Name: Hitmontop
Type: Fighting
Abilities: Intimidate: Upon entering battle, lowers opponent's Attack one stage.
Technician: Moves with a base power of 60 or less are increased 1.5 times.
Dream World: Steadfast: Speed raises by one level when flinched.
Stats:
HP: 50
Att: 95
Def: 95
SpA: 35
SpD: 110
Spe: 70
Code:
[U][B]Level Up Moves:[/B][/U]
1. Revenge
1. Rolling Kick
6. Focus Energy
10. Pursuit
15. Quick Attack
19. Triple Kick
24. Rapid Spin
28. Counter
33. Feint
37. Agility
42. Gyro Ball
46. Wide Guard
46. Fast Guard
51. Detect
55. Close Combat
[U][B]TMs/HMs:[/B][/U]
TM08. Bulk Up
TM10. Hidden Power
TM11. Sunny Day
TM17. Protect
TM18. Rain Dance
TM21. Frustration
TM26. Earthquake
TM27. Return
TM28. Dig
TM31. Brick Break
TM32. Double Team
TM37. Sandstorm
TM40. Arial Ace
TM42. Facade
TM44. Rest
TM45. Attract
TM46. Thief
TM47. Ankle Sweep
TM48. Sing A Round
TM67. Vengeance
TM71. Stone Edge
TM74. Gyro Ball
TM78. Level Ground
TM80. Rock Slide
TM83. Cheer Up
TM87. Swagger
TM90. Substitute
HM04. Strength
[U][B]Egg Moves:[/B][/U]
Rapid Spin
Hi Jump Kick
Mach Punch
Mind Reader
Helping Hand
Counter
Vacuum Wave
Bullet Punch
Endure
Pursuit
Feint
Muscle Training
Hitmontop @ Leftovers
252HP / 252Att / 4 SpD
Adamant
Intimidate / Technician
Bulk Up
Hi Jump Kick / Ankle Sweep
Sucker Punch
Stone Edge / Mach Punch
A simple bulk up set can work in a pinch. Hi jump kick got ridicuously powerful this gen, and hitmontop is one of the few bulky fighters that can learn it. This punches holes in many a non resistant wall after a bulk up. The rest of the moves are for coverage, sucker punch is always nice as priority, though it can be stalled out fairly easily by certain pokes, so stone edge provides a powerful second option. If you want a more reliable priority move, then Mach punch with technician can help.
Techni-top
Hitmontop @ Life Orb
252 HP / 252 Att / 4 Spe
Adamant
Technician
Fake Out
Mach Punch
Sucker Punch / Bullet Punch
Stone Edge / Hi Jump Kick
One can't deny that hitmotop has an amazing supply of priority moves. There's not much to say about this set, as its really the same as it always was, come in on fast frail sweepers, net a free turn with fake out, and use the appropriate priority move to knock em out. Sucker punch is a stronger move with better coverage, but bullet punch can still hit most ghosts for some neutral damage, and prevent them from trying to stall out Sucker Punch. Stone edge helps in coverage as well, and HI jump kick is Hitmontop's best attack. Helps check some big threats like doryuuzu, most shell break pokemon, and most any version of tyranitar.
Aside from the above sets there are quite a few other options such as a possible choice bander with pursuit or a rapid spinner with foresight. But such sets are already covered in the fourth gen analysis', so I will not go into detail on them.
As for counters, if hitmontop does not run stone edge and only has sucker punch, then any ghost with substitute will easy set up in its face. The lead set is rather weak to trick choice leads, so reading one and switching to a suitable recipient would be advisable.
So really, overall hitmontop hasn't changed all that much, and competition has only gotten stronger. There are many new and better sweeping fighters, and Zuruzukin Nageki and Roopushin seem better suited for the role of bulky fighting. But, hitmontop still holds a nice little niche of its own, with technician and a flurry of priority that few of the other fighters can match. So tell me your thoughts.