The Gooed meta seems kind of interesting, if unbalanced as it stands. As a quick note for the OP - Steelix actually caps out its Defense in this meta at the hard cap of 255 - 160 (Onix's defense) doubled goes to 320 not 220.
134/250/80/60/60/116 Rampardos seems threatening on paper, but with how fast so many things are it kinda falls flat. You can always scarf it I suppose.
255/170/80/80/170/10 Snorlax is Blissey++, though without softboiled. Slow as hell, but getting through that special bulk is insane, even the physical bulk is absolutely absurd.
252+ Atk Choice Band 250 base attack Rampardos Head Smash vs. 252 HP / 252+ Def 255/80 Snorlax: 559-658 (78.2 - 92.1%) -- guaranteed 2HKO
252+ Atk Reckless 170 base attack Mienshao High Jump Kick vs. 252 HP / 252+ Def Snorlax: 570-672 (79.8 - 94.1%) -- guaranteed 2HKO
90/40/100/120/240/50 Mantine isn't nearly bulky as Snorlax, but it does have access to Roost unlike him. Certainly not as strong either.
130/110/230/200/80/120 If you want a physical wall to pair with your survivor of the apocalypse Snorlax, Tangrowth fits the bill pretty well.
130/150/210/70/130/170 Gliscor can also fit the bill, with slightly less physical bulk in exchange for much better special bulk and more speed. It doesn't have quite as insane of an offensive stat as Tangrowth though. 4x ice weakness still kinda sucks.
180/130/130/80/80/30 Slowbro/Slowking aren't as bulky as any of the above but have Regenerator to allow for much better pivoting.
140/200/140/90/110/90 While Mudsdale isn't quite as bulky as some of the above, it's certainly much stronger. Not great, perhaps, but certainly respectable.
110/170/110/100/110/120 Volcarona isn't really an upgrade - Quiver Dance lacks most of the punch it used to have, although quite good bulk, physical attack, and speed is nice.
60/90/255/90/180/60 Probopass takes offense to the idea that Shuckle could have more defensive stats and so attempts to emulate them with terrible results.
Just for fun: Shedinja and Ninjask have 62/90/180/60/60/80, though I assume Shedinja will stay hard coded at 1HP. Ninjask meanwhile exchanges its speed for defense which I'd say kinda leaves it worse off though your mileage may vary.
120/120/120/70/70/60 Slaking curses everything it knows for this insult.
100/40/80/40/80/40 Azumarill is literally just a downgrade with no upsides.
If you make this an Ubers based metagame (which I personally say it should be - the standard OU mons are horrifically outpowered) and use the MnM mega stone format then a few interesting things exist.
90/160/200/70/74/56 Aegislash-Shield and 90/200/160/74/70/56 Aegislash-Blade seems to have decided that losing significant bulk between forms is for squares and also that special Aegislash cannot exist. Stance Change is now just a minor bonus to help Aegislash when it attacks, as 90/160/70 defenses aren't really much worse than 90/200/74 defenses after all.
134/146/134/146/134/146 Naganadel is very good, becoming actually very bulky and improving its power and speed. It can even break through the god among mortals Snorlax at +4 with LO or Dragonium! +4 252 SpA Life Orb Naganadel Draco Meteor vs. 252 HP / 4 SpD Snorlax: 563-664 (78.8 - 92.9%) -- 37.5% chance to OHKO after Stealth Rock
90/150/120/80/60/100 Base Salamence isn't anything too special - giving up special attack, special defense, and a minor HP drop for more attack and much more defense, but Mega Salamence (90/160/170/90/70/120) is more impressive than its usual state. Doesn't really hold a candle to some of the more absurd Pokemon however.
90/120/80/140/100/90 Blaziken rather agrees with it, gaining a good deal of special attack and appreciated buffs to speed and defenses. Mega Blaziken (90/160/90/160/120/110) does mixed quite well and has honestly respectable bulk, although much like Salamence, doesn't seem all that stunning.
80/110/160/70/120/60 Base Metagross drops a lot of attack, special attack, and some speed for much improved defenses. After going Mega (80/120/180/80/140/100) it almost seems like a downgrade from normal Mega Metagross - while the defenses are neat, the lower speed (particularly where everything is so fast) and mediocre attack hurt.
60/70/60/200/70/160 Gengar is mostly a flat upgrade from normal (slightly lower SpD for more Atk is not a worthwhile trade), but Mega Gengar (60/70/80/240/90/180) outspeeds most everything and traps with insane powered special moves. Absolutely horrifying.
134/250/80/60/60/116 Rampardos seems threatening on paper, but with how fast so many things are it kinda falls flat. You can always scarf it I suppose.
255/170/80/80/170/10 Snorlax is Blissey++, though without softboiled. Slow as hell, but getting through that special bulk is insane, even the physical bulk is absolutely absurd.
252+ Atk Choice Band 250 base attack Rampardos Head Smash vs. 252 HP / 252+ Def 255/80 Snorlax: 559-658 (78.2 - 92.1%) -- guaranteed 2HKO
252+ Atk Reckless 170 base attack Mienshao High Jump Kick vs. 252 HP / 252+ Def Snorlax: 570-672 (79.8 - 94.1%) -- guaranteed 2HKO
90/40/100/120/240/50 Mantine isn't nearly bulky as Snorlax, but it does have access to Roost unlike him. Certainly not as strong either.
130/110/230/200/80/120 If you want a physical wall to pair with your survivor of the apocalypse Snorlax, Tangrowth fits the bill pretty well.
130/150/210/70/130/170 Gliscor can also fit the bill, with slightly less physical bulk in exchange for much better special bulk and more speed. It doesn't have quite as insane of an offensive stat as Tangrowth though. 4x ice weakness still kinda sucks.
180/130/130/80/80/30 Slowbro/Slowking aren't as bulky as any of the above but have Regenerator to allow for much better pivoting.
140/200/140/90/110/90 While Mudsdale isn't quite as bulky as some of the above, it's certainly much stronger. Not great, perhaps, but certainly respectable.
110/170/110/100/110/120 Volcarona isn't really an upgrade - Quiver Dance lacks most of the punch it used to have, although quite good bulk, physical attack, and speed is nice.
60/90/255/90/180/60 Probopass takes offense to the idea that Shuckle could have more defensive stats and so attempts to emulate them with terrible results.
Just for fun: Shedinja and Ninjask have 62/90/180/60/60/80, though I assume Shedinja will stay hard coded at 1HP. Ninjask meanwhile exchanges its speed for defense which I'd say kinda leaves it worse off though your mileage may vary.
120/120/120/70/70/60 Slaking curses everything it knows for this insult.
100/40/80/40/80/40 Azumarill is literally just a downgrade with no upsides.
If you make this an Ubers based metagame (which I personally say it should be - the standard OU mons are horrifically outpowered) and use the MnM mega stone format then a few interesting things exist.
90/160/200/70/74/56 Aegislash-Shield and 90/200/160/74/70/56 Aegislash-Blade seems to have decided that losing significant bulk between forms is for squares and also that special Aegislash cannot exist. Stance Change is now just a minor bonus to help Aegislash when it attacks, as 90/160/70 defenses aren't really much worse than 90/200/74 defenses after all.
134/146/134/146/134/146 Naganadel is very good, becoming actually very bulky and improving its power and speed. It can even break through the god among mortals Snorlax at +4 with LO or Dragonium! +4 252 SpA Life Orb Naganadel Draco Meteor vs. 252 HP / 4 SpD Snorlax: 563-664 (78.8 - 92.9%) -- 37.5% chance to OHKO after Stealth Rock
90/150/120/80/60/100 Base Salamence isn't anything too special - giving up special attack, special defense, and a minor HP drop for more attack and much more defense, but Mega Salamence (90/160/170/90/70/120) is more impressive than its usual state. Doesn't really hold a candle to some of the more absurd Pokemon however.
90/120/80/140/100/90 Blaziken rather agrees with it, gaining a good deal of special attack and appreciated buffs to speed and defenses. Mega Blaziken (90/160/90/160/120/110) does mixed quite well and has honestly respectable bulk, although much like Salamence, doesn't seem all that stunning.
80/110/160/70/120/60 Base Metagross drops a lot of attack, special attack, and some speed for much improved defenses. After going Mega (80/120/180/80/140/100) it almost seems like a downgrade from normal Mega Metagross - while the defenses are neat, the lower speed (particularly where everything is so fast) and mediocre attack hurt.
60/70/60/200/70/160 Gengar is mostly a flat upgrade from normal (slightly lower SpD for more Atk is not a worthwhile trade), but Mega Gengar (60/70/80/240/90/180) outspeeds most everything and traps with insane powered special moves. Absolutely horrifying.