Gorebyss
Gorebyss @ White Herb
Ability: Swift Swim
EVs: 4 HP / 252 Spd / 252 Spa
Timid Nature
- Hydro Pump
- Shell Smash
- Baton Pass
- Substitute/Ice Beam
Role: Special Sweeper, Support
What it does: Gorebyss gives lots of scary boosts to offensive pokemon that are better then it is maybe once a match, then you either win the game instantly or blow a huge hole in your opponent's team for the rest of your pokemon to clean up. Hydro pump is just in case you can't pass safely and you see the opportunity to kill something (e.g., a swampert switches in as you boost +2 252 SpA Gorebyss Hydro Pump vs. 252 HP / 0 SpD Swampert: 357-421 (88.3 - 104.2%) -- 62.5% chance to OHKO after Stealth Rock), Shell Smash gives you ridiculous boosts to pass, Baton Pass gives those boosts to something scary, Ice beam gives you a little bit of coverage against grass and dragon types if none of your sweepers can deal with them at +2 +2 offensive stats (hint: they probably can) and substitute gives your sweepers a little protection against priority if your opponent gives your gorebyss a free turn.
Good Teammates: Gorebyss really appreciates Screens support as well as stealth rock, so something like lead dual screens Azelf is a great partner for it, letting it set up much easier. It also appreciates having something to pass to, especially something with decent bulk or useful immunities. Hydreigon is a great fit, having an excellent mixed movepool (fuck blissey), 2 great immunities in psychic and ground, and several useful resistances due to its dragon typing. Nidoking is also useful due to having a nice electric immunity, and a good mixed movepool. Honestly it shouldn't be too hard to find something in the uu metagame that sweeps teams at +2 +2.
What Counters it: Pokemon with Haze and the bulk to live a hit from gorebyss at +2 like Amoongus can switch in for free and haze away its accumulated boosts when it passes. Bulky pokemon with roar or whirlwind can also stop it from passing like roar suicune, although the list of phasers that actually live a +2 hydro pump is depressingly small. Specs noivern can KO it through screens if it's the sub variant, although if it's ice beam noivern dies if it switches in.
Mostly the best way to deal with gorebyss is good ol' fashioned offensive pressure, which can stop it from getting a free turn in which to smash.
Gorebyss @ White Herb
Ability: Swift Swim
EVs: 4 HP / 252 Spd / 252 Spa
Timid Nature
- Hydro Pump
- Shell Smash
- Baton Pass
- Substitute/Ice Beam
Role: Special Sweeper, Support
What it does: Gorebyss gives lots of scary boosts to offensive pokemon that are better then it is maybe once a match, then you either win the game instantly or blow a huge hole in your opponent's team for the rest of your pokemon to clean up. Hydro pump is just in case you can't pass safely and you see the opportunity to kill something (e.g., a swampert switches in as you boost +2 252 SpA Gorebyss Hydro Pump vs. 252 HP / 0 SpD Swampert: 357-421 (88.3 - 104.2%) -- 62.5% chance to OHKO after Stealth Rock), Shell Smash gives you ridiculous boosts to pass, Baton Pass gives those boosts to something scary, Ice beam gives you a little bit of coverage against grass and dragon types if none of your sweepers can deal with them at +2 +2 offensive stats (hint: they probably can) and substitute gives your sweepers a little protection against priority if your opponent gives your gorebyss a free turn.
Good Teammates: Gorebyss really appreciates Screens support as well as stealth rock, so something like lead dual screens Azelf is a great partner for it, letting it set up much easier. It also appreciates having something to pass to, especially something with decent bulk or useful immunities. Hydreigon is a great fit, having an excellent mixed movepool (fuck blissey), 2 great immunities in psychic and ground, and several useful resistances due to its dragon typing. Nidoking is also useful due to having a nice electric immunity, and a good mixed movepool. Honestly it shouldn't be too hard to find something in the uu metagame that sweeps teams at +2 +2.
What Counters it: Pokemon with Haze and the bulk to live a hit from gorebyss at +2 like Amoongus can switch in for free and haze away its accumulated boosts when it passes. Bulky pokemon with roar or whirlwind can also stop it from passing like roar suicune, although the list of phasers that actually live a +2 hydro pump is depressingly small. Specs noivern can KO it through screens if it's the sub variant, although if it's ice beam noivern dies if it switches in.
Mostly the best way to deal with gorebyss is good ol' fashioned offensive pressure, which can stop it from getting a free turn in which to smash.
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