Monotype Theorymon

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+ Fighting typing
Electivire @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Mach Punch
- High Jump Kick

Electric has always lacked a strong wallbreaker, which means it does terribly versus stall and types like normal and dark. Fighting typing + Reckless makes this thing a beast, with a reckless boosted HJK and access to a priority mach punch. I'm bad at writing these so i'll just throw a few calcs in
252 Atk Choice Band Reckless Electivire High Jump Kick vs. 252 HP / 120 Def Eviolite Porygon2: 470-554 (125.6 - 148.1%) -- guaranteed OHKO (you have to set its typing as electric/fighting for it to show up as an ohko)
252 Atk Choice Band Electivire Ice Punch vs. 240 HP / 176+ Def Garchomp: 376-444 (90.1 - 106.4%) -- 37.5% chance to OHKO (Kills it on the switch)
252 Atk Choice Band Reckless Electivire High Jump Kick vs. 252 HP / 4 Def Klefki through Reflect: 198-233 (62.2 - 73.2%) -- guaranteed 2HKO after Leftovers recovery (not necessarily that terrible for electric but i think its annoying af)
 


Electric / Fairy

75 / 100 / 63 / 80 / 63 / 116

Zebstrika @ Life Orb / Choice Band
Ability: Sap Sipper
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Play Rough
- Wild Charge
- Volt Switch / Overheat
- Superpower

Zebstrika with a dual typing of fairy, and access to play rough and superpower, makes it a huge threat to many teams that electric has trouble with.

Electric is known to have the hardest time against Dragon mono teams, and there's a couple of reasons. The only way to deal damage to them is with hp ice, which is extremely weak coming from non STAB, it resists electric attacks, and dragon can freely spam draco and outrage. But with a fairy typing, (inb4 dedenne) now electric can actually have a chance and hit back hard. Also Zebstrika hits 116 speed, outspeeding the likes of serperior and the lati twins.

252 Atk Choice Band Zebstrika Play Rough vs. 0 HP / 4 Def Latios: 440-518 (147.1 - 173.2%) -- guaranteed OHKO
252 Atk Choice Band Zebstrika Play Rough vs. 0 HP / 4 Def Garchomp: 384-452 (107.5 - 126.6%) -- guaranteed OHKO
252 Atk Choice Band Zebstrika Play Rough vs. 248 HP / 84+ Def Mega Latias: 266-314 (73.2 - 86.5%) -- guaranteed 2HKO

It would also be the answer to sableye and a soft check to bisharp.

252 Atk Choice Band Zebstrika Play Rough vs. 252 HP / 252+ Def Mega Sableye: 228-270 (75 - 88.8%) -- guaranteed 2HKO
252 Atk Choice Band Zebstrika Play Rough vs. 0 HP / 4 Def Bisharp: 183-216 (67.5 - 79.7%) -- guaranteed 2HKO


Also tyranitar would die to superpower
lastly, ferrothorn would take a hefty chunk regardless of what you run
252 Atk Choice Band Zebstrika Superpower vs. 252 HP / 88+ Def Ferrothorn: 220-260 (62.5 - 73.8%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Life Orb Zebstrika Overheat vs. 252 HP / 168 SpD Ferrothorn: 312-369 (88.6 - 104.8%) -- 31.3% chance to OHKO

For Aids type, normal:
252 Atk Choice Band Zebstrika Superpower vs. 252 HP / 252+ Def Eviolite Porygon2: 170-200 (45.4 - 53.4%) -- 41% chance to 2HKO
252 Atk Choice Band Zebstrika Superpower vs. 252 HP / 252+ Def Eviolite Chansey: 432-510 (61.3 - 72.4%) -- guaranteed 2HKO

Sap Sipper would also mean having a check for breloom, since putting ANY mon to sleep is annoying for electric, and being able to absorb spore for a boost in attack and resisting the mach punch is great.

However, Zebstrika is extremely frail, and should be played like how one would play a jolteon. Only coming in from slow volt switches from the likes of zapdos, ampharos, and rotom. Or switchin in from an Outrage, or Draco.

All in all, Zebstrika is the better Luxray + Dedenne mix that we need to #makeelectricgreatagain
 
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Acast

Ghost of a Forum Mod & PS Room Owner
is a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus


Electric / Fairy

75 / 100 / 63 / 80 / 63 / 116
75 / 120 / 63 / 80 / 63 / 116

Zebstrika @ Life Orb / Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Play Rough
- Wild Charge
- Volt Switch / Overheat
- Superpower

Zebstrika with a dual typing of fairy, access to guts, and +20 attack, makes it a huge threat to many teams that electric has trouble with.

Electric is known to have the hardest time against Dragon mono teams, and there's a couple of reasons. The only way to deal damage to them is with hp ice, which is extremely weak coming from non STAB, it resists electric attacks, and dragon can freely spam draco and outrage. But with a fairy typing, (inb4 dedenne) now electric can actually have a chance and hit back hard. Also Zebstrika hits 116 speed, outspeeding the likes of serperior and the lati twins.

252 Atk Life Orb Zebstrika Play Rough vs. 0 HP / 4 Def Latios: 437-515 (146.1 - 172.2%) -- guaranteed OHKO
252 Atk Life Orb Zebstrika Play Rough vs. 0 HP / 4 Def Multiscale Dragonite: 187-222 (57.8 - 68.7%) -- guaranteed 2HKO
252 Atk Life Orb Zebstrika Play Rough vs. 0 HP / 4 Def Garchomp: 374-445 (104.7 - 124.6%) -- guaranteed OHKO
252 Atk Life Orb Zebstrika Play Rough vs. 248 HP / 68 Def Mega Latias: 291-346 (80.1 - 95.3%) -- guaranteed 2HKO

Having guts will allow zebstrika to be a status absorber at times for when theres a weak scald that would make things harder for zapdos or rotom. It would also be the answer to sableye, since this would absolutely destroy both sableye and mandibuzz.

252 Atk Life Orb Zebstrika Play Rough vs. 252 HP / 252+ Def Mega Sableye: 221-265 (72.6 - 87.1%) -- guaranteed 2HKO
252 Atk Life Orb Zebstrika Play Rough vs. 240 HP / 216+ Def Mandibuzz: 260-307 (61.7 - 72.9%) -- guaranteed 2HKO after Leftovers recovery
^these are both without the guts boost

Also tyranitar would die to superpower
lastly, ferrothorn would take a hefty chunk regardless of what you run
252 Atk Life Orb Zebstrika Superpower vs. 252 HP / 88+ Def Ferrothorn: 218-257 (61.9 - 73%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Life Orb Zebstrika Overheat vs. 252 HP / 168 SpD Ferrothorn: 312-369 (88.6 - 104.8%) -- 31.3% chance to OHKO

All in all, Zebstrika is the better Luxray + Dedenne mix that we need to #makeelectricgreatagain
Zeb can't learn Superpower so you basically made 5 changes to Zebstrika, which includes a +20 boost to a stat. I'm not a forum mod or the manager of this project so I won't say your set is done incorrectly, but my personal opinion is that you went WAY overboard with the changes. There should definitely be a limit to how many changes one can make. And even if there is no limit to the number of changes, Confluxx did say the following about stat boosts:
  • You can only give Pokemon a boost in it's stats as long as it's something minor like a small boost in speed, HP etc. This is because any Pokemon can become viable with a huge boost in stats. If you're changing stats tho make sure you mention what the Pokemon's stat would be after the changes you made.
+20 to attack is not a minor boost.
 
Zeb can't learn Superpower so you basically made 5 changes to Zebstrika, which includes a +20 boost to a stat. I'm not a forum mod or the manager of this project so I won't say your set is done incorrectly, but my personal opinion is that you went WAY overboard with the changes. There should definitely be a limit to how many changes one can make. And even if there is no limit to the number of changes, Confluxx did say the following about stat boosts:

+20 to attack is not a minor boost.
ah forgot to bold it, fair point , my reasoning for the boost in atk was to match it to luxray, but i see your point. Ill make some changes
 
Zeb can't learn Superpower so you basically made 5 changes to Zebstrika, which includes a +20 boost to a stat. I'm not a forum mod or the manager of this project so I won't say your set is done incorrectly, but my personal opinion is that you went WAY overboard with the changes. There should definitely be a limit to how many changes one can make. And even if there is no limit to the number of changes, Confluxx did say the following about stat boosts:

+20 to attack is not a minor boost.
IMO the stat boost is ok, it should follow TS stat boosts philosophy IMO. +30 for PU, +20 for NU, etc.

But definitely not* in conjunction with 4 other changes though. Stat boost + ability, or stat boost + typing change maybe. But not all five.
 
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When you look at Azumarill, you don't see anything that could even make it half-worthy of Huge Power, so if Pikablu did it, why can't Dedenne?

< CUTE


Dedenne @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Wild Charge/Thunder Punch
- U-turn
- Iron Tail/Nuzzle/Volt Switch/Frustration/Thunder Punch

In all seriousness now, with Huge Power, Dedenne gets an usable attack stat while sitting at a neat speed tier in 101. It also has a great STAB combination in Play Rough and Wild Charge, which demolishes most defensive cores of the tier. This set would be amazing to deal with Dragon types, while also dealing with the annoying Dark core and OHKOing Mega-Sableye.

U-turn is amazing in a band set, scouting for switch-ins while hitting grass types. Nuzzle is there for utility in case you need to stop a sweep. Iron Tail gets a mention for hitting other walls super-effectivelly like Cradily and Avalugg, while Volt Switch can help you scout for Rocky Helmets. Return/Frustration is an option to have a high chance to 2HKO offensive Mega-Venusaur, while also hitting Rotom-Heat and Mega-Camerupt. Thunder Punch is an option because of the lack of recoil.

A scarf set could be an option if you really want this cutie to destroy dragons, outspeeding everything (common) bar Scarf Latios, although it'd lack power to be as effective on other matchups.

Examples of common mons that wall huge Power Dedenne are Hippowdon, Ferrothorn (this stops it cold), Rhyperior, Mega-Camerupt, Torkoal, Rotom-Heat, Doublade, Magnezone and Mega-Venusaur.


252 Atk Choice Band Huge Power Dedenne Play Rough vs. 240 HP / 176+ Def Garchomp: 422-498 (101.1 - 119.4%) -- guaranteed OHKO
252 Atk Choice Band Huge Power Dedenne Play Rough vs. 252 HP / 252+ Def Mega Sableye: 326-386 (107.2 - 126.9%) -- guaranteed OHKO
252 Atk Choice Band Huge Power Dedenne Play Rough vs. 72 HP / 0 Def Latias: 576-680 (180.5 - 213.1%) -- guaranteed OHKO
252 Atk Choice Band Huge Power Dedenne Play Rough vs. 252 HP / 4 Def Mega Tyranitar: 372-438 (92 - 108.4%) -- 50% chance to OHKO
252 Atk Choice Band Huge Power Dedenne Play Rough vs. 216 HP / 252+ Def Gastrodon: 243-286 (58.2 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Huge Power Dedenne Play Rough vs. 252 HP / 252+ Def Clefable: 232-274 (58.8 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Huge Power Dedenne Iron Tail vs. 248 HP / 8 Def Avalugg: 228-270 (58 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Huge Power Dedenne Frustration vs. 248 HP / 0 Def Mega Venusaur: 167-197 (46 - 54.2%) -- 53.1% chance to 2HKO
 
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akaFila

butterscotch love
~ Fairy-chu ~

Raichu @ Choice Specs
Electric / Fairy
60 / 90 / 55 / 95(90+5) / 80 / 110

Ability: Static
EVs: 252 SpAtk / 252 Spe / 4 Def
Timid Nature
- Moonblast
- Thunderbolt
- Grass Knot
- Volt Switch

Sure Dedenne is a thing, but let's be real, Fairychu > Pikachu Wannabe. Raichu /w Fairy support allows Electric to carry a legitimate offensive pressure against the #1 skrubtastic Dragons. The small boost in Special Attack aids in giving Raichu that extra little juice for heavy slugs on the opponent. With speeds already sitting at 110, there was no true need to adjust any stats outside of SpAtk. Having been given the fairy typing, Raichu needs Moonblast to be a thing as well for the whole thing to come together. The rest of the set is simply basic, self-explanatory coverage. EVs dumped to maximize hit-and-run potential.

252 SpA Choice Specs Raichu Moonblast vs. 240 HP / 0 SpD Garchomp: 428-506 (102.6 - 121.3%) -- guaranteed OHKO
252 SpA Choice Specs Raichu Moonblast vs. 0 HP / 0 SpD Kyurem: 408-482 (104.3 - 123.2%) -- guaranteed OHKO
252 SpA Life Orb Latios Psyshock vs. 0 HP / 0- Def Raichu: 308-363 (118 - 139%) -- guaranteed OHKO
252 SpA Choice Specs Raichu Moonblast vs. 248 HP / 0 SpD Mega Latias: 264-312 (72.7 - 85.9%) -- guaranteed 2HKO

252 SpA Choice Specs Raichu Moonblast vs. 0 HP / 4 SpD Terrakion: 408-482 (126.3 - 149.2%) -- guaranteed OHKO
252 SpA Choice Specs Raichu Moonblast vs. 4 HP / 0 SpD Mega Gallade: 332-392 (119.4 - 141%) -- guaranteed OHKO
252 SpA Choice Specs Raichu Moonblast vs. 0 HP / 0 SpD Mega Medicham: 428-506 (163.9 - 193.8%) -- guaranteed OHKO
252 SpA Choice Specs Raichu Moonblast vs. 252 HP / 0 SpD Mega Heracross: 360-426 (98.9 - 117%) -- 93.8% chance to OHKO

252 SpA Choice Specs Raichu Moonblast vs. 252 HP / 252+ SpD Mega Sableye: 246-290 (80.9 - 95.3%) -- guaranteed 2HKO
252 SpA Choice Specs Raichu Grass Knot (60 BP) vs. 252 HP / 136+ SpD Gastrodon: 292-344 (68.5 - 80.7%) -- guaranteed 2HKO after Leftovers recovery
 
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Electric / Dark Luxray.


Luxray @ Choice Band
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wild Charge
- Crunch
- Superpower
- Sucker Punch

oh man where to begin. Electric has a well known lack of strong physical attackers and the actual workable physical attackers are just straight up horrible (electivire, luxray, etc) In an attempt to improve that and provide electric a reliable physical attacker, I present you Electric / Dark Luxray with Sucker Punch.

An improved luxray not only provides a good physical attacker but also an amazing win condition vs Psychic. Crunch gets STAB so Luxray has a STAB option that doesn't force it to die by recoil now. Sucker Punch, coupled with Adamant nature and Choice Band, can pick up extremely important kills and provides a much more reliable priority than quick attack. Not only that but it also patches up luxray's horrible speed.

CALCS:
252+ Atk Choice Band Luxray Sucker Punch vs. 0 HP / 4 Def Victini: 408-480 (119.6 - 140.7%) -- guaranteed OHKO
252+ Atk Choice Band Luxray Sucker Punch vs. 16 HP / 8 Def Mega Gardevoir: 286-337 (101.7 - 119.9%) -- guaranteed OHKO
252+ Atk Choice Band Luxray Sucker Punch vs. 0 HP / 4 Def Hoopa Unbound: 306-360 (101.6 - 119.6%) -- guaranteed OHKO
252+ Atk Choice Band Luxray Sucker Punch vs. 0 HP / 4 Def Mega Medicham: 232-274 (88.8 - 104.9%) -- 31.3% chance to OHKO
252+ Atk Choice Band Luxray Sucker Punch vs. 0 HP / 4 Def Latios: 488-576 (163.2 - 192.6%) -- guaranteed OHKO
252+ Atk Choice Band Luxray Sucker Punch vs. 72 HP / 0 Def Latias: 444-524 (139.1 - 164.2%) -- guaranteed OHKO
 
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Stunfisk

^is that a pancake

Stunfisk @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Stealth Rock
- Scald
- Toxic

Stunfisk has respectable 108 / 84 / 99 defenses and has a unique access to Stealth Rock. Unfortunately, Stunfisk does not have access to any reliable recovery, and that's where Regenerator comes in. Regenerator allows Stunfisk to pivot in and out throughout the game, giving it the longevity to set up Stealth Rock multiple times if needed. Where both Zapdos and Rotom-W are 2HKOed by even a Choice Scarf Hoopa-U's Hyperspace Fury, Stunfisk easily switches into it thanks to Leftovers and Regenerator replenishing its health easily. Although it can only really Toxic or fish for a paralysis/burn against a lot of targets, it's a nice stopper anyway. Other annoying Pokemon such as Mega Lopunny, which also easily 2HKOes the Zapdos and Rotom-W core, can be switched into safely with a full HP Stunfisk, not too much to ask for against a passive type such as Normal. On a side note, this monster even lives a Mega Medicham HJK, like come on it's a pancake.
 

Confluxx [Old]

Banned deucer.
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