Hey, new to the forums while hanging around shoddy battle and youtube since diamond and pearl was released. Just got back into Pokemon over this Christmas break and i have been testing around with different team combination's and this is the first I've had the most success with. The problem is that while it, in my opinion, is a strong solid team and has consistent victories it seems to have a 50/50 or close to that ratio of wins to losses. I want to obviously up the percentage in favor of wins over losses. Anyway, I have some unique choices in here which have been proving very useful to me as well as I like being different.
First out is Aeropostale the Aerodactyl
Ability: Pressure
Item: Focus Sash
Nature: Jolly
EVs: 4hp/252att/252spd
-Taunt
-Stealth Rock
-Stone Edge
-Earthquake
Pretty basic Aerodactyl but I enjoy its play. It out speeds almost every pokemon and more importantly other stealth rockers. Depending on how I feel about my opponent I may taunt and disrupt their rocks, set up my rocks, or attack. The sash provides me a guaranteed SR setup as well as beating other common leads. Its simply a tested and true lead with few counters and I feel it works well with my team.
Next up is a very common switch from my Aerodactyl, Casper the Gengar
Ability: Levitate
Nature: Timid
Item: Focus Sash
EVs: 4hp/252spatt/252spd
-Hypnosis
-Shadow ball
-Counter
-Thunderbolt
Simple EV spread on Gengar. I like having him on this team especially to counter a fake-out on the opposing lead which would render Aerodactyl and his focus sash unable to perform his job properly. Hypnosis is standard while I place thunderbolt for water types and gyarados and shadow ball for a decent STAB move. Counter I've been testing out and it seems to be effective. With focus sash back up its been a surprise kill on physical attackers who would normally wall this set or would expect my Gengar to leave. Pretty basic Gengar.
Next on my team is my Lucario, Solo.
Ability: Inner Focus
Nature: Adamant
Item: Life Orb
EVs: 4hp/252att/252spd
-Close Combat
-Extreme Speed
-Swords Dance
-Bullet Punch
I, love, Lucario. I'm not sure what to really say about him since he's the basic Lucario set with bullet punch dealing with Gengar and Extreme Speed for quick revenge kills. I chose expert belt over life orb due to the constant switching my opponent does when i through out Lucario, most of which end up in my attack being resisted and my health dropping 10%. Expert belt gives a little extra punch to bullet punch occasionally and I'd just prefer not losing health every time my opponent makes a switch to counter my attacks.
Zippo the Flygon is next.
Ability: Levitate
Nature: Jolly
Item: Choice Band
EVs: 4hp/252att/252spd
-U-turn
-Outrage
-Earthquake
-Crunch
I never thought of using Flygon until he became OU recently and I am ashamed I never tried before. I really enjoy using him. His great typing allows awesome resistances and good switches. Choice band only helps his power out and doesn't seem to hamper his strikes unless I used EQ on a poor switch call. U-turn is a great asset to expect a switch and get the heads up ready to counter the opponent. Outrage is a little risky to lock myself into but it's powerful enough to justify in end game situations.
Next up is Megayan the Yanmega
Ability: Speed boost
Nature: Modest
Item: Leftovers
EVs: 4hp/252def/252spatt
-Air Slash
-Bug Buzz
-Protect
-Roost
This is something I haven't ever seen anyone else try and I really enjoy how it works out. Yanmega with a defense EV build gets 271 defense on this set. This makes him pretty good at walling opponents. I've had countless experiences against Metagross's where they're ice punches do a third damage to yanmega allowing me to attack, protect, then roost away everything and continue pounding down on their team. The only physical move I've lost yanmega to has been stone edge, everything else he's survived with enough health to stall out with roost. The lack of speed isn't missed as one protect will give him a speed boost bringing him to 339 speed which is enough to counter most threats speed wise. Also as no one expects him to have zero speed evs or nature boost to it, threats that outspeed him as he is like Infernape wouldn't naturally stay in due to fear of air slash.
Finally my favorite pokemon (ever since he existed) Vex the Scizor
Ability: Technition
Nature: Quiet
Item: Life Orb
EVs: 4hp/252att/252spatt
IVs: 28/28/28/29/31/31
-Bullet punch
-Quick attack
-Vacuum Wave
-Hidden Power Ice
This pokemon is something everyone's been calling me a newbie for or an idiot. I've got a lot of criticism about this. Now let me explain. I was thinking of all the things that prove problems to Scizor and spent time figuring out how to fix them. Two common counters are obviously Zapdos and Heatran so I wanted to figure out how to stop them most of all. First off, with that IV spread, you'll get an Ice Hidden Power with a strength of 60 which will gain a technician boost giving it 90 power which almost matches ice beam in strength. Following the average set for Zapdos, with Stealth rock up Zapdos will switch in and lose 1/4 of his health followed by getting hit with hp ice on the switch will lose another 50%+ on average allowing quick attack to finish of his remaining health. With a little prediction, this allows a switch onto Scizor to turn out to be a mistake on their part. As for Vacuum wave, Heatran takes, from experience, average of 40% damage. This is great for getting the finish off of choice scarfed Heatran or better yet if your brave, staying in and eating his earth power or dragon pulse if he was expecting you to switch out of him which will let you beat him one on one. Vacuum wave also does better as a priority move to hit other weakened Scizor and can well over 2HKO Lucario with around 75% damage to him with one vacuum wave which works great to get rid of life orb damaged variants. HP ice also works great on defensive walls such as Gliscor (60%+) and Donphan (50%+).
I don't know what else to really say that's not rambling at this point. I'd really appreciate some criticism and ideas to help better my team. I await your destructive comments!
--=Some Changes=--
Scizor's set is standard CB at the moment.
Flygon has been replaced by standard DD Tyranitar that was suggested below.
Yanmega has been replaced by Aforementioned Vaporeon replacement.
Gengar has been replaced by a standard support variation of Cresselia.
These changes are temporary as of current but may become permanent after enough testing of the team.
--=Status Updates=-- [Jan. 14]
Cresselia is definitely a flunk out unfortunately. It just can't assert itself as a stable member of the team. However I've replaced it with a Life Orb variant of MixMence:
-Draco Meteor
-Brick Break
-Flamethrower
-Crunch
I chose flamethrower for the accuracy to guarantee the kill on Scizor. He seems to be working fine for now and might be the permanent replacement.
Vaporeon is also doing very well as a wall and attacker and is possible a suitable replacement.
Tyranitar is doing fine for now. He's doing no better or worse than Flygon did at the moment.
No noticeable difference in Lucario as of yet.
Scizor is performing wonderfully as he always does. CB seems to really give him a powerful punch when U-turning out or simply Bullet Punching. Pursuit has not served much purpose yet but I will wait a little longer for it to do so.
First out is Aeropostale the Aerodactyl
Ability: Pressure
Item: Focus Sash
Nature: Jolly
EVs: 4hp/252att/252spd
-Taunt
-Stealth Rock
-Stone Edge
-Earthquake
Pretty basic Aerodactyl but I enjoy its play. It out speeds almost every pokemon and more importantly other stealth rockers. Depending on how I feel about my opponent I may taunt and disrupt their rocks, set up my rocks, or attack. The sash provides me a guaranteed SR setup as well as beating other common leads. Its simply a tested and true lead with few counters and I feel it works well with my team.
Next up is a very common switch from my Aerodactyl, Casper the Gengar
Ability: Levitate
Nature: Timid
Item: Focus Sash
EVs: 4hp/252spatt/252spd
-Hypnosis
-Shadow ball
-Counter
-Thunderbolt
Simple EV spread on Gengar. I like having him on this team especially to counter a fake-out on the opposing lead which would render Aerodactyl and his focus sash unable to perform his job properly. Hypnosis is standard while I place thunderbolt for water types and gyarados and shadow ball for a decent STAB move. Counter I've been testing out and it seems to be effective. With focus sash back up its been a surprise kill on physical attackers who would normally wall this set or would expect my Gengar to leave. Pretty basic Gengar.
Next on my team is my Lucario, Solo.
Ability: Inner Focus
Nature: Adamant
Item: Life Orb
EVs: 4hp/252att/252spd
-Close Combat
-Extreme Speed
-Swords Dance
-Bullet Punch
I, love, Lucario. I'm not sure what to really say about him since he's the basic Lucario set with bullet punch dealing with Gengar and Extreme Speed for quick revenge kills. I chose expert belt over life orb due to the constant switching my opponent does when i through out Lucario, most of which end up in my attack being resisted and my health dropping 10%. Expert belt gives a little extra punch to bullet punch occasionally and I'd just prefer not losing health every time my opponent makes a switch to counter my attacks.
Zippo the Flygon is next.
Ability: Levitate
Nature: Jolly
Item: Choice Band
EVs: 4hp/252att/252spd
-U-turn
-Outrage
-Earthquake
-Crunch
I never thought of using Flygon until he became OU recently and I am ashamed I never tried before. I really enjoy using him. His great typing allows awesome resistances and good switches. Choice band only helps his power out and doesn't seem to hamper his strikes unless I used EQ on a poor switch call. U-turn is a great asset to expect a switch and get the heads up ready to counter the opponent. Outrage is a little risky to lock myself into but it's powerful enough to justify in end game situations.
Next up is Megayan the Yanmega
Ability: Speed boost
Nature: Modest
Item: Leftovers
EVs: 4hp/252def/252spatt
-Air Slash
-Bug Buzz
-Protect
-Roost
This is something I haven't ever seen anyone else try and I really enjoy how it works out. Yanmega with a defense EV build gets 271 defense on this set. This makes him pretty good at walling opponents. I've had countless experiences against Metagross's where they're ice punches do a third damage to yanmega allowing me to attack, protect, then roost away everything and continue pounding down on their team. The only physical move I've lost yanmega to has been stone edge, everything else he's survived with enough health to stall out with roost. The lack of speed isn't missed as one protect will give him a speed boost bringing him to 339 speed which is enough to counter most threats speed wise. Also as no one expects him to have zero speed evs or nature boost to it, threats that outspeed him as he is like Infernape wouldn't naturally stay in due to fear of air slash.
Finally my favorite pokemon (ever since he existed) Vex the Scizor
Ability: Technition
Nature: Quiet
Item: Life Orb
EVs: 4hp/252att/252spatt
IVs: 28/28/28/29/31/31
-Bullet punch
-Quick attack
-Vacuum Wave
-Hidden Power Ice
This pokemon is something everyone's been calling me a newbie for or an idiot. I've got a lot of criticism about this. Now let me explain. I was thinking of all the things that prove problems to Scizor and spent time figuring out how to fix them. Two common counters are obviously Zapdos and Heatran so I wanted to figure out how to stop them most of all. First off, with that IV spread, you'll get an Ice Hidden Power with a strength of 60 which will gain a technician boost giving it 90 power which almost matches ice beam in strength. Following the average set for Zapdos, with Stealth rock up Zapdos will switch in and lose 1/4 of his health followed by getting hit with hp ice on the switch will lose another 50%+ on average allowing quick attack to finish of his remaining health. With a little prediction, this allows a switch onto Scizor to turn out to be a mistake on their part. As for Vacuum wave, Heatran takes, from experience, average of 40% damage. This is great for getting the finish off of choice scarfed Heatran or better yet if your brave, staying in and eating his earth power or dragon pulse if he was expecting you to switch out of him which will let you beat him one on one. Vacuum wave also does better as a priority move to hit other weakened Scizor and can well over 2HKO Lucario with around 75% damage to him with one vacuum wave which works great to get rid of life orb damaged variants. HP ice also works great on defensive walls such as Gliscor (60%+) and Donphan (50%+).
I don't know what else to really say that's not rambling at this point. I'd really appreciate some criticism and ideas to help better my team. I await your destructive comments!
--=Some Changes=--
Scizor's set is standard CB at the moment.
Flygon has been replaced by standard DD Tyranitar that was suggested below.
Yanmega has been replaced by Aforementioned Vaporeon replacement.
Gengar has been replaced by a standard support variation of Cresselia.
These changes are temporary as of current but may become permanent after enough testing of the team.
--=Status Updates=-- [Jan. 14]
Cresselia is definitely a flunk out unfortunately. It just can't assert itself as a stable member of the team. However I've replaced it with a Life Orb variant of MixMence:
-Draco Meteor
-Brick Break
-Flamethrower
-Crunch
I chose flamethrower for the accuracy to guarantee the kill on Scizor. He seems to be working fine for now and might be the permanent replacement.
Vaporeon is also doing very well as a wall and attacker and is possible a suitable replacement.
Tyranitar is doing fine for now. He's doing no better or worse than Flygon did at the moment.
No noticeable difference in Lucario as of yet.
Scizor is performing wonderfully as he always does. CB seems to really give him a powerful punch when U-turning out or simply Bullet Punching. Pursuit has not served much purpose yet but I will wait a little longer for it to do so.