etern
NU Leader
Hi everyone, this is a cool team centered around a unique set in Specs Magmortar which I made for NUL a while back. It's been very successful for me both on the ladder and in tours so I thought I'd share it now that it has run its course. Without further ado, here's the team:
The Team + Building Process:
Magmortar @ Choice Specs
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Thunderbolt
- Focus Blast
- Hidden Power [Grass]
I decided that I wanted to make a team around Specs Magmortar after HJAD mentioned how underrated it was, and after using it for a while I can safely say this set is ridiculously strong. This Magmortar set functions as a dedicated wallbreaker that lures in its own checks and decimates them with coverage. For example, a Choice Specs boosted Focus Blast can OHKO Spdef Miltank, Tank Rhydon and Regirock, while Fire Blast does crazy things like 2HKOing Spdef Mega Audino after Stealth Rock. Due to Magmortar's respectable Special bulk it also still acts as a soft check to threats such as Aurorus, Abomasnow, Lilligant, Mismagius, Rotom, and Vivillon.
Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Clear Smog
The next Pokemon I added to the team was Gastrodon. Gastrodon is one of the best partners for Magmortar that there is, as it covers its 3 major weaknesses to Water-, Rock-, and Ground-types such as Samurott, Archeops, and Rhydon respectively. Gastro also gives me a great switch into Lanturn and blocks opposing Pokemon from gaining momentum with Volt Switch. I went with Clear Smog over Toxic as a personal preference, mainly because I prefer dealing with set up sweepers such as SD Samurott, SD Pinsir, and Scyther with ease, although this does mean I have to play cautiously around SubToxic Mantine.
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- U-turn
- Aerial Ace
- Roost
Scyther was the third Pokemon I added onto the team, as it gave more a solid Fighting-type resist, a Grass-type resist, a bulky wincon which can take advantage of weakened Rock-types, and the first half of my VoltTurn cores which aims to bring in Magmortar safely. Scyther works as a great late game cleaner after Magmortar has nuked its checks such as Regirock, and also gives the team some speed which it was desperately lacking.
Skuntank @ Shuca Berry
Ability: Aftermath
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Acid Spray
- Fire Blast
- Dark Pulse
Next, I had to prioritize hazard removal while also keeping in mind that I was somewhat weak to Ghost-types, in particular stuff like Golurk, Haunter, and NP Mismagius. I also decided that this team would prefer a Defogger rather than a Spinner as it was important to keep hazards off the field for Magmortar and Scyther to stay healthy and maintain longevity. Skuntank fit this role very nicely, while also giving me a way to lure and weaken Ground-types such as Rhydon and Steelix should I choose to not Defog on that turn. Acid Spray is a cool tech option for nailing bulky stuff like Mega Audino, Gastrodon, Spdef Miltank, Sliggoo, and Mantine.
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Shadow Ball
- Trick
Next, we have Scarf Rotom. I added this Rotom set because I wanted to give this team some more speed, as well as a way of reliably revenge killing +1 Vivillon, +2 Omastar, and faster stuff in general like Archeops, Tauros, Floatzel, and Jynx. Rotom also gave me a secondary check to Fighting-types not named Hariyama, as well as a Normal-type switch in. With Trick Rotom can also cripple some stuff that get in the way of Magmortar, for example AV Lanturn, Rhydon, or Sliggoo. Furthermore, Rotom gave me the second part of my VoltTurn core, and works well with Scyther in chipping away at foes.
Miltank @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Stealth Rock
- Body Slam
- Milk Drink
- Toxic
The final member of my team is PhysDef Miltank. This set pretty much covered everything that my team was lacking, that being a dedicated Normal-type counter, Stealth Rock support, and a hard check to Lilligant which I still found somewhat threatening to my team after a Quiver Dance, particularly the HP Rock variant. Miltank forms a great defensive backbone with Gastrodon and Scyther and can be very hard to break through due to the access to recovery moves all three of them have.
Magmortar @ Choice Specs
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Thunderbolt
- Focus Blast
- Hidden Power [Grass]
Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Clear Smog
Miltank @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Stealth Rock
- Body Slam
- Milk Drink
- Toxic
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- U-turn
- Aerial Ace
- Roost
Skuntank @ Shuca Berry
Ability: Aftermath
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Acid Spray
- Fire Blast
- Dark Pulse
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Shadow Ball
- Trick
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Thunderbolt
- Focus Blast
- Hidden Power [Grass]
Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Clear Smog
Miltank @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Stealth Rock
- Body Slam
- Milk Drink
- Toxic
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- U-turn
- Aerial Ace
- Roost
Skuntank @ Shuca Berry
Ability: Aftermath
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Acid Spray
- Fire Blast
- Dark Pulse
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Shadow Ball
- Trick
Threatlist:
Replays:
http://replay.pokemonshowdown.com/nu-425270149 NUL r3
http://replay.pokemonshowdown.com/nu-420590534 cool game vs an great Ubers player
http://replay.pokemonshowdown.com/nu-416576044 roomtour final
http://replay.pokemonshowdown.com/nu-415403377 NUL r2 vs mono rock
http://replay.pokemonshowdown.com/nu-412520727 Magmortar lures Rhydon for a Scyther sweep
http://replay.pokemonshowdown.com/nu-410769521 great game vs my good friend Earth .. .
Conclusion:
Overall, this was a really fun team to make which uses some pretty underrated sets that work surprisingly well together. This team has brought me some solid success so hopefully it helps out other people who wanna try it out.
Gonna make this a short one since I have way too many people to shout out individually, but a special thanks to Earth nv Allstar Yogibears Assassin Rogue and PrinceLucian for helping me work on this team and being great people. Special shoutout to HJAD for giving me the idea for this team during our test session. Shoutouts to everyone in the NU QC team for being great, to all the NU Auth for being awesome people whom I've had lots of great times with. And shoutout to all my friends from the PU, NU, and UU room, you all know who you are but I really cant be bothered to write anymore, so thanks.
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