Matthew
I love weather; Sun for days
That's basically the idea of the game. You are doing this tremendous task to save the princess but become this more and more horrific monster the longer the game progresses (did you notice you've grown horns?) You're slaughtering to save the one thing you hold dear but what does that make you? Also tell me later about the final boss, because I find that the most interesting of the beasts you face just due to its actions, and most of the actions of the beasts kind of lead to it.The remaster of Shadow of the Colossus is pretty sweet, playing it atm. Also PS exclusive if you care about that kind of thing.
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Actually on that note, I feel like sharing my thoughts on it, as I'm 3/4 of the way through it. Atm my biggest gripe with it is that the story isn't currently as well-developed as I like- most of the time you kill the opposing colossus, wake up back at the main shrine, get told about the next one, head off to kill it and so on. This is so rarely interrupted that it feels like the story basically has a beginning and an end, with nothing in between, so I don't have that much of an emotional investment in the game. However, that's pretty much my only complaint about the game so far.
From a design standpoint the game is an absolute marvel. The environments are beautiful and they and the enemies you fight create this feeling of scale, of being so much smaller than everything around you. An open world makes a ton of sense here, rednering you just one small individual in a vast desolate landscape. I also appreciated the fact that the game lacks a lot of the features that characterise most open world games- there are a few exploration things to complete, but they in no way distract from the core focus of the game and there otherwise isn't really anything that can be called a sidequest. For the most part it's just you, your horse and the wilderness, and the game's all the better for it. As for actual combat, I fucking love the idea of giving the player just bosses to fight, completely cutting out boring, unchallenging low-stakes encounters that are prevalent in many other games/genres (RPGs for instance). The colossi are fantastically designed and present their own unique twist on using the game's existing mechanics. Furthermore, that sense of scale really ties in well with this, as each encounter feels like a david-goliath scenario, making it all the more rewarding when you defeat a colossus.
At present the barebones story limits my enjoyment of the game, but it's hard not to be impressed with how well-crafted this game is. It's a masterpiece, it's as simple as that.
The game is the spiritual successor of Ico, so if you enjoy this game maybe also give that a try (I think it's on PS4).