Confluxx [Old]
Banned deucer.
Rimz
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Foul Play
- Roost
- Brave Bird
- Toxic / Defog / Taunt
With the addition of Gliscor to the standard Skarmdos core this team has potential to be a perfect Flying Semi Stall team with Mandibuzz it becomes just that. Mandibuzz allows Gliscor to become the specially defensive variant allowing it to tank alot of both Physical and Special attacks. This allows the flying Monotype to switch into almost any attack and having 2 walls for each type of defense. And the use of Zapdos as a defogger allows Mandibuzz to run toxic so Zapdos can run Defog and Heatwave. Overall the addition of Mandibuzz to the team makes the team just that much more annoying to handle. Also with 56 Speed Mandibuzz can stop slower walls by clicking taunt keeping them from laying hazards, setting up defenses, spreading status, etc.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Scald
- Rest
- Sleep Talk
This team is really weak to ice, having Gyarados typing and Special bulk of this set helps with things such as Keldeo, Mega Charizard Y and even eats a Ice Beam from Scarf Kyurem-Black, and in return cripples them with either TWave or a chance to burn from scald, not only that but thanks to its Rest and Sleep Talk it can be a good status absorber. Intimidate helps with offensive physical threats such as Breloom, Mamoswine and Weavile and Leftovers is just to gain some health back
252 SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 252+ SpD Gyarados: 133-156 (33.7 - 39.5%) -- 18.1% chance to 3HKO after Leftovers recovery
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Gyarados: 110-130 (27.9 - 32.9%) -- 86.7% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Gyarados: 96-114 (24.3 - 28.9%) -- possible 5HKO after Leftovers recovery
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Sucker Punch
- Brave Bird
- Superpower
- Dark Pulse
With minimal physical offensive threats on this team paired with no counter/check to psychic and only 1 helpful priority move, Honchkrow makes its debut. With access STAB Priority paired with moxie and coverage for multiple types and physical walls such as Slowbro, Honch becomes an excellent Wall-breaker to an already powerful Flying Team.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Outrage
- Extreme Speed
- Earthquake / Fire Punch
This team suffers from having almost no physical attacker, and gets walled by the fat normal core. Dragonite is one of the strongest physical wallbreakers available to flying and hits extremely hard. Paired with a choice band, it breaks the chansey + p2 core and almost no mon wants to switch in on it. It appreciates status spreading from thundurus and has strong priority in the form of extreme speed.
252+ Atk Choice Band Dragonite Fire Punch vs. 252 HP / 252+ Def Skarmory: 158-186 (47.3 - 55.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Dragonite Superpower vs. 252 HP / 0 Def Heatran: 418-494 (108.2 - 127.9%) -- guaranteed OHKO
252+ Atk Choice Band Dragonite Superpower vs. 4 HP / 252+ Def Eviolite Chansey: 584-688 (90.9 - 107.1%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Dragonite Superpower vs. 252 HP / 252+ Def Eviolite Porygon2: 226-268 (60.4 - 71.6%) -- guaranteed 2HKO
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 232+ Def Slowbro: 226-267 (57.3 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
No switch-ins 0_0
vote for 1 pokemon
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Fire Blast / Aura Sphere / Roost
- Trick
This team gets shit on by dragon, as the only mon really able to attack kyurem or latias is gliscor and thundy. And since thundy is the special set, it cant do much to either with hp ice or thunderbolt, only being able to cripple them with thunderwave. And gliscor being 4x weak to ice = rip
The team also suffers from having a strong physical attacker, and even if it did, they would likely have 4x weakness to ice attacks, which is already an issue for this team.
So having a movie like trick on this team allows it to cripple specially defensive walls like chansey lanturn, jellicent, mew, and so on.