when u get called this guy but not actually that guyI also think Jirachi is a healthy component of our metagame that keeps major centralizing forces like Diancie, Kangaskhan, and Talonflame in check. It's obviously not as quintessential as a Landorus-T, but it does provide a glue that can fend off these powerhouses. My main concern with the absence of Jirachi is that it will only make Diancie, Kangaskhan, Talonflame, Sylveon, and Amoonguss even more centralizing and restrictive than they already are, which I find undesirable. Why we want to remove one of few options that can handle these prominent threats is beyond my comprehension.
Not only does Jirachi offer us an answer to all these centralizing forces, but it doesn't even restrict teambuilding either. It has the exact same weakness as Aegislash, which any team should be prepared to face. If you actually watch replays of tour games, you usually see Jirachi go down in 2-3 hits. Unlike Amoonguss, which will frequently last through the entirety of the match with Regenerator & Spore, Jirachi's presence in a game is short-lived.
Let's not be like this guy (Dawg's alt) and ban Jirachi because it flinched your mon. Serene Grace flinch is not a good reason to ban on its own, unless you think Togekiss needs to be banned, too, lol. Instead, finalize your decisions based on repercussions of banning Jirachi. Our metagame is actually smaller than Singles OU, because of super viable threats like Kangaskhan. What is the point of making these threats even more powerful and centralizing?
Personally, I think we should focus more on these super viable threats like Kangaskhan (for the nth time) and Azumarill if we want to aim for a more diverse and less centralized metagame we have now, rather than targeting support mons like Jirachi, but I know I am in the minority here :(
I wanted to single this out for a moment: we're not aiming to create a "diverse and less centralized" metagame. We're aiming for a balanced metagame, where every major threat can be easily answered before it has the opportunity to take the game away. Jirachi is being suspected because it does such an incredible job at enabling other Pokemon to become huge threats, even when the other team is properly prepared for it (as opposed to things such as Kangaskhan and Azumarill, which can still be taken down even if they manage to set up).Personally, I think we should focus more on these super viable threats like Kangaskhan (for the nth time) and Azumarill if we want to aim for a more diverse and less centralized metagame we have now, rather than targeting support mons like Jirachi, but I know I am in the minority here :(
This is a fair reason to suspect Jirachi, except I haven't seen Jirachi doing "an incredible job" enabling other Pokemon to become huge threats, at least NOT significantly better than other supporters like Amoonguss or Togekiss. In the other hand I've seen multiple instances where Azumarill doing an incredible job exploiting one turn to set up and punch holes into the opponent's teams, with or without Jirachi's help, and quite consistently, too (look at its win rate in SPL & DPL).Arcticblast said:Jirachi is being suspected because it does such an incredible job at enabling other Pokemon to become huge threats
I also think Jirachi is a healthy component of our metagame that keeps major centralizing forces like Diancie, Kangaskhan, and Talonflame in check. It's obviously not as quintessential as a Landorus-T, but it does provide a glue that can fend off these powerhouses. My main concern with the absence of Jirachi is that it will only make Diancie, Kangaskhan, Talonflame, Sylveon, and Amoonguss even more centralizing and restrictive than they already are, which I find undesirable. Why we want to remove one of few options that can handle these prominent threats is beyond my comprehension.
Not only does Jirachi offer us an answer to all these centralizing forces, but it doesn't even restrict teambuilding either. It has the exact same weakness as Aegislash, which any team should be prepared to face. If you actually watch replays of tour games, you usually see Jirachi go down in 2-3 hits. Unlike Amoonguss, which will frequently last through the entirety of the match with Regenerator & Spore, Jirachi's presence in a game is short-lived.
Let's not be like this guy (Dawg's alt) and ban Jirachi because it flinched your mon. Serene Grace flinch is not a good reason to ban on its own, unless you think Togekiss needs to be banned, too, lol. Instead, finalize your decisions based on repercussions of banning Jirachi. Our metagame is actually smaller than Singles OU, because of super viable threats like Kangaskhan. What is the point of making these threats even more powerful and centralizing?
Personally, I think we should focus more on these super viable threats like Kangaskhan (for the nth time) and Azumarill if we want to aim for a more diverse and less centralized metagame we have now, rather than targeting support mons like Jirachi, but I know I am in the minority here :([/quote
Well are you implying that the other mons are doing stuff lolDerivatives, why are your situations depicting a 2 vs 1 scenario - (FM + Partner vs something that counters both)? That is not exactly how it plays out in actual matches.
Im on my phone on vacation so bear with me but this is actually silly. Addressing follow me when there is one user of it which is remotely problematic is silly. In singles OU greninja was unbalanced because of protean + coverage but its just stupid to ban protean because its useless otherwise. Yeah you can run scarf rachi/offensive rachi but they're are better pokemon to do this job. A complex ban is not necessary AT ALL because it would leave a relatively value-less pokemon around, and unless you want rachi in DUU this is pointless.Well I played a ton of high level games so I would like to share what I observed.
Firstly, Jirachi is definitely annoying, though it is usually flinching or redirecting, which means it is pretty passive. Now the Serene Grace Iron Head (similarly to Skymin's Air Slash) is hella dumb. I do agree with Pocket that this should not be a reason to ban Jirachi, though. If we did want to address this problem, I feel like we could manage this issue without just flat-out banning Jirachi (honestly I feel some sort of flinch clause could be made; not saying its easy but I am not supporting banning something if another solution could be achieved). It does pack more bulk than your average Follow Me mon, but it has pretty common weaknesses (i.e. Fire, Ground, Dark) and I find myself able to KO it pretty fast (one to two turns usually; including the possibility of having to swap in checks to it).
That being said, Azumarill + Jirachi + Mew is probably the lamest combo I have ever seen. My two cents on this is that Azumarill is the real problem with this combination, as it can set up to absurd power in one turn (similarly to Xerneas, just with no speed in exchange for hitting really hard and packing a priority option). Transform Mew means in another turn you can have two +6 Azumarills. This is by far the most punishing threat in the format. I look at this issue with the following logic:
- If we take away Jirachi, we still have other forms of redirection and transform Mew, meaning while more difficult to set up, do so with the right positioning and it is probably just game right there. Additionally, opposing Jirachi being gone means you have less options to redirect the Transform. Also note Mew provides Fake Out support on its own as well. Imo banning Jirachi will not change the fact that these strategies can give opponents what I see as too much advantage from a given play. Thus, I do not think Jirachi is the issue in this core. If we think it is broken for other reasons then banning could be the play to make. But for those who think Azu + Jirachi in particular is the issue, I do not think Jirachi is the key issue in this core.
- Take away Azumarill and suddenly the core has nothing to center around nearly as extreme as Azumarill w/ BDrum is. Honestly, imo this is case closed for this particular core. That being said in this instance I would propose banning Belly Drum + Azumarill rather than Azumarill entirely. This is a discussion for another time though, so for now what we care about is that Jirachi is NOT the central issue with said core imho.
It seems people are also talking about Jirachi + Diancie-Mega when it comes to those top of the list threats. One point is that EQ hits them both simultaneously, which bypasses the Follow Me. Kingdra on a rain team can also do damage with Muddy Water, which doesn't have to deal with Diamond Storm boosts. This core is definitely a threat, however. Once again I do see Diancie-Mega as the bigger issue here, it is a Fairy-type with great coverage, status immunity, and a really really good spread move. Most Fairy-types don't have this kinda of coverage, and considering the high 110 speed Diancie-Mega is definitely one of, if not the, best Megas in the current format.
Honestly at this point it is becoming clear that there is a bigger issue in all of this, so rather than continuing with other threats + Jirachi I will move on to my next topic in this discussion.
An issue that has been reoccurring in the meta for a very long time (almost since the Salamence-Mega issues in early ORAS) is the applications that redirection can apply to the meta's bigger threats. We have seen again and again issues with just how powerful a top tier pokemon with Follow Me or Rage Powder support can be, whether it is MegaMence, Diancie-Mega, Khan, Azumarill, or others. The way we have handled this in the past (MegaMence highlights) is by banning the powerful attacker. And to be honest, this does make sense to me (and is the logic I myself used when discussing the above cores). Why would we ban the mon that does no damage? After all, it isn't the threat sweeping the team. I think this suspect is a huge turning point in how we look at and define what an "overpowered" mon in Doubles really is. Thus I believe this may just be to most important suspect in SmogDubs history.
However, we have no reason whatsoever to ban Jirachi, and I will explain below.
Imma make it simple here: Follow Me is the issue to address entirely. Rage Powder is more manageable in that you can be immune to its effects completely, but Follow Me doesn't give you this luxury, so with it you are basically down to spread moves/Taunt or bust. This means with the right threat that lacks weakness to any spread moves you have alongside the Follow Me user, you are basically just at disadvantage from the start and need to outplay your opponent to some degree in order to get the win.
I don't think there is anyone here who feels like a Jirachi w/o Follow Me would be broken. Therefore, I think these are really the three options that should be considered:
For many players familiar to VGC the last two options may not initially make sense, as redirection in VGC is not too big an issue, so why would it be an issue here? However, from my experience playing both formats, I have noticed the added length of Smogon Doubles matches in comparison to VGC. Thus teams and strategies that play a more positional game (PerishTrap and Follow Me Bunnies for instance) are decently stronger because they have more time to find that oppurtunity and get the rewards off of it. Thus I basically am saying that redirection is more powerful in SmogDubs by imo a decent enough margin to be causing the problems we are facing. If you think that this is a load of crap it should still be agreeable to ban Follow Me + Jirachi anyway.
- ban the combo of Jirachi + Follow Me. Yay, problem solved without actually banning the pokemon outright! Honestly if someone can't find this solution agreeable on, I would like to know why. If that reason is Iron Head flinching, go look at the very top of my post where I mention other options to deal with this issue.
- ban or put restrictions on the move Follow Me itself. Whether we would just make Follow Me illegal or put some kind of clause (per instance not allow one to use Follow Me twice in a row or some weird concept like that) or just ban the move, this solution could work.
- ban or restrict redirection moves in general. If we are really concerned we could include Rage Powder, but this is imo something we don't need to do since A) Rage Powder and its users are not as tough to handle, and B) we can do this later if Rage Powder actually feels like an issue even after Follow Me restrictions
tl;dr
After some deep thinking, I am 100% against banning Jirachi because we can fix this issue without doing that and it wouldn't take that much effort from the Doubles community to make this happen.
vs amoonguss: not be garde latios cube any goggles mon bait, not ohkoed by talon, speed control, redirects grasses, fast enough iron head flinches to buy free turns without sacrificing or needing partner to protectThere are several other replays such as this, whereas I have yet to find a game where Jirachi have accomplished something that the other redirectors would have failed to achieve in its place.
yeah thats how the strategy works, but why is that broken?I like how no one brought up the fact that your opponent is inherently limited on what they can do at any given time due to redirection + set up/strong mon. What do I mean by this? Your opponent is inherently unable to ko both of your mons by default if you have rachi/redirection + strong mon/set up sweeper in the back since if they do double ko then they're fucked since more often than not, the mons currently out will be unable to deal with the two, and in the one turn it takes to switch out, it'll be too late especially in mid/late game. Or better yet your opponent isn't conscious of this which works out even better since it becomes yet easier to set up death fodder for the endgame.