[OVERVIEW]
* While Rotom-H generally wouldn't be your first choice as a fire type, as many other Pokemon do the job overall much better, its typing and ability Levitate grant it a niche in some teams. However, it struggles to find a place in many others, as it faces stiff competition from the sea of Fire-types available, especially since Incineroar gained access to Intimidate.
* Rotom-H hard walls many popular Pokemon, such as Celesteela, Ferrothorn, Mega Charizard Y, and many, many more.
* Rotom-H's access to multiple support moves like Will-O-Wisp and Thunder Wave, as well as acceptable bulk with investment make supportive movesets viable, although this is not as effective as previous seasons due to the prevalence of Tapu Fini.
* Unfortunately, Rotom-H's only Fire-type STAB move is Overheat, which halves its Special Attack, forcing it to switch out in most situations.
* Rotom-H is also very predictable, as 9 times out of 10 it will be running some variation of Thunderbolt, Overheat, and Hidden Power Ice.
* While 50 / 107 / 107 bulk certainly isn't terrible, it's still very underwhelming without heavy investment. A strong neutral hit, such as Mega Kangaskhan's Return will almost always 2HKO Rotom-H. With bulk investment, however, Rotom-H's damage output drops like a brick.
[SET]
name: Offensive
move 1: Overheat
move 2: Thunderbolt
move 3: Will-O-Wisp / Hidden Power Ice
move 4: Protect
item: Iapapa Berry / Electrium Z
ability: Levitate
nature: Modest
evs: 252 HP / 60 Def / 108 SpA / 76 SpD / 12 Spe
[SET COMMENTS]
* Overheat is an essential STAB move for Rotom-H, as it does not have any other Fire-type moves to choose from.
* Thunderbolt is the most reliable of Rotom-H's Electric-type STAB moves, as it has 100% accuracy and a decent Base Power.
* Hidden Power Ice is necessary to check Landorus-T and Mega Salamence.
* Will-O-Wisp is great to cripple physical attackers like Mega Kangaskhan.
* Protect is always useful in VGC, as it allows stalling through Trick Room and weather and making predictions.
* Iapapa Berry provides a one-time 50% boost in health. Alternatively, Electrium Z lets Rotom-H OHKO 180 HP / 148+ SpD Celesteela and chunk many Pokemon of a significant portion of their health.
* With 108 Special Attack EVs, Rotom-H OHKOes 252 HP Amoonguss and knocks Azumarill into a health range where it can't use Belly Drum after Sitrus Berry recovery.
* 12 Speed EVs lets Rotom-H outrun uninvested Rotom-W, and Landorus-T in tailwind.
* The bulk EVs let Rotom-H survive +1 Tyranitar's Rock Slide or Tapu Fini’s Muddy Water, along with preventing a 2HKO from Landorus-T's Rock Slide.
* Rotom-H is very flexible in regards to Speed EVs. Modify this spread to suit your team.
* Rotom-H should be used as a "pivot". Switch it in on resisted attacks and force the opponent to switch through Rotom's excellent typing.
* Grass-types such as Ferrothorn form a sturdy core with Rotom-H, as they deal with Rotom-H's only two weaknesses. In return, Rotom-H either walls or destroys many popular Fire-types that threaten Grass-types.
* Water-types such as Gyarados and Milotic are also great partners for Rotom-H, for they remove the two largest users of Rock Slide in the game, Landorus-T and Tyranitar, while Rotom-H can nuke Grass-types and remove Mega Charizard Y.
* If you are running Will-O-Wisp, you should not use Tapu Fini on your team, as it prevents burns. If you need a Tapu to override opposing Terrains, Tapu Lele would be your best choice, as Rotom-H can't make use of Tapu Koko's Electric Terrain well due to its low Speed.
* While Rotom-H generally wouldn't be your first choice as a fire type, as many other Pokemon do the job overall much better, its typing and ability Levitate grant it a niche in some teams. However, it struggles to find a place in many others, as it faces stiff competition from the sea of Fire-types available, especially since Incineroar gained access to Intimidate.
* Rotom-H hard walls many popular Pokemon, such as Celesteela, Ferrothorn, Mega Charizard Y, and many, many more.
* Rotom-H's access to multiple support moves like Will-O-Wisp and Thunder Wave, as well as acceptable bulk with investment make supportive movesets viable, although this is not as effective as previous seasons due to the prevalence of Tapu Fini.
* Unfortunately, Rotom-H's only Fire-type STAB move is Overheat, which halves its Special Attack, forcing it to switch out in most situations.
* Rotom-H is also very predictable, as 9 times out of 10 it will be running some variation of Thunderbolt, Overheat, and Hidden Power Ice.
* While 50 / 107 / 107 bulk certainly isn't terrible, it's still very underwhelming without heavy investment. A strong neutral hit, such as Mega Kangaskhan's Return will almost always 2HKO Rotom-H. With bulk investment, however, Rotom-H's damage output drops like a brick.
[SET]
name: Offensive
move 1: Overheat
move 2: Thunderbolt
move 3: Will-O-Wisp / Hidden Power Ice
move 4: Protect
item: Iapapa Berry / Electrium Z
ability: Levitate
nature: Modest
evs: 252 HP / 60 Def / 108 SpA / 76 SpD / 12 Spe
[SET COMMENTS]
* Overheat is an essential STAB move for Rotom-H, as it does not have any other Fire-type moves to choose from.
* Thunderbolt is the most reliable of Rotom-H's Electric-type STAB moves, as it has 100% accuracy and a decent Base Power.
* Hidden Power Ice is necessary to check Landorus-T and Mega Salamence.
* Will-O-Wisp is great to cripple physical attackers like Mega Kangaskhan.
* Protect is always useful in VGC, as it allows stalling through Trick Room and weather and making predictions.
* Iapapa Berry provides a one-time 50% boost in health. Alternatively, Electrium Z lets Rotom-H OHKO 180 HP / 148+ SpD Celesteela and chunk many Pokemon of a significant portion of their health.
* With 108 Special Attack EVs, Rotom-H OHKOes 252 HP Amoonguss and knocks Azumarill into a health range where it can't use Belly Drum after Sitrus Berry recovery.
* 12 Speed EVs lets Rotom-H outrun uninvested Rotom-W, and Landorus-T in tailwind.
* The bulk EVs let Rotom-H survive +1 Tyranitar's Rock Slide or Tapu Fini’s Muddy Water, along with preventing a 2HKO from Landorus-T's Rock Slide.
* Rotom-H is very flexible in regards to Speed EVs. Modify this spread to suit your team.
* Rotom-H should be used as a "pivot". Switch it in on resisted attacks and force the opponent to switch through Rotom's excellent typing.
* Grass-types such as Ferrothorn form a sturdy core with Rotom-H, as they deal with Rotom-H's only two weaknesses. In return, Rotom-H either walls or destroys many popular Fire-types that threaten Grass-types.
* Water-types such as Gyarados and Milotic are also great partners for Rotom-H, for they remove the two largest users of Rock Slide in the game, Landorus-T and Tyranitar, while Rotom-H can nuke Grass-types and remove Mega Charizard Y.
* If you are running Will-O-Wisp, you should not use Tapu Fini on your team, as it prevents burns. If you need a Tapu to override opposing Terrains, Tapu Lele would be your best choice, as Rotom-H can't make use of Tapu Koko's Electric Terrain well due to its low Speed.
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