When using a battle simulator, I've always considered team building to be 75% of the battle, and that act is the major difference between Pokemon and other turn based battle RPGs.
During team building, there are a lot of things to take into account such as major threats, role specialization, and even personal preferences. What are the main specific factors that you personally think about when designing teams?
During team building, there are a lot of things to take into account such as major threats, role specialization, and even personal preferences. What are the main specific factors that you personally think about when designing teams?