Steelix @ Lefties
252 HP / 4 Atk / 252 Def
Impish Nature
-Roar
-SR
-gyro ball
-Earthquake
Yeah, yeah, go ahead. Smash me. Slam me. Even shake the ground under my feet (tail, w/e)(but who the hell uses EQ with aggron? he's there to SMASH). I dont care, i will set up rocks on your face and destroy you.
Don't mean to be nit picky but if that Aggron predicts your switch in you lose(assuming roar is frowned upon). As the EQ does 39% - 46.3%, unless it low rolls 3 times your dead and Aggron has roughly 5-20% left. Here it is battle log wise:
BeachBum sent out Scrafty!
bored sent out Aggron!
Start of turn 1
BeachBum called Scrafty back!
BeachBum sent out Steelix!
Aggron used
Earthquake!
It's super effective!
The foe's Steelix lost 40% of its health!
The foe's Steelix restored a little HP using its Leftovers!
Start of turn 2
Aggron used
Earthquake!
It's super effective!
The foe's Steelix lost 42% of its health!
The foe's Steelix used
Earthquake!
It's super effective!
Aggron lost 252 HP! (89% of its health)
The foe's Steelix restored a little HP using its Leftovers!
Start of turn 3
Aggron used
Earthquake!
It's super effective!
The foe's Steelix lost 28% of its health!
The foe's Steelix fainted!
But then again if roar/whirlwind are allowed then that changes things. Any ways to counter Steelix I choose:
Dusknoir (M) @ Leftovers Trait: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Focus Punch
- Taunt
- Substitute
- Will-O-Wisp
Can taunt so Steelix can't put up SR/Roar, WoW takes EQ and Gyro Ball to measly damage, Steelix EQ is a 5HKO's with average damage roll(18.7% - 22.4%) and can't break Dusknoir subs giving WoW more chances, after burn it does 9.5% - 11.6%, meaning that it won't win the stall war. Dusknoir's FP does 26.6% - 31.6% netting a clean 5HKO with leftie and no burn.
This is really easy to counter though :(