Hello everyone! :D
Some time ago I was mulling some thoughts around about different ways to use one of my favorite Pokemon competitively, Smeargle. I always saw it on baton pass teams and the like, and I (never really having a penchant for baton pass teams) decided to give it a try, with belly drum no less. The team already has a fairly decent win rate, but I always believe there's room for improvement. Now without any further ado:
Smeargle (M) @ Sitrus Berry
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Dark Void
- Belly Drum
- Baton Pass
- Super Fang
As you'd imagine, Smeargle is the lynch pin in this team. I used dark void over spore because in an old version of this team, I found myself getting countered easily that way. Plus it lures people into switching in annoying pokemon like Mega Venusar or Breloom. Belly Drum+Baton Pass are the whole reason Smeargle is here of course, and Super Fang is a bit of a filler move, albeit a useful one. Sitrus berry is there so Smeargle can (on paper anyway) set up and use belly pass at least twice in one game.
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Earthquake
- Roost
Ah MegaZard X, an amazing Pokemon made even better with BellyPass support. Dragon Claw and Flare Blitz are there for stab of course, Earthquake for coverage and Roost is there to increase longevity (don't wanna have to switch out and loose that big boost now would I?) and/or help mitigate recoil from Flare Blitz.
Scizor (F) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Aerial Ace
- Knock Off
Scizor is the 2nd main offensive force on this team, and I think that MegaZard X and Scizor compliment each other quite well. This is a fairly standard Technician set w/ life orb for maximum damage output. Bug Bite and Bullet Punch are amazing stab moves, especially with the boost. Aerial Ace makes for decent coverage, with a very nice base power thanks to Technician. And knock off is there for utility mostly, although it is an incredibly useful move.
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 56 HP / 200 Atk / 252 Def
Impish Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
Donphan is my go-to spinner/entry hazard Pokemon in most teams. It also makes a decent "emergency baton pass target" if MegaZard or Scizor are taken out prior. But its main focus is hazard control. Rapid Spin and Stealth Rock are fairly obvious choices, Earthquake is good stab, and Ice Shard is a very nice priority coverage move for flying types that try to switch in on Donphan before it sets up Stealth Rock.
Okay so the next 2 Pokemon on my team are what I like to refer to as the "clean up crew". As the name implys they're used for taking care of my opponents team once my BellyPassed Poke has worn them down, assuming they didn't/couldn't do a full sweep.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hydro Pump
- Thunderbolt
- Pain Split
- Signal Beam
First is a bulky Rotom-W, who compliments both MegaZard X and Scizor well. Again this is a fairly standard set, leftovers for recovery, Thunderbolt and Hydro Pump stab, Pain Split to heal, and Signal Beam is...admittedly pretty much just for Celebi, although it does come in handy against bulky Grass or Psychic types.
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Air Slash
- Dazzling Gleam
- Flamethrower
- Thunder Wave
And finally Togekiss, one of the most annoying Pokemon ever for one simple reason: Serene Grace. Thanks to Thunder Wave and Air Slash, Togekiss can stall almost anything to death. Dazzling Gleam is for stab, and Flamethrower makes for great coverage against both Steel and Ice types, and the increased burn chance could always come in handy.
So there you have it! Waddya think? I'm sure it isn't the best Baton Pass/BellyPass team out there, but thats why I'm asking for advice. So please, tweak my team however you think is right, so long as the main idea stays the same. Thank you in advance :D
IMPORTABLE
Smeargle (M) @ Sitrus Berry
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Serious Nature
- Dark Void
- Belly Drum
- Baton Pass
- Super Fang
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Earthquake
- Roost
Scizor (F) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Aerial Ace
- Knock Off
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 56 HP / 200 Atk / 252 Def
Impish Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hydro Pump
- Thunderbolt
- Pain Split
- Signal Beam
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Air Slash
- Dazzling Gleam
- Flamethrower
- Thunder Wave
Some time ago I was mulling some thoughts around about different ways to use one of my favorite Pokemon competitively, Smeargle. I always saw it on baton pass teams and the like, and I (never really having a penchant for baton pass teams) decided to give it a try, with belly drum no less. The team already has a fairly decent win rate, but I always believe there's room for improvement. Now without any further ado:
Smeargle (M) @ Sitrus Berry
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Dark Void
- Belly Drum
- Baton Pass
- Super Fang
As you'd imagine, Smeargle is the lynch pin in this team. I used dark void over spore because in an old version of this team, I found myself getting countered easily that way. Plus it lures people into switching in annoying pokemon like Mega Venusar or Breloom. Belly Drum+Baton Pass are the whole reason Smeargle is here of course, and Super Fang is a bit of a filler move, albeit a useful one. Sitrus berry is there so Smeargle can (on paper anyway) set up and use belly pass at least twice in one game.
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Earthquake
- Roost
Ah MegaZard X, an amazing Pokemon made even better with BellyPass support. Dragon Claw and Flare Blitz are there for stab of course, Earthquake for coverage and Roost is there to increase longevity (don't wanna have to switch out and loose that big boost now would I?) and/or help mitigate recoil from Flare Blitz.
Scizor (F) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Aerial Ace
- Knock Off
Scizor is the 2nd main offensive force on this team, and I think that MegaZard X and Scizor compliment each other quite well. This is a fairly standard Technician set w/ life orb for maximum damage output. Bug Bite and Bullet Punch are amazing stab moves, especially with the boost. Aerial Ace makes for decent coverage, with a very nice base power thanks to Technician. And knock off is there for utility mostly, although it is an incredibly useful move.
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 56 HP / 200 Atk / 252 Def
Impish Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
Donphan is my go-to spinner/entry hazard Pokemon in most teams. It also makes a decent "emergency baton pass target" if MegaZard or Scizor are taken out prior. But its main focus is hazard control. Rapid Spin and Stealth Rock are fairly obvious choices, Earthquake is good stab, and Ice Shard is a very nice priority coverage move for flying types that try to switch in on Donphan before it sets up Stealth Rock.
Okay so the next 2 Pokemon on my team are what I like to refer to as the "clean up crew". As the name implys they're used for taking care of my opponents team once my BellyPassed Poke has worn them down, assuming they didn't/couldn't do a full sweep.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hydro Pump
- Thunderbolt
- Pain Split
- Signal Beam
First is a bulky Rotom-W, who compliments both MegaZard X and Scizor well. Again this is a fairly standard set, leftovers for recovery, Thunderbolt and Hydro Pump stab, Pain Split to heal, and Signal Beam is...admittedly pretty much just for Celebi, although it does come in handy against bulky Grass or Psychic types.
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Air Slash
- Dazzling Gleam
- Flamethrower
- Thunder Wave
And finally Togekiss, one of the most annoying Pokemon ever for one simple reason: Serene Grace. Thanks to Thunder Wave and Air Slash, Togekiss can stall almost anything to death. Dazzling Gleam is for stab, and Flamethrower makes for great coverage against both Steel and Ice types, and the increased burn chance could always come in handy.
So there you have it! Waddya think? I'm sure it isn't the best Baton Pass/BellyPass team out there, but thats why I'm asking for advice. So please, tweak my team however you think is right, so long as the main idea stays the same. Thank you in advance :D
IMPORTABLE
Smeargle (M) @ Sitrus Berry
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Serious Nature
- Dark Void
- Belly Drum
- Baton Pass
- Super Fang
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Earthquake
- Roost
Scizor (F) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Aerial Ace
- Knock Off
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 56 HP / 200 Atk / 252 Def
Impish Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hydro Pump
- Thunderbolt
- Pain Split
- Signal Beam
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Air Slash
- Dazzling Gleam
- Flamethrower
- Thunder Wave
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