Ferrothorn probably won't win often, but it can still Protect every other turn to waste the very limited Focus Blast PP while you have a realistic chance of missing Focus Blast on the turns Ferrothorn doesn't Protect. It might not be likely, but it is possible for Ferrothorn to survive 8 attempts to Focus Blast it.Well, in fairness Ferro does absolutely nothing to Tangrowth, so it's safe to fish for FB hits(which aren't that rare.) I mean I'm not all that for Tangrowth on this team, just saying.
Yes sorry about that. This round is to partner Mence & Azu.Voting for NOVED Physically Defensive Ferrothorn. (actually submitted it in the 2nd round too, so yeah)
On a different note: is anyone keeping track of what the team is looking like right now? I've been out of the loop for a while and the OP isn't updated with the process thus far, so I had to go through roughly 3 pages to figure out where we're standing. It wasn't too much of a hassle for me but please keep it updated, thanks!
I'm going to vote for bobo's Custap Berry Magnezone
bobochan's Custap Magnezone.
NOVED's Ferrothorn
NOVED's Ferrothorn
NOVED's Ferrothorn.
NOVED Physically Defensive Ferrothorn.
Ferrothorn.
ethan's weavile
Fischgrat's Porygon2
fischgrat's Porygon2
fischgrat's Porygon2
Summary:jroxas' Rotom-h.
Nooo it doesnt. Para sucks massive balls and bulky nasty plot just beats it easy. And +1 facade does shit even if youre status'dbut we don't really need a thund check actually, because spdef mence does a number on it
oh this is trueNooo it doesnt. Para sucks massive balls and bulky nasty plot just beats it easy. And +1 facade does shit even if youre status'd
I've tested the team with Heatran on it and while Heatran definitely helps check Thundurus and other Electrics pretty easily, the 212 HP / 4 Def / 44 SpA / 156 SpD / 92 Spe EV spread might be a little more ideal. While you can't 2HKO Zapdos with Fire Blast anymore (you can just hit it with Toxic anyway on top of hitting it with Earth Power on a Roost), you have a lot more bulk to work with, which comes in handy because in a lot of cases Heatran will be switching into Thunder Wave from Thundurus, which gives it a chance to still win against Heatran if it carries Focus Blast or Nasty Plot.Pretty solid, the most outstanding threats I can think of off-top are Mega Manectric, Zapdos (if it runs HP Ice) and LO 3 attacks Thundurus with Focus Blast. All 3 of these mons have coverage and speed to check everything on the team thus far. Offensive Mega Gengar is somewhat of a problem, offensive sets can just muscle through Azumarill and Ferrothorn with the correct moves, while bulky sets can just burn and/or successfully trap either of them. Bulky mons and being able to break them down more easily might be the next priority the team should address. Skarmory laughs at all 3 of our picks thus far, Cresselia, while it can't do much back to Ferrothorn at least, has no problem dealing with Azumarill and Mence. Opposing Ferrothorn are a huge thorn (haha) in our side too, the team has absolutely nothing that can break through them. Though it's kinda rare, Cosmic Power Clefable actually can use Ferrothorn as setup bait, stall it out of Gyro Balls, and just sweep. And this isn't even factoring Minimize being on its moveset.
Covering the majority of these problem mons in one is a tall order, but I think this is a good idea:
Heatran @ Chople Berry
Ability: Flash Fire
Level: 50
EVs: 212 HP / 252 SpA / 44 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast / Magma Storm
- Earth Power
- Ancient Power
- Toxic
This is a very clunky-looking set but it's specialized for the team. "FerroTran" is a decent core to begin with, the shared Fighting weakness not only covered easily by Salamence and Azumarill, but also mitigated by Heatran's Chople Berry, while Ferrothorn and Salamence have Heatran's Ground weakness covered. The Chople Berry is honestly there only so it has a fighting chance against Thundurus variants of all stripes, allowing Heatran to stomach an LO Thunderbolt followed by a Focus Blast and still win 1v1. But you never know, it might be clutch in a situational emergency, too. The HP and SpD investment with a Calm nature give Heatran the most special bulk, avoiding the 2HKO from LO Thundurus Thunderbolt. Special Attack is maxed out because Heatran needs all the power it can handle if it's going to muscle past some of the threats that plague the team. If you're not really worried about having the extra SpA, you can run with the 212 HP / 4 Def / 44 SpA / 156 SpD / 92 Spe spread as mentioned on the analysis, as this set is still capable of 2HKOing Thundurus with such a spread. Toxic is in the last slot to let Heatran get rid of Cresselia/Porygon2 for the team much more easily.
This is a diverse set of threats which will be tough to cover in one fell swoop but I'm going to put forward another toolbox mon to help deal with some of these Pokemon.CoolStoryBrobat said:Whatever teammate(s) are nominated this round and the one after should hopefully be able to deal with Mega Heracross and SD Garchomp, on top of Skarmory, Ferrothorn, Cresselia, and Electrics like Thundurus, Mega Manectric, and Zapdos.
Not to fight your argument here but Heatran does do the same thing...lolSo for now electric pokemon are a problem, as they often run fire and ice coverage (zapdos and manectric). This three type coverage (fire electric ice) hits all our current pokemon super effectively. Rotom-h happens to resist all those three types. On top of that we have already three phsycial attacking pokemon, so physical walls are becoming a problem. Rotom-h gives a dent to those physical walls with STAB-overheat.
Moreover, we do not have a status spreader yet and rotom-h also fits this role with will-o-wisp or t-wave. And as last, we already have a water and grass pokemon, so adding rotom-h will make a FWG-core on top of the fantasy core we already have.
Thats almost true: Heatran does not resist electric however, and i think that is a nice benefit of rotom-h cause it is the stab-attack of the pokemon that are a threat to the existing team.Not to fight your argument here but Heatran does do the same thing...lol
They offer slightly different things. Heatran can't offer thunder wave or a ground immunity. It can offer a bit more offensive power alongside trapping opportunities.Not to fight your argument here but Heatran does do the same thing...lol
True, but I think Thundurus and other electric-types are a more common problem to solve, and there isn't much that solves both (AV Conk and P2 seem like the best). We'd still have a couple more slots left to solve outlying problems like Greninja.You guys really should address the Greninja problem at this point. I'm not sure if a Fire-type is right for that.
20 Atk Life Orb Protean Greninja Gunk Shot vs. 228 HP / 12 Def Azumarill: 205-244 (100.4 - 119.6%) -- guaranteed OHKO
0 SpA Life Orb Protean Greninja Ice Beam vs. 244 HP / 228+ SpD Mega Salamence: 218-265 (108.4 - 131.8%) -- guaranteed OHKO
136 SpA Life Orb Protean Greninja Hidden Power Fire vs. 252 HP / 0 SpD Ferrothorn: 187-224 (103.3 - 123.7%) -- guaranteed OHKO
Obviously not every Greninja will have this combination of moves, but it is impossible to know in advance and Greninja could easily run through this Fantasy Core without much resistance.
Electric-types might be more common, but they are also alot more predictable as threats. Sure, they can paralyze Mence + hit it with HP Ice and Tbolt the Azumarill for big damage, but you see this coming a mile away.True, but I think Thundurus and other electric-types are a more common problem to solve, and there isn't much that solves both (AV Conk and P2 seem like the best). We'd still have a couple more slots left to solve outlying problems like Greninja.
Well you can always scout greninjas move a bit by switching into immunities. Say you start with ferrothorn you can switch to azumarril that tanks a move (it will not use gunk shot ofcourse against a ferrothorn) then see if it has hp fire and then switch back. The chance of encountering a greninja with all three moves is really rare: hidden power is used 7% of all greninjas and not all hidden power is hidden power fire on greninja. This way it can be beaten even when it is unpredictable. The chance that zapdos and mega manectric have fire electric ice coverage is higher (51% of zapdos and 49% of manectric).You guys really should address the Greninja problem at this point. I'm not sure if a Fire-type is right for that.
20 Atk Life Orb Protean Greninja Gunk Shot vs. 228 HP / 12 Def Azumarill: 205-244 (100.4 - 119.6%) -- guaranteed OHKO
0 SpA Life Orb Protean Greninja Ice Beam vs. 244 HP / 228+ SpD Mega Salamence: 218-265 (108.4 - 131.8%) -- guaranteed OHKO
136 SpA Life Orb Protean Greninja Hidden Power Fire vs. 252 HP / 0 SpD Ferrothorn: 187-224 (103.3 - 123.7%) -- guaranteed OHKO
Obviously not every Greninja will have this combination of moves, but it is impossible to know in advance and Greninja could easily run through this Fantasy Core without much resistance.