I really Enjoy the UU tier, and I wanted to make a team around Snorlax and Sceptile, two of my favorite OG pokemon from back in the day.
Without further ado, here's the team:
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 188 HP / 144 Def / 176 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk
- Body Slam
Curselax is really great if you can get it going. It has great bulk and deals massive damage if you let it set up. It has great sustain with rest, and can shake off statuses easily. It tanks entei and most special attacks besides focus blast.
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Dragon Pulse
- Focus Blast
- Giga Drain
Sceptile is one of the best megas in the tier. Despite being 4x weak to ice, it's fast (only mega Aerodactyl outspeeds it). Substitute allows it to get nice damage off it they switch out, and Giga Drain sustains it really well. Focus Blast deals with Mega Aggron and Snorlax. Dragon Pulse for the stab.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Ice Beam
- Earth Power
- Thunderbolt
This is the fairy killer on the team. This thing hits like a truck, and one EP OHKO's Mega-Aggron 100 percent of the time. Thunderbolt is for mega Aero and Blastoise. Ice beam takes out Sceptile and Donphan.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Icicle Crash
- Ice Shard
My only hazard mon on the team. Despite that, it has great offensive coverage. EQ kills most of the ground types in the tier, and priority ice is always great.
Machamp @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 8 SpD / 76 Spe
Adamant Nature
- Fire Punch
- Dynamic Punch
- Knock Off
- Bullet Punch
Special Resist. It can take a hyper voice from sylveon, and Knock Off deals with Chandelure. Dynamic hits hard and the confuse is nice, Fire punch deals with Beedrill and Lucario. Bullet punch deals 1/3 to defensive Sylveon.
Espeon @ Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Psychic
- Shadow Ball
- Trick
Magic Bounce is one of the best abilities and the game, and Trick can destroy setup mons. Even without it, Espeon hits really hard, and it covers Conkeldurr well. I run psychic over Psyshock because I feel like I have enough Physical Damage. Dazzling gleam destroys dragons.
Threats:
Mega Aerodactyl-This thing outspeeds MSceptile and can OHKO machamp with wing attack.
Mega Beedrill-This thing hits hard and is 4x resistant to Mega Sceptile
Hazards-I don't have a spinner on the team, and my only resist to hazards is Magic Bounce, so pokemon like Gavantula can set up Sticky web and fuck me over.
Without further ado, here's the team:
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 188 HP / 144 Def / 176 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk
- Body Slam
Curselax is really great if you can get it going. It has great bulk and deals massive damage if you let it set up. It has great sustain with rest, and can shake off statuses easily. It tanks entei and most special attacks besides focus blast.
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Dragon Pulse
- Focus Blast
- Giga Drain
Sceptile is one of the best megas in the tier. Despite being 4x weak to ice, it's fast (only mega Aerodactyl outspeeds it). Substitute allows it to get nice damage off it they switch out, and Giga Drain sustains it really well. Focus Blast deals with Mega Aggron and Snorlax. Dragon Pulse for the stab.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Ice Beam
- Earth Power
- Thunderbolt
This is the fairy killer on the team. This thing hits like a truck, and one EP OHKO's Mega-Aggron 100 percent of the time. Thunderbolt is for mega Aero and Blastoise. Ice beam takes out Sceptile and Donphan.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Icicle Crash
- Ice Shard
My only hazard mon on the team. Despite that, it has great offensive coverage. EQ kills most of the ground types in the tier, and priority ice is always great.
Machamp @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 8 SpD / 76 Spe
Adamant Nature
- Fire Punch
- Dynamic Punch
- Knock Off
- Bullet Punch
Special Resist. It can take a hyper voice from sylveon, and Knock Off deals with Chandelure. Dynamic hits hard and the confuse is nice, Fire punch deals with Beedrill and Lucario. Bullet punch deals 1/3 to defensive Sylveon.
Espeon @ Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Psychic
- Shadow Ball
- Trick
Magic Bounce is one of the best abilities and the game, and Trick can destroy setup mons. Even without it, Espeon hits really hard, and it covers Conkeldurr well. I run psychic over Psyshock because I feel like I have enough Physical Damage. Dazzling gleam destroys dragons.
Threats:
Mega Aerodactyl-This thing outspeeds MSceptile and can OHKO machamp with wing attack.
Mega Beedrill-This thing hits hard and is 4x resistant to Mega Sceptile
Hazards-I don't have a spinner on the team, and my only resist to hazards is Magic Bounce, so pokemon like Gavantula can set up Sticky web and fuck me over.