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  1. SM OU Rain Team

    Rain is, in my opinion, the best weather hazard in the game by virtue of being the one that has the most abusable options. Swift Swim raises the speed, Hydration cures your pokémon every turn, and Dry Skin and Rain Dish heal HP every turn. Rain also strengthens Water-moves while weakening Fire...
  2. SM OU Sun Team

    Everybody wants a spot at the sun and in this team I intended to explore that preference of the population. Harsh sunlight decreases Water-type moves' power, increases Fire-type moves' power, accelerates moves like Solar Beam and provides a boost in moves like Synthesis and Moonlight. I intende...
  3. SM OU Sandstorm Team

    Sandstorm is one of the third most used but with only 4 weather types that is a fqaint praise. It damages all pokémon that aren't Ground-, Rock- or Steel-type without protective abilities, dimishes Solar Beam's power and raises the Special Defense of Rock-type pokémon. I think Sandstorm teams...
  4. SM OU Hail Team

    I designed this team with two objectives: to explore how to use Hail in the format and to try to find a new worthy team in it. I failed on both accounts. This team is awkward to use and usually it does not function very well. I publish it here to see if someone has better ideas...
  5. Monotype Team Water

    Water-type is the most common type in the game and it shows in its variety of options. Even its counters, Grass and Electric have a bad time with it since Water pokémon frequently have acess to Ice moves and some have the Ground typing negating Electric attacks. Perhaps the most popular option...
  6. Monotype Team Steel

    The problem of choosing Steel has a type to use in Monotype is that the types that have an advantqage against it are so commonly used. Fighting-, Fire-, Ground- are very good offensive options and there are many teams that use one of this types as a main type and the others as secondary types...
  7. Monotype Team Rock

    Poor, predictable Rock. It possesses great physical defenses but it is against an onslaught of offensive types that are vastly more popular, like Fighting, Ground, and Water-type. It tries to make up for this deficiencies with super-effectiveness against Bug-, Fire-, Flying- and Ice- but these...
  8. Monotype Team Psychic

    Psychic really has fallen since the first generation games. From almighty it stumbled to a type with three weakness, one of which is actually immune to it. However, it continues to be a very respectable type with a decent supply of legendary pokémon and a nice array of options. In short, I...
  9. Monotype Team Poison

    Poison-type team yada-yada. Weak against Psychic and Ground. Absorbs Toxic Spikes when enters the field yada-yada. Not poisoning unless the opponent has Corrosion. Let's make it a team! Gengar @ Choice Scarf Ability: Cursed Body EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Trick -...
  10. I accept that, I am kinda new here. Can you give me a suggestion where to put it? It is not very...

    I accept that, I am kinda new here. Can you give me a suggestion where to put it? It is not very useful or recent, but I would like to file it.
  11. Pokémon Omni STAB team

    This is an article in which I will try to exhaust the possibilities of team builds that have a super-effective option against all types. I understand that this does not make a team strong per se. There are reasons for the format of 4 dragon- plus 2 steel-types was popular some time ago. But...
  12. Monotype Team Normal

    Normal-type is a curious case. It has no advantages but only one weakness, Fighting-type. so it is not so weak as one might expect. Besides Normal pokémon usually have a surprising move list selection and so they can cover their own short-comings with some ease. So I set upon myself to build a...
  13. Monotype Team Ice

    Ice is perhaps the worst type to build a team. Fire-, Fighting-, Rock-, Steel-type are common monoteam types or common move types and they inflict super effective attacks on it. It is frail against Stealth Rock, and it does not resist Spikes or Toxic Spikes. But it also has a very useful...
  14. Monotype Team Ground

    Good, old Ground-type is a balanced type. On the negative side, Water, a common type has an advantageg against it and Flying-types have immunity from it. On the positive side it has an advantage against common types such as Fire and Steel, an immunity to Electric-type moves and deals heavy...
  15. Monotype Team Grass

    Grass type has various problems in monotype. It has a weaknesses to Bug-, Fire-, Flying-, Ice-types and the first three are popular types in Monotype. Its members aren't very fast so they can't rely on preemptive strategies and must adopt a defensive style. Besides they only have and advantage...
  16. Monotype Team Ghost

    The Ghost-type is my favourite type so making a monotype team of it is an obvious move. From a monotype perspective there are several difficulties with building with Ghosts. First, there are not known for their physical defense. Second, the Ghost type has the lowest number of members which...
  17. Research Smartass tactics

    Hello there, Smogon! I was thinking about pokémon a few days ago and I got this question: What is the smartest move you have witnessed in a Pokémon battle in Smogon? What I want from the answers is moves that impressed for their unpredictability and originality. Smart uses of Prankster that...
  18. Monotype Team Flying

    Hello, Smogon! Today I present a Monotype Flying Team. Flying is a weird type to me, specially in Monotype. I guess this sentiment comes from it not being a common primary type. Only Tornados is a pure Flying type, , if we don't include Type: Null and Arceus, and only the Noivern line is primary...
  19. Monotype Team Fire

    Hello, Smogon denizens! Today I decided to present a Monotype tema around the Fire type. This team is not a standard based team, but based around a team I fought and that impressed me. That team had all the Drought setters allowed in the format to impose a constant state of sunlight in the field...
  20. Monotype Team Fighting

    The Fighting-type is one of the most used in the OU metagame. One of the resons this happens is that it is very useful to deal with Ice-types and more importantly with Rock--, Steel-, Normal-, and Dark-types. Since I have a personal tendency to prefer Psychic Pokémon, I was very surprised to...
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