Intro:
This is my second team I made and I would like to see what you guys think of it. I like building teams which take alot of time to wear down and can care for each others checks well so the first thing that came to mind was using Venusaur-Mega with its great bulk and decent offensive presence with pretty reliable recovery, this pokemon checks alot of bulky water type pokemon and the fearsome offensive sweepers like Lopunny-M and Manectric-M. I decided to go with the common core of Venusaur and Heatran as they work well with each other taking on each others weaknesses and so i used brmt to create a team which functions well around these 2 pokemon.
TeamBuilding Process
The Mega of my choice here and the main monster of this team which is fun to use imo forcing switches and handling fairies well. I like using synthesis on turns they expect an attack which just opens up more opportunity to wear the opponent down, physically defensive venusaur is the best imo so it can take knock offs and take care of BD azumarill.
The monster to go with Venusaur, specially defensive tank set to take on Chari Y, surviving 2 focus blasts, is also absorbs psyshock and fire attacks/will-o-wisps aimed at Venusaur. This pokemon is also my stealth rocker.
This is my Taunt/Toxic annoyer gliscor who adds a ground and electric immunity to the team and also being a status absorber, and a decent staller against latios, it checks ground types easily taking in their hits and works with heatran who takes ice beams aimed at glisc and venusaur taking scalds(although the burn is annoying). I would go with the swords dance set but i never actually got much success out of it.
I added zapdos here as my physical wall, my semi fire pokemon to add more pressure to steel types, slow-ish volt switcher and defogger, this pokemon is mainly just to defog and be a nuisance switching about.
Keldeo is my wallbreaker of sorts with decent speed, it is also one of my solutions to dangerous dark type mons such as Bisharp and Weavile as specs isnt too important to keep on keldeo anyways once it gets hit with a knock off, I normally bring this pokemon in the middle-end of the battle not for the sweep, just to keep it healthy as it keeps the offensive pressure going about in my team.
All the pokemon after Venusaur are there to minimise threats based on brmt and jirachi just about covers everything i guess but I am left vulnerable against a hydregion however that monster isnt so common and this is scarf jirachi with u-turn and yeah sorta wears it down. Scarf Jirachi makes a good U-turn pokemon and its flinchax is heavily appreciated.
Builds:
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 224 Def / 36 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
This is a standard M-Venu however the speed is placed into SpD to just be a better tank as speed isnt needed in my opinion. HP Fire is to take on amoonguss and skarmory. Sludge Bomb is a spammable stab hitting decently hard and good for fairies and giga drain is to take care of water pokemon.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Protect
Specially defensive Heatran to tank focus blasts with protect for recovery with leftovers, even if an opponent switches in a check use protect to maximise recovery to keep this healthy to back up Venusaur. Stealth rock as its almost mandatory, Lava Plume as its stab move with good burn chance and Toxic might seem strange with Gliscor having it but it seems very effective for me such as placing it on Charizard Y
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
- Earthquake
- Taunt
- Toxic
- Roost
Gliscor spreads toxic, stops volt switches/t-waves for free turns, takes in random hits whilst recovering from it and handles chansey too with keldeo. This pokemon is also to take the earthquakes aimed at Venusaur and Heatran as Venusaur doesn't resist plus it grants a safe switch giving it advantage on the common pokemon which use ground-type moves except kyurem black. Still a gread pokemon to play with and a core member of the team
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 172 Def / 88 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Defog
- Roost
This acts as my second fire type to deal with steel types with its good physical defense and the speed evs are placed into SpA to hit the volt switch harder. Defog is to remove hazards as a plus and roost is to increase its longjevity.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Scald
- Secret Sword
- Icy Wind
- Hidden Power [Grass]
Specs keldeo as wallbreaker, I do like hydro pump and focus blast on it but I wanted coverage more as a more reliable option due to the fact I bring Keldeo late, there would be less switch-ins to whatever move it uses and it's easy to switch out keldeo into heatran and venu so one bad prediction from keldeo doesnt matter.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
ScarfRachi saved me many times and its chip damage is a decent thing to have plus serene grave makes its stab moves much more annoying, the healing wish is used as its final move if its about to die or if it becomes useless via will-o-wisp. It also adds more needed speed in my team for things like lopunny and weavile.
Thats my team, the main threats are:
A well played Hydreigon, Pidgeot and some setup sweepers such as talonflame after heatran is taken out which is why heatran must be handled with alot of care, Serperior is also a decent threat but VenuTran can handle it otherwise.
Thats all I want to show for my team, I will appreciate any suggestions and such :)
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