Fair warning, this is my first warstory. The battle itself may not be up to most people's standards but I'm mainly looking to get the formatting and comments right so when I do have an epic battle to write about I'll do it justice. All criticism is welcome. I'm not going to attempt much humor because I've been told I can be quite crude. My team is also not that great so a little insight into that would be great welcomed and appreciated.
I won't post the teams first, I think it'll make the story more interesting to read with the suspense. Or you can ignore me and just scroll down to the bottom.
Enjoy.
Key:
-My moves/Pokemon will be in blue.
-My opponent's moves/Pokemon will be in green.
-Weather/hazards will be in brown.
-Hax will be in red.
-Item switches will be indicated in pink.
-Residual healing/damage will be in multiples of 6 for ease of calculation, so there might be some inconsistencies with the life %'s.
Battle between aFF1NiTy and High Roller started!
Tier: Dream World
Variation: +16, -16
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
High Roller sent out Thundurus!
aFF1NiTy sent out Thundurus!
(100%)
vs
(100%)
I play Dream World not because I want to use Dream World abilities, but because I don't want team preview. Makes the battle more fun/unpredictable/interesting.
My opponent and I both reveal our leads to be Thundurus. Since it's his lead I assume he's using the same exact build as me with the exception of maybe the STAB attack. I'm fully expecting a speed tie Taunt. It could, however, predict the Taunt and go straight for some damage with HP Ice/Thunderbolt or gain a switch advantage with Volt Switch (if it carries it). In which case maybe I should try to do one of those things instead of attempting to Taunt it for nothing. This feels like way too much predicting for turn 1 though, especially since it could just end up being a sweeper for whatever reason. I'll just play it like I originally wanted to and see what happens from there. Taunt it is.
Start of turn 1
Thundurus[ used Taunt!
The foe's Thundurus fell for the taunt!
The foe's Thundurus used Thunderbolt!
Thundurus lost 198 HP! (66% of its health)
(34%)
vs
(100% | Taunt)
I lose a chunk of life from a STAB Thunderbolt and Taunt for nothing. Sort of. At least I have peace of mind knowing it can't Thunder Wave, Nasty Plot or Taunt me back. I still can't tell what kind of build this Thundurus is though. It may or may not carry Taunt, or might have just outpredicted me. At this point I can't tell so there's no point in busting my head trying to figure it out.
I have two choices laid out for me. It's most likely running Timid 252 Speed too so if I go for a Volt Switch it'll be a speed tie. If I lose the tie, I'm going to lose Thundurus for nothing from a likely Thunderbolt, but if I win I get a switch advantage and Thundurus lives to fight another day. Or I can fire off a guaranteed Thunder Wave and pray hax kicks in but run the risk of Taunt wearing off next turn and getting hit with a possible Thunder Wave in return. Or no hax and I die.
There's less complications with the first option, so that's what it'll be.
Start of turn 2
Thundurus used Volt Switch!
The foe's Thundurus lost 47% of its health!
High Roller called Thundurus back!
High Roller sent out Blissey!
The foe's Thundurus used Thunderbolt!
Blissey lost 118 HP! (16% of its health)
The foe's Thundurus restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!
(34%)
-> (90%)
vs
(59% | Taunt)
I'm able to go first, land a nice hit and get the switch advantage. This turn was perfect. I send Blissey in because it can take everything (except an unlikely Hammer Arm) Thundurus can throw at it and I want to take this opportunity to get some rocks up.
My team revolves around a fast sweeper with no boosts. Since I don't boost on the sweeper any and all damage my other members can contribute to will help in the sweep, so I'm very eager to get rocks up. Since Thundurus is still Taunted, I have a very good chance at getting them up. The only thing that would stop me is Hammer Arm. Haven't seen too many of those and it's holding Leftovers, not Life Orb, so I'll assume I'm safe. He's most likely going to switch, so now I get to see more of his team.
Start of turn 3
aFF1NiTy called Thundurus back!
aFF1NiTy sent out Serperior!
Blissey used Stealth Rock!
Pointed stones float in the air around aFF1NiTy's team!
Blissey restored a little HP using its Leftovers!
(96%)
vs
(59%) ->
(100%)
I get my rocks up without a hitch and out comes a Serperior. I don't know why people like using this thing. Even with its Dream World ability and Leaf Storm it hasn't proved a problem to me ever. Since he switched it into Blissey, I'm guessing it's going to take this chance to throw up some screens or SubSeed me. Or it could just attempt to boost up with Leaf Storm. That's like the main reason people use it. Who knows.
Doesn't matter what he plans on doing with Serperior. I have the perfect Pokemon to answer to anything that Serprior can throw on me. Unless this guy mindfvcks me and uses HP Fire, the advantage will still be in my favor.
Start of turn 4
High Roller called Blissey back!
High Roller sent out Scizor!
The foe's Serperior used Leaf Storm!
The attack of the foe's Serperior missed!
(96%)
-> (100%)
vs
(100%)
He either predicted a switch or really wants that +6 Leaf Storm. I'm guessing it's the latter since screens and SubSeed would both have been a much better choice regardless of whether I stayed in or switched out. The hax was unfortunate, but it's not like it would have been a game changer. It wasn't exactly going to put a dent in Scizor.
I'm running a standard Choice Band Scizor, so the obvious move now is to U-turn on his highly likely switch to keep the advantage in my favor. Leaf Storm fits on all the Serperior sets so I don't know what skills it's running. I was wary of HP Fire though. *Ran a quick calc, on the off chance Serperior was packing HP Fire, even with Modest 252 SpA EV's and max damage roll I would have survived with 1%.* A Glare hax was also possible. I'm betting on a switch though.
Start of turn 5
aFF1NiTy called Serperior back!
aFF1NiTy sent out Heatran!
Pointed stones dug into the foe's Heatran!
Scizor used U-turn!
It's not very effective...
The foe's Heatran lost 12% of its health!
High Roller called Scizor back!
High Roller sent out Rotom-W!
(100%)
-> (100%)
vs
(100%) ->
(76%)
My opponent correctly predicts what I'll do and responds accordingly. A Heatran gets sent in to tank U-turn but now I'm able to switch in a counter. The best counter to Heatran on my team is Rotom-W. I notice Heatran wasn't carrying Leftovers or Air Balloon, which leaves the possibility of Choice Scarf/Specs or Life Orb. That's a relief because the only sets I'm afraid of are the defensive and Torment sets.
I run a standard Choice set on Rotom-W, with the Choice item being a Scarf. I usually love crippling a wall or boosting sweeper with Trick but Heatran is neither of those, nor do I want to be stuck with any of its possible items. I'm left with either Volt Switch or Hydro Pump. Volt Switch will let me keep the switch advantage in my favor but if he doesn't switch there's only one member that can take a hit from Heatran and that's Blissey. Blissey can beat Heatran 1v1 as long as I don't get burned or Toxic. That's too risky for me; I don't want to force another switch out from Blissey. If it predicts a Hydro Pump and switches then I'm back in the driver's seat.
I could just Hydro Pump. If it predicts one then it'll most likely switch back to Serperior to take the hit, or maybe even something better. Hydro Pump is much more predictable since every set carries it. It doesn't know for sure if I have Volt Switch. If I do Hydro Pump, I'm going to have to switch out if he predicts it correctly, giving him a free turn. If it's not holding Choice Scarf I'll OHKO it first and if it is it can't OHKO me with a possible HP Grass. I figure if he does switch back to Serperior then we're back at turn 4. I can just switch Scizor back in and U-turn for the advantage again. Unless he outpredicts me and double switches. Ok, now I'm just thinking way too much.
Second option has a more promising end result, so second option it is.
Start of turn 6
aFF1NiTy called Heatran back!
aFF1NiTy sent out Forretress!
Pointed stones dug into the foe's Forretress!
Rotom-W used Hydro Pump!
The attack of Rotom-W missed!
The foe's Forretress restored a little HP using its Leftovers!
(100%)
vs
(76%) ->
(94%)
Hax for hax I guess. We're now even at one miss a person, except mine could have potentially knocked off half of the unexpected Forretress's life. Because of the switch I'm guessing it's a specially defensive build and he also wants to get his hazards up. That's not a good thing for me because if you haven't already guessed, I use Volt Switch and U-turn a lot and no, I don't carry a Rapid Spinner. To answer the question you're probably asking yourself right now, yes, I am retarded.
I'm locked into Hydro Pump now, so I can't screw it over with HP Fire or Trick. Hydro Pump might not even 2HKO it and I'm not relying on it's shoddy accuracy. The question here is whether or not to switch but who to switch to. I decide to just switch Thundurus back in to Taunt it so it can only get one hazard up. Or if I get lucky it'll decide to Rapid Spin first. Then I can Volt Switch back to Rotom-W and destroy it. I'm desperate to get my switch advantage rhythm back.
Start of turn 7
High Roller called Rotom-W back!
High Roller sent out Thundurus!
The foe's Forretress used Stealth Rock!
Pointed stones float in the air around High Roller's team!
The foe's Forretress restored a little HP using its Leftovers!
(100%)
-> (34%)
vs
(100%)
Much to my dismay, it gets rocks up. Nothing I can do about it now. At least I can Taunt it to prevent anything else from going up.
However, it knows I carry Taunt. It could be gearing up for a switch or rare but possible Explosion, both which could put me at a major disadvantage. At this point though hazards are my biggest concern, so I go for the Taunt to guarantee no more are going up this turn.
Start of turn 8
aFF1NiTy called Forretress back!
aFF1NiTy sent out Heatran!
Pointed stones dug into the foe's Heatran!
Thundurus used Taunt!
The foe's Heatran fell for the taunt!
(34%)
vs
(100%) ->
(64% | Taunt)
Predicted my Taunt and sent Heatran back in. This could mean a couple of things. It can either mean this Heatran is Scarfed and is coming in to finish Thundurus off or he doesn't want Heatran anymore. Since my Scizor is still alive, I'm guessing it's Scarfed.
At this point I make a bad play. Even though I was already leaning towards Scarf I still took my chances with Volt Switch. I should have either switched out to Blissey or at least Thunder Waved it. Oh well.
Start of turn 9
The foe's Heatran used Hidden Power!
Thundurus lost 102 HP! (34% of its health)
Thundurus fainted!
High Roller sent out Rotom-W!
Pointed stones dug into Rotom-W!
(0%)
-> (88%)
vs
(64% | Taunt)
Uh, did anyone else notice anything strange about that turn? I get hit with Hidden Power, but it was neutral. My curiosity got the best of me so I tried to figure out what the Hidden Power could've been: water, electric, dark, psychic, ghost, dragon, poison, fire and normal. Out of those, the most likely one would be electric. Maybe it got walled by too many Gyarados? However, I'm going to give my opponent the benefit of the doubt and say he accidentally messed up the IV's while manually changing them (I manually change them too; auto sometimes gives you an undesirable IV spread). Since it's for sure not HP Grass and been confirmed that it's Scarfed, Rotom-W gets switched back in now that it's locked into a neutral/not very effective Hidden Power.
He's obviously not going to stay in and try go toe to toe with Rotom-W with HP whatever. The same thing happened before and he predicted a Hydro Pump and switched to Forretress. So far it only got rocks up, and it's still pretty early in the match, so I'm guessing it's itching to lay down some more hazards. However, he does still have two unrevealed members that he could possibly switch to, or switch to Serperior or maybe even sacrifice Heatran/someone else (Thundurus) for a free switch in.
Old habits die hard, so I'm banking on Forrestress coming in to set hazards again. If that's the case, then the best thing to do is to try and cripple it with Trick. I kind of want to get rid of my Choice items at this point anyways since rocks are already up and there's probably going to be hazards coming from Forretress so constantly switching isn't going to be doing me any favors.
Start of turn 10
aFF1NiTy called Heatran back!
aFF1NiTy sent out Forretress!
Pointed stones dug into the foe's Forretress!
Rotom-W used Trick!
Rotom-W switched items with the foe's Forretress!
Rotom-W obtained one Leftovers!
The foe's Forretress obtained one Choice Scarf!
Rotom-W restored a little HP using its Leftovers!
(94%)
vs
(64%) ->
(88%)
At this point I can say something like 'read him like a book', but that would be arrogant and incorrect. I did predict him to some degree, but in actuality it was a risky move. I could have easily ended up with Heatran's Scarf or Thundurus/Serperior's unknown item. I essentially had a 1/6 chance of this going in my favor. A little luck never hurt though. Choice Scarf for Leftovers is my favorite trade ever.
He can either keep Forretress and lay down hazards like he was planning on doing, or switch out. Since it's stuck with a Scarf now I'm guessing it's probably going to lay down as many hazards as it can and either die for a free switch in or switch out for a free switch in later. I don't want this thing polluting my field with anymore hazards so it's time to kill it. HP Fire should do just nicely.
I won't post the teams first, I think it'll make the story more interesting to read with the suspense. Or you can ignore me and just scroll down to the bottom.
Enjoy.
Key:
-My moves/Pokemon will be in blue.
-My opponent's moves/Pokemon will be in green.
-Weather/hazards will be in brown.
-Hax will be in red.
-Item switches will be indicated in pink.
-Residual healing/damage will be in multiples of 6 for ease of calculation, so there might be some inconsistencies with the life %'s.
Battle between aFF1NiTy and High Roller started!
Tier: Dream World
Variation: +16, -16
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
High Roller sent out Thundurus!
aFF1NiTy sent out Thundurus!
(100%)
I play Dream World not because I want to use Dream World abilities, but because I don't want team preview. Makes the battle more fun/unpredictable/interesting.
My opponent and I both reveal our leads to be Thundurus. Since it's his lead I assume he's using the same exact build as me with the exception of maybe the STAB attack. I'm fully expecting a speed tie Taunt. It could, however, predict the Taunt and go straight for some damage with HP Ice/Thunderbolt or gain a switch advantage with Volt Switch (if it carries it). In which case maybe I should try to do one of those things instead of attempting to Taunt it for nothing. This feels like way too much predicting for turn 1 though, especially since it could just end up being a sweeper for whatever reason. I'll just play it like I originally wanted to and see what happens from there. Taunt it is.
Start of turn 1
Thundurus[ used Taunt!
The foe's Thundurus fell for the taunt!
The foe's Thundurus used Thunderbolt!
Thundurus lost 198 HP! (66% of its health)
(34%)
I lose a chunk of life from a STAB Thunderbolt and Taunt for nothing. Sort of. At least I have peace of mind knowing it can't Thunder Wave, Nasty Plot or Taunt me back. I still can't tell what kind of build this Thundurus is though. It may or may not carry Taunt, or might have just outpredicted me. At this point I can't tell so there's no point in busting my head trying to figure it out.
I have two choices laid out for me. It's most likely running Timid 252 Speed too so if I go for a Volt Switch it'll be a speed tie. If I lose the tie, I'm going to lose Thundurus for nothing from a likely Thunderbolt, but if I win I get a switch advantage and Thundurus lives to fight another day. Or I can fire off a guaranteed Thunder Wave and pray hax kicks in but run the risk of Taunt wearing off next turn and getting hit with a possible Thunder Wave in return. Or no hax and I die.
There's less complications with the first option, so that's what it'll be.
Start of turn 2
Thundurus used Volt Switch!
The foe's Thundurus lost 47% of its health!
High Roller called Thundurus back!
High Roller sent out Blissey!
The foe's Thundurus used Thunderbolt!
Blissey lost 118 HP! (16% of its health)
The foe's Thundurus restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!
(34%)
I'm able to go first, land a nice hit and get the switch advantage. This turn was perfect. I send Blissey in because it can take everything (except an unlikely Hammer Arm) Thundurus can throw at it and I want to take this opportunity to get some rocks up.
My team revolves around a fast sweeper with no boosts. Since I don't boost on the sweeper any and all damage my other members can contribute to will help in the sweep, so I'm very eager to get rocks up. Since Thundurus is still Taunted, I have a very good chance at getting them up. The only thing that would stop me is Hammer Arm. Haven't seen too many of those and it's holding Leftovers, not Life Orb, so I'll assume I'm safe. He's most likely going to switch, so now I get to see more of his team.
Start of turn 3
aFF1NiTy called Thundurus back!
aFF1NiTy sent out Serperior!
Blissey used Stealth Rock!
Pointed stones float in the air around aFF1NiTy's team!
Blissey restored a little HP using its Leftovers!
(96%)
I get my rocks up without a hitch and out comes a Serperior. I don't know why people like using this thing. Even with its Dream World ability and Leaf Storm it hasn't proved a problem to me ever. Since he switched it into Blissey, I'm guessing it's going to take this chance to throw up some screens or SubSeed me. Or it could just attempt to boost up with Leaf Storm. That's like the main reason people use it. Who knows.
Doesn't matter what he plans on doing with Serperior. I have the perfect Pokemon to answer to anything that Serprior can throw on me. Unless this guy mindfvcks me and uses HP Fire, the advantage will still be in my favor.
Start of turn 4
High Roller called Blissey back!
High Roller sent out Scizor!
The foe's Serperior used Leaf Storm!
The attack of the foe's Serperior missed!
(96%)
He either predicted a switch or really wants that +6 Leaf Storm. I'm guessing it's the latter since screens and SubSeed would both have been a much better choice regardless of whether I stayed in or switched out. The hax was unfortunate, but it's not like it would have been a game changer. It wasn't exactly going to put a dent in Scizor.
I'm running a standard Choice Band Scizor, so the obvious move now is to U-turn on his highly likely switch to keep the advantage in my favor. Leaf Storm fits on all the Serperior sets so I don't know what skills it's running. I was wary of HP Fire though. *Ran a quick calc, on the off chance Serperior was packing HP Fire, even with Modest 252 SpA EV's and max damage roll I would have survived with 1%.* A Glare hax was also possible. I'm betting on a switch though.
Start of turn 5
aFF1NiTy called Serperior back!
aFF1NiTy sent out Heatran!
Pointed stones dug into the foe's Heatran!
Scizor used U-turn!
It's not very effective...
The foe's Heatran lost 12% of its health!
High Roller called Scizor back!
High Roller sent out Rotom-W!
(100%)
My opponent correctly predicts what I'll do and responds accordingly. A Heatran gets sent in to tank U-turn but now I'm able to switch in a counter. The best counter to Heatran on my team is Rotom-W. I notice Heatran wasn't carrying Leftovers or Air Balloon, which leaves the possibility of Choice Scarf/Specs or Life Orb. That's a relief because the only sets I'm afraid of are the defensive and Torment sets.
I run a standard Choice set on Rotom-W, with the Choice item being a Scarf. I usually love crippling a wall or boosting sweeper with Trick but Heatran is neither of those, nor do I want to be stuck with any of its possible items. I'm left with either Volt Switch or Hydro Pump. Volt Switch will let me keep the switch advantage in my favor but if he doesn't switch there's only one member that can take a hit from Heatran and that's Blissey. Blissey can beat Heatran 1v1 as long as I don't get burned or Toxic. That's too risky for me; I don't want to force another switch out from Blissey. If it predicts a Hydro Pump and switches then I'm back in the driver's seat.
I could just Hydro Pump. If it predicts one then it'll most likely switch back to Serperior to take the hit, or maybe even something better. Hydro Pump is much more predictable since every set carries it. It doesn't know for sure if I have Volt Switch. If I do Hydro Pump, I'm going to have to switch out if he predicts it correctly, giving him a free turn. If it's not holding Choice Scarf I'll OHKO it first and if it is it can't OHKO me with a possible HP Grass. I figure if he does switch back to Serperior then we're back at turn 4. I can just switch Scizor back in and U-turn for the advantage again. Unless he outpredicts me and double switches. Ok, now I'm just thinking way too much.
Second option has a more promising end result, so second option it is.
Start of turn 6
aFF1NiTy called Heatran back!
aFF1NiTy sent out Forretress!
Pointed stones dug into the foe's Forretress!
Rotom-W used Hydro Pump!
The attack of Rotom-W missed!
The foe's Forretress restored a little HP using its Leftovers!
(100%)
Hax for hax I guess. We're now even at one miss a person, except mine could have potentially knocked off half of the unexpected Forretress's life. Because of the switch I'm guessing it's a specially defensive build and he also wants to get his hazards up. That's not a good thing for me because if you haven't already guessed, I use Volt Switch and U-turn a lot and no, I don't carry a Rapid Spinner. To answer the question you're probably asking yourself right now, yes, I am retarded.
I'm locked into Hydro Pump now, so I can't screw it over with HP Fire or Trick. Hydro Pump might not even 2HKO it and I'm not relying on it's shoddy accuracy. The question here is whether or not to switch but who to switch to. I decide to just switch Thundurus back in to Taunt it so it can only get one hazard up. Or if I get lucky it'll decide to Rapid Spin first. Then I can Volt Switch back to Rotom-W and destroy it. I'm desperate to get my switch advantage rhythm back.
Start of turn 7
High Roller called Rotom-W back!
High Roller sent out Thundurus!
The foe's Forretress used Stealth Rock!
Pointed stones float in the air around High Roller's team!
The foe's Forretress restored a little HP using its Leftovers!
(100%)
Much to my dismay, it gets rocks up. Nothing I can do about it now. At least I can Taunt it to prevent anything else from going up.
However, it knows I carry Taunt. It could be gearing up for a switch or rare but possible Explosion, both which could put me at a major disadvantage. At this point though hazards are my biggest concern, so I go for the Taunt to guarantee no more are going up this turn.
Start of turn 8
aFF1NiTy called Forretress back!
aFF1NiTy sent out Heatran!
Pointed stones dug into the foe's Heatran!
Thundurus used Taunt!
The foe's Heatran fell for the taunt!
(34%)
Predicted my Taunt and sent Heatran back in. This could mean a couple of things. It can either mean this Heatran is Scarfed and is coming in to finish Thundurus off or he doesn't want Heatran anymore. Since my Scizor is still alive, I'm guessing it's Scarfed.
At this point I make a bad play. Even though I was already leaning towards Scarf I still took my chances with Volt Switch. I should have either switched out to Blissey or at least Thunder Waved it. Oh well.
Start of turn 9
The foe's Heatran used Hidden Power!
Thundurus lost 102 HP! (34% of its health)
Thundurus fainted!
High Roller sent out Rotom-W!
Pointed stones dug into Rotom-W!
(0%)
Uh, did anyone else notice anything strange about that turn? I get hit with Hidden Power, but it was neutral. My curiosity got the best of me so I tried to figure out what the Hidden Power could've been: water, electric, dark, psychic, ghost, dragon, poison, fire and normal. Out of those, the most likely one would be electric. Maybe it got walled by too many Gyarados? However, I'm going to give my opponent the benefit of the doubt and say he accidentally messed up the IV's while manually changing them (I manually change them too; auto sometimes gives you an undesirable IV spread). Since it's for sure not HP Grass and been confirmed that it's Scarfed, Rotom-W gets switched back in now that it's locked into a neutral/not very effective Hidden Power.
He's obviously not going to stay in and try go toe to toe with Rotom-W with HP whatever. The same thing happened before and he predicted a Hydro Pump and switched to Forretress. So far it only got rocks up, and it's still pretty early in the match, so I'm guessing it's itching to lay down some more hazards. However, he does still have two unrevealed members that he could possibly switch to, or switch to Serperior or maybe even sacrifice Heatran/someone else (Thundurus) for a free switch in.
Old habits die hard, so I'm banking on Forrestress coming in to set hazards again. If that's the case, then the best thing to do is to try and cripple it with Trick. I kind of want to get rid of my Choice items at this point anyways since rocks are already up and there's probably going to be hazards coming from Forretress so constantly switching isn't going to be doing me any favors.
Start of turn 10
aFF1NiTy called Heatran back!
aFF1NiTy sent out Forretress!
Pointed stones dug into the foe's Forretress!
Rotom-W used Trick!
Rotom-W switched items with the foe's Forretress!
Rotom-W obtained one Leftovers!
The foe's Forretress obtained one Choice Scarf!
Rotom-W restored a little HP using its Leftovers!
(94%)
At this point I can say something like 'read him like a book', but that would be arrogant and incorrect. I did predict him to some degree, but in actuality it was a risky move. I could have easily ended up with Heatran's Scarf or Thundurus/Serperior's unknown item. I essentially had a 1/6 chance of this going in my favor. A little luck never hurt though. Choice Scarf for Leftovers is my favorite trade ever.
He can either keep Forretress and lay down hazards like he was planning on doing, or switch out. Since it's stuck with a Scarf now I'm guessing it's probably going to lay down as many hazards as it can and either die for a free switch in or switch out for a free switch in later. I don't want this thing polluting my field with anymore hazards so it's time to kill it. HP Fire should do just nicely.
Recap: 5-6
My Team:
(0%)
(88%)
(100%)
(96%)
(100%) ?(100%) ?
Opponent's Team:
(59%)
(100%)
(64%)
(100%) ?(100%) ?(100%)
Field Status:
-Stealth Rocks on both sides of the field.
My Team:
(0%)
Opponent's Team:
Field Status:
-Stealth Rocks on both sides of the field.