Resource VGC 2018 Viability Rankings

Adamant Zoroark

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Primarina has access to encore as well, you know. As well as Psychic, so its not totally walled by Amoonguss and Venusaur. I haven't tested it myself but here are calcs: 252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 0 SpD Primarina: 143-172 (76.4 - 91.9%) -- guaranteed 2HKO ( This is without Electric Terrain. )
252+ SpA Choice Specs Primarina Moonblast vs. 4 HP / 0 SpD Tapu Koko: 165-195 (113 - 133.5%) -- guaranteed OHKO
252+ SpA Choice Specs Tapu Fini Moonblast vs. 4 HP / 0 SpD Tapu Koko: 136-162 (93.1 - 110.9%) -- 62.5% chance to OHKO
252+ SpA Life Orb Primarina Moonblast vs. 4 HP / 0 SpD Tapu Koko: 142-169 (97.2 - 115.7%) -- 87.5% chance to OHKO
252+ SpA Life Orb Tapu Fini Moonblast vs. 4 HP / 0 SpD Tapu Koko: 118-140 (80.8 - 95.8%) -- guaranteed 2HKO

252+ SpA Choice Specs Primarina Hydro Pump vs. 252 HP / 4 SpD Mawile-Mega: 156-184 (99.3 - 117.1%) -- 93.8% chance to OHKO
252+ SpA Life Orb Primarina Hydro Pump vs. 252 HP / 4 SpD Mawile-Mega: 136-161 (86.6 - 102.5%) -- 18.8% chance to OHKO
252+ SpA Choice Specs Tapu Fini Hydro Pump vs. 252 HP / 4 SpD Mawile-Mega: 129-153 (82.1 - 97.4%) -- guaranteed 2HKO
4 Atk Aerilate Salamence-Mega Double-Edge vs. 252 HP / 0 Def Primarina: 144-169 (77 - 90.3%) -- guaranteed 2HKO
252 Atk Aerilate Salamence-Mega Double-Edge vs. 252 HP / 60 Def Primarina: 157-186 (83.9 - 99.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Primarina Hydro Pump vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 134-158 (87.5 - 103.2%) -- 12.5% chance to OHKO
252+ SpA Charizard-Mega-Y Solar Beam vs. 252 HP / 0 SpD Primarina: 156-184 (83.4 - 98.3%) -- guaranteed 2HKO
252+ SpA Primarina Oceanic Operetta vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 156-186 (101.9 - 121.5%) -- guaranteed OHKO
252+ SpA Primarina Oceanic Operetta vs. 28 HP / 4 SpD Tapu Lele: 159-187 (106.7 - 125.5%) -- guaranteed OHKO
252+ SpA Primarina Oceanic Operetta vs. 0 HP / 0 SpD Metagross-Mega: 165-195 (106.4 - 125.8%) -- guaranteed OHKO
252+ SpA Primarina Oceanic Operetta vs. 252 HP / 4 SpD Mawile-Mega: 186-219 (118.4 - 139.4%) -- guaranteed OHKO
I mean yeah, but

252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 0 SpD Primarina in Electric Terrain: 218-257 (116.5 - 137.4%) -- guaranteed OHKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Tapu Fini: 133-156 (75.1 - 88.1%) -- guaranteed 2HKO

I'll go ahead and be nice and not calc Gigavolt Havoc because spoiler alert: It OHKOes both of them.

I'm not about to say Primarina is totally nicheless, seeing as it does have some neat tools Tapu Fini doesn't have (like Perish Song and Encore), as well as space for anti-Mushroom coverage, but it's incredibly difficult to justify using over Tapu Fini; the tools that Primarina has that Tapu Fini doesn't have are extremely niche, especially considering they are done better by other Pokemon. Still, there is something nice to be said about compressing offensive bulky Water-type + Perish Song/Encore into one Pokemon, and Primarina perhaps got a tad better now that it can use LV Hyper Voice instead of Sparkling Aria (there's a reason ally-targeting moves are seldom used outside of Earthquake), but even so, I'd put it in C- (maybe C if I were feeling really generous)
 

Darkmalice

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Primarina has access to encore as well, you know. As well as Psychic, so its not totally walled by Amoonguss and Venusaur. I haven't tested it myself but here are calcs: 252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 0 SpD Primarina: 143-172 (76.4 - 91.9%) -- guaranteed 2HKO ( This is without Electric Terrain. )
252+ SpA Choice Specs Primarina Moonblast vs. 4 HP / 0 SpD Tapu Koko: 165-195 (113 - 133.5%) -- guaranteed OHKO
252+ SpA Choice Specs Tapu Fini Moonblast vs. 4 HP / 0 SpD Tapu Koko: 136-162 (93.1 - 110.9%) -- 62.5% chance to OHKO
252+ SpA Life Orb Primarina Moonblast vs. 4 HP / 0 SpD Tapu Koko: 142-169 (97.2 - 115.7%) -- 87.5% chance to OHKO
252+ SpA Life Orb Tapu Fini Moonblast vs. 4 HP / 0 SpD Tapu Koko: 118-140 (80.8 - 95.8%) -- guaranteed 2HKO
252+ SpA Choice Specs Primarina Hydro Pump vs. 252 HP / 4 SpD Mawile-Mega: 156-184 (99.3 - 117.1%) -- 93.8% chance to OHKO
252+ SpA Life Orb Primarina Hydro Pump vs. 252 HP / 4 SpD Mawile-Mega: 136-161 (86.6 - 102.5%) -- 18.8% chance to OHKO
252+ SpA Choice Specs Tapu Fini Hydro Pump vs. 252 HP / 4 SpD Mawile-Mega: 129-153 (82.1 - 97.4%) -- guaranteed 2HKO
4 Atk Aerilate Salamence-Mega Double-Edge vs. 252 HP / 0 Def Primarina: 144-169 (77 - 90.3%) -- guaranteed 2HKO
252 Atk Aerilate Salamence-Mega Double-Edge vs. 252 HP / 60 Def Primarina: 157-186 (83.9 - 99.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Primarina Hydro Pump vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 134-158 (87.5 - 103.2%) -- 12.5% chance to OHKO
252+ SpA Charizard-Mega-Y Solar Beam vs. 252 HP / 0 SpD Primarina: 156-184 (83.4 - 98.3%) -- guaranteed 2HKO
252+ SpA Primarina Oceanic Operetta vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 156-186 (101.9 - 121.5%) -- guaranteed OHKO
252+ SpA Primarina Oceanic Operetta vs. 28 HP / 4 SpD Tapu Lele: 159-187 (106.7 - 125.5%) -- guaranteed OHKO
252+ SpA Primarina Oceanic Operetta vs. 0 HP / 0 SpD Metagross-Mega: 165-195 (106.4 - 125.8%) -- guaranteed OHKO
252+ SpA Primarina Oceanic Operetta vs. 252 HP / 4 SpD Mawile-Mega: 186-219 (118.4 - 139.4%) -- guaranteed OHKO
One of the advantages of Mystic Terrain is that it cancels Tapu Koko's Electric Terrain, so that Fini can actually survive the TBolt and OHKO with Moonblast after LO recoil (as you said, 93.1% min), whilst Primarina will always be OHKOed.

M-Mawile is a poor example. It usually has TR support so will likely be moving first, and:
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 0 Def Primarina: 186-219 (99.4 - 117.1%) -- 93.8% chance to OHKO
252+ Atk Huge Power Mawile-Mega Play Rough vs. 4 HP / 0 Def Tapu Fini: 129-153 (88.3 - 104.7%) -- 25% chance to OHKO - any Fini will bulk will always survive

Not sure why M-Mence is mentioned since it outspeeds both and is getting OHKOed by both, but Fini takes less damage. A 12.5% chance to OHKO Mega Zard Y also isn't very helpful; that becomes less with accuracy and any extra bulk Zard Y has.

Why are we talking about Primarina hitting Amoonguss and Venusaur with Psychic when both Primarina and Tapu Fini have Ice Beam? And Fini's Terrain will block Spore and Sleep Powder too. Mind you, Psychic is superior against Mega Venasuar, but I rather have Ice Beam since it OHKOes Lando-T, and you're more likely to find a Lando-T with sun support than Mega Ven. Also Fini outspeeds Mega Ven.
 
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Darkmalice

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Actually I'm thinking that D is a better description for it:

Reserved for Pokemon that are generally bad in the VGC metagame, but are decent enough to justify their occasional use on some teams. These Pokemon are either usable but have no real niche, or are only capable of doing their specific task and fail at doing anything more than that. Their niche is often so tiny, that they are not worth using the majority of the time.
I feel the bolded part is particularly accurate compared to:

Reserved for Pokemon that have notable niches in the VGC metagame, but have just as notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective in VGC. C rank Pokemon tend to find themselves outclassed by Pokemon in the above tiers, and face a lot of competition for a team slot.
As I feel that Primarina has only tiny niches over its competition to the point that it's not worth using the majority of the time.
 
I think Milotic is worthy of some discussion. Has anyone noticed an increase in its usage since Intimidate Incineroar graced us with its presence?

With Landorus and Incineroar the two most used Pokemon in VGC right now, Milotic is almost always going to be a useful team inclusion. Milotic checks both, can OHKO with Ice Beam/Scald after a Competitive boost, and neither Intimidate user can do much to Milotic in return. It's decent against Tyranitar and other A ranked mons (the only thing it's useless against is Mega Metagross and even then you can fish for a Burn). Milotic can even survive a Thunderbolt from Tapu Koko in electric terrain and OHKO back with Mirror Coat. And if your opponent tries to get cute and predict a Milotic lead, you can drag out the Intimidate user with a Red Card and get the Competitive boost on the switch and get a surprise KO (trust me, this happens all the time).

Milotic is currently B rank, but I expect it to rise a bit. It's great Pokemon, that's only real downside is 4MSS because it wishes it could run Scald, Ice Beam, Icy Wind, Mirror Coat, Recover and Protect.
 
I was talking the other day with a good friend about Milotic and came up to the conclusion that it is a really bad Pokémon (maybe not thaat bad but it isn't good)

First of all, the only reasons for using Milotic are:
1. Rise in usage of Intimidate users (Incineroar and Landorus-T)
2. Reliable recovery.

I will discuss the second one first. Milotic has a great move called Recover, and it would be the only reason for using it over Tapu Fini. However, in this metagame all Pokémon help in some way their teammates, supporting or removing threats from the field, but that doesn't happen with Milotic. Recover only recovers Milotic, and does nothing for its partner, while Tapu Fini sets up a Mistic Terrain which is really good because it lets it nullify other terrains (electric most notably, though Z-Tbolt kills you anyway) and helps some partners such as Snorlax, as they can't be burned.

Milotic is just sitting there, doing nothing. The only thing that Milotic does is its first point, keep intimidate users off of the field. But that's really easy to fix, you just don't bring the intimidate user, who would have thought about that?? There are a lot of turns where Milotic is just waiting for a intimidate to hit the opposing field and it never happens, and you can be waiting the whole game, but the intimidate user will never appear. Maybe it can "support" with Scald burns and Ice Beam freezes (lol), or Icy Wind, whereas Tapu Fini can Calm Mind and be an actual threat, not a potential threat, which is really important.

Just compare Milotic with B+ mons like Azu, Kommo-o or Volc, they are huge threats, and Milotic is not at that level. It is more similar to Gastrodon or Suicune (being both better than Milotic imo because they do actually something for the team).

This weekend we have the Prague regional where we could see some potential changes in the metagame.
 
In Milotic's defense, it won't just be sitting there doing nothing. It has higher special attack than Tapu Fini for starters, so it can deal some damage if it needs to. Depending on the movset it can be a better team supporter with Toxic or Light Screen or Dragon Tail. It's more than just Recover and Competitive.
 

Eisenherz

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So, I don't know how many people followed the Charlotte regionals, but to anyone who did, we've seen plenty of Incineroar action (official stats have it at 48% usage for the tournament, a couple of percents behind Lando-T, and it was on 4/8 top cut teams, which is also consistent). This is perfectly in sync with the current PGL stats:



I assume anyone here who actually plays a lot of the format already knows Intimidate Incineroar is a very big arrival in the format. The meta as a whole has started to adapt:
- Salamence has been on the rise, both in tournaments and on the PGL.
- Mega Blastoise won 2 (!) different MSS last week, one in Scotland, one in Canada.
- Charizard usage has slightly fallen.
- Metagross usage has slightly fallen.

There's a reason Blaze Incineroar had been on a consistent rise since the start of the format:
- It checks Mega Metagross, Charizard Y, Tapu Lele, Tapu Bulu, Amoonguss, Kartana, Aegislash, Celesteela, Mega Gengar, Gothitelle and Cresselia by virtue of its typing and bulk alone.
- It has access to Low Kick to deal with Tyranitar, Heatran and put a ton of pressure on Snorlax (Knock Off also puts pressure on Snorlax).
- It takes on Tapu Koko and Manectric decently well (it usually deals more damage to them than they deal back).
- It offers Fake Out pressure.
- It has more than 1 viable set; AV might be the most common, but a lot of people run 50% berries or Incinium Z, both of which are perfectly viable (berry might actually be better) and need to be played around a bit differently since they carry Protect and sometimes Taunt.

Having a good matchup against such a large portion of the meta, especially so many of the top ones, is pretty impressive. Of course it has its flaws as well: its low speed, bad matchup against Lando-T and Fini, and more generally the weakness to Ground (Stomping Tantrum/High Horsepower is common coverage on some of the Pokémon it otherwise checks). But my point is that it has a lot more going for it than against it at the moment.

Now, to all this, add Intimidate, arguably the best ability in VGC. On a Pokémon that already checked a large percentage of top-tier meta. I really don't see how anyone can pretend this won't have a big impact, and that Incineroar will not be somewhere around the top in usage for the rest of the season, unless you haven't been playing much VGC recently. Of course the meta will adapt and shift to check it better, but what the last 2 weeks have shown so far, is that reliable answers are actually not that easy to find, and that it'll remain there as something that's really annoying to deal with and play around for many teams. Most importantly, it now shares something important with Landorus-T, Metagross, Charizard, Snorlax & co.: anyone building a VGC 18 team right now needs to ask themselves "how will I deal with Incineroar? / what are my Incineroar answers?", which is one of the best indicators of its prominence.

By these Viability Rankings' standards, Incineroar is most definitely an A+ Pokémon; not A, and certainly not A-. Whether it gets ranked as such or not, its usage in tournaments, on Battle Spot and on Showdown display it clearly; I don't only mean usage percentage, but I especially mean how useful it actually is in battle and how well it's been performing.

Also, Lurantis should probably be added somewhere, maybe tentatively in C to see how it performs in the long run. If you're wondering why, watch this: https://www.twitch.tv/videos/239974973 (shoutout to Jibaku, that was a great set to watch!). There's also the fact Brian Youm went 8-0 with it on Day 1.
 
Agreed 100%

Not only Charlotte, but in Prague https://trainertower.com/2018-prague-special-event/ was the most used pokemon in Top Cut, 7 out of 8, versus 2 Landorus.

I went to Chile Special Event last saturday, and Incineroar was also very prominent.

At the very least, in this particular moment of the Meta is an A+ Pokemon. I don't know if it will stay the whole season like this, but it is one of the best pokemon for the meta.


Also, Kommo-o Gengar Teams are on the rise I think. I've been using the Kommo-O, Gengar, Bulu, Incineroar core, and the only problem with the team is finding a good two pokemon that actually deserves a spot over the 4 mon-core for the remain slots lol
 
Agreed 100%

Not only Charlotte, but in Prague https://trainertower.com/2018-prague-special-event/ was the most used pokemon in Top Cut, 7 out of 8, versus 2 Landorus.

I went to Chile Special Event last saturday, and Incineroar was also very prominent.

At the very least, in this particular moment of the Meta is an A+ Pokemon. I don't know if it will stay the whole season like this, but it is one of the best pokemon for the meta.


Also, Kommo-o Gengar Teams are on the rise I think. I've been using the Kommo-O, Gengar, Bulu, Incineroar core, and the only problem with the team is finding a good two pokemon that actually deserves a spot over the 4 mon-core for the remain slots lol
Looking at Prague results, 62.5% of top cut used Araquanid!?

Am I missing something? Or just local Prague Trick Room sexy tech?
 
P2 + Araquanid was one of the top two-mon core in VGC17. It was walled by Gastrodon, but otherwise a great core.

I don't know how good it is on 18, but it looks that it is still strong. I wonder if it would be better with Cresselia instead of P2. does P2's damage calcs benefit it over Cress?
 

Jibaku

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Scrafty from A- to C+

This and Incineroar share similar roles, but Incineroar's superior offensive pressure and coverage usually makes Scrafty an outclassed option. Scrafty still has a few benefits over Incineroar through its lack of Rock, Water, and Ground weaknesses and access to Foul Play and different coverage moves, but for the most part you'll want to pick Incineroar (or Hitmontop). It's still a viable mon and has a strong kit; it just has a severe competition.

Ferrothorn from A- to B

Ferrothorn is a consistently disappointing Pokemon. Its offensive pressure isn't really anything notable (barring Swords Dance + Grassium Z, which demands Trick Room to be up or else it takes too much damage setting up; Choice Band is acceptable on rain teams), and its defensive strengths are undermined by how common Fire moves/types are, forcing it to switch out often. Or you can simply ignore it and attack its partner. Its utility is minimal at best (giving teammates Leech Seed recovery? "Zoning" opponents off from Trick Rooming due to its base Speed?). Ferrothorn's only real use is to provide an admittedly very synergistic one-mon patch to rain's weaknesses as well as a way to check rain. These are by no means useless strengths though and thus I believe it shouldn't go somewhere below the B tier at this time.

Hydreigon from B+ to B-

Anyone seen this Pokemon recently?

Araquanid from C+ to B+

Spider is still a powerful TR sweeper. A lot of Pokemon in the A rank either don't resist Water or take significant damage from Ice Beam from its common partner (usually P2, but sometimes Cress). It is also the only Water-type with a positive matchup against Mega Charizard Y, as its raw power is great enough to pressure it under sun, and Araquanid can comfortably take whatever attacks Zard throws at it due to its Grass neutrality, Fire resistance, and incredible SpDef. The format's primary Intimidators (Incin, Lando) must also tread carefully against Araquanid due to their Water-type weakness. Pokemon such as Tapu Fini, Amoonguss, Ludicolo, and Snorlax are also crippled or threatened by Bug Bite.
 
I don't know about Scrafty, seems a pretty big drop. We should wait and see about it, I think it can still be a better check for Tyranitar.

Hydreigon, I don't know, it was never really seen anyway. It is a good partner for the likes of Mega Metagross. I love that pokemon, but it doesn't fit really well in a meta with so many Fairies, and it's not like it has something like Kommonium Z to compensate.
 
I don't know about Scrafty, seems a pretty big drop. We should wait and see about it, I think it can still be a better check for Tyranitar.
Incineroar usually runs Low Lick though, right? Well it should for Tyranitar and Snorlax if they worry you. And Hitmontop has Close Combat.
 

TPO3

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Scrafty from A- to C+

This and Incineroar share similar roles, but Incineroar's superior offensive pressure and coverage usually makes Scrafty an outclassed option. Scrafty still has a few benefits over Incineroar through its lack of Rock, Water, and Ground weaknesses and access to Foul Play and different coverage moves, but for the most part you'll want to pick Incineroar (or Hitmontop). It's still a viable mon and has a strong kit; it just has a severe competition.
Would you be willing to expand on this a little bit? Hitmontop carries Wide Guard and is a stronger answer specifically to Kartana but aside from these niches, I don't see much of a reason to pick it over Scrafty. I get that it isn't x4 weak to Fairy, but realistically this only matters against Tapu Koko. Lele, Specs/CM Fini, and Gardevoir all ohko you regardless. Scrafty is much bulkier and has a more diverse movepool (Ice Punch, Knock Off, Snarl) and as a result, I think it ends up checking a lot of pokemon better than hitmontop can.

Incineroar and Scrafty do have a lot in common though, between Intimidate + Fake Out, and similar offensive movepools between Dark STAB and Low Kick, so I can understand why a drop would happen. But Scrafty still carves a niche for itself because it can reliably switch into mons that carry Rock Slide and Earthquake (notably Landorus-T and Tyranitar). I think it's also important to note that Scrafty hasn't gotten worse - Incineroar has just gotten better. I could see Scrafty dropping to B+ or even B tier, but I'd be really hard-pressed to see why it should fall any further than that.
 

Darkmalice

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Would you be willing to expand on this a little bit? Hitmontop carries Wide Guard and is a stronger answer specifically to Kartana but aside from these niches, I don't see much of a reason to pick it over Scrafty. I get that it isn't x4 weak to Fairy, but realistically this only matters against Tapu Koko. Lele, Specs/CM Fini, and Gardevoir all ohko you regardless. Scrafty is much bulkier and has a more diverse movepool (Ice Punch, Knock Off, Snarl) and as a result, I think it ends up checking a lot of pokemon better than hitmontop can.

Incineroar and Scrafty do have a lot in common though, between Intimidate + Fake Out, and similar offensive movepools between Dark STAB and Low Kick, so I can understand why a drop would happen. But Scrafty still carves a niche for itself because it can reliably switch into mons that carry Rock Slide and Earthquake (notably Landorus-T and Tyranitar). I think it's also important to note that Scrafty hasn't gotten worse - Incineroar has just gotten better. I could see Scrafty dropping to B+ or even B tier, but I'd be really hard-pressed to see why it should fall any further than that.
Hitmontop typically plays more of a support role than Incineroar and Scrafty. In addition to FO + Intim, the main support moves are Wide Guard (as you've mentioned), Feint and Helping Hand. Commonly it only has Close Combat as a move used primarily for damage. Due to this focus on support, Incineroar competes less against Hitmontop compared to how it competes against Scrafty (in addition to the Dark-type).

Scrafty, on the other hand, had more of a focus on direct damage compared to Hitmontop, due to dual STABs and a wider offensive movepool, despite not having Close Combat. Incineroar generally performs better with regards to raw damage, boasting higher attack, Flare Blitz whilst still having access to Fighting-type moves if it wants the coverage, and better match-ups in the current metagame. Scrafty did also have some support moves not shared by Hitmontop, but many of them are also available to Incineroar (Snarl, Taunt, phazing (Roar for Incineroar, Dragon Tail for Scrafty)), further reducing Scrafty's use. Overall, with many of Scrafty's roles also being achievable by Incineroar, who is generally a better Pokemon, Scrafty is more directly outclassed by Incineroar, than Hitmontop is outclassed by Incineroar (though Scrafty is definitely still viable and still has reason for use over Incineroar, including for the points you mentioned). It's more this point that Jibaku proposed dropping Scrafty and not Hitmontop, as opposed to a direct comparison between Scrafty and Hitmontop. I feel Scrafty now belongs in C+ or B- despite not being worse than before.

Also keep in mind that if you really want a hard-hitting Fighting type with Fake Out and who's suitable for Trick Room use, Hariyama has a higher damage output than both Scrafty and Hitmontop - he also provides competition for a damage-dealing role, and he is currently C-!
 
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I don't think Scrafty is less viable than before, since it is still a solid option specially for Charizard-Y teams against Tyranitar, while not being walled by Aegislash in absence of Zard-Y like Hitmontop.

I mean yes, Incineroar rise makes it less used, but not less viable
 

Jibaku

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The point is that it's a lot more niche than it used to be. Scrafty, for the most part, was a Fake Out + Intimidate bot, separating itself from Hitmontop due to its Dark typing. Incineroar's release gives severe competition, as it possesses a lot of Scrafty's best qualities while providing more offensive pressure. Scrafty can certainly perform what it did before and isn't really any worse at doing so, but in most cases you'd be crippling yourself by picking it over Incineroar. It's kind of like picking Garchomp when Landorus is available (though yes Scrafty's advantages are more notable but the point still stands).

Viability rankings take into account when a Pokemon is outclassed, and I don't see it being different in this case.
 
It's a fair point. I don't think is worth of that big of a drop though, at worst is still a B or B+ Pokemon. It is still making Top Cut http://es.vgcsets.com/teams/show/366

Also, should we consider put Landorus in A+ ? For the first time, it droped in its usage, currently at N°2 at the Pokemon GL stats, with Incineroar at N°1.
I second that. While I don’t deny that Incineroar might be better for most teams, Scrafty’s resistance to Rock Slide and lack of an Earthquake weakness makes it worth considering. It had to drop, it should be no lower than B rank.
 
While i'm in no shape, place or form to ever discuss a 'mons viability in vgc, I'd still like to remind everyone that usage does not equate to viability. While Lando may be low in usage due to the new-toy syndrome of Intimidate Incineroar, that should not be the primary factor for dropping Landorus.

e: actually, no I am in fact able to discuss a 'mons viability. From my limited exposure to the tier, Landorus and Incineroar provide completely different niches / roles to a team. In fact, the only similarity I can see so far is that:

a. both 'mons possess Intimidate as an ability
and
b. both have an assault vest set.


feel free to correct me, but I will elaborate on your profile wall because i'm frankly going to delete this post in 12 hours time.
Why would you delete? you make a fair point. Both can cover different weaknesses on a team, and fill a similar role, as a bulky intimidator/attacker. Landorus may see another rise when its sets starts to adapt, specially after Wolfe's Glick regional championship special scarfed Landorus, proving a viability.

The diference comes in Fake Out. Imagine if Landorus had access to Fake Out. Yeah, that is Incineroar. Also Typing, since Landorus has a x4 weakness, but both have great typing.

I think that Landorus should drop to A+ (no less) at this point of the meta, because it's usage may involve a little bit more risk than before. Several teams are prepared for it in various ways, Incineroar's rise also brought a rise in Milotic, which can take down Landorus easier than Incineroar thanks to a x4 weakness.

In any case, Landorus is and will be the prime Ground-Type pokemon of the meta, and that is something that will not be absent from Top Cuts
 

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