QuentinQuonce
formerly green_typhlosion
In parallel with my other post about GSC...
So, someone on Reddit created a "full" version of GSC Kanto that's as big as it was in RBY. If you're unaware, because of the constraints of the technology and the digital memory required to fit two regions into one game, GSC significantly cut corners with Kanto, shrinking and shortening a lot of routes and removing several areas like the Underground Path between routes 7 and 8.
But, comparing the two overworld maps, when it comes specifically to the shortening of routes, I'm forced to conclude that...
Seriously, I can't be alone in thinking that a lot of the shortened routes were overlong and a bit dull. Route 19, for example, is so boring in RBY - it's just a massive expanse of water full of trainers, without any sandbars or decks with Fishermen on them. I much prefer GSC's smaller, to-the-point version, especially since the barrier at Seafoam Islands is removed so that you can pass through in either direction.
Route 1 is virtually unchanged and Route 2 is the most starkly different since Viridian Forest is gone, but for literally all of the others - 3 through 22 - - the difference is so minimal that their essential "character" isn't lost. Their shrinking didn't prevent them from still being full of trainers, and it's not as if you're moving from city to city with nothing in between - they're not brief to navigate for the first time, and still provide things to do thanks to having hidden items and areas that need HMs to be accessed. Cycling Road in particular is pretty much exactly the same as it always was. And the cities themselves are largely unchanged, which to me seems a more important point.
Obviously, Route 23 was excised in its entirety, but you can't ruin what isn't there at all, and I'd say the addition of Route 26 and 27 basically serves the purpose that area did.
Let me make it clear I'm not including the removal of interior areas in this, even though I do think that the removal of the east-west Underground Path is a complete non-issue, and I appreciate Diglett's Cave being far shorter than the bland unending corridor it was in RBY. When I say nothing of importance was lost I'm specifically talking about the overworld.
So, someone on Reddit created a "full" version of GSC Kanto that's as big as it was in RBY. If you're unaware, because of the constraints of the technology and the digital memory required to fit two regions into one game, GSC significantly cut corners with Kanto, shrinking and shortening a lot of routes and removing several areas like the Underground Path between routes 7 and 8.
But, comparing the two overworld maps, when it comes specifically to the shortening of routes, I'm forced to conclude that...
Seriously, I can't be alone in thinking that a lot of the shortened routes were overlong and a bit dull. Route 19, for example, is so boring in RBY - it's just a massive expanse of water full of trainers, without any sandbars or decks with Fishermen on them. I much prefer GSC's smaller, to-the-point version, especially since the barrier at Seafoam Islands is removed so that you can pass through in either direction.
Route 1 is virtually unchanged and Route 2 is the most starkly different since Viridian Forest is gone, but for literally all of the others - 3 through 22 - - the difference is so minimal that their essential "character" isn't lost. Their shrinking didn't prevent them from still being full of trainers, and it's not as if you're moving from city to city with nothing in between - they're not brief to navigate for the first time, and still provide things to do thanks to having hidden items and areas that need HMs to be accessed. Cycling Road in particular is pretty much exactly the same as it always was. And the cities themselves are largely unchanged, which to me seems a more important point.
Obviously, Route 23 was excised in its entirety, but you can't ruin what isn't there at all, and I'd say the addition of Route 26 and 27 basically serves the purpose that area did.
Let me make it clear I'm not including the removal of interior areas in this, even though I do think that the removal of the east-west Underground Path is a complete non-issue, and I appreciate Diglett's Cave being far shorter than the bland unending corridor it was in RBY. When I say nothing of importance was lost I'm specifically talking about the overworld.
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