I chugged a long island iced tea and made this balls to the wall HO Team.
The Team:
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 12 HP / 216 SpA / 28 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Baton Pass
- Substitute
This lead Vap doesnt have a salac berry, which is normally standard for it. The reason being that a +1 Breloom or Metagross only hit 393 best case scenario, where as +2 will outspeed anything not named Ninjask. The HP is for 101 subs and the SpD is to always survive modest Zapdos Tbolt. Making the right decision on whether to attack or attempt the sub pass is crucial and is very rewarding when used correctly.
Breloom @ Leftovers
Ability: Effect Spore
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Spore
- Hidden Power [Ghost]
- Swords Dance
- Sky Uppercut
IMO spikeless HO requires a sleep user to gain enough momentum to snowball, and Loom is the best sleep user in the tier. The EVs are for more bulk and the speed let's it outspeed the Base 130's at +2 speed. Good early game sleep user when passed a sub from vaporeon, who baits special walls in very easily.
Tyranitar @ Liechi Berry
Ability: Sand Stream
EVs: 16 HP / 120 Atk / 120 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Hidden Power [Bug]
The big cheese, and my overall wincon. If given an Agility, it outspeeds everything and does huge damage with adamant +1. Instead of standard lum Berry I used liechi berry with the defense to survive Dugtrio from full health. It also helps versus random physical moves. Even if it isn't given double speed it's still a DD Tar, so making sure that its checks are either dead or weakened is very important.
Zapdos @ Leftovers
Ability: Pressure
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Agility
- Baton Pass
This is the most important member of the team, as most of the threats on here are predicated on getting that juicy speed boost. Zapdos is the best glue for HO (spikes immune, fight resist, checks Metagross, weakens Swampert, BPs on special walls, etc...) and an incredible enabler. The speed is enough to outpace Jolly TTar and the HP gives it more opportunities to pull off Agility. HP grass is necessary to threaten Swampert.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Hidden Power [Bug]
- Aerial Ace
- Rock Slide
Originally I had a sing Blissey to be a backup sing user and special check. Dugtrio trades reliability against Zapdos in order to forcibly remove the special threats that Bliss would've walled. The biggest target for this Dug is Celebi, since it checks both Zapdos and Breloom. Being a cheat answer to DD Tar and Metagross is a big boon as well.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 116 HP / 252 Atk / 4 Def / 136 Spe
Adamant Nature
- Meteor Mash
- Explosion
- Earthquake
- Rock Slide
Rounding out the team is Metagross; I was using Choice Band but being able to change moves and absorb status is good for helping versus Gengar (this team is suspiciously gengar weak lol). Mash means that 17% of the time it gets even more busted and can easily snowball into a sweep. The speed EVs are for Machamp and Jolly Marowak. I could maybe slide some EVs for 128 HP, as that survives Mence fire blast and dug EQ. Metagross is the de facto rock resist and most solid check to Ttar and Snorlax.
This team isnt the most consistent but it's very skill intensive and high tempo. If anyone has any suggestions or criticisms I'm all ears. Thanks for reading :3
The Team:
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 12 HP / 216 SpA / 28 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Baton Pass
- Substitute
This lead Vap doesnt have a salac berry, which is normally standard for it. The reason being that a +1 Breloom or Metagross only hit 393 best case scenario, where as +2 will outspeed anything not named Ninjask. The HP is for 101 subs and the SpD is to always survive modest Zapdos Tbolt. Making the right decision on whether to attack or attempt the sub pass is crucial and is very rewarding when used correctly.
Breloom @ Leftovers
Ability: Effect Spore
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Spore
- Hidden Power [Ghost]
- Swords Dance
- Sky Uppercut
IMO spikeless HO requires a sleep user to gain enough momentum to snowball, and Loom is the best sleep user in the tier. The EVs are for more bulk and the speed let's it outspeed the Base 130's at +2 speed. Good early game sleep user when passed a sub from vaporeon, who baits special walls in very easily.
Tyranitar @ Liechi Berry
Ability: Sand Stream
EVs: 16 HP / 120 Atk / 120 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Hidden Power [Bug]
The big cheese, and my overall wincon. If given an Agility, it outspeeds everything and does huge damage with adamant +1. Instead of standard lum Berry I used liechi berry with the defense to survive Dugtrio from full health. It also helps versus random physical moves. Even if it isn't given double speed it's still a DD Tar, so making sure that its checks are either dead or weakened is very important.
Zapdos @ Leftovers
Ability: Pressure
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Agility
- Baton Pass
This is the most important member of the team, as most of the threats on here are predicated on getting that juicy speed boost. Zapdos is the best glue for HO (spikes immune, fight resist, checks Metagross, weakens Swampert, BPs on special walls, etc...) and an incredible enabler. The speed is enough to outpace Jolly TTar and the HP gives it more opportunities to pull off Agility. HP grass is necessary to threaten Swampert.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Hidden Power [Bug]
- Aerial Ace
- Rock Slide
Originally I had a sing Blissey to be a backup sing user and special check. Dugtrio trades reliability against Zapdos in order to forcibly remove the special threats that Bliss would've walled. The biggest target for this Dug is Celebi, since it checks both Zapdos and Breloom. Being a cheat answer to DD Tar and Metagross is a big boon as well.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 116 HP / 252 Atk / 4 Def / 136 Spe
Adamant Nature
- Meteor Mash
- Explosion
- Earthquake
- Rock Slide
Rounding out the team is Metagross; I was using Choice Band but being able to change moves and absorb status is good for helping versus Gengar (this team is suspiciously gengar weak lol). Mash means that 17% of the time it gets even more busted and can easily snowball into a sweep. The speed EVs are for Machamp and Jolly Marowak. I could maybe slide some EVs for 128 HP, as that survives Mence fire blast and dug EQ. Metagross is the de facto rock resist and most solid check to Ttar and Snorlax.
This team isnt the most consistent but it's very skill intensive and high tempo. If anyone has any suggestions or criticisms I'm all ears. Thanks for reading :3
Last edited: