blaziken would be fine with claw sharpen. A set with CS, HJK, Blaze kick and stone edge really appreciates the accuracy boost it gives to all moves
Yeah...I did calcs with Blaze against a Physically Defensive Skarmory, actually, because I was considering bringing it up yesterday.While HJK IS risky, one shouldn't neglect the raw power of STABed HJK with Blaziken's attack after a SD boost. Sure CS maxes its accuracy (and other less than 100% accurate move if it uses them), but all in all I'd rather use +2 than +1 with max accuracy. High risk high reward factor.
I see an obvious modification to this that I'd consider if I was trying to find a Claw Sharpen use - use it in Trick Room.Dragonite could use something like:
Dragonite @ Life Orb
4 HP / 252 Atk / 252 Spe
- Claw Sharpen
- Dragon Rush
- Earthquake
- Aqua Tail/Extreme Speed
Yeah, I know it's inferior to DDnite but it is somewhat useful as Dragon/Ground/Water has no resist and a 100% Dragon Rush is far superior than Dragon Claw and maybe better than Outrage (no lock/confusion)
NO. D:< HAIL no. Claw Sharpen sets in the Aggron thread were what set me off to rant about this move in the first place. >___>+ *...sigh* but as per the Smogon rules of rationality, let me explain why this sucks...Aggron@Life Orb
252 ATK/252 Spd Jolly ROCK HEAD
Claw Sharpen
Head Smash
Aqua Tail
Low Kick
Unfortunately it's really slow. But it has no other way of boosting it's attack and an accurate boosted recoil-free STAB Head Smash is amazing if you can pull it off.
NO SHIT. That's part of why Claw Sharpen is such a crap sweeping move; a ton of Pokemon get Swords Dance anyway. >___> Even in the case of the Pokemon that get Claw Sharpen and NOT Swords Dance, they're severely outclassed by all the great Swords Dancers out there-- a perfect example of this is the Claw Sharpen Flygon VS Swords Dance Garchomp discussion that was argued earlier in the thread. Aianto, Metagross, and Aerodactyl are relatively noteworthy exceptions to the overall suckiness of the move.Problem is a lot of the pokemon that get Claw Sharpen also get Swords Dance which is nearly always superior :[
Duly noted. Though still, it's hardly much better than Rock Smash. :0 Added it to the set.It gets Double Kick.
...I think I'd rather see a purely-physical Hustlekiss set, but this looks quite intriguing, I'll admit. It'd make a pretty cool recipient for CS-BP Aianto, considering they have decent synergy outside of Togekiss's Electric weakness. I'm a little concerned about its ability to hit Ghost-types, but... naw on second thought, all the Ghosts are hit hard enough by at least one of those Special moves. But since it doesn't directly utilize Claw Sharpen, I dunno if I can add it to the OP. :0Blazkien can also baton pass claw sharpen rather than just sweeping with it, but he might as well. Ninjask can pass it too. Both, in one turn, can give a +1 Atk / +1 Spe / +1 Acc boost that is pretty amazing, especially for a late game sweeper like Metagross. But there is also another pokemon that stands out, and it's also a hustle user.
Claw Sharpen Reciever (based on Hustlekiss)
Togekiss @ Life Orb
Naughty 252 Atk / 248 Sp.A / 8 Spe
- Extremespeed
- Fire Blast
- Grass Knot / Cheer Up / Roost
- HP Ground
Reasons to use this set:
- Accurate STAB Extremespeed off 490 Atk at +1, plus Life Orb
- Extremespeed's new priority puts it above other priority attacks minus Fake Out, meaning it's really difficult to revenge (and you're naturally bulky)
- Outruns + Speed base 85s at +1
- 100% accurate Fire Blast for resistors.
- OHKO Infernape, Weavile, Metagross, and others from 100% health
Since the move is so passable, being a TM for BP'ing Pokemon ranging from Furret to Aianto, I'm sure there are many other viable Claw Sharpen recievers out there too.
This... of all the Dragons, Dragonite seems like the most likely viable user of Claw Sharpen. I did make one change; I think that Extremespeed would be extremely important for any Dragonite boosting its Attack without boosting Speed. :0 So I swapped Aqua Tail for Earthquake to get perfect netural coverage on everyone but Empoleon and Sheddy, and slashed ExSpeed in Aqua Tail's previous place. Though I like this, I'm a little skeptical as to whether it's outclassed by DDnite. DD + Outrage > CS + Dragon Rush, IMO. The only advantage of the latter is its reliability... I'll need some further proof of this set's usefulness before I add it to the OP. :0I see an obvious modification to this that I'd consider if I was trying to find a Claw Sharpen use - use it in Trick Room.
Dragonite @ Life Orb
Multi-Scale | Adamant | 252 HP / 252 Atk / 4 Def
- Claw Sharpen
- Dragon Rush
- Aqua Tail
- Extremespeed / Roost
After a Claw Sharpen and with Adamant, Dragon Rush will deal plenty of pain. The other two moves give coverage, or use Roost to heal back to full for Multi Scale abuse.
A mixed Trick Room Nite with max Atk+SpAtk and something like Claw Sharpen/Dragon Rush/Gale/a base 120 Special coverage move might also be worth a shot.
...hm. This is actually quite intriguing. I scoffed when I saw the moves in the set, but... with your explanation... it actually seems more than feasible.Meloetta @ Expert Belt
Hasty 4 Att/252 Sp. Att/252 Speed
Ability: Serene Grace
Claw Sharpen
Close Combat
Psychic
Thunder
This is my favorite Meloetta set so far, almost as if Claw Sharpen was made for her. I would never attempt an all-out special sweeper set with no type of recovery or a way to get past Blissey, but what Meloetta has going here is a great combination of power, bulk, and the surprise factor. You can also use the accuracy boost from Claw Sharpen to safely attack with Thunder, which in turn gives you a 60% chance for paralysis due to Serene Grace.
First thing to note about this set is that stall runs itself into conniptions trying to take this thing out. Skarmory and Blissey have to fear Thunder and Close Combat respectively, Tentacruel is easy setup bait, Heatran can give you another free boost if it tries to switch in on you, and non-scarfed Tyranitar poses no threat to you whatsoever. Even without investment, an Expert Belt boosted CC from Meloetta is fairly potent. Just look at the calcs:
+1 CC on Wishbliss: 63.4% - 74.9%
CC on 4 HP Ttar: 91.2% - 107.9%
+1 CC on 252 HP Nattorei: 56.5% - 66.8%
CC on Heatran: 49.5% - 58.5%
+1 on Heatran: 74.3% - 87.6%
Keep in mind here that Close Combat is your trump card and you should only use it once you've set up and/or the HP range is looking feasible. You really want to lure in things like Blissey and Ttar, so it's best to smack things with Psychic and Thunder while you can and save CC for when your prime targets switch in, thinking they can force you out or KO on the spot. It's just unorthodox enough not to expect, but effective enough to warrant use.
I think it's self-evident what a super effective Thunder or Psychic will do to the Pokemon weak to them, especially coming from base 128 Sp. Att, so I won't list calcs for those. But I will add that this also a good check to Roopushin, something you absolutely NEED in this metagame.
...oh, I just remembered about the form-changing issues with Meloetta... nevermind that then, I guess my forme-guessing was just redundant crap. :0 Sorry.Yeah, this is Voice form. One thing I forgot to add is that it's practically a free KO on Rain teams, since nothing can OHKO her and Thunder is going to be paralyzing more often than not on stuff like Ludicolo. Also, if you're in on Politoed, it has to either sacrifice something to Thunder or stay in and die. If it chooses the former, you can checkmate them with your own weather setter, which practically makes it gg. Go ahead and try it out, it's a really cool set.
If you really want the option of switching to Step form, you can replace Psychic with Ancient Song and split the EVs a bit, but the other moves on the set are its main selling points and absolutely mandatory. I might actually try those optional changes in a bit.
I'm still working on this to see whether or not the spread is optimal, since you really want a strong CC and enough power to 2HKO bulky Waters with Thunder. EVs might not be negotiable if you plan on using this as a Roopushin check, though. :/
Ditto doesn't have to use Sucker Punch... He can use 100% accurate Scarfed Stone Edge and hit you with a +X massive damage attack. +1 does 75%, +2 is already OHKO. Then it's a matter of choosing whether to Sucker Punch a Stone Edge or Claw Sharpen on a Sucker Punch.One poke i like to put Claw Sharpen in, just in case, is Dugtrio:
Dugtrio @ Life Orb
EVs: 252 Atk / 252 Spd / 6 HP
Nature: Timid
Ability: Arena Trap
-Claw Sharpen
-Sucker Punch
-Earthquake
-Stone Edge
1- Switch on Choiced Volt Changes/Thunderbolts/Wobbuffet (yes!)
2- set up as long as you like
3- Go sweep! Or not.
Ditto came in? NEVER attack. Just spam Claw Sharpen until it wastes all 5 Sucker Punch PP. He can't switch out due to Arena Trap lol.
This, like SJCrew's Meloetta, is an instance where the accuracy boost only really benefits one or two moves, but they're pivotal and vital to the set's success. In my opinion, this is a very successful user of Claw Sharpen, the only issue with it being, of course, that Togekiss doesn't actually learn the move.Claw Sharpen Reciever (based on Hustlekiss)
Togekiss @ Life Orb
Naughty 252 Atk / 248 Sp.A / 8 Spe
- Extremespeed
- Fire Blast
- Grass Knot / Cheer Up / Roost
- HP Ground
Reasons to use this set:
- Accurate STAB Extremespeed off 490 Atk at +1, plus Life Orb
- Extremespeed's new priority puts it above other priority attacks minus Fake Out, meaning it's really difficult to revenge (and you're naturally bulky)
- Outruns + Speed base 85s at +1
- 100% accurate Fire Blast for resistors.
- OHKO Infernape, Weavile, Metagross, and others from 100% health
Since it's a TR set, Brave would be a better nature than Adamant.I see an obvious modification to this that I'd consider if I was trying to find a Claw Sharpen use - use it in Trick Room.
Dragonite @ Life Orb
Multi-Scale | Adamant | 252 HP / 252 Atk / 4 Def
- Claw Sharpen
- Dragon Rush
- Earthquake
- Aqua Tail/Roost
After a Claw Sharpen and with Adamant, Dragon Rush will deal plenty of pain. The other two moves give coverage, or use Roost to heal back to full for Multi Scale abuse.
A mixed Trick Room Nite with max Atk+SpAtk and something like Claw Sharpen/Dragon Rush/Gale/a base 120 Special coverage move might also be worth a shot.
+1 acc is 4/3 times the base accuracy. Moves with 75 acc and above become 100 acc after +1 acc.can someone explain how much +1 accuracy boost gives?
can someone explain how much +1 accuracy boost gives?
how much accuracy does +1 add to those moves?
I thought it was x1.5, like most other stat boosts are, but apparently I was mistaken. :0+1 acc is 4/3 times the base accuracy. Moves with 75 acc and above become 100 acc after +1 acc.