...who is a good candidate?
In my match, I used Togekiss, and it did a decent amount of damage before it was put down. Then after the match, someone told me I'm wrong for putting it on a defensively built mon. That said, I've had a lot of overall success with it because of these philosophies:
- Whoever uses Weakness Policy needs to be slow enough to surprise the enemy, and Togekiss is middle-speed which means it's usually outsped, inside and outside of a trick room.
- The user needs to be frequently targeted by non-STAB attacks. Rock is very commonly used by non-STAB users as is Ice.
- The user must not have an easily exploited 4x weakness. (sorry Dragonite, even with Multiscale you're too risky because of doubles)
- The user must survive two hits in a single round, one being on their weakness.
- Being capable of multi-target attacks is a plus.
A defensive run Togekiss can do this, since Initimidate addiction is forcing people into building Special-heavy teams. It's unlikely to face two Physical attackers. From my PSS experience, I've been within the 1-20 HP range too often (maybe 20-25% of the time) when this thing kicks to just go 50% offense, 50% defense. (I'm curious as to others' opinions on the offense vs. defense issue) It also holds up well to middle-of-the-road Special attackers. (obviously biggest threats are Mega Ampharos (165spatk, geez) and Tyranitar (STAB rock, and high attack), or a Mega Scizor that outspeeds you (a defensive Togekiss won't be OHKOed by bullet punch))
With all that said, Weakness Policy is an interesting item but I'd imagine it to be harder to pull off with most mons in doubles because of the need for a decent tank with natural teeth. (like Togekiss' base 120 spatk) What are peoples' thoughts?
In my match, I used Togekiss, and it did a decent amount of damage before it was put down. Then after the match, someone told me I'm wrong for putting it on a defensively built mon. That said, I've had a lot of overall success with it because of these philosophies:
- Whoever uses Weakness Policy needs to be slow enough to surprise the enemy, and Togekiss is middle-speed which means it's usually outsped, inside and outside of a trick room.
- The user needs to be frequently targeted by non-STAB attacks. Rock is very commonly used by non-STAB users as is Ice.
- The user must not have an easily exploited 4x weakness. (sorry Dragonite, even with Multiscale you're too risky because of doubles)
- The user must survive two hits in a single round, one being on their weakness.
- Being capable of multi-target attacks is a plus.
A defensive run Togekiss can do this, since Initimidate addiction is forcing people into building Special-heavy teams. It's unlikely to face two Physical attackers. From my PSS experience, I've been within the 1-20 HP range too often (maybe 20-25% of the time) when this thing kicks to just go 50% offense, 50% defense. (I'm curious as to others' opinions on the offense vs. defense issue) It also holds up well to middle-of-the-road Special attackers. (obviously biggest threats are Mega Ampharos (165spatk, geez) and Tyranitar (STAB rock, and high attack), or a Mega Scizor that outspeeds you (a defensive Togekiss won't be OHKOed by bullet punch))
With all that said, Weakness Policy is an interesting item but I'd imagine it to be harder to pull off with most mons in doubles because of the need for a decent tank with natural teeth. (like Togekiss' base 120 spatk) What are peoples' thoughts?
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