Can confirm that poison moves with corrosion still cannot affect steel type pokemon.
What I tested: If it picks Rest with Z-Sleep Talk, the Pokemon will use Z-Rest and it will fail. If it picks any other status move with Z-Sleep Talk, the Pokemon will use its Z variant (Z-Mist / Z-Confide for example) and there will be no bonus (no full healing from Z-Mist +1 SpD buff from Z-Confide) - it will simply execute the regular move. If it uses Z-Sleep Talk without being asleep, the move will fail.so if it chooses something like Rest or another status move it applies Z-Rest's status effect? and this will fail to pick a move if the user isn't asleep like regular sleep talk?
The ability is called Prism ARMOR, not Aura, so no.Does Prisim Aura get "reversed" by Aura Break? It is technically an Aura ability.
These abilities only block priority moves target at them, priority self-targeted moves and field effects aren't effected by Dazzling or Queenly Majesty.Can someone confirm if Dazzling/Queenly Majesty block foe's priority Tailwind? What about Psychic Terrain?
My guess is no but it would be nice if someone can confirm..
Status Z-Move boosts are applied before the attack goes off, and are a special class of effects called Z-Power. Moves like Snatch and Magic Bounce would impact the move used afterwards, but would not impact the Z-Power bonus.Also... how exactly does Z status moves work if it got snatched/magic bounced? Will the bonus effect still work?
Thank you for the reply!These abilities only block priority moves target at them, priority self-targeted moves and field effects aren't effected by Dazzling or Queenly Majesty.
Status Z-Move boosts are applied before the attack goes off, and are a special class of effects called Z-Power. Moves like Snatch and Magic Bounce would impact the move used afterwards, but would not impact the Z-Power bonus.
Really? My bad, must have misread.The ability is called Prism ARMOR, not Aura, so no.
1) Boosting Moves: Had a Celesteela with Defense as its highest stat (159). Speed at 101 and boosted to +4. When killing the opposing mon I got a boost to Defense. Choice Items: Had a Scarf Pheromosa with Special Attack as its highest stat (206). Got a kill and only boosted Special Attack.
- When Beast Boost is choosing a stat to be boosted after getting a KO, does it take into account stat boosts via boosting moves or Choice Items?
- How do the stat drops from burn and paralysis interact with Beast Boost?
To clarify since I can't play the game myself atm Beast boost is a simple +1 to the stat?1) Boosting Moves: Had a Celesteela with Defense as its highest stat (159). Speed at 101 and boosted to +4. When killing the opposing mon I got a boost to Defense. Choice Items: Had a Scarf Pheromosa with Special Attack as its highest stat (206). Got a kill and only boosted Special Attack.
2) Burned Guzzlord with an Attack stat of 157 got an Attack boost when killing the opposing mon. Its second highest stat, Special Attack, was 147.
In short, Beast Boost boosts the highest raw stat the Pokemon has, disregarding any stat modifiers made by boosting moves or items, as well as status conditions.
Yes.To clarify since I can't play the game myself atm Beast boost is a simple +1 to the stat?
1) Berserk: Drampa burned by Will-O-Wisp went under half and did not get a Special Attack boost (seems to be an indicator that indirect damage does not trigger it). Need to tentatively test Pain Split and stuff like Spiky Shield or Iron Barbs.
- Does Berserk trigger when the Pokemon falls to less than half HP via a status move such as Pain Split?
- Terrain-setting Abilities: Will they still trigger if the Pokemon faints from Stealth Rock/Spikes damage upon entry?
yesSo if I use Z-Work Up, will I get +1 attack and then +1 attack/sp. attack from the move itself? +2 atk/+1 sp. atk.?
I'm curious about Tough Claws too. Wondering if any new moves were included in its effects? Like Crabominable's Ice Hammer or even Crabhammer?What about Iron Fist? Is it still strictly and vastly inferior to Tough Claws?
I'm trying not to be vague here, but how does Berserk (and Wimp Out and Emergency Exit) actually work? Is it literally just when a move brings you from above half HP to below half HP, or is it anytime a move hits you and you end up with less than half your HP left? I guess my two questions are:1) Berserk: Drampa burned by Will-O-Wisp went under half and did not get a Special Attack boost (seems to be an indicator that indirect damage does not trigger it). Need to tentatively test Pain Split and stuff like Spiky Shield or Iron Barbs.
I'm not sure if if I'm answering the exact questions your asking here, but from my Emergency Exit testing:1. Can it belatedly activate? As in, if you go below half HP from e.g. poison, will the next attack to hit (and not K.O.) you activate the Ability?
2. Can it activate more than once per stint on the field? Meaning does it activate if you go from less than half HP to even less HP?