Ok, we've hit the ability discussion stage. Discuss possible abilities for CAP 11 here. Please do not go off-topic and suggest random abilities that have no positive effect for this CAP.
Our CAP so far:
Stat Spread: 90 HP / 85 Atk / 80 Def / 105 SpA / 80 SpD / 110 Spe
My post regarding custom abilities.
The Rules:
Have at it everyone. This is a very important quality of our CAP, so think hard about the suggestions and decisions you make.
Our CAP so far:
Typing: Fighting/DarkDougJustDoug said:Name: Perfect Mate
General Description: Pick a good-but-not-great OU pokemon, and design the perfect teammate for it, similar to the way Celebi & Heatran, or Blissey & Skarmory complement each other so well on competitive teams.
Justification:
This would allow us to explore in detail how synergy between two pokemon can be achieved, because currently there are only a few perfect teammates in OU. And depending on the base pokemon we choose to give a "perfect mate", we can open a new niche in the metagame based around the efficient pairing.
The niche we create will be inherently tied to an existing pokemon in the metagame, which should provide a natural limitation to prevent this concept from being broken or "too different" from standard OU.
Questions To Be Answered:
- Is the base pokemon's usefulness (and usage) in the metagame increased as a result of having a "perfect mate"?
- What strategies are more effective for the base pokemon, as a result of having a perfect teammate?
- What are the most effective aspects of the new pokemon, for purposes of making a great teammate with the base pokemon?
- Is the new pokemon viable in the metagame without the base pokemon as a teammate
Stat Spread: 90 HP / 85 Atk / 80 Def / 105 SpA / 80 SpD / 110 Spe
My post regarding custom abilities.
The Rules:
- Do not polljump. Suggesting that there are possibilities that CAP 9 got x move is fine, but suggesting that it should get x move is not.
- Threadhogging -- don't do it. Get your point across, defend it, and move on. I shouldn't see the same people posting the same stuff over and over again.
- Keep the discussion fresh. Don't discuss the same thing over and over again. If you have something new to post, post it. If not, think a little bit harder on your post, and make sure you are not threadhogging. In other words, don't bandwagon.
- If you're going to submit a custom ability, back it up with justification. Don't just suggest one. Explain why we should make a new ability, what it has to offer for the concept/metagame, and why an already existing ability can't perform adequately.
Have at it everyone. This is a very important quality of our CAP, so think hard about the suggestions and decisions you make.