a loser
I'm a loser, baby, so why don't you kill me?
[SET]
name: Bulky Water-type
move 1: Flip Turn / Scald
move 2: Earth Power / Dazzling Gleam / Roost
move 3: Spikes / Stealth Rock / Defog
move 4: Roost / Will-O-Wisp / Volt Switch
item: Leftovers / Heavy-Duty Boots
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Water-type Mew can select several great defensive typings that allow it to check various metagame threats and serve a valuable support role. Mew gets its Water typing from Flip Turn, which is a fairly weak move but allows it to be an effective pivot. Scald is another option that makes Mew less passive and can threaten foes with burns. In order to take on threats like Victini, Mew can run Earth Power for a Water / Ground typing to gain Electric-type immunity. This typing lets Mew resist Stealth Rock, which helps it stay healthy and check more offensive threats. Mew can opt for Dazzling Gleam so that it can take on certain Dragon-types like Garchomp and Salamence, as well as Dark / Fighting Lycanroc-D and Urshifu-S, but this opens it up to an Electric-type weakness, meaning it can't check Victini. Roost is a third option, granting Mew a Water / Flying typing to check Ground-types like Excadrill, Haxorus, and Landorus-T while still having a useful typing to resist Fighting. Mew has a plethora of support moves to choose from, and the best options are Spikes and Stealth Rock to chip the opposing team or Defog if the team needs entry hazard removal. Flying-type Mew can opt for Will-O-Wisp for its last move if not running Scald, or Volt Switch if not running Flip Turn. Leftovers are best for the Ground- and Fairy-type sets for passive recovery, while the Flying-type set needs Heavy-Duty Boots in order to come in on Stealth Rock reliably.
Setup sweepers such as Latias, Lycanroc-D, and Spectrier appreciate entry hazard support from Mew, as it allows them to break past threats more easily. Mew can also bring them in safely when pivoting with Flip Turn. Special wallbreakers like Dragapult and Spectrier appreciate Earth Power Mew's ability to pressure their checks like Unaware Clefable and Dark / Poison RegenVest Tornadus-T. Water-type Mew is highly threatened by Rillaboom's Grass-type STAB moves, so teammates like Poison / Fairy Cresselia and Steel / Flying Salamence help by easily switching into its attacks. Other Salamence variants like Dragon / Ghost can also help Mew's Fairy- and Flying-type sets by checking threats like Victini and Rillaboom.
[SET]
name: Nasty Plot
move 1: Hurricane
move 2: Thunderbolt
move 3: Nasty Plot
move 4: Soft-Boiled
item: Heavy-Duty Boots
ability: Synchronize
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Mew takes advantage of its solid bulk, offenses, and great longevity to become a threatening setup sweeper and late-game cleaner. Hurricane and Thunderbolt give Mew a great Flying / Electric typing and allow it to pressure various threats in the metagame. Hurricane has unreliable accuracy but is worth using due to its great Base Power and ability to hit threats like Landorus-T, Rillaboom, and Tornadus-T. Thunderbolt hits the Steel-types that resist Hurricane, like Magearna, opposing Mew, Reuniclus, and Scizor. Nasty Plot makes Mew extremely threatening even to specially defensive Pokemon like Blissey and RegenVest Slowking, as Mew can easily set up in front of them while healing away any damage it takes with Soft-Boiled. Soft-Boiled is chosen over Roost to prevent slower Ground-types like Hydreigon and Haxorus from hitting Mew while it has landed.
Physical attackers like Entei, Rillaboom, and Lycanroc-D appreciate Mew's ability to pressure their physically defensive checks, like Salamence, Slowbro, and Buzzwole. Both Magic Guard and Unaware Clefable have various means of punishing Mew and forcing it out, so Mew appreciates strong physical attackers like Garchomp and Heracross that threaten Clefable. These teammates can also set entry hazards to open up opportunities for Mew later. Water-types like Hydreigon and Latias are also good teammates, as they pressure bulky Ground-types like Garchomp and Heatran that resist Mew's attacks.
[STRATEGY COMMENTS]
Other Options
=============
Water-type defensive sets can run Volt Switch in the second slot alongside Scald for a Water / Electric typing to serve as a pivot and a Flying-resistant Pokemon, but this makes Mew vulnerable to Ground-types, as they can hit it super effectively and are immune to Volt Switch. Nasty Plot Mew can run various moves in its second slot to fit team needs, like Earth Power, Flamethrower, Scald, and many more. Outside of Earth Power variants, these sets also are dependent on Heavy-Duty Boots for more reliable longevity.
Checks and Counters
===================
**Clefable**: Unaware Clefable ignores Nasty Plot Mew's boosts and can cripple it with Knock Off and Toxic while gaining momentum with moves like Stealth Rock and Teleport. Offensive Thunderbolt Clefable resists Mew's STAB moves and can set up with Calm Mind to force Mew out.
**Rillaboom**: Rillaboom's Terrain-boosted Grass-type STAB moves heavily threaten bulky Water-type Mew, even Water / Flying set variants, as a Life Orb-boosted Wood Hammer cleanly 2HKOes it.
**Latios**: Electric-type variants of Latios such as Electric / Water and Electric / Dragon can easily switch into both Water-type and Nasty Plot Mew, resisting all of its STAB moves bar Dazzling Gleam and threatening it out with Draco Meteor, Surf, and Thunderbolt. These variants can also use Mew as setup fodder to accumulate Calm Mind boosts while healing off any chip with Recover.
**Special Attackers**: With Mew investing in physical bulk, strong special attackers like Latios, Porygon-Z, and Spectrier all threaten it with strong boosted attacks and can also cripple Mew with moves like Trick and Taunt.
[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[deetah, 297659]]
name: Bulky Water-type
move 1: Flip Turn / Scald
move 2: Earth Power / Dazzling Gleam / Roost
move 3: Spikes / Stealth Rock / Defog
move 4: Roost / Will-O-Wisp / Volt Switch
item: Leftovers / Heavy-Duty Boots
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Water-type Mew can select several great defensive typings that allow it to check various metagame threats and serve a valuable support role. Mew gets its Water typing from Flip Turn, which is a fairly weak move but allows it to be an effective pivot. Scald is another option that makes Mew less passive and can threaten foes with burns. In order to take on threats like Victini, Mew can run Earth Power for a Water / Ground typing to gain Electric-type immunity. This typing lets Mew resist Stealth Rock, which helps it stay healthy and check more offensive threats. Mew can opt for Dazzling Gleam so that it can take on certain Dragon-types like Garchomp and Salamence, as well as Dark / Fighting Lycanroc-D and Urshifu-S, but this opens it up to an Electric-type weakness, meaning it can't check Victini. Roost is a third option, granting Mew a Water / Flying typing to check Ground-types like Excadrill, Haxorus, and Landorus-T while still having a useful typing to resist Fighting. Mew has a plethora of support moves to choose from, and the best options are Spikes and Stealth Rock to chip the opposing team or Defog if the team needs entry hazard removal. Flying-type Mew can opt for Will-O-Wisp for its last move if not running Scald, or Volt Switch if not running Flip Turn. Leftovers are best for the Ground- and Fairy-type sets for passive recovery, while the Flying-type set needs Heavy-Duty Boots in order to come in on Stealth Rock reliably.
Setup sweepers such as Latias, Lycanroc-D, and Spectrier appreciate entry hazard support from Mew, as it allows them to break past threats more easily. Mew can also bring them in safely when pivoting with Flip Turn. Special wallbreakers like Dragapult and Spectrier appreciate Earth Power Mew's ability to pressure their checks like Unaware Clefable and Dark / Poison RegenVest Tornadus-T. Water-type Mew is highly threatened by Rillaboom's Grass-type STAB moves, so teammates like Poison / Fairy Cresselia and Steel / Flying Salamence help by easily switching into its attacks. Other Salamence variants like Dragon / Ghost can also help Mew's Fairy- and Flying-type sets by checking threats like Victini and Rillaboom.
[SET]
name: Nasty Plot
move 1: Hurricane
move 2: Thunderbolt
move 3: Nasty Plot
move 4: Soft-Boiled
item: Heavy-Duty Boots
ability: Synchronize
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Mew takes advantage of its solid bulk, offenses, and great longevity to become a threatening setup sweeper and late-game cleaner. Hurricane and Thunderbolt give Mew a great Flying / Electric typing and allow it to pressure various threats in the metagame. Hurricane has unreliable accuracy but is worth using due to its great Base Power and ability to hit threats like Landorus-T, Rillaboom, and Tornadus-T. Thunderbolt hits the Steel-types that resist Hurricane, like Magearna, opposing Mew, Reuniclus, and Scizor. Nasty Plot makes Mew extremely threatening even to specially defensive Pokemon like Blissey and RegenVest Slowking, as Mew can easily set up in front of them while healing away any damage it takes with Soft-Boiled. Soft-Boiled is chosen over Roost to prevent slower Ground-types like Hydreigon and Haxorus from hitting Mew while it has landed.
Physical attackers like Entei, Rillaboom, and Lycanroc-D appreciate Mew's ability to pressure their physically defensive checks, like Salamence, Slowbro, and Buzzwole. Both Magic Guard and Unaware Clefable have various means of punishing Mew and forcing it out, so Mew appreciates strong physical attackers like Garchomp and Heracross that threaten Clefable. These teammates can also set entry hazards to open up opportunities for Mew later. Water-types like Hydreigon and Latias are also good teammates, as they pressure bulky Ground-types like Garchomp and Heatran that resist Mew's attacks.
[STRATEGY COMMENTS]
Other Options
=============
Water-type defensive sets can run Volt Switch in the second slot alongside Scald for a Water / Electric typing to serve as a pivot and a Flying-resistant Pokemon, but this makes Mew vulnerable to Ground-types, as they can hit it super effectively and are immune to Volt Switch. Nasty Plot Mew can run various moves in its second slot to fit team needs, like Earth Power, Flamethrower, Scald, and many more. Outside of Earth Power variants, these sets also are dependent on Heavy-Duty Boots for more reliable longevity.
Checks and Counters
===================
**Clefable**: Unaware Clefable ignores Nasty Plot Mew's boosts and can cripple it with Knock Off and Toxic while gaining momentum with moves like Stealth Rock and Teleport. Offensive Thunderbolt Clefable resists Mew's STAB moves and can set up with Calm Mind to force Mew out.
**Rillaboom**: Rillaboom's Terrain-boosted Grass-type STAB moves heavily threaten bulky Water-type Mew, even Water / Flying set variants, as a Life Orb-boosted Wood Hammer cleanly 2HKOes it.
**Latios**: Electric-type variants of Latios such as Electric / Water and Electric / Dragon can easily switch into both Water-type and Nasty Plot Mew, resisting all of its STAB moves bar Dazzling Gleam and threatening it out with Draco Meteor, Surf, and Thunderbolt. These variants can also use Mew as setup fodder to accumulate Calm Mind boosts while healing off any chip with Recover.
**Special Attackers**: With Mew investing in physical bulk, strong special attackers like Latios, Porygon-Z, and Spectrier all threaten it with strong boosted attacks and can also cripple Mew with moves like Trick and Taunt.
[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[deetah, 297659]]
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