STABs. Finally, Whimsicott can take advantage of the switches it can make much more if hazards are on the field. Empoleon is a great option for its access to Stealth Rock and type synergy with Whimsicott, being able to take Flying-, Ice-, Poison-, and Steel-type moves aimed at it. Forretress is another good option being able to set up and remove hazards itself.

Any additional info: From the amount of support moves that Whimsicott can run, Tailwind is worth a mention. Aside from giving slow, hard-hitting attackers a much needed boost in speed, it can also pave way for an end-game sweep. Other than that, a Weather Setter set with Sunny Day and Heat Rock seems considerable. Combined with Memento, it can bring in abusers such as Mega Houndoom and Chlorophyll sweepers more safely.
 
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dingbat

snek
is a Top Tiering Contributor Alumnus

Blissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP, 252 Def, 252 SpD
Bold Nature
-Seismic Toss
-Softboiled/Wish
-Thunder Wave/Toxic/Protect
-Heal Bell/Protect

Roles: Special Wall, Support, Pivot?

What it does: Blissey can do many things to support the team, whether it'd be spreading status, curing status, or Wishpassing to teammates with its massive HP stat. However, it is very well known for being able to absorb literally any special attack aimed at it that's not called Psyshock (no Secret Swords in UU, phew), that absolutely nothing else in this tier can come close to comparing with its bulk.

Good Teammates: Things that are capable of taking strong physical hits for Blissey are good options as Blissey's teammate. Aromatisse is a great partner as it can tank Fighting-types with ease, while being immune to Taunt, which Blissey is also weak to. Slowbro is also a decent option that can be used with Blissey alone or with Blissey and Aromatisse, as they can form a solid stalling core with good typing synergy.

Counters: Taunt users like Sableye, Mew, (mega) Aerodactyl, etc. can effectively shut down Blissey as it has pretty much no offensive presence outside of . Strong Physical attackers, especially the Fighting-type ones can easily scare Blissey away and potentially nab a free set up if Blissey is switched out, although switching directly into Blissey is not always the best idea when Thunder Wave is imminent. Lastly, Trick is also a great option as it will cripple Blissey for the rest of the match.

Additional Comments: Flamethrower can be used as an attacking option so that Forretress cannot set up multiple hazards on it, although Seismic Toss is usually the superior option. Stealth Rocks can also be used if you have another medic on your team, such as Aromatisse, as it can free up certain moveslots on Blissey.
 

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 176 Spd / 252 Atk / 80 HP
Jolly Nature
- Taunt / Roost
- Stone Edge
- Aqua Tail
- Crunch

Role: Revenge Killer

What it does: Mega Aerodactyl outspeeds the entire tier with its amazing speed of 150. With Taunt, it can prevent status and hazards directed towards it; this lets it beat Pokemon such as Hippowdon and Mew. Stone Edge is Mega Aerodactyl's primary STAB, hitting Fire and opposing Flying types. Aqua Tail, boosted by Tough Claws, serves as coverage and can hit Pokemon such as Gligar and Hippowdon for super effective damage. Crunch can hit Psychic types such as Mew and Jirachi for super effective damage, and also has good coverage in the current meta.

Good Teammates: Pokemon that can thrash bulky waters, particularly Swampert, make good partners, such as Celebi and Shaymin, as they can tank a Scald and an Earthquake, and can threaten them out with a STAB grass move. Pokemon that can also beat Steel-types, such as Victini and Heracross, also make good partners.

What Counters it: Swampert is a great answer to this set, as it can burn Aerodactyl with a STAB Scald and tank any of its attacks with ease. Mega Aggron scoffs at Aerodactyl as well, thrashing it with a STAB Heavy Slam. Mega Aerodactyl can also be revenged by common scarfers, such as Jirachi and Hydreigon.


Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
-Sludge Wave
-Earth Power
-Ice Beam
-Stealth Rock

Role: Tank

What it does: Nidoqueen can break a good portion of the offensive metagame due to its good offensive STAB typing, access to Sheer Force and Life Orb, as well as good natural bulk and defensive typing. Sludge Wave and Earth Power serve as Nidoqueen's main STAB moves, hitting Pokemon such as Victini, Mega Aggron, Florges, Aromatisse, and Shaymin for super effective damage. Ice Beam hits Pokemon that resist both STABs, such as Gligar, Flygon, and Crobat. Stealth Rock helps Nidoqueen provide offensive pressure for the rest of the match, as it can set it up with ease and forces a lot of switches.

Good teammates: Pokemon that can beat common special walls, such as Umbreon and Blissey make good partners for Nidoqueen, such as Heracross and Machamp. Hydreigon also makes a good partner, as it appreciates the removal of Florges, letting it form a nasty offensive core.

What counters it: Special walls, such as Blissey, Umbreon, and Cresselia ca switch into all of Nidoqueen's attacks, and can either wear it down or set up on it. Bulky water-types, such as Milotic and Suicune can also threaten it out with their STAB Water attacks.



Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Volt Switch / Thunder Wave

Role: Hazard Support

What it does: Having a great speed of 108, tying with the likes of Infernape, Galvantula provides a great amount of support to the rest of the team, being the best user of Sticky Web in the tier. It provides the utility of slowing down grounded opponents, letting other Pokemon on the team break them with immense power. Thunder is a fairly powerful move, and can hit more often than not due to Compound Eyes. Bug Buzz is a secondary STAB, hitting a good portion of Pokemon that resist / are immune to Thunder. Volt Switch lets Galvantula gain some momentum, and can possibly let it set up another Sticky Web need be. Thunder Wave can cripple Pokemon that are immune to Sticky Web, such as Hydreigon.

Good teammates: Pokemon that can abuse the Sticky Web effect work very well with Galvantula, such as Specs Exploud, Specs Kyurem, Band Kyurem, and Band Heracross. Ghost types, such as Chandelure, also work very well as they can block Rapid Spinners trying to clear the Sticky Web.

What counters it: Fast Taunt users, such as Azelf and Sableye, can ruin Galvantula's niche, and force it to be worn down and have its Sash removed. Hazard clearers, such as Mew and Crobat, while not being able to come in on Galvantula itself, can come in after Galvantula has been KO'd and have its Sticky Web removed.
 
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dingbat

snek
is a Top Tiering Contributor Alumnus
Mega Aggron completed; someone else stole luke and i never noticed lol


Aggron @ Aggronite
Ability: Sturdy --> Filter
EVs: 252 HP, 4 Def, 252 SpD
Impish Nature
-Heavy Slam
-Stealth Rock
-Thunder Wave/Earthquake
-Roar

Role: Physical Wall

What it does: Mega Aggron is a beast that can effectively set up rocks while taking on some of the strongest of physical moves with its unmatched Physical bulk. M-Aggron is not a slouch offensively either, as its STAB move, Heavy Slam, will squish most of the tier due to its heaviness in comparison to its opponents; it still does some major damage even with uninvested Attack. Lastly, it can phaze with Roar, especially against predicted switch-ins or spread paralysis, if it is still healthy enough to do that.
Good Teammates: Rotom-H is a nice option as it can hit the bulky waters that M-Aggron has a more difficult time dealing with while taking on the Fire/Ground moves, while M-Aggron can take on the rock moves for Rotom-H. Fairies like Aromatisse/Florges also have decent defensive synergy with M-Aggron and they can also provide Wish support for M-Aggron in order to increase its longevity in battle.
Counters: Bulky Water-types and Ground-types like Suicune, Slowbro, Hippowdon, and Swampert can handle M-Aggron as they all take little damage from Heavy Slam and can slowly wear it down with repeated Scalds. Forretress also takes very little damage from M-Aggron and can proceed to either spin away the hazards or stack them effortlessly.
Additional Comments: By applying the above EVs and nature, Aggron maintains a great deal of physical bulk while avoiding OHKOs from Super-Effective moves as strong as Nidoking's Earth Power or Scarf Chandelure's Fire Blast; all of the non-STAB Super-effective moves thrown at it will never OHKO it. Dragon Tail can be used over Roar if you want a phazing move that isn't affected by Taunt, but most of the time, Roar will be the superior option as it phazes through Protect and has 100% accuracy, unlike Dragon Tail.
 
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Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed / Impish Nature
- Stealth Rock
- Scald / Waterfall
- Earthquake
- Toxic / Roar

Role: Tank

What It Does: Swampert is a unique pokemon in a sense that it not only provides stealth rocks for the team, but it is able to provide offensive pressure unlike the more commonly used Forretress in the tier. In the second move slot you can choose to either run scald for status spread or for pure power waterfall. This solely depends on the needs of your team, if physical attackers are causing problems it would be wiser to run scald , but if toxic is in the 4th moveslot waterfall is the preferred option as water STAB. Earthquake is the most dependable and strongest ground STAB Swampert can run and it useful in hitting the steel and fire types in the tier for hard damage. Finally in the 4th slot the options are plentiful as Swampert can run toxic to wear down walls it can't beat 1 on 1 , it can run roar to phaze out set up sweepers , and finally it can run protect to scout for moves and gain leftovers recovery which is needed since it has no reliable recovery outside of rest. For the the Evs 240 HP allows Swampert to hit a leftovers recovery number, next 252 EV allow for maximum physical bulk , lastly the remaining 16 EV are put into attack to give Swampert a bit more power when firing off earthquake/waterfall. Relaxed Nature is the preferred nature as since it allows you to hinder Swampert speed which is bad to begin with so nothing much is lost there. However if you wish to make Swampert a full physical attacking tank with waterfall over scald you can choose to run Impish Nature as it affects special attacks rather than its speed.

Good Teammates:
Pokemon that resist grass type moves or that have the ability Sap Sipper are Swampert's best friends. Roserade and Chesnaught can help Swampert in not only covering its weakness but provides spikes support and offensive pressure at the same time. Shaymin is a great partner as it allows it to clean up late game after the fire types in the tier that give Shaymin problems have been weakened by Swampert. Crobat works well in providing Defog support for entry hazards that can wear down Swampert and outspeeds all other grass types in the tier and hits them for super effective damage. Sap Sipper Goodra can create an amazing defensive core with Swampert as Goodra's special bulk will allow it to take special hits that otherwise Swampert could not take. Wallbreakers in the tier such as Darmanitan and Hydreigon appreciate the rocks support as it gives them an easier time in breaking through cores turning maybe 2HKOs into for sure 2HKOs.

What Counters It: Bulky Grass-types and grass type moves in general are Swampert's worst nightmare as it takes 4x super effective damage. Roserade, Shaymin, and Tangrowth can switch into Swampert rather easily and either destroy Swampert in one hit or force it to switch. However, weakened Shaymin and Roserade have to watch out for offensive and Choice Band Ice Punches. Pokemon that commonly run Giga Drain or Hidden Power Grass, such as Yanmega, and Rotom-H, can all come in on an Earthquake or on the revenge kill and beat Swampert with either move. Raikou can come in and revenge kill with hidden power grass as well but he will not survive an earthquake on the switch. Status such as toxic or burn can easily wear down as Swampert has no reliable form of recovery outside of Rest and leftovers recovery is nullified by burn and toxic. Spikes also wear Swampert down and allow Pokemon such as Sharpedo or Kingdra to break through its defenses.

Any Additional Info: Curse Swampert can be used but with so many physical attackers providing damage, the physical bulk of Swampert cannot hold them off unless it has time to set up prior to them coming in. Rest as mentioned above can be used with Chesto Berry to allow a one time fully recovery of Swampert but is usually not worth it since Swampert has to use Sleep Talk in the moveslot as well or it is held helpless during sleep. Choice Band can be used with Swampert's good 110 base attack, however since Swampert is slow it will not appreciate taking hits from wallbreakers and is ususally OHKO with no defensive investment.
 
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Mew @ Leftovers
Ability: Pressure
EVs: 252 HP / 232 SpD/ 24 Spe
0 Atk IVs
Careful Nature
- Roost
- Taunt
- Psyshock
- Will-o-Wisp

Role: Special Wall, Support, Tank

What It Does: Mew is pretty much one of the best 'Mons in the UU meta right now, mostly because it is the most reliable defogger in the tier; however, the Taunt set is often overlooked. With annoying FAT mons such as CM Slowbro, Florges, and Blissey, many teams will fail to have an answer. This is where Taunt Mew comes into play.

With great 100 stats across the board, Mew is able to sponge most neutral hits with ease, such as Scald's from Suicine, Earthquake's from Hippowndon, and Moonblast from Florges. The point of this Mew set is to beat most stall cores that rely on non-attacking moves, such as Toxic, Wish, and Softboiled. By preventing these fat asses from recovering, Mew can whittle away at the enemy with the combination of Taunt, Will-o-Wisp, and Psyshock. The Evs are pretty straight forward. Max HP for good overall bulk. Since it doesn't have a massive HP stat like Blissey, it would be unwise to split EVs between Defense and Special Defense, so HP investment is the best middle ground.

Psychic is a decent typing for special hits, being neutral to electric, water, and grass types, so specially defensive is usually the way to go. In addition, with WoW, Mew is able to beat most physical walls as well, such as Mega-Aero that lacks taunt, etc etc.

The Speed EVs are to outspeed Adamant Honk, meaning it won't get a free sub or powerful hit off on you. If the person is using Jolly Honk, you shouldn't have much issue since it lacks power, so it isn't worth sacrificing bulk for a few obscure spreads.

This Mew is also a tank, as it is able to OHK frail Mons, such as Mienshao and Roserade, while taking up any hit. For example, if SR is off the field, Timid LO Roserade's move always fail to 2HK, and Modest Nidoqueen needs SR in order to potentially 2HK Mew.

Good Teammates: A good physical wall that can take on Bug/Dark Types. Florges also works well, making a pink core, but only use that if you lack any real ethics :]]

Cobalion is a great offensive partner for Mew, seeing as Cob can 4x Bug types + get a boost from Dark Types. Mew can't offer too much besides beating almost every wall that beats Cobalion.

What Counters It: Umbreon to an extent, Hydreigon, Scarf Guts Heracross, hell, all Heracross with Megahorn.

Any Additional Info: The Defog set plays entirely differently, so if you want a Defog mew, you will lose to Mons like Blissey, and should probably run Psychic more power + SpD drops. I run this Mew only if I already have a Rapid Spinner, such as Forry or Tentacruel.
 
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ScraftyIsTheBest

On to new Horizons!
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Okay here are a couple more from me.

What to use:



Goodra @ Assault Vest
Ability: Gooey
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Draco Meteor
- Fire Blast
- Thunderbolt / Sludge Bomb
- Dragon Tail

Role: Tank / Bulky Attacker

What it does: Goodra isn't your typical Dragon-type Pokemon, and in a good way. Basically, with the set above, Goodra takes special hits like a champ and retaliates with its excellent coverage, backed up by a solid 110 Special Attack. It has four great resistances, allowing it to take on almost any special attacker; this includes Mega Houndoom, Roserade, Slowbro, Suicune, and Raikou. Goodra can then retaliate with its solid coverage to pack a decent punch, which makes it quite the tank. It also has phazing in the form of Dragon Tail which also prevents Goodra from being set up on, so that's a plus. Gooey is also a great ability to lower the Speed of physical attackers, giving them some decent punishment for hitting Goodra.

Good Teammates: While Goodra excels at its role as a tank, it unfortunately suffers from a lack of reliable recovery, so Wish support is definitely advised. Alomomola is a great partner for Goodra, being able to pass large Wishes to the goo monster and in general provide great type synergy; Alomomola also takes physical attacks very well for Goodra. Entry hazard support from the likes of Chesnaught and Mega Aggron is also appreciated for Goodra to more easily achieve KO's and also be able to make more liberal use of Dragon Tail. Goodra is also worn down by hazards, so Rapid Spin or Defog support is nice; Mega Blastoise is a useful teammate for this, and sports excellent synergy with Goodra. Gligar is a good Defog user that can also take on physical attackers for Goodra.

What counters it: Extremely powerful physical attackers such as Choice Band Heracross can heavily dent Goodra on its mediocre Defense stat, possibly OHKOing it. If Goodra isn't running Sludge Bomb, Florges completely laughs at Goodra and can wear it down with repeated Moonblasts. Very bulky Pokemon such as Hippowdon and Umbreon also laugh at Goodra due to their bulk, as Goodra isn't an especially powerful Pokemon.

Any additional info: Sap Sipper is a good alternative over Gooey if you don't need the Speed drops, and you prefer taking complete advantage of Shaymin and Roserade. It also gives extra power to Dragon Tail. In addition, Goodra apparently has the word "good" in its name but Goodra is in fact good so I guess that doesn't matter lol.



Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 2 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]

Role: Special Sweeper

What it does: A classic set from BW2 UU, Cofagrigus makes use of its bulk and great resistances and immunities to take on several prominent Pokemon and proceed to use them as setup fodder. Once Cofagrigus has achieved its setup, it proceeds to sweep the opposing team with relative ease. Cofagrigus can use several Pokemon as setup fodder, such as Heracross, Mienshao, and Flygon by virtue of its incredible physical bulk. It can become incredibly fast under Trick Room, and Nasty Plot allows it to hit quite hard. It has great coverage in Shadow Ball and Hidden Power Fighting so it's not exactly an easy Pokemon to counter; that of course is unless your name is Goodra or Snorlax. Cofagrigus also provides extra bonuses in spinblocking, although it's slightly less effective at that since Mega Blastoise has Dark Pulse, as well as its bulk.

Good Teammates: Cofagrigus appreciates entry hazard support like any sweeper; Froslass, Roserade, and Chesnaught all do this quite nicely. Cofagrigus also appreciates Wish and Heal Bell support to be able to repeatedly switch into the Pokemon it aims to; Blissey, Florges, and Umbreon all do this quite nicely. Since Cofagrigus has a bit of trouble against walls, wallbreakers such as Heracross and Infernape are advised.

What counters it: Blissey and Umbreon are capable of countering Blissey quite nicely, although the former cannot do anything to Cofagrigus bar poisoning with Toxic. Goodra and Snorlax can tank repeated assaults from Cofagrigus and retaliate with their offensive moves, wearing down Cofagrigus in the process. Fast Dark-types such as Hydreigon and Mega Houndoom can defeat Cofagrigus relatively easily; physical Dark-types such as Krookodile and Mega Absol aren't too shabby either.

Any additional info: Will-O-Wisp or Destiny Bond could be used to cripple a counter or take something down when Cofagrigus is about to be KO'd, but it loses out on either power or coverage with it badly needs.



Mismagius @ Life Orb / Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Taunt / Substitute

Role: Special Sweeper

What it does: Mismagius has always been a great special sweeper with NP since DPP UU, and it's still great in XY UU. Mismagius has good Speed and Special Attack as well as Nasty Plot to make it quite the threat. Mismagius can use its power and Speed to sweep with great coverage in just Shadow Ball and Dazzling Gleam; a Special Defense drop from Shadow Ball can come in handy too. Mismagius can also function as a decent stallbreaker with Taunt, preventing slower mons from using support moves, and Substitute also allows Mismagius to block status. Depending on what you'd like, the last moveslot is your pick. Mismagius can also spinblock so that's a nice bonus.

Good teammates: Froslass or Roserade are good for providing entry hazard support, which is nice since Mismagius is a sweeper, and it can also spinblock entry hazards as a bonus. A Fighting-type such as Heracross, Infernape, or Toxicroak is nice to bypass Umbreon and Mega Absol. Mismagius pairs up well with wallbreakers like Honchkrow and Infernape in general to get around bulkier Pokemon. A slow U-turn or Volt Switch user like Mega Ampharos is great as well in order to get Mismagius in safely, since Mismagius is rather frail and struggles to actually switch in.

What counters it: Umbreon and Snorlax counter Mismagius quite nicely, and can hit it hard with Foul Play and Crunch, respectively; the former can also use Pursuit to trap Mismagius. Goodra is good as well, being able to withstand a super effective Dazzling Gleam and either hit it hard or phaze it with Dragon Tail. Pursuit users like Mega Absol and Scarf Krookodile are capable of revenge killing Mismagius and keeping it in a tough position. Scarf Hydreigon isn't terrible at this either. Mega Houndoom only takes neutral damage from Dazzling Gleam and can revenge kill with Dark Pulse.

Any additional info: A Calm Mind set is very viable as well.

Geez I write too much lol.
 
Don't Use:

Ambipom @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- U-Turn
- Knock Off

Role: Scout, Revenge Killer

What It Does: Comes in after a death to Fake Out, then U-Turn out. Knock off vs walls, and Return vs things you outspeed.

What Counters It: Megas that resist rock(Mega Aerodactyl, Mega Aggron). Even those without resistances can still tank it's moves with naturally high stats( Mega Blastoise, Mega Ampharos). Sableye can burn it before it can move and tank anything Ambipom throws at it. Lucario and Coballion not only resist every move, but can use Swords Dance to sweep and even get a boost from Knock Off. Intimidate users (Arcanine, Qwilfish) can force it out etc etc

Any Additional Info: Use Meinshao
 

Ununhexium

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Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 252 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog / Sludge Bomb
- Synthesis / Stun Spore

Role: Pivot

What it does: With its good defensive stats, typing, and access to Regenerator, Amoonguss makes for an effective pivot in the UU metagame. It commonly finds a place for itself in Fire / Water / Grass cores as it is one of the better defensive Grass-types in UU. Not only does it have a good defensive typing, stats, and Regenerator, it also has access to the coveted Spore; allowing it to instantly render an opponent useless for a multitude of turns. Giga Drain is the obligatory STAB move that has the added bonus of recovering damage. Clear Smog is recommended in the third slot as it can help it take on boosting sweepers, but Sludge Bomb can be used if extra power is desired. Synthesis can be used in the third slot for instant recovery, but Stun Spore can be used to cripple other switch-ins after an opponent has already been put to sleep.

Good teammates: Amoonguss likes Pokemon that have good defensive synergy. It works well in the aforementioned FWG cores as they synergize nicely. Alomomola makes a good partner as they resist most of each other's weaknesses and both have Regenerator, resulting in an effective Regenerator core. Rotom-H also makes an effective partner as it has good type synergy. Amoonguss also appreciates the support of Pokemon that can remove Flying- and Fire-types, which otherwise threaten Amoonguss.

What counters it: Powerful Flying- and Fire-types have little trouble handling Amoonguss, so a Pokemon that can remove them is much appreciated. Taunt users such as Crobat can completely shut down Amoonguss, especially because Crobat resists both of Amoonguss' moves and hits it super effectively with a STAB Brave Bird. Roserade, though it can do little to Amoonguss, can set up Spikes all over it.
 
Reserving Doublade and Porygon-Z.


Doublade @ Eviolite
Ability: No Guard
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sacred Sword
- Iron Head
- Shadow Sneak

Role: Physical Sweeper

What it does:
With great bulk due to Eviolite, a good base attack, and great STAB options coupled with a boosting move, Doublade is one of the most underrated physical sweepers in the tier. It has many opportunities to set up a Swords Dance, due to the aformentioned bulk and great resistances / immunites. Sacred Sword provides great coverage to hit the Steel- and Dark-types that resist its STABs, such as Empoleon and Krookodile. Iron Head and Shadow Sneak are Doublade's main STAB moves, the former having good consistent power while the latter gives it priority that it might need in a pinch, finishing off weakened opponents and rounding off its coverage.

Good Teammates: Hydreigon makes a great partner for Doublade, as they cover each other's weaknesses and have great offensive synergy; Doublade can take care of Blissey and Florges, while Hydreigon mauls Hippowdon, Mega Houndoom, and can tank Knock Offs. Wish Passers, such as Blissey and Alomomola, make great partners, as they can prolong Doublade's time on the field.

What counters it: Offensive pressure from Special Attackers such as Mega Blastoise can easily kill it due to its low HP and Special Defense. Mega Houndoom and Hydreigon make good checks, threatening Doublade out with their powerful STAB moves; however, neither of them can switch into a Sacred Sword. Will-O-Wisp always hits due to No Guard, making it hard for Doublade to sweep effectively.


Porygon-Z @ Lum Berry / Silk Scarf
Ability: Adaptability
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Tri Attack
- Dark Pulse
- Nasty Plot
- Agility

Role: Special Sweeper

What it does: Having one of the best abilities in the game, great boosting moves, and good overall stats, Porygon-Z, albeit rarely seen, is one of the most dangerous sweepers in the tier. Tri Attack serves as a powerful STAB, which can deal loads of damage when coupled with Adaptability. Dark Pulse hits Ghost-types immune to Tri Attack, such as Chandelure and Jellicent for super effective damage. Nasty Plot and Agility are used for boosting; however, an Agility boost is usually not need against defensive teams. Lum Berry prevents Porygon-Z from being paralyzed or poisoned, and Silk Scarf buffs up Tri Attack's power. The EVs let it outspeed Scarf Infernape after an Agility boost, while the rest of the leftover EVs are invested into bulk.

Good teammates: Pokemon that can remove Special Walls, such as Florges and Blissey work well with Porygon-Z. Victini and Heracross can break these walls, allowing PZ to sweep late game. U-turn and Volt Switch users can let Porygon-Z switch in for free, giving it an opportunity to set up. Mienshao and Magneton make a nice VoltTurn core, wearing down the opponent until it's safe to switch into Porygon-Z.

What Counters it: Special walls, such as Florges and Blissey, while being set up on, can tank all of Porygon-Z's attacks with ease. Offensive pressure is also a good way to deal with PZ, as it can sweep many teams if you let it.

15... goml n_n
 
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